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Geth Engineer build


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#76
ImDedicatedToMyApologies

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This is the way I like to run the Geth Engineer: http://kalence.drupa...13053364!GF9A.9

The healing turret is way better than a few more measley points of fitness imo. Also...speed all day errr day.

imo 3 points in fitness is better than 6b geth turret. You get more health (so you don't get shield gated instantly whenever you take dmg) as well as shield recharge delay.

Also GPS can't headshot so there really isn't point in taking 5b training and 4b HM (nvm if you usually use other weapons)



#77
jrob6

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imo 3 points in fitness is better than 6b geth turret. You get more health (so you don't get shield gated instantly whenever you take dmg) as well as shield recharge delay.
Also GPS can't headshot so there really isn't point in taking 5b training and 4b HM (nvm if you usually use other weapons)

With 3 in fitness, you get 170 shield and 60 health (roughly). Taking 6b in turret increases healing frequency by 60%...kind of a no brainer as far as I'm concerned. Not to mention it increases frequency for your team also...

The head shot evolution is the better choice since this build is optimizing weapon damage. The GPS is kinda lore, but actually really good at applying ammo for overload detonations. Talon, wraith, csmg, saber...they all work too but don't benefit from geth weapons passive bonus.

Edit: I'm an old-time washed up scrub, so my opinion should be taken thusly...or ignored entirely

#78
Deerber

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With 3 in fitness, you get 170 shield and 60 health (roughly). Taking 6b in turret increases healing frequency by 60%...kind of a no brainer as far as I'm concerned. Not to mention it increases frequency for your team also...


You are quite right. The improved shields and health are clearly better :P

Especially since they carry an awesome shield recharge improvement along ;)

#79
ImDedicatedToMyApologies

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With 3 in fitness, you get 170 shield and 60 health (roughly). Taking 6b in turret increases healing frequency by 60%...kind of a no brainer as far as I'm concerned. Not to mention it increases frequency for your team also...

which is why I said "imo" :P
 

The head shot evolution is the better choice since this build is optimizing weapon damage. The GPS is kinda lore, but actually really good at applying ammo for overload detonations. Talon, wraith, csmg, saber...they all work too but don't benefit from geth weapons passive bonus.

no the thing is GPS can't headshot at all. Therefore if you only use GPS then under no circumstances is 5b evo viable because it does nothing.

accuracy bonus also does not influence GPS in any way so 4b HM is useless too. (this isn't me exaggerating. Having and not having these skills make 0 difference so by "useless" I don't mean "not so useful". It is to be taken literally.)



#80
Deerber

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which is why I said "imo" :P

no the thing is GPS can't headshot at all. Therefore if you only use GPS then under no circumstances is 5b evo viable because it does nothing.
accuracy bonus also does not influence GPS in any way so 4b HM is useless too. (this isn't me exaggerating. Having and not having these skills make 0 difference so by "useless" I don't mean "not so useful". It is to be taken literally.)


I'm not sure, but I seem to recall accuracy bonuses reducing the spread on the GPS. Although that might not matter much...

#81
The NightMan Cometh

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I like the Typhoon on the GE and Geth Flamer with Incid. ammo...All Dem Fire Explosions



#82
ImDedicatedToMyApologies

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I'm not sure, but I seem to recall accuracy bonuses reducing the spread on the GPS. Although that might not matter much...

nope. I tested it on marksman kits. You might recall shooting different pattern pellets because they home in on targets.



#83
jrob6

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no the thing is GPS can't headshot at all. Therefore if you only use GPS then under no circumstances is 5b evo viable because it does nothing.
accuracy bonus also does not influence GPS in any way so 4b HM is useless too. (this isn't me exaggerating. Having and not having these skills make 0 difference so by "useless" I don't mean "not so useful". It is to be taken literally.)

I am very clear that those passives don't apply to the GPS. I promise I understand the mechanics of the GPS and its inability to headshot...that does not, however, change the fact those those passives are superior for a GE build that is concerned with weapon damage. As I said in a previous post, you can use whatever weapons you want.
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#84
ImDedicatedToMyApologies

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I am very clear that those passives don't apply to the GPS. I promise I understand the mechanics of the GPS and its inability to headshot...that does not, however, change the fact those those passives are superior for a GE build that is concerned with weapon damage. As I said in a previous post, you can use whatever weapons you want.

As I said, my points only stand as long as GPS is the only weapon you use. if you use other things then go for 5b for sure.



#85
Kogia

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I use the Geth Assault Rifle on him with I incendiary ammo, headshots from across the map and almost constant fire bombs.
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#86
landylan

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You're build is supposed to be for max damage I guess?

