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#51
Lilithor

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Diablo 1 is a single dungeon and it is still a better love story than twilight RPG than Inquisition
It is easy really, if you have content for 3 areas do a game with 3 areas, possibly 4
If you have content for 100 areas, by all means, do it

But if you barely have content to fill Hinterlands and Emprise du Lion it is insane to make various huge maps + main quest maps
I don't recall Origins being called flashy and full of action by anyone really, it was just interesting, while Inquisition is not
There is no need to overcomplicate it

What interests RPG players in Bioware RPGs is story and character interaction, Bioware was never a genius of gameplay (well Origins was good, but by no means we could say it was the best feature of Origins, or any Bioware game), we know they are good at story and characters, this time they spent too much time and resources with other things instead of doing what they really know how to do. Result: A fish trying to ride a bike.

Now why Bioware would forsake what they do best to try things they absolutely suck at like semi open world is beyond my "insane mind box", this corner of my mind I use to try to understand stupid decisions, if Blizzard tried to make a fighting game of Digimon vs. Tinkerbell it would be a better decision (REALLY).


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#52
xkg

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How can you understand what he's saying? No really, it's mostly like gibberish to me.

 

I thought it is because of my terrible English that I can't understand what he's trying to communicate to you guys here in this thread.

Apparently I am not alone so maybe that's not the case. 


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#53
Nefla

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I thought it is because of my terrible English that I can't understand what he's trying to communicate to you guys here in this thread.

Apparently I am not alone so maybe that's not the case. 

Trust me, your English is fine ^_^


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#54
wolfhowwl

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This game is far too clunky and slow to be competitive as an action game and basic moves like rolling, blocking, and parrying are strangely locked behind the skill trees.

 

I wonder if the long development time was a missed opportunity to retool, shed the remaining CRPG trappings from DA:O, and reboot the series as an outright ARPG.



#55
DarkAmaranth1966

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I think they went too subtle for most. Yes helping refugees helps give the Inquisition a good reputation, makes it easier for the common folks to see it as a good thing. Yes gathering herbs and other mats helps you and your party, and those shards do get you some decent rewards, if you get them all, gold, gear, resistance.

 

The problem is, most of the help so and so quests aren't tied clearly to a result in the story. They give you influence, but it is never made plain as day that influence is what you need to get nobles to ally with you, send you aid or at least not be hostile toward the Inquisition.

 

Now if they had been able to keep forts being attacked in and, that stopped when you gained enough influence with the commoners of the area to be able to get an audience with the local noble, then people would have understood what all of that was meant to do.

 

As it is, it's difficult to see the reason you should go find blankets, or bring a nobody healing herbs, or chase down this or that person or group when it doesn't tie directly to the main story line of the game.


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#56
Nefla

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I think they went too subtle for most. Yes helping refugees helps give the Inquisition a good reputation, makes it easier for the common folks to see it as a good thing. Yes gathering herbs and other mats helps you and your party, and those shards do get you some decent rewards, if you get them all, gold, gear, resistance.

 

The problem is, most of the help so and so quests aren't tied clearly to a result in the story. They give you influence, but it is never made plain as day that influence is what you need to get nobles to ally with you, send you aid or at least not be hostile toward the Inquisition.

 

Now if they had been able to keep forts being attacked in and, that stopped when you gained enough influence with the commoners of the area to be able to get an audience with the local noble, then people would have understood what all of that was meant to do.

 

As it is, it's difficult to see the reason you should go find blankets, or bring a nobody healing herbs, or chase down this or that person or group when it doesn't tie directly to the main story line of the game.

Not to mention that to many of us those quests aren't fun or engaging even as stand alone quests and have no replay value :pinched:



#57
TaHol

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Nah, nevermind. Not worth the trouble.


#58
wolfhowwl

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lol what?



#59
Jeffry

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and those shards do get you some decent rewards, if you get them all, gold, gear, resistance.


Well, then we both understand the word "decent" very differently :D I found those rewards absolutely useless. 20% to 4 resistances for your main char only when you have them on your armour, can drink aoe resist potions and there is hard 80% cap at the same time? But most ridiculous was the final reward for collecting all the shards in the game - 20% electrical resistance. How was that helpful? By collecting all the shards you pretty much fully completed the game (some of those shards were even protected by dragons). For me there was only Corypheus left - a weak boss who didn't use any electrical attack at all.

The gold reward there was kinda substantial, but by the endgame you don't have anything meaningful to spend it on anymore, when by collecting the shards you play the game pretty much on 100%, meaning you will have heaps of gold anyway. And the loot? Crafting mats for runes (those are handy), useless resist gear and useless RNG loot.
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#60
Tex

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Not to mention that to many of us those quests aren't fun or engaging even as stand alone quests and have no replay value :pinched:


But dose that mean it should be completely removed just because some don't like it? I personally really quite enjoy the really realism of it.

#61
mentos

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But dose that mean it should be completely removed just because some don't like it? I personally really quite enjoy the really realism of it.

