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List what's terrible about DA:I


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#226
AppalachianApex

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I will preface my list by saying that I freak-a-fracking love this game.

But a-nitpicking I shall go. For there are indeed a few things about the game I hate (in the order I discovered my hared for them):

 

-The hair options. There is a reason here are half a bajillion threads about this. Origins had better hair options than Inquisition. The quantity and quality f the hair choices inInquisition is inexcusable. 

 

- The appearance of the Qunari re-done... again. The Qunari looked like their own race in DA2. In Inquisition they are just big, bald, humans with horns. Major disappointment, especially for the legions of fans hoping to play as a Qunari that we knew from DA2.

 

-Race-locked armors. What the heck? My Qunari may not get to look like an Arishok, but he'd sure look badass in some Warden Mage robes! But nope. Race locked. Dang, Templar armor! I bet that'd look super cool on my elven warrior! Nope, race-locked. Legion of the Dead armor on my human two-hander? Nope, race-locked.

 

-Lack of unique looking armors and weapons in general. 

 

-Templar-mage war resolution, or lack thereof. Seriously? That's it? After all the tension, all the build-up, all that exposition... and the Mage-Templar war just neatly and quietly resolves itself without needing any input from you.

 

-Terrible, terrible, terrible. Terrible. Like, wow so really very bad. Terrible Villain. Corypheus? ARE YOU FREAKIN' KIDDING ME? All the mystery, all the concealment, all the ominous secrecy. And the great and powerful 'Elder One is... CoryphFish. Again. A DLC boss we've already fought and killed. The reveal itself is gigantically underwhelming but more than that, Corypheus is just a bad villain. You simply cannot get more generic and uninspired that 'Muhahaha. I am evil 'cuz I wanna be. Kneel before meeeeee! IMMA GODZ!!" More than that, he just kind of... sucks. Each time you encounter him, you whoop his arse. He never once feels like a threat.

 

-Equally terrible final 'boss.' Hope you're down for half of a Dragon fight and a re-skinned Arcane horror. Because that's all you've got.

 

-Atrocious lack of end-game content. I though for sure that we'd have missions involving putting the world back together, seeing the Inquisition's influence past the threat of Coryfoosh, or electing the new Divine. Nope, nothing. Hell, you don't even get to talk with your companions about everything that's happened. Nothing. 

For all the world, it's as if nothing changed.

 

-Absolutely inexcusable amount of unanswered questions, dangling plot threads, and cliffhangers. I must once again re-iterate that I love Inquisition. But this game is filled TO THE BRIM with unresolved plot points. In fact the game regularly goes out of it's way to get in your face and say, "HEY BUDDY! Boy there sure are some interesting things happing back here! Really cool stuff! Eleven gods, the calling, red lyrium, and more! Too bad you won;t get any resolution or answers to any of these lol!!"


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#227
otis0310

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In Four words:

 

The PC Interface Sucks.


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#228
Spellbound7

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-Terrible, terrible, terrible. Terrible. Like, wow so really very bad. Terrible Villain. Corypheus? ARE YOU FREAKIN' KIDDING ME? All the mystery, all the concealment, all the ominous secrecy. And the great and powerful 'Elder One is... CoryphFish. Again. A DLC boss we've already fought and killed. The reveal itself is gigantically underwhelming but more than that, Corypheus is just a bad villain. You simply cannot get more generic and uninspired that 'Muhahaha. I am evil 'cuz I wanna be. Kneel before meeeeee! IMMA GODZ!!" More than that, he just kind of... sucks. Each time you encounter him, you whoop his arse. He never once feels like a threat.

 

I actually disagree with most people on that one. I think Corypheus came across as a bad villain because of the way he was presented... and that final fight was kinda boring. *SPOILER WARNING* There's actually hidden complexity behind his agenda - do you know how Darkspawn are just driven to find Old Gods and corrupt them? Why is Corypheus so hellbent on returning to the Fade and repeat the same mistake the Magisters did a thousand years ago? The same reason darkspawn do anything. He's compelled to do so, which means there's a bigger force at work here, driving all darkspawn to blight the Fade. (Credits to Lady Insanity on Youtube)

 

He would have been more effective in his role if Bioware had just presented him more menacingly. The dragon was a nice touch, albeit not effective enough. *END SPOILERS*

 

 

In Four words:

 

The PC Interface Sucks.

 

Very much so. 1000000% agreed.



#229
spoli

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In Four words:

 

The PC Interface Sucks.