 

Unless you use cyclonic modulator, I would use chain overload for crowd control.

 

I'd get the flamer on the turret for more damage and fire explosions.

 

The increased movement speed and increased vision is way better on hunter mode.

 

And I'd go four in fitness instead.

 

Just my preferences.

 

EDIT... You didnt get the accuracy bonus on hunter mode? It's great for guns like the hurricane.


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#87
Deerber

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nope. I tested it on marksman kits. You might recall shooting different pattern pellets because they home in on targets.


Just to be clear, I wasn't talking about my experience with the gun, which is close to non-existant bit rather about tests done by people on here.

#88
1badmage

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It worked very well for me too, thanks. Power amp for gold and cyclonic for plat, but that might be a l2p issue on my part.

 

This is what I use, and it serves me pretty damn good.

 

You can drop the power amp and equip a cyclonic/adrenaline as you see fit, except against cerberus where the power amp is needed.

 

You can also split 3 turret/5 fitness if you prefer. Actually, it might be better but I can't be arsed to respec.


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#89
Deerber

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It worked very well for me too, thanks. Power amp for gold and cyclonic for plat, but that might be a l2p issue on my part.


Glad to hear that! And no, to be honest I use a cyclonic most of the time too, while pugging. The power amp just doesn't add that much to his overload unless against Cerberus (where it becomes mandatory to strip phantoms barriers in one use). Adrenaline might be a better idea I guess, but I've stopped using adrenalines while pugging off host because lag usually makes cyclonics a better choice (sadly).

#90
Pheabus2009

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Arc Pistol is the go-to weapon when I play him:

http://kalence.drupa...24X52314!868A39

Raider also works, better off-host though:

http://kalence.drupa...24X53314!8C8A39



#91
bonesbro

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I like healing turret + supersoaker + fire explosion spam.  http://kalence.drupa...!24N51364!G.9GG

 

... yes, my current build skips hunter mode and throw on geth scanner instead.  Does make it pretty damn tanky to take advantage of the healing.  Is it the best?  Dunno, but I'm enjoying playing it a lot more than I did with a fragile setup that had a bit more paper damage.  Very little time spent hiding in cover and a lot more time exploding things :)

 

Neural shock might not be ideal for the build, though, as the supersoaker has a headshot damage bonus and NS makes it hard to line up headshots sometimes.  But it does make overload do a lot of extra damage to anything with a health bar (it even doubles the damage to the target's shields/barriers) and a lot of targets die burning while NS has them laying down.

 

I continue to be impressed that ME3's balance is good enough that there are so many different viable options.



#92
jrob6

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...skips HM and talks about how effective the flamer turret is...people with less than 400 hours playing time giving advice to vets like Nuke...wtf happened over the last couple months?  BSN I am disappoint.



#93
ImDedicatedToMyApologies

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... yes, my current build skips hunter mode and throw on geth scanner instead. Does make it pretty damn tanky to take advantage of the healing.


Imo the biggest reason ppl use GE, besides healing turret, is that he has passive rof and accuracy bonuses, which makes him a fantastic weapon platform. Not to mention hm also gives movement speed AND dmg bonus. All these bonuses for 375 shield is completely worth and thus I cannot agree with your build. Is it viable? Yes, you can play however you like. Are you using the character to its full potential? Not at all.
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#94
bonesbro

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Imo the biggest reason ppl use GE, besides healing turret, is that he has passive rof and accuracy bonuses, which makes him a fantastic weapon platform. Not to mention hm also gives movement speed AND dmg bonus. All these bonuses for 375 shield is completely worth and thus I cannot agree with your build. Is it viable? Yes, you can play however you like. Are you using the character to its full potential? Not at all.

 

Yeah, I agree - next time I burn a respec card on him I'll probably put HM back.  The 375 shield difference is quite a bit more meaningful if you aren't using cyclonics, though, enough that you can mostly just stand out and fire continuously on gold.  So you get lower theoretical damage but you get to spend more time doing damage.

 

I tend to gravitate towards tanky power builds.  More forgiving for "I spent twelve hours at work today and now I just want to drink my beer and blow something up" games :)



#95
Marksmad is waving goodbye

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... talks about how effective the flamer turret is...

The Flamer Turret is highly effective. Not knowing that sounds like a L2P problem :D

 

... the biggest reason ppl use GE, besides healing turret, is that he has passive rof and accuracy bonuses, which makes him a fantastic weapon platform. 

No. That may be a way to play it as a weapons platform but there are other ways to play it too, as explained in great detail by several people in this very thread. And healing turret is scrub tier. Damage output or GTFO :lol: