Aller au contenu

Photo

Bioware Pls


  • Veuillez vous connecter pour répondre
38 réponses à ce sujet

#1
ALTBOULI

ALTBOULI
  • Members
  • 2 709 messages

Make all Uniques at least lvl 20 so we can get some variety in terms of weaponry. I'm sure Bioware are data mining various information around multiplayer and no doubt have stats associated to weapons used. Without having to look at these stats its quite clear that many of the unqiues are redundant simply because they are low level and therefore will get overlooked by even common high level items. This is a real shame given that many of these Uniques have interesting abilities to them and could open up more opportunities in terms of different builds.

 

It shouldn't be that difficult to simply raise the level of these weapons which would give players more variety and in turn increase the DAMPS life at least by a little. Also while were at it Bioware needs to look at accessories, especially rings that should give a boost to damage but instead boost an abilities duration i.e. Spiketrap, Fire mine ring etc. These rings are currently worthless which limits our choices even more.

 

Come on Bioware these should be quick fixes to make and doing so would bring back some of the communities faith in you. Its quite clear that the current loot system is flawed, these changes mentioned above may not resolve all of the issues but it would at least improve the player experience.

 

 


  • Samahl na Revas, Exiled Ditto, veramis et 10 autres aiment ceci

#2
Drasca

Drasca
  • Members
  • 2 574 messages

I'd rather combine uniques for higher levels/stats, like they do with their mobile app Heroes of Dragon age.

 

I highly doubt they'll make the balance chance.


  • teltow, DrKilledbyDeath, PawsPause et 1 autre aiment ceci

#3
MaLaK8305

MaLaK8305
  • Members
  • 183 messages

The best weapon's system is ME3MP. I don"t understand why they haven't done the same :(

 

It was awesome. Javelin X <3


  • ALTBOULI et veramis aiment ceci

#4
ALTBOULI

ALTBOULI
  • Members
  • 2 709 messages

I'd rather combine uniques for higher levels/stats, like they do with their mobile app Heroes of Dragon age.

 

I highly doubt they'll make the balance chance.

How does that work exactly? do you need two of the same weapon?

 

And yes I doubt these changes will be made unfortunately 


  • Shredboy aime ceci

#5
ALTBOULI

ALTBOULI
  • Members
  • 2 709 messages

The best weapon's system is ME3MP. I don"t understand why they haven't done the same :(

 

It was awesome. Javelin X <3

Agreed, in ME3 all weapons were viable and it was more down to the character builds which is why the multiplayer was so interesting, i'm really surprised they didn't follow the same approach in DAMP after all it was a winning formula. 


  • MaLaK8305 aime ceci

#6
Sulaco_7

Sulaco_7
  • Members
  • 1 312 messages

I think fixing the broken rings should be easy, I guess.

 

Raising all existing uniques to lvl20 would be hard though.  Most everyone has the mid/low level uniques.  If you raised all of these to lvl20, then the entire player base (even those who just started yesterday) would jump to end game immediately.  I don't think Bioware wants to do that.


  • veramis aime ceci

#7
veramis

veramis
  • Members
  • 1 956 messages

I think fixing the broken rings should be easy, I guess.

 

Raising all existing uniques to lvl20 would be hard though.  Most everyone has the mid/low level uniques.  If you raised all of these to lvl20, then the entire player base (even those who just started yesterday) would jump to end game immediately.  I don't think Bioware wants to do that.

 

If all weapons were to be level 20-23, there would also have to be significant balance changes to the difficulty levels. Ideally the abilities and classes should also be balanced. I'm for such balance changes, because it opens the possibility for a lot more equipment variety and for different difficulty levels to be fun and challenging for a large percentage of players.



#8
ALTBOULI

ALTBOULI
  • Members
  • 2 709 messages

I think fixing the broken rings should be easy, I guess.

 

Raising all existing uniques to lvl20 would be hard though.  Most everyone has the mid/low level uniques.  If you raised all of these to lvl20, then the entire player base (even those who just started yesterday) would jump to end game immediately.  I don't think Bioware wants to do that.

And would get wrecked, most pugs still wouldn't have the Superb rings, Amulets, belts and would have promoted very little so only the really skilled players could make the jump quickly. I'm only saying they should raise unique weapons, I don't expect them to tinker with the drop rate of weapons and items 


  • Genocalypse et Altruismo aiment ceci

#9
Altruismo

Altruismo
  • Members
  • 192 messages

And would get wrecked, most pugs still wouldn't have the Superb rings, Amulets, belts and would have promoted very little so only the really skilled players could make the jump quickly. I'm only saying they should raise unique weapons, I don't expect them to tinker with the drop rate of weapons and items 

 

What he said.

A lvl 20+ weapon doesn't instantly give you 30+ promotions in each class and BiS for rings, belts, amulets, or even armor.


  • ALTBOULI et Courtnehh aiment ceci

#10
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 930 messages

It would be cool to have a variety of top-tier weapons with different effects to play around with.

 

It would allow people to do more interesting things with different builds, too. Some of the effects would have to be fixed, though, as some of them don't apply properly.

