The turret specced for flamethrower will reliably prime multiple targets for fire explosions, which can be spectacular when you go full chain overload. Not putting 6 levels into turret is missing out on the GE's main unique power synergy.
I've tried speccing the turret for max shield restore and for max damage. I see very little difference in practice between the amount of shield restoration. What mostly counts is the initial boost that one gets straight after tossing it out.
Doesn't the turret flamer only prime unprotected enemies? Or are geth turrets different from the FQE? I've never been able to make the FQE flamer prime consistently. (But that's been a long time ago.)





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