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#26
Sartoz

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maybe its only me who think so.. but i have the feeling that..... the people wanna have every side quest as own epic bombastic action firework with the content for a own action movie with sylvester stallone or arnold schwarzenegger.

 

and if the quests are otherwise (like they are)  then all think that they are dull .. meaningless ..and boring.

 

i think  that people think that its the same with the large area world from dai... if there is no epic action with every step you make then it is dull and  waste content or aimless wandering.

 

 

sad....

There is something called Side Quests and then Filler Quests.

 

FQs are there to fill a void in this large world, if you want them. Otherwise they can be skipped.

SQs have some purpose (ie: romance goal) but can also be skipped.

 

Dull avoidance is easy. Go for the core gameplay.



#27
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There is something called Side Quests and then Filler Quests.

 

FQs are there to fill a void in this large world, if you want them. Otherwise they can be skipped.

SQs have some purpose (ie: romance goal) but can also be skipped.

 

Dull avoidance is easy. Go for the core gameplay.

 

I'll just say there were fewer Fillers in DA2. For the all the hate that game gets, I think it did quests better. The ones that do stand out to me are like.. the Red Jenny stuff. Cleaning up the streets. 

 

Some filler in DAO though, so it's not new. 



#28
durengo

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There is something called Side Quests and then Filler Quests.

 

FQs are there to fill a void in this large world, if you want them. Otherwise they can be skipped.

SQs have some purpose (ie: romance goal) but can also be skipped.

 

Dull avoidance is easy. Go for the core gameplay.

great....that you explain that.

 

and indeed we need to talk about that too.

 

we all talk about filler quests .. fetch quests and side quests.....

 

did have the filler quests onyl the purpose to fill a void into this large world ?

you can get xp from them....they could help to level you up.

you must get a high level to be able to fight against a dragon.

didn't you get influence points from them too.. they must be collected to be able to play the whole story?

with influence points you can unlock inquisition perks too.

 

 

what are filler quests for you?

to collect shards and bottles, puzzle pieces and star signs ?

or to find a ring for a female npc .. because its the ring of her dead man .the ring  got lost....

and she wanna have  it back as memory of her man.?

or both?

 

what about to collect mounts or furniture for skyhold? filler quest or task?

 

whats about the quest where you can get as reward a own mount?

 

it is a filler task to collect resources to be able to craft something?

 

what about the emissary quests?



#29
200Down

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conan-rofl.gif

Hey now don't make fun of O'brien. Unless of course that wasn't supposed to be an insult ;)

He may be anoying and "what he is" but there aren't many people as genuine as him on TV. Guy deserves some respect just for that :P



#30
Dinkledorf

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I am going to go out on a limb and say the gif was to illustrate laughter at the previous thread?



#31
Dinkledorf

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maybe its only me who think so.. but i have the feeling that..... the some people wanna have every  more side quests as own epic bombastic action firework with the content for a own action movie with sylvester stallone or arnold schwarzenegger. with a deeper more meaningful reason to perform than simply xp and power.

 

and if the quests are otherwise (like they are)  then some all think that they are kinda dull .. meaningless ..and frankly boring.

 

i think  that people think that its the same with the large area world from dai... if there is no meaningful content to fill it epic action with every step you make then it can quickly become is dull and  waste content or aimless wandering.

 

 

sad....

Fixed that for you from you from my perspective.


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#32
durengo

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Fixed that for you from you from my perspective.

we should just write here how it is....

the result of many discussions here is  that many people wanna have a dao or da2  clone with large world gameplay.

they thought that dai would be that..

 

well dai have a large world gameplay but aside the main story of dai...the gameplay of the large world didn't feel or looks like the main story from dao.

and now they are disappointed because dai isn't that what they hoped for.

that's the whole story!

 

i bet that if da4 didnt have a large world but a gamepaly and quest system like dao that many people would be pleased... and other ones would scream because there is no large world.

 

like they did already in the past.



#33
200Down

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I think that's a resonable outlook although all I really want is  QC throughout the game that is there. Don't really care how big it is or what map system they use or what combat system for that matter. If that makes any sense

 

Sry QC(quality content) :rolleyes:



#34
Jeffry

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we should just write here how it is....

the result of many discussions here is  that many people wanna have a dao or da2  clone with large world gameplay.

they thought that dai would be that..

 

well dai has a large world gameplay but aside the main story of dai...the gameplay of the large world didn't feel like the main story from dao.

and now they are disappointed because dai isn't that what they hoped for.

that's the whole story!

 

You are not quite getting it, but almost this time.

 

Nobody wants a clone of anything. We just want to have the features that made those games great and unique. Ideally improved upon even further with extra features on top of that to keep the innovation going, not having features pointlessly taken away. Nobody (unless they are CoD fanboys) would like to play the same game just with a different number at the end of its name.