 

Sadly, as has been mentioned, none of this is very likely to be implemented, regardless. But, it would be more interesting than always using the one or two weapons that are clearly superiour to all others because of simple math.

 

In ME 3 MP, the variety of weapons that were viable on higher difficulties was enormous.


  • ALTBOULI, Genocalypse et CelticRanger275 aiment ceci

#11
CelticRanger275

CelticRanger275
  • Members
  • 137 messages

I think fixing the broken rings should be easy, I guess.

 

Raising all existing uniques to lvl20 would be hard though.  Most everyone has the mid/low level uniques.  If you raised all of these to lvl20, then the entire player base (even those who just started yesterday) would jump to end game immediately.  I don't think Bioware wants to do that.

There really is no end game in MP, unfortunately.  And as far as new players jumping to Perilous, it happens every day.  I have seen more new players on new characters trying to sneak lowbies into perilous lately than I've seen low level toons in Routine.  The whole thing's getting really screwy.



#12
ALTBOULI

ALTBOULI
  • Members
  • 2 709 messages

It would be cool to have a variety of top-tier weapons with different effects to play around with.

 

It would allow people to do more interesting things with different builds, too. Some of the effects would have to be fixed, though, as some of them don't apply properly.

 

Sadly, as has been mentioned, none of this is very likely to be implemented, regardless. But, it would be more interesting than always using the one or two weapons that are clearly superiour to all others because of simple math.

 

In ME 3 MP, the variety of weapons that were viable on higher difficulties was enormous.

Precisely, variety will be they key to this games longevity. ME3 is still going strong, its debatable whether DAMP will have half the lifespam of ME3 in it's current form. 



#13
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 930 messages

Precisely, variety will be they key to this games longevity. ME3 is still going strong, its debatable whether DAMP will have half the lifespam of ME3 in it's current form. 

 

It seems to have dropped off considerably, but it's hard to judge something like that as a single observer. I pretty much play only on weekends, long enough to complete the challenge, but that could change as I get bored with other games.

 

Perhaps an MP-only upgrade could be made, with approximately the same rarity as uniques, that upgrades unique weapons to a higher level (maximum 20.) When applied as an upgrade, it could raise the level, and the damage would go up to be commensurate with the range of uniques for that level, but no other stats would change.

 

It would take a few of them to raise low level unique to 20, so it wouldn't just work with a single try.

 

I would do that to the Dagger that gives +25% movement while in Stealth. I loved that dagger, and hated salvaging it when it was rendered obsolete by better ones.


  • Gya, nobodyspecial et Eyecon74 aiment ceci

#14
Gya

Gya
  • Members
  • 1 537 messages

It seems to have dropped off considerably, but it's hard to judge something like that as a single observer. I pretty much play only on weekends, long enough to complete the challenge, but that could change as I get bored with other games.

Perhaps an MP-only upgrade could be made, with approximately the same rarity as uniques, that upgrades unique weapons to a higher level (maximum 20.) When applied as an upgrade, it could raise the level, and the damage would go up to be commensurate with the range of uniques for that level, but no other stats would change.

It would take a few of them to raise low level unique to 20, so it wouldn't just work with a single try.

I would do that to the Dagger that gives +25% movement while in Stealth. I loved that dagger, and hated salvaging it when it was rendered obsolete by better ones.

This. I know other people have mentioned the weapon progression in me3mp countless times in multitudinous threads, and I think it would raise the variety of weapons hugely. Instead of a numerical system as in me3mp, perhaps give each upgrade level a title, I don't know, in order of increasing power something like common, master, superb, heroic, epic, caltrops, druffalo.

If plausible, perhaps also increase any secondary stat boosts or abilities with each upgrade, eg 2% chance to use unbowed becomes 4%, or whatever.

I don't know how hard that would be to introduce from a coding perspective, I suspect it would be nightmarish, thus it will remain a dream, alas.

Edit: @Altbouli

It's a nice idea, but given that I've already salvaged the few low-level uniques I've received, it would likely just make me rage even harder. And no one wants to see a grown man screaming and crying at his pc.
  • ALTBOULI et Courtnehh aiment ceci

#15
Courtnehh

Courtnehh
  • Members
  • 948 messages
*Inserts own creative pitch* Biowar pls
EA t('-'t)
  • Gya et CelticRanger275 aiment ceci

#16
DrakeHasNoFlow

DrakeHasNoFlow
  • Members
  • 1 071 messages
I've salvaged twenty longbow of grief's just this week.....and I don't regret it.
  • Gya aime ceci

#17
Gya

Gya
  • Members
  • 1 537 messages

I've salvaged twenty longbow of grief's just this week.....and I don't regret it.


Sweet Andraste's perky t*tties, but I hate those pieces of crap. Instead of salvaging them, I'd just like to be able to pile them up and burn them and then p*ss on the smouldering ashes.
  • Courtnehh et CelticRanger275 aiment ceci

#18
Drasca

Drasca
  • Members
  • 2 574 messages

How does that work exactly? do you need two of the same weapon?

 

In the mobile App, you can sacrifice characters to combine them with other characters for more exp / stats / etc, and up their rank.

 

It also allows you t assign/ slave other characters to fortify existing ones.