 

 

I dont think the game was even played on PC before it was released. No way it could have been. 



#230
Rizilliant

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<Looks at Elhanan's sig> Least you could do is leave a pizza, sheesh.

He should be ashamed of himself.. Telling people the game is good, because he can imagine it is.. Costing them money.. Clearly, more people roll in here on a daily basis, and are extremely upset they spent money on this garbage... Claiming to use "facts" when all he does is say how he used imagination, and "role-played" stuff that simply doesnt exist.. Its wrong, and dishonest! Something a greasy, slime-ball, PR rep, or salesman would do! Shame on you!

 

Yoou could work at EAWare, with all your false claim, and advertising, of how well the game is.. Its not even "pretty" as you so state.. Everything looks like its been drooled on, and covered in wax! The m+kb is borked! The combat, is sluggish/unresponsive in action, and theres no possibility to play in a tactical mode, for multiple reasons.. The camera, no function, behaviour modifiers, customizations, etc.. Majority of, if not all, your claims, are nothing but hot air in an attempt to inflate sales.. I still say your an employee!


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#231
Darkly Tranquil

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I dont think the game was even played on PC before it was released. No way it could have been.


Sure it was. They used an Xbox controller.
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#232
RNDMstuff

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no interesting side quests. No feeling of urgency or danger.
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#233
Elhanan

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Heard that some do not like my old sig; hope the new one is less opinionated for their tastes....

And some keep using the terms 'No' and 'None' inaccurately. Those are fallacious, and easily disputed by examples seen in game (eg; Side-quests: Dragons; possibly the best I have seen in games; urgency can be experienced in the ballroom sequence, though I am not as fond of this quest myself, danger can be witnessed in the Emerald Groves w/ Giants, Brontos, and Dragon and in The Lion at several encounters.

Now while my examples are only my opinions, these are ones that are more commonly known to illustrate the exaggeration of their opinions. Which takes me back to my original post on this thread: What is terrible is unconstructive crit.

#234
luism

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Mr Laidlaw we realize you feel passionately about this game and defending its flaws however, this case has been open and shut. See you in 4 years...

#235
Dinkledorf

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He should be ashamed of himself.. Telling people the game is good, because he can imagine it is.. Costing them money.. Clearly, more people roll in here on a daily basis, and are extremely upset they spent money on this garbage... Claiming to use "facts" when all he does is say how he used imagination, and "role-played" stuff that simply doesnt exist.. Its wrong, and dishonest! Something a greasy, slime-ball, PR rep, or salesman would do! Shame on you!

 

Yoou could work at EAWare, with all your false claim, and advertising, of how well the game is.. Its not even "pretty" as you so state.. Everything looks like its been drooled on, and covered in wax! The m+kb is borked! The combat, is sluggish/unresponsive in action, and theres no possibility to play in a tactical mode, for multiple reasons.. The camera, no function, behaviour modifiers, customizations, etc.. Majority of, if not all, your claims, are nothing but hot air in an attempt to inflate sales.. I still say your an employee!

Well... yeah but he's like one guy on a forum.  I haven't been here very long myself and it took all of 15 minutes to get the general gist of where Elhanan stands.  If anybody is actually basing their buying decision based solely on what Elhanan says... well then, not sure what to say really.

 

Not sure what he has to be ashamed of or why its dishonest, its an opinion. He clearly likes the game, so be it.  Not really seeing a reason to go all Rambo on the dude.  

 

People have different motivations for their attachments to stuff.  I have an idea as to what may be motivating Elhanan's, no idea if I am correct at all and I am not going to voice it here, but it does affect how I interact as a result.  

 

At some point in my experience on this forum, it started to seem like it just wouldn't be a complete thread unless Elhanan popped in and delivered his "DAI sparkles like gold" comment... or two ... or three, lol.

 

Carry on.....



#236
Elhanan

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Well... yeah but he's like one guy on a forum.  I haven't been here very long myself and it took all of 15 minutes to get the general gist of where Elhanan stands.  If anybody is actually basing their buying decision based solely on what Elhanan says... well then, not sure what to say really.
 
Not sure what he has to be ashamed of or why its dishonest, its an opinion. He clearly likes the game, so be it.  Not really seeing a reason to go all Rambo on the dude.  
 
People have different motivations for their attachments to stuff.  I have an idea as to what may be motivating Elhanan's, no idea if I am correct at all and I am not going to voice it here, but it does affect how I interact as a result.  
 
At some point in my experience on this forum, it started to seem like it just wouldn't be a complete thread unless Elhanan popped in and delivered his "DAI sparkles like gold" comment... or two ... or three, lol.
 
