I don't understand why Bioware switches protagonists and stories with each iteration of the Dragon Age universe. It seems like a very arbitrary mentality that the developers and fans alike have adapted.
I would argue that the most intriguing aspect of the universe thus far has been the continual storyline of Flemeth/Mythal's revenge plan, aka the only thing that has really carried over from game to game. This, combined with the fact that players have admitted to having a hard time connecting with and investing into their main characters (other than the Hero of Ferelden), makes the decision to consistently switch perspectives from game to game look like a poor decision.
Is there any advantage to doing this? It just seems as though this is a stance Bioware has taken simply to differentiate itself from Mass Effect...which is a very, very arbitrary reason to do something that may be negatively affecting the quality of the games they could be producing.





Retour en haut