 

So I would imagine the items would have to have multiple ranks (like ME3), and in order to rank up, you'd sacrifice the same weapon, and / or other weapons for a lower progress benefit.

 

That way nothing is completely useless, as it becomes sacrifice fodder for your best gear.



#19
fizzyash

fizzyash
  • Members
  • 63 messages
I've gotten some of the most interesting/cool looking staves.....that are lvl 16 uniques..or worse.

Fury of the veil is my best staff "in my opinion" but it looks really meh.

#20
Kenny Bania

Kenny Bania
  • Members
  • 2 903 messages

biower pls


  • Gya aime ceci

#21
ALTBOULI

ALTBOULI
  • Members
  • 2 709 messages

This. I know other people have mentioned the weapon progression in me3mp countless times in multitudinous threads, and I think it would raise the variety of weapons hugely. Instead of a numerical system as in me3mp, perhaps give each upgrade level a title, I don't know, in order of increasing power something like common, master, superb, heroic, epic, caltrops, druffalo.
If plausible, perhaps also increase any secondary stat boosts or abilities with each upgrade, eg 2% chance to use unbowed becomes 4%, or whatever.
I don't know how hard that would be to introduce from a coding perspective, I suspect it would be nightmarish, thus it will remain a dream, alas.
Edit: @Altbouli
It's a nice idea, but given that I've already salvaged the few low-level uniques I've received, it would likely just make me rage even harder. And no one wants to see a grown man screaming and crying at his pc
.

Ha! I'm a hoarder so I keep all uniques I get in a vain hope that they raise the level of these uniques.

In the mobile App, you can sacrifice characters to combine them with other characters for more exp / stats / etc, and up their rank.
 
It also allows you t assign/ slave other characters to fortify existing ones.
 
So I would imagine the items would have to have multiple ranks (like ME3), and in order to rank up, you'd sacrifice the same weapon, and / or other weapons for a lower progress benefit.
 
That way nothing is completely useless, as it becomes sacrifice fodder for your best gear.

Sounds interesting, so you could for example sacrifice a high lvl common in order to increase a uniques lvl?

#22
Courtnehh

Courtnehh
  • Members
  • 948 messages

Sweet Andraste's perky t*tties, but I hate those pieces of crap. Instead of salvaging them, I'd just like to be able to pile them up and burn them and then p*ss on the smouldering ashes.

This is why we're friends.

 

Ha! I'm a hoarder so I keep all uniques I get in a vain hope that they raise the level of these uniques.
Sounds interesting, so you could for example sacrifice a high lvl common in order to increase a uniques lvl?

I've hoarded my weapons too, can't bring myself to break them.



#23
nanotm

nanotm
  • Members
  • 967 messages

I'd agree that making the uniques stronger would be better,

 

but I think that a better way to achieve this far from upgrading them all to level 23 stats would be to add 200 to the base damage of them, and leave them as they are (level wise) then add 100 to the base damage of the various blue weapons and finally leave the commons alone.

 

this would give much better options, make all the unique weapons actually viable and create much better variety, right now I have a heal on hit staff that has 81 dps (was the first staff i ever got) but I also have a staff with 151 dps (obviously with superb rune added) (I think that's the best you can get from staffs) yet melees have over 300 dps (before adding runes) and bows have over 170 dps again before adding runes, this begs the question why did they nerf certain things in this way from the start.

 

I agree the me3 mp method of manifest filling was a better idea, but I expect that EA bosses wanted something that was far rmore likely to generate cash from the store long term, after all you only needed to buy 500,000 large boxes in me3 to max your manifest (if you had bad luck) in dai we cant even hold one of everything in our inventory without being told to salvage stuff ......



#24
ALTBOULI

ALTBOULI
  • Members
  • 2 709 messages

I'd agree that making the uniques stronger would be better,
 
but I think that a better way to achieve this far from upgrading them all to level 23 stats would be to add 200 to the base damage of them, and leave them as they are (level wise) then add 100 to the base damage of the various blue weapons and finally leave the commons alone.
 
this would give much better options, make all the unique weapons actually viable and create much better variety, right now I have a heal on hit staff that has 81 dps (was the first staff i ever got) but I also have a staff with 151 dps (obviously with superb rune added) (I think that's the best you can get from staffs) yet melees have over 300 dps (before adding runes) and bows have over 170 dps again before adding runes, this begs the question why did they nerf certain things in this way from the start.
 
I agree the me3 mp method of manifest filling was a better idea, but I expect that EA bosses wanted something that was far rmore likely to generate cash from the store long term, after all you only needed to buy 500,000 large boxes in me3 to max your manifest (if you had bad luck) in dai we cant even hold one of everything in our inventory without being told to salvage stuff ......


I said they should all be at least lvl 20 I didnt say they should all become lvl 23 and your fix would obliterate any balance and would make mages even more dominant. An Extra 200 base damage is way too much, especially for staffs

#25
Courtnehh

Courtnehh
  • Members
  • 948 messages

A weapon progression system would be good, combining the same low level weapon together or variants to bring them to level 20 where they would be more viable, that way you don't just pick up a more common purple and instantly have top level equipment.