Carry on.....


Simply put. it was NWN1, other players, and Bioware that got me thru some difficult times with their entertainment; more important things carried the bulk of that load. And only two companies have warranted enough trust with their QA to stick with them for this many years.

Now I do not embrace every title as much as another, but have yet to purchase one that was 'Terrible'. So I simply wished to counter the negative, non-constructive crit - not all negative opinions - with an opinion of my own.

All this said, I also wish a return to Player control for Attributes, improved Tactics, and more Quickslots. Do not contend the current design is terrible, but I do believe it is less than what could have been.
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#237
levyjl1988

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To be honest I managed to beat and finish Dragon Age 2 with all achievements. I played Inquisition and just didn't feel compelled to finish the game. Perhaps my expectations of games are way too high ever since Dark Souls came into my life and now I expect truly well though out games. I'm not saying Dragon Age 2 is an excellent game, it's terrible by higher comparable standards. But given that DA2 had better pacing than DA:I. The open world feel just doesn't do it justice. If they attempt to do something similar with Mass Effect 4, then I'm out. 


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#238
Zikade

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While I very much enjoy the game, there are also things I'm not a fan of::

 

- Side quests. Tons of them but unfortunately they aren't engaging. There's no memorable NPCs. There's no different outcomes. I think something as simple as adding cinematic dialogue (meaning different camera angles, not necessarily cut-scenes) would have helped a great deal to make them feel more personal and immersive, more alive. It's unfortunate that we have such beautiful environments and plenty of spaces to play around but the stuff you can do there doesn't feel compelling. Meanwhile many of the War table missions sounded very interesting. If we could have actually done something like them as an actual gameplay... would have been awesome. I would happily trade 50 hours of current fetch quests to have 10 hours of that.

 

- Non-cinematic camera in conversations. (Deserves to be mentioned separately as well.) Makes them feel less personal, less immersive and makes it harder for me to care about what's being said and who's saying it. I don't remember any of the NPCs outside the main quest / inner circle while in previous DAs even very minor characters managed to stick with me.

 

- Beating a dead horse here but PC interface/controls. Nothing I can't adapt to but the game is quite clearly designed for consoles.

 

- Tactical camera.... pffft hahaha!

 

- Only 8 ability slots. Wat? Instead there's some pointless icons cluttering the screen which I would much rather replace with something else. DA:O and DA2 system worked great so I don't really get why it was transformed to this. More challenge? More annoyance in my opinion.

 

- Dumped down tactics. Maybe I wouldn't really care if the tactical camera actually worked or the AI could handle itself but... yeah. At least let me decide their behavior by setting them to ranged/agressive/cautios/whatever. It's rather idiotic when ranged characters just don't seem to get that they are supposed to be ranged and instead just stand still and take a beating when an enemy reaches them.

 

- End-game doesn't meet the expectations. While I wouldn't call it terrible, it still failed to deliver. After the amazing showdown and buildup in and after Haven, I thought it was a promise of even bigger and better things to come ("Hoo boy! The baddie has shown his face and wrecked our base, now the REAL game begins!"). However, it turns out that the destruction of Haven and the introduction of Skyhold ended up being the highlights of the game from a narrative perspective. After that there was no real sense of threat or urgency. Furthermore, nothing I did seemed to have any effect on the final battle. The whole premise was to build and strengthen the Inquisition in order to defeat Corypheus so I'd expect preparation to be the key. As it turns out, we can pretty much ignore all optional missions and do whatever choices and still suffer no losses. In the end it felt like my Inquisitor beat Copyheus with one arm behind his back. 


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#239
Rizilliant

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Simply put. it was NWN1, other players, and Bioware that got me thru some difficult times with their entertainment; more important things carried the bulk of that load. And only two companies have warranted enough trust with their QA to stick with them for this many years.

Now I do not embrace every title as much as another, but have yet to purchase one that was 'Terrible'. So I simply wished to counter the negative, non-constructive crit - not all negative opinions - with an opinion of my own.

All this said, I also wish a return to Player control for Attributes, improved Tactics, and more Quickslots. Do not contend the current design is terrible, but I do believe it is less than what could have been.

With this, i can fully agree, and support..  And in case anyone forgot, i actually gave DA:I a 6/10... Not the 0-1 the "fake" negative reviewers give.. Nor the perfect 10, so many "professional" reviewers gave..