Realism? Does it make sense that the leader of the inquisition is out collecting ram meat and putting flowers on graves?
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#62
Il Divo

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But dose that mean it should be completely removed just because some don't like it? I personally really quite enjoy the really realism of it.

 

I don't think that's the right way to look at it, imo.

 

Any consumer is going to base his decision-making around how much enjoyment he expects to get out of the experience. Telling someone to ignore many/most side quests because "they're optional" still leaves the consumer buying a game whose content they won't enjoy. 

 

Bioware certainly isn't required to listen to them, but if removing fetch quests allows them to devote those resources to other game design, it can only benefit their game experience. 



#63
Innsmouth Dweller

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i don't think putting flowers on graves is a bad thing. it becomes a bad thing when every damn quest is the same, well... except story/companion ones. the acquisition is automated with absolutely no player interaction with NPC, there is no story driving it, it's plain and simple, one-dimensional, boring, time consuming fetch quest, that gives you no lore, no story/emotional content, only one possible resolution - you cannot 'finish it' in more than one way and even if you somehow can (lord woosley) - the world doesn't care, there is no reward of any kind for your time spent.



#64
Rawgrim

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I don't think that's the right way to look at it, imo.

 

Any consumer is going to base his decision-making around how much enjoyment he expects to get out of the experience. Telling someone to ignore many/most side quests because "they're optional" still leaves the consumer buying a game whose content they won't enjoy. 

 

Bioware certainly isn't required to listen to them, but if removing fetch quests allows them to devote those resources to other game design, it can only benefit their game experience. 

 

They aren't optional. You have to do some of them to build your reputation so you can "unlock" main quests.


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#65
durengo

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But funny you mention Skyrim, you know you can mod there far better companions with way more dialogue lines and reactions than any BW character ever made? Do you know that for one such modded character Sir Terry Pratchett wrote 50 lines of dialogues? Pretty cool, no? Considering such mod is released for free to everybody, so they can improve their game to their liking.

 you said that there is no unique content into dai and i showed you that it isn't true and now that is the attempt to distract from the subject.

 

i know skyrim.i know many mods but anyways you can't compare skyrim+mod with dragon age inquisition.the original  companions into skyrim  are dull. maybe a mod changed that but we didn't talk about mods anyways. all you can do is to compare between skyrim without mod and without  expansions and dragon age inquisition without mod and without expansions .

 

if someone say that he didn't got the feeling of a connection to the companions in dai although they have a own will .. a own history.. and a own sexuality.. a own identity.. and party banter...then he should play skyrim....the companions there have nothing of all that.they are soulless .

Funny you didn't comment further on how much the stuff in DAI were absolutely super unique. Nevermind.

 

 

as long you keep on to ignore 90 percent of all what i write and what you should comment.. you shouldn't blame me for that.you got many examples from me about unique content. one example was:

 

different sexual orientations of companions is unique if you compare that with all possible and different rpg  from all different developer.

 

all you can write about that is that the companions are mucht better in skyrim because of mods..and i repeat : that is the attempt to distract from the subject.

 

but you can't deny the fact that dai have unique content like this example too.

 

and if we look how the companions are involved into cutscenes and the main story of dai also to the world....many other rpg s didn't have that .. so this could be also unique (aside the fact that bioware games like dao have this feature too).

 

i remember the original companions in skyrim..they wasn't realy connected with the world or the  main story....they looks like dogs they just follow you .. but didn't realy know why....they have no emotions....and no matter what happens they doesn't care... they are not affected...no one of them had a own interest...they are  rigid.....and thats how the most companions in the most rpg  looks like.



#66
Il Divo

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They aren't optional. You have to do some of them to build your reputation so you can "unlock" main quests.

 

Fair, so let's say 70% of them are optional. It still leaves us with the same issue of telling players to ignore an extremely large portion of the game's content, which pretty much goes against the point of a purchase. People typically don't purchase games to avoid its content. They want the game to provide something to enjoy. 


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#67
Tex

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Yeah I guess I understand we're your coming from it's just little things like that I pesonaly enjoy greatly. But I can understand that other people Feel differently and that is fine.

#68
Elhanan

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we play a roleplay game  and what elhanan does it's called roleplay....he use his fantasy and indeed it is fine because its a fantasy game.maybe you should try that too.
 
and of course all is in our head ..not only in his one.... tevinter is in our head.... how the story could continue  is in our head ...why we think that solas did what he did is in our head....why the inquisitor made this choice and not the other .. that is in our head. .....the most of what we talk about in this forum is in our head... what we realy think about all the companions ...'make a good guess'... yes you are right .. it's in our head.
 
i wouldn't say it's only in his head.
 
I think we've all arrived at a very special place, eh? Spiritually...Ecumenically...Grammatically?


Since I have been dragged into this, I make head canon for all of my RPG's; makes it easier to RP. But it does not make the games. Personally, I enjoy NWN1, the DA series, the ME series, and Skyrim as great CRPG's. But I cannot play Action games; most games that require or even recommend a controller of some kind.

