Given that AI's are getting more competent I would like to see level design escalate as well. To that end we should look at the Firebase Reactor Hazard Map.
The Hazard is the reactor and players can trigger it to troll each other or to kill NPC's they have lured inside.
To invert this and give an advantage to the player one could design a level with a bunker that can be shut every so often and the NPC's have to either blast the doors down or hack them so they are overridden. Players should be able to counter the hack if they have an engineer inside with them.
I say all this because many players comment "Who the hell designs a base like this!" The levels are designed to allow for mobility and to provide multiple flanking lanes of fire. On the other hand...the N7 Training base for Firebase Rio was absurdly designed and offered precious little cover even in the central control center...
Applying a bit of logic as to the purpose of the site itself should play into design logic. That is players who are defending a site should have some advantage. Assaulting a prepared defense should mean having to fight a bunkered enemy as well. Neutral sites should have a center flag like objective where you have to get the asset at the center and then move it to the enemy base control zone...killing them and taking the objective to a point at the same time.





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