(snip in order to avoid excessive spamming)
- Party banter has been with us in BW games ever since Baldur's Gate. For more than 10 years. And in none of them it was bugged for so many people.
- Companions overall are pretty great this time.
- Main storylines in BW games have not really been that unique. They borrow heavily from other fantasy / sci-fi works and our history. And in the case of DAI - we are the chosen ones and we have to stop the big evil bad guy from taking over the world with an army of minions and pawns. Honestly I haven't seen anything like that ever before
You know what was kinda unique for BW and for AAA RPG games in general? The smaller Kirkwall story told by Varric that was not about saving the world.
- Yup, all those nice big areas. Pretty to look at, boring to play through, since they are pretty much lifeless. Ironic is, that the most lifeless zone, which is like that by design, is actually one of those most interesting ones.
- The idea of playing an overarching organization is pretty cool, unfortunately it has so much unused potential, which can be seen especially in the case of War table or that we don't see any of our actions to have any real impact on anything. Despite being promised Inquisition will do just that.
- Companion storylines are just as unique as they have always been in BW games. But to be fair, some of them were really great in DAI.
- Romances in DAI were also great, I really liked how they all played out differently and the final scene was not dryhumping each other in a tent.
- Cutscenes are not at all unique for BW games and certainly not in the case of DAI. This game featured the least amount of memorable cutscenes from any modern BW game. Also because of the new engine, they often felt wonky.
- Yeah... unless you count Dragon Age: Origins - Awakening. You know, the expansion pack made in 5 months, that featured a keep that you upgraded in the way it actually mattered in the end. If you have not upgraded it completely and chose to defend the city instead, the Keep fell and the party members left there died. There is no such a threat or even sense of danger in all of DAI.
Elhanan is not talking about features in the game. He is inventing backstories for everything and then argues as if all that was in the game. It is not, it is only in his head. Which is completely fine, it is cool he can do that and can enjoy the game even more because of it. But it is not in the base game. The fact you have to do something like that in order to enjoy playing through a non-sandbox game is just pointing towards lazy design.
We got absolutely nothing unique gameplay-wise this time. We had a pretty unique system in the past among AAA RPGs, now we got a generic run-of-the-mill action combat with spammable abilities and almost non-existent tactical element, that has been kept in the game, so it looks a bit like Dragon Age and can be used for PR.