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List what's terrible about DA:I


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#301
Bucky1986

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My 2 cents

 

The lack of Inquisitor backstory, or anything to do with their lives aside from what race and gender they are. The fact that i cant be a complete ******* like in ME series if i want to be.

 

Conversation wheel just leads to the same end point 90% of the time which makes you feel like your choices dont have any consequences at all.

 

Bland equipment, bland and unusable loot. "Oh yeay i got a peiece of junk...oh well at least i can sell it.....oh geeesh its only worth 10 bucks"

 

Grindy gameplay, not that much of an issue but some better excuse for the grind then "you need 5 power to proceed" or "hey my goat went missing" i mean seriously im trying to save the world and you want me to find your goat?

 

Zero mod support, previous games were moddable and Bioware made mod tools redily avaliable but now they seem to be intent on killing mods.

 

And lets not forget the character creator, rather bland, horrible hair options, one thing from ME series i woulda liked would be the codes so you can share faces with each other.


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#302
Wintermist

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The only thing I find terrible, honestly, is the way I can't walk over these awful rocks and pebbles they added all over. While they look nice, I would rather not have them at all if it forces me to JUMP every time I want to get over them.

 

If only our character could LIFT HIS LEGS, the problem wouldn't be a problem.

 

I might even jump more than I ping for items.


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#303
ravenesse

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The only thing I find terrible, honestly, is the way I can't walk over these awful rocks and pebbles they added all over. While they look nice, I would rather not have them at all if it forces me to JUMP every time I want to get over them.

 

If only our character could LIFT HIS LEGS, the problem wouldn't be a problem.

 

I might even jump more than I ping for items.

I have played too many hours of Gothic 3 to be annoyed by that. There you slide off every little pebble. Without being able to skip the animation.

 

 


Zero mod support, previous games were moddable and Bioware made mod tools redily avaliable but now they seem to be intent on killing mods.

I must have missed something. Besides outfit changes and companions retextures I don't recall where DA2 was moddable. And even DA: was hard to mod (besides most of Origins mods was about 'romance' stuff and nudeness ;))

Mass Effect wasn't easy to mod, too. First part finally got a great texture mod. To mod textures and stuff into ME2 and 3 it takes some efford and quite a lot of time to load that stuff.

Maybe we have different opinions on 'moddable' but I dare to compare BioWare moddability to Bethasda's... and that's what I call 'moddable'.


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#304
brownie56

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Overall I enjoyed the game, but it was no Origins. Here are the things I didn't like

 

-Fetch Quests (say it a thousand times and it might sink in)

-Opening up the living HoF's story, and then insisting on not wanting to finish it. If the writers hadn't touched them, everyone would have been ok with, "they're living in peace before their Calling"

- Flashy Combat, a fun thing I did in Origins was pause time and explore the battlefield like an Asian action movie, every time I zoom in on a character they're always covered in a flash of light

-Too easy, every DA I've adjusted my AI's behavior, on Nightmare in Inquisition and still haven't touched it...

- Dialogue Wheel, there were some times you could choose your tone, which were ok, then it was just gone

- Cory really did suck. The guy got his ass handed to him. 

- I'm hoping someone in command rips the Orlesian Wardens a new *******...seriously how dumb are you. Were Wardens in the Anderfels hearing the calling? Did anyone check?

 

Only do this because we care :)


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#305
Jeremy Ray

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The tedious, repetitious, boring farming of materials, gold, and herbs for crafting and upgrading along with the removal of duplicating items kills the replay value of game.

#306
Bucky1986

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I have played too many hours of Gothic 3 to be annoyed by that. There you slide off every little pebble. Without being able to skip the animation.

 

 

I must have missed something. Besides outfit changes and companions retextures I don't recall where DA2 was moddable. And even DA: was hard to mod (besides most of Origins mods was about 'romance' stuff and nudeness ;))

Mass Effect wasn't easy to mod, too. First part finally got a great texture mod. To mod textures and stuff into ME2 and 3 it takes some efford and quite a lot of time to load that stuff.

Maybe we have different opinions on 'moddable' but I dare to compare BioWare moddability to Bethasda's... and that's what I call 'moddable'.

 

For starters i was talking about Dragon Age games so using Mass Effect as an example is pointless. Second of all if you havnt seen mods for DA2 then look it up on the Nexus mod page, there are lots ranging from stat changes to textures to new weapons even entire spell changes, these are all classed as mods. Even a simple stat change to make loot drop more is a mod and DA:I prevents even those with patch 6. DA:O you could make entire maps, dungeons new companions with their own dialogue and everything.

 

Yes agree that their games are not as modable as Betheda games, but up until recently Bioware has been supportive of modding to a certain degree. As many will agree their time with EA has been less about what gamers want and more about making massive profits for their coorporate overlords.



#307
b10d1v

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Spellbound, you are so right.  The game was so incomplete and modeling below standards at launch that frustration was inevitable and getting up to par is a slow agonizing process as well.  Error analysis showed every submodule interfacing with frostbite had some part in its poor performance.  Modders can't work effectively on an incomplete foundation!  

The story and quest short fall is poor management, the RPG elements and their interface took longer than expected and this delayed story input into the frostbite system.  It was so tight that simple in house video codes were still in the product at launch -evidence QA was dropped.