 

My anger was more at how older posts were represented, and i responded in no better manner than accusing anyone else, truth be told.. Lists of legitimate problems, bugs, people airing grievance (which is better on a forum, than nin a school, mall, or movie theater) only to see a post praising the GOTY awards in response..



#240
M_Helder

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"Open world"? More like "empty world".

Ever since Mass Effect 3 it all went downhill: dumbing down the gameplay, dumbing down the interface, dumbing down the story, dumbing down... u get the idea.

As far as things that ruin the impressions go:

1. Lack of cinematic camera in conv. - absolutely destroying the immersion and the personality of the characters you are talking to. I didn't care about any NPC I talked to because I haven't even seen them in person (so to speak). I have no idea why would they ditch this for this instalment of DA...

2. Terrible pacing. The game feels choppy at times and all over the place. One minute it's full of content and keeps you on your toes, the next it drags along like a dead horse.

3. FARMING. Oh my god, can't stress this enough.
Are we the Inquisitor - a leader of one of the most powerful factions in the game or a runner-boy? WHY do we have to collect all those minerals, herbs, mosaics, and SHARDS? What do we have our 100k+ army of minions for? Why can't we send them to do it, once we discover all the shard locations or new areas? Should've just left farming restricted for war-table missions only.
Ever seen Comm. Shepard running around, jumping the hills and collecting flowers while Reapers destroy the known Galaxy? Exactly. Lazy filler, nothing more.

4. Ending. That was lazy, rushed and unsatisfying. Everything has already been said before me.

5. Horse riding animations and so-called "gallop". The execution of those is from year 2000. It doesn't belong in my 2014 game.

6. Hair. Hair. Hair. Dat Hair though.
7. Pajamas. Just whyyyyy... It looks absolutely ridiculous on a 2-meter Qunari warrior.

8. Audio issues. Which involve minimum background music when exploring, constant sound glitches (stutter,no-sound,etc.), highly varying dynamics of the volume, sudden high-pitched noise every couple of hours (I'm playing on PS3 but this ear-drum destroying noise happens only with DAI).
9. It just doesn't feel right. The sum of all the small nuances and major bugs, game design decisions, etc., stack up to build an underwhelming experience. One that is different from the experience we've become accustomed to with Bioware games, unfortunately this time around it's not necessarily a "good" type of different.
 

I think Bioware has set the bar so high with their previous games, that we tend to expect more and better from each new instalment. I guess it's no longer the case.


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#241
Elhanan

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* Lesser use of cut-scenes may be in response to other Player feedback for several games; myself included.

* Farming is optional to some degree. While resources are a priority, Mosaic and Shard collections are completely left to Player discretions. Have not needed to fill these myself in either campaign. And Shepard used a Mako or orbital resource sampling for resources, as I recall.

#242
M_Helder

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* Lesser use of cut-scenes may be in response to other Player feedback for several games; myself included.

* Farming is optional to some degree. While resources are a priority, Mosaic and Shard collections are completely left to Player discretions. Have not needed to fill these myself in either campaign. And Shepard used a Mako or orbital resource sampling for resources, as I recall.

I wasn't talking about cutscenes, I clearly stated "cinematic camera" as in "zoom in to see the face of someone you are supposed to care about", as opposed to MMO-like meet & greet 3rd person view.

My point is - it should not be OUR job to do it, Inquisitor and all. "Doom lurking in the shadows", "herald of andraste", "save us all" rings a bell?
A couple of times is fine, but when you get 10+ kinds of minerals u need, same with herbs, +crafting mats it quickly becomes a chore.


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#243
hoechlbear

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* Lesser use of cut-scenes may be in response to other Player feedback for several games; myself included.

 

Right, because Bioware decided to cater to a handful of people asking for less cutscenes. lol There are less cutscenes most likely because they didn't have time and resources to make them. They did admit they ran out of time, and the sidequests in DAI look like a result of that. It doesn't take much time to throw some notes on the ground and call it a sidequest. But filling 10 huge worlds with in depth quests with dialogue, multiple outcomes and cutscenes certainly does.


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#244
Elhanan

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I wasn't talking about cutscenes, I clearly stated "cinematic camera" as in "zoom in to see the face of someone you are supposed to care about", as opposed to MMO-like meet & greet 3rd person view.

My point is - it should not be OUR job to do it, Inquisitor and all. "Doom lurking in the shadows", "herald of andraste", "save us all" rings a bell?
A couple of times is fine, but when you get 10+ kinds of minerals u need, same with herbs, +crafting mats it quickly becomes a chore.