 

Yes, we are disappointed we didn't get what we hoped for, but that alone could be forgiven. What on the other hand I can't forgive is, we didn't get what we were promised time and time again, which encouraged our hopes and that is despicable.



#35
durengo

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 We just want to have the features that made those games great and unique.

we got almost such a game.

 

party banter is unique! well its a part from bioware games but if i compare that with other rpg frome different developers then it is unique.

the companions are unique! well some characters are known from da2 and dao .

the main storyline is unique.!

the large world areas from thedas are unique!also the fact that we can explore them.

all about the inquisition as playable organization is unique.

the companion storylines are unique!

the romances are unique!

the cutscenes are unique!

hey we got our own stronghold. unique... if i compare that with the other dragon age games .

its also  a rare feature in general if i compare that with all possible rpgs.

we are able to make different decisions in conversations... maybe this isn't unique in bioware games but if i compare that with other rpg from other developer....

we can counquer the stronghold caer bronach and many other keeps .. its unique

 

and even much more.

 

 

 

to know more unique features just listen elhanan and all what he write about.

it looks like that he show you all that what you should see by yourself if you play the game.

it looks like that he explain the whole game from a to z for you.

 

 

 


 

 

Ideally improved upon even further with extra features on top of that to keep the innovation going,

 

ooh we got that too. but you guys realy cant see anymore whats unique and whats not and also not whats improved and what not.

its all so self-evident for you. ..you guys are so spoilt that it looks like that you think  that every rpg from every developer have companions they have a own sexual identity ..

 

this is only one example but i dont wanna keep on to boring you and thats why i come to the end:

 

yes it must always more on top because what we got is never be enough.... and this is exactly that what brings us back to the 'all must be a epic bombastic firwork'.. back to the root of this topic...the op



#36
DanteYoda

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This game had to appeal to the masses, so we get 90% filler quests and stupid flag placing, book chasing, achievement hunting, mosaic finding... Do i like combat and explosions in my RPG sure i do but not at the cost of the mechanics, story and interactions with the world...

 

DA O was good for many reasons the story felt epic, you felt like you were progressing, the enemies felt hideous and they were taking over, you made a difference in the story, the companions and characters were colorful and rich they had personality, even if you disliked them they they still had charisma.. DA I has none of that for me its like playing the Phantom Menace after playing A NEW HOPE, awesome graphics zero personality...

 

Honestly DA 2 was more enjoyable than DA I in some areas and i really disliked DA 2


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#37
Jeffry

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(snip in order to avoid excessive spamming)

 

- Party banter has been with us in BW games ever since Baldur's Gate. For more than 10 years. And in none of them it was bugged for so many people.

- Companions overall are pretty great this time.

- Main storylines in BW games have not really been that unique. They borrow heavily from other fantasy / sci-fi works and our history. And in the case of DAI - we are the chosen ones and we have to stop the big evil bad guy from taking over the world with an army of minions and pawns. Honestly I haven't seen anything like that ever before :D You know what was kinda unique for BW and for AAA RPG games in general? The smaller Kirkwall story told by Varric that was not about saving the world.

- Yup, all those nice big areas. Pretty to look at, boring to play through, since they are pretty much lifeless. Ironic is, that the most lifeless zone, which is like that by design, is actually one of those most interesting ones.

- The idea of playing an overarching organization is pretty cool, unfortunately it has so much unused potential, which can be seen especially in the case of War table or that we don't see any of our actions to have any real impact on anything. Despite being promised Inquisition will do just that.

- Companion storylines are just as unique as they have always been in BW games. But to be fair, some of them were really great in DAI.

- Romances in DAI were also great, I really liked how they all played out differently and the final scene was not dryhumping each other in a tent.

- Cutscenes are not at all unique for BW games and certainly not in the case of DAI. This game featured the least amount of memorable cutscenes from any modern BW game. Also because of the new engine, they often felt wonky.

- Yeah... unless you count Dragon Age: Origins - Awakening. You know, the expansion pack made in 5 months, that featured a keep that you upgraded in the way it actually mattered in the end. If you have not upgraded it completely and chose to defend the city instead, the Keep fell and the party members left there died. There is no such a threat or even sense of danger in all of DAI.

 

Elhanan is not talking about features in the game. He is inventing backstories for everything and then argues as if all that was in the game. It is not, it is only in his head. Which is completely fine, it is cool he can do that and can enjoy the game even more because of it. But it is not in the base game. The fact you have to do something like that in order to enjoy playing through a non-sandbox game is just pointing towards lazy design.

 

We got absolutely nothing unique gameplay-wise this time. We had a pretty unique system in the past among AAA RPGs, now we got a generic run-of-the-mill action combat with spammable abilities and almost non-existent tactical element, that has been kept in the game, so it looks a bit like Dragon Age and can be used for PR.


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#38
durengo

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Elhanan is not talking about features in the game. He is inventing backstories for everything and then argues as if all that was in the game. It is not, it is only in his head. Which is completely fine, it is cool he can do that and can enjoy the game even more because of it. But it is not in the base game. The fact you have to do something like that in order to enjoy playing through a non-sandbox game is just pointing towards lazy design.

 

 

we play a roleplay game  and what elhanan does it's called roleplay....he use his fantasy and indeed it is fine because its a fantasy game.maybe you should try that too.

 

and of course all is in our head ..not only in his one.... tevinter is in our head.... how the story could continue  is in our head ...why we think that solas did what he did is in our head....why the inquisitor made this choice and not the other .. that is in our head. .....the most of what we talk about in this forum is in our head... what we realy think about all the companions ...'make a good guess'... yes you are right .. it's in our head.

 

i wouldn't say it's only in his head.

 

I think we've all arrived at a very special place, eh? Spiritually...Ecumenically...Grammatically?



#39
Dinkledorf

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All I can say about my head is I know the voices aren't real but damn they come up with some cool ideas.  


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#40
durengo

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All I can say about my head is I know the voices aren't real but damn they come up with some cool ideas.  

filler to the void?

you have a head?  :P



#41
Jeffry

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we play a roleplay game  and what elhanan does its called roleplay....he use his fantasy and indeed it is fine because its a fantasy game.maybe you should try that too.

 

and of course all is in our head ..not only in his one.... tevinter is in our head.... how the story could continue  is in our head ...why we think that solas did what he did is in our head....why the inquisitor made this choice and not the other .. that is in our head. .....the most of what we talk about in this forum is in our head... what we realy think about all the companions ...'make a good guess'... yes you are right .. it's in our head.

 

i wouldn't say it's only in his head.

 

I think we've all arrived at a very special place, eh? Spiritually...Ecumenically...Grammatically?

 

Funny you didn't comment further on how much the stuff in DAI were absolutely super unique. Nevermind.

 

A role playing game doesn't mean you have to invent backstories for everything to make sense out of it and in order to turn it from something dull to something enjoyable. It is encouraged and it should stay at that, it should not at all be required to find enjoyment when there otherwise is none, if it isn't a core feature of the game. And in DAI it isn't. It wasn't advertised as a game where you would have to do the developers' work for them in your head, it is not sand-box. It is a story-driven epic action adventure RPG according to EA/BW.

 

How we imagine and wish the story to continue is in our head, for now, till DA4 comes out, then our head-canon will be replaced with BW canon. Also thinking about the possible implications of for example entering into an allliance with the Qunari in Iron Bull's side quest Demands of the Qun is something completely different than having to come up with a meaningful explanation why the hell should I do this FedEx quest or not or why the hell is it there in the first place :D



#42
Nefla

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Your comprehension if English is horrible if you honestly think the reason people find DA:I's fetch quests dull is because there's not enough "action" op.  :rolleyes: 

 

-We want longer quests: do longer quests=action?

 

-We want deeper, more involved quests that give us insight into the world: do deeper quests=action?

 

-We want interesting NPCs to talk to and get attached to rather than cardboard cutouts with one line: do interesting

characters=action?

 

-We want multiple ways to resolve the quests, choices to make, morals to shape: do choices and roleplay options, and replay  factor=action?

 

-We want quests that better tie into what's happening in the world and flow well with the main storyline: does quest relevance=action?

 

-We want quests that use our brains, mysteries to solve, difficult puzzles to do, revelations to come upon: does wanting to exercise our brainpower =action?

 

-We want quests that make sense for someone of the inquisitor's status to be doing. For example most of the wartable descriptions sound like they would be much more appropriate and fun quests if they were actually in the game vs someone who is basically a king or queen scrounging around for minerals or collecting 3 bear pelts for the Dalish or finding yet another lost ring or delivering someone's letter to their love and so on: does wanting quests appropriate for your station=action?

 

Since you're known to take everything literally I will give you the answer: none of those things = "I want more action!" As it is, the fetch quests are already almost entirely action. No deep plotlines, no conversations, no choices, no difficult puzzles or moral quandries, no substance, just run from point A to point B and kill or collect whatever you find.


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#43
durengo

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Funny you didn't comment further on how much the stuff in DAI were absolutely super unique. Nevermind.

 

well if you think that the different sexual orientations of companions isn't unique if you compare that with all possible and different rpg  from all different developer ....then i could say nothing more as .. it's in your head or nevermind.. or nothing...well maybe i should write...good luck to find this feature in skyrim, oblivion , drakensang... and so on .. and so on..

 

well... it would be waste time

i decide  for 'or nothing'.

 

the same goes for some other examples.