DAI is a RPG; not an Action title, IMO.

#69
Tex

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Fair, so let's say 70% of them are optional. It still leaves us with the same issue of telling players to ignore an extremely large portion of the game's content, which pretty much goes against the point of a purchase. People typically don't purchase games to avoid its content. They want the game to provide something to enjoy.

In what way do you mean when you say "avoid content" ?

#70
Darkly Tranquil

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But dose that mean it should be completely removed just because some don't like it? I personally really quite enjoy the really realism of it.


But are they a good use of development and player time if they don't really add anything of substance to the game? I'd much rather they cut out most of the fetch quests and redirected that dev time into something like the build up to the final showdown with Corypheus, or something else that actually added to the main story of the game rather than simply padding the playtime out.
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#71
Nefla

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But dose that mean it should be completely removed just because some don't like it? I personally really quite enjoy the really realism of it.

I've never said they should be completely removed and I know there are some people who like them. All I ever wanted was for them to not be required to progress the story and for there to be meaningful and fun quests included also.


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#72
Il Divo

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In what way do you mean when you say "avoid content" ?

 

Kinda like it sounds. It deals with whether a player finds something enjoyable and if they don't, whether they have the ability to ignore such content.

 

In any RPG, there's always going to be little nitpicky things that players hate, but for a lot of players, this is more than hating one or two side quests, but hating the entire format/presentation. Inquisition is a huge game. I think it's a lot to expect players to just ignore such a resource-intensive element instead of asking for it to be redesigned to be fundamentally different. 



#73
Jeffry

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 (snip)

 

Oh god. Are you doing this on purpose, or you can't help it or you are do you not see the ridiculousness of your posts? Not the belittle you, but c'mon...

 

Listen carefully now, very carefully, use google translate to get my message through to you, if it helps, I'll try not to use idioms much, since translators have often hard times with them. I'll also make some things bold, to help you focus. I am just that nice.

 

Yeah, I am the one who keeps ignoring 90% of what you write (90% is getting old, use 83%, it is more "in"). You made a list of what you think are unique and interesting features, I answered it completely, one item after another and said why they are not unique at all or on the other hand I said some of them are ok and indeed worth mentioning. And yet you keep ignoring it. Why? I'll answer that for you, because you have nothing to say in defense of the things you listed. And I don't blame you, it is hard to turn a turd into a gem.

 

You on the other hand are going on and on and on about characters and their sexuality only. I am not judging or anything, I am in support of LGBT movement, but that is a content meant for 4% of the player base (and all other players who might enjoy romancing a gay character). Sure, inclusion is great and all, but I am more interested in having unique content that was meant for everybody and was marketed like crazy for everybody. Yes, only gay characters like those are unique, it is great to have them. Dorian is awesome, one of the few highlights of the game in fact. But for the love of God, gay characters are not the reason why majority of the people played BW games in the past (the most liked BW game of all times has exactly zero romanceable gay companions) and it is not why the vast majority of them bought DAI.

 

You can very well compare a modded Skyrim to DAI. It was BW who chose not to provide us with tools to create our content (despite the fact they were awesome to have in DAO). They want us to to play the game as only they see fit (as can be seen by fixing various harmless exploits for example). In an RPG with open world element this is beyond terrible. My point about modded Skyrim companions was meant to show you that fans are capable of doing something for free better than what devs do as their jobs for money. I was not deflecting anything, I was not derailing anything. I always try to address the core of the argument and if there are more of them, then all of them. You on the other hand keep blabbing about one single thing I haven't even said is not unique (!!!), while being completely blind, ignorant and oblivious to any reason and basically everything I have said.

 

But please continue talking about how gay characters are unique and great and keep ignoring all the stuff the game managed to screw up. It is at least 83% (ha! I can pull unfounded numbers out of my ass too) of what is there to find in the game. Sometimes BW even managed to screw things up in a pretty unique way, so hey, there is still something "unique" to be found!


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#74
Jeffry

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DAI is a RPG; not an Action title, IMO.

 

I believe nobody in here said it is not an RPG. It is infact an Action RPG.

 

http://www.ea.com/uk...age-inquisition

 

"The epic role-playing series from BioWare" + "BioWare’s latest action-adventure"

 

It is good read for everybody tho, it just oozes PR BS :D This one is my favourite - "BioWare story and characters, now set in a living, open world." - short and weak story, that it doesn't even seem like it was made by the genius writers from BW. The living world has just made me laugh. Almost every line is a gem tho. Hype at its best.


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#75
Tex

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Kinda like it sounds. It deals with whether a player finds something enjoyable and if they don't, whether they have the ability to ignore such content.
 
In any RPG, there's always going to be little nitpicky things that players hate, but for a lot of players, this is more than hating one or two side quests, but hating the entire format/presentation. Inquisition is a huge game. I think it's a lot to expect players to just ignore such a resource-intensive element instead of asking for it to be redesigned to be fundamentally different.


Thank you for the explanation.
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