I agree that an Auto-Harvest feature, or allowing Companions to gather resources as in SWTOR would be preferable. Hopefully this may become available via DLC or mod. But one still may avoid most of the collections as they are optional.

And many prefer the lesser use of cinematics, as this is a game; not some film.

#245
Elhanan

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Right, because Bioware decided to cater to a handful of people asking for less cutscenes. lol There are less cutscenes most likely because they didn't have time and resources to make them. They did admit they ran out of time, and the sidequests in DAI look like a result of that. It doesn't take much time to throw some notes on the ground and call it a sidequest. But filling 10 huge worlds with in depth quests with dialogue, multiple outcomes and cutscenes certainly does.


Only speaking for myself, but I prefer it more this way. And based on years of feedback, I am quite certain that there are far more than a handful of folks with a similar opinion. While I like the quest scenes in SWTOR, it was more to isolate myself from the multitudes. In a solo game, these are not worth the zots.
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#246
hoechlbear

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Only speaking for myself, but I prefer it more this way. And based on years of feedback, I am quite certain that there are far more than a handful of folks with a similar opinion. While I like the quest scenes in SWTOR, it was more to isolate myself from the multitudes. In a solo game, these are not worth the zots.

 

DA games were always about story with multiple cinematics. That's what made DAO so loved and that's why they continued making games, because the formula they had was a success. So I don't think they would change that intentionally, specially considering that it seems the lack of cutscenes is one of the biggest DAI's issue for many players, even the ones who still like the game. I think Bioware wanted to do many things with this game, they wanted to continue doing what they are known for plus giving us something new, the open worlds. But it was painfully obvious that in the end, they couldn't give us both things so they had to sacrifice one in order to get the other.


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#247
M_Helder

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DA games were always about story with multiple cinematics. That's what made DAO so loved and that's why they continued making games, because the formula they had was a success. So I don't think they would change that intentionally, specially considering that it seems the lack of cutscenes is one of the biggest DAI's issue for many players, even the ones who still like the game. I think Bioware wanted to do many things with this game, they wanted to continue doing what they are known for plus giving us something new, the open worlds. But it was painfully obvious that in the end, they couldn't give us both things so they had to sacrifice one in order to get the other.

I'd say they bit more than they could chew.

I mean the scope of this game is absolutely staggering! So much potential, so many ideas, yet so much of it seems unfinished, abandoned as "demo" pieces.

Perhaps, have they had a year or more of development time we could've had the best game ever, no questions asked.
Instead, as it happens 99% of the time (since video games are a huge business), deadlines come into play: you have stockholders to please, promises to deliver on, etc.,etc. That's how a mediocre product reaches the market.

And make no mistake, it is a mediocre product. There is nothing that particularly stands out.
And I'm saying this as a long-time fan of the company, for I truly care.


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#248
KennethAFTopp

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Attributes are insignificant in this game, Instead of removing them for the next one, make them matter more.

- Loot; specifically Rings, belts and so on, in this game they are an abstract gameplay part of the game, instead of infused into the history and lore that they were in previous games, I want that back. Rings like Key to Orzammar, or Hindsight and all the rest were great and finding magic rings with a history was much more fun than just a "Greater belt of Magical resistance."


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#249
9TailsFox

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Attributes are insignificant in this game, Instead of removing them for the next one, make them matter more.

- Loot; specifically Rings, belts and so on, in this game they are an abstract gameplay part of the game, instead of infused into the history and lore that they were in previous games, I want that back. Rings like Key to Orzammar, or Hindsight and all the rest were great and finding magic rings with a history was much more fun than just a "Greater belt of Magical resistance."

Agree. And Morrigan ring never took it off I don't care if it wouldn't even have +2 willpower I would still have it.

Dragon_Age___Morrigan__s_Ring_by_emedeme



#250
Iadro

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I believe this has been said already, but the horrible, ugly pyjamas your Inquisitor is forced into. Prison - it's like we never left. 

 

The transformation of certain morally grey issues in the DA lore into sanitized parodies of themselves.

 

Neutering all factions and responses - mages cannot blood magic, Qunari more accepting than many modern nations today, Templars cannot Smite, the Inquisitor unable to exert authority and discipline over own subordinates. You're locked into a cheap imitation of a leader's uniform and locked into sugarcoating your responses to everyone and everything until the entire experience tastes like disgusting nasal-congested Splenda. 

 

Finally, the massacre of the spell system leaving magic feeling unfulfilling, bland, and utterly lacking in previously held nuance. 


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