#44
Dinkledorf

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Well it is almost spring here in the northern sphere, pretty soon the planting of 'shrooms will occur, a little while after that, DAI will be significantly more enjoyable for those who choose to partake.  Wait....that almost sounds like a fetch quest, lol. :blink:


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#45
Jeffry

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well if you think that the different sexual orientations of companions isn't unique if you compare that with all possible and different rpg  from all different developer ....then i could say nothing more as .. it's in your head or nevermind.. or nothing...well maybe i should write...good luck to find this feature in skyrim, oblivion , drakensang... and so on .. and so on..

 

well... it would be waste time

i decide  for 'nothing'.

 

the same goes for some other examples.

 

O M G :D Please finally say you have been just trolling us for the entire time and end this charade already :D You are not doing anyone any justice, you are not doing the game any justice.

 

I have said the companions were actually great. I was not really interested in you expanding upon how they were in fact great. I think they are, that is why I said so. I was more interested in what you have to say about those things you were completely wrong about.

 

But funny you mention Skyrim, you know you can mod there far better companions with way more dialogue lines and reactions than any BW character ever made? Do you know that for one such modded character Sir Terry Pratchett wrote 50 lines of dialogues? Pretty cool, no? Considering such mod is released for free to everybody, so they can improve their game to their liking.



#46
durengo

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Well it is almost spring here in the northern sphere, pretty soon the planting of 'shrooms will occur, a little while after that, DAI will be significantly more enjoyable for those who choose to partake.  Wait....that almost sounds like a fetch quest, lol. :blink:

iam pretty sure thats not a fetch quest.. just a filler to the void



#47
Nefla

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O M G :D Please finally say you have been just trolling us for the entire time and end this charade already :D You are not doing anyone any justice, you are not doing the game any justice.

 

I have said the companions were actually great. I was not really interested in you expanding upon how they were in fact great. I think they are, that is why I said so. I was more interested in what you have to say about those things you were completely wrong about.

 

But funny you mention Skyrim, you know you can mod there far better companions with way more dialogue lines and reactions than any BW character ever made? Do you know that for one such modded character Sir Terry Pratchett wrote 50 lines of dialogues? Pretty cool, no? Considering such mod is released for free to everybody, so they can improve their game to their liking.

How can you understand what he's saying? No really, it's mostly like gibberish to me.



#48
durengo

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O M G :D Please finally say you have been just trolling us for the entire time and end this charade already :D You are not doing anyone any justice, you are not doing the game any justice.

 

I have said the companions were actually great. I was not really interested in you expanding upon how they were in fact great. I think they are, that is why I said so. I was more interested in what you have to say about those things you were completely wrong about.

 

But funny you mention Skyrim, you know you can mod there far better companions with way more dialogue lines and reactions than any BW character ever made? Do you know that for one such modded character Sir Terry Pratchett wrote 50 lines of dialogues? Pretty cool, no? Considering such mod is released for free to everybody, so they can improve their game to their liking.

have you not noticed it ? damm filler ! the discussion was already done as i was  writing.... 'i decide 'or nothing' ...but please feel free to go on to write all about what is in your head about filler or because of them.

 

i say goodnight

 

and

Gentlemen, m'lady; you will always remember this as the day that you almost caught ...



#49
Dinkledorf

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How can you understand what he's saying? No really, it's mostly like gibberish to me.

Ha yeah, English is clearly not durengo's first language.  Gotta hand it to the man (it is man yes?), got a certain flair.  I work with a lot of people whose first language is not English, you get used to it after a while.  We over here in English land are really spoiled for the most part, expecting everybody to understand us.

 

I did realize fairly early on that not having an extended vocabulary in a language leaves one very prone to misunderstanding; making some statements seem much more aggressive then they are intended, especially where humour is attempted.  

 

Not putting you down BTW! 


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#50
Jeffry

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How can you understand what he's saying? No really, it's mostly like gibberish to me.

 

Honestly? Sometimes I really don't even know :D Sometimes I feel like am deciphering an enigma code written in hieroglyphs.

 

J/k. But seriously now, it is a bit hard for me as a non-native english speaker. I think he is one as well and I can't blame him for that. If on the other hand he is a native english speaker, then oh boy...

 

But right now while reading his last post my mad deciphering skillz have failed me.

 

 

have you not noticed it ? damm filler ! the discussion was already done as i was  writing.... 'i decide 'or nothing' ...but please feel free to go on to write all about what is in your head about filler or because of them.

 

Ok, I have no idea what the hell you just wrote. What is filler doing here suddenly? What have you decided? First there was nothing wrong about inventing stuff in your head and now something is supposed to be or not to be in my head, but it is wrong, somehow. Something about filler again. Because of them what?

 

I am not mocking you right now, I wish I was, but this last post of yours is seriously illegible to me. So if you could walk me through it, that would be great. It would be just like deciphering a cipher when we were little boys playing a camp game!


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