 

I believe from last year that scout, hunt and get resources was slated as a unique set of Sera activities that was delayed probably because the primitive behaviors we currently have were a programmatic fall back to Frostbite's commodo models.  If a behavior DLC happens, I would like who Sera takes also to affect the loot return.



#308
Kosmos Agamemnon

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The crashing. Even with the latest Patch, the crashing is ridiculous.



#309
themageguy

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I like the game, but there are only a few things that im not too keen on.

*No keeper /plant spells, or Entropic spells like the hexes (though i suppose weakness mechanic functions similar)

*Not much to do with Corypheus. He is an ancient being who walked the Halls of the Golden/Black city! This is one of the reasons why i find siding with Templars so much better. The Calpernia missions offer an insight into Corypheus that you don't get by siding with the mages.

*enemy mages all wielding books and being spellbinders. This is a Venatori sort of thing, and yet the Avvar mages also wield tomes. Sure, they have an affinity with spirits, but id see them wielding a staff and the skull of an animal or human, not a book.

*the male elf looks off. Its like they're Elvosauras Rex or something.

*the templar spec. Bonus damage against demons is great and loreful, but why wasn't enemy mages also included? At least in Multiplayer this issue is addressed with the mage slayer passive (and makes Belinda do awesome against any faction).
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#310
jedidotflow

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- RNG



#311
10K

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Male elf boobs and arms.
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#312
otis0310

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Given the humungous list I could make here.....I will list the good points instead.

 

It has nice graphics. .  . not including the broken animation for non-human characters.

 

 

But since people will probably be asking, what the heck, here goes.

 

Broken Animation for non human characters.

 

Qnari looking almost handsome and rugged instead of menacing.

 

Bad hair

 

Action heavy combat

 

Horrible controls/interface

 

Bad AI

 

Lack of Tactics

 

Lack of auto-attack. Including no longer automatically chasing enemies that get out of range.

 

 

Ill conceived bonuses from gear.  (Do we need a speical item that makes a warrior ability stronger, just that one ability?)

 

Uninteresting spells/abilities and too fe of them.  The latter they try to hide by adding upgrades to absorb extra ability points without having to have any real abilities to put them in.

 

Too much randomized gear, especially the magical items.

 

Level locked gear

 

Class locked gear.

 

Lack of ability to distribute attribute points.

 

Horrible crafting, namely too much grinding for materials.  Not to mention it seems to be designed to compensate for the above.  Even if you craft armor or weapons using a special materials that allow other classes to use it, it won't work because the bonuses will be wrong.  For example, the bonuses for heavy armor are for warriors only, and you cannot craft heavy armor with mage bonuses even if they can wear it.

 

Lack of healing.

 

Guard / Barrier.  Basically useless, instead of spam healing you spam barrier or guard instead,  which has no discernable difference.   Heck some gear even has generate guard on hit, comibined with other bonus the guard is then unbreakable so you never lose health at all.

 

Horrible designs for armor. Really, all mages have robes or trench coats with very little difference except the higher tier armor has an extra belt or shoulder pads.

 

A very boring and ill concieved villain, this also extends to the plot.  All the build up of DA2 is basically swept aside unceremoniously by choosing one side and see the other one get taken over and destroyed by the villain.  Really, after all the tension they went through, the entire prequel building up the mistrust and fear of mages and the paranoia of the templar, it ends like that?  It really is insulting.

 

Fetch quests galore, as well as meanlingless collectibles.

 

Large open worlds similar to what one sees in an MMO where everything is static.  Some bandits can chase you into your camp and your "soldiers" will stand and watch them attack you.  Heck even in SWTOR you can count on the guards shooting them down, and that is an MMO, and they are famous for not having dynamic  worlds that respond to player actions.

 

Story areas which are suprisingly simialr to the instances where class quests take place in SWTOR. 

 

 

In fact the last three combined make me suspect that this game is simply an MMO that was cancelled and repurposed to recoup their losses.

 

Well that's my list of bad things, and I am certain I could come up with more.


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#313
Monster20862

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It was made by bioware under the tutelage of their masters EA. EA secretly wants bioware to go out of business so they force bioware to make crap games in order to lose their fan base. Then EA will sell Bioware for what little it may be worth and sacks all employees. The employees then start a hermit colony somewhere in Manitoba and live the rest of their lives in peaceful harmony with the land. The end.

#314
otis0310

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It was made by bioware under the tutelage of their masters EA. EA secretly wants bioware to go out of business so they force bioware to make crap games in order to lose their fan base. Then EA will sell Bioware for what little it may be worth and sacks all employees. The employees then start a hermit colony somewhere in Manitoba and live the rest of their lives in peaceful harmony with the land. The end.

 

 

This is off topic but yes, basically true, and it was forseeable.  EA's business model is to make fairly quick cash grabs at the casual gamers.  They do this by making fairly small games with minimal effort and build up the hype via extensive advertising campaigns to the point where people give in and buy it.

 

Biowares business model was to create larger games aimed at the more harcore audience.  They did this buy putting quality first and customer loyalty and their own reputation to sell the games rather than hype. 

 

As you can see the business models are not compatible.

 

Any company other than EA would have known that Bioware's main asset was not the games they make, but it was their reputation.  If they damage that in any possible way then the company becomes worthless.  Activision or Take 2 would have understood this, but EA does not.  This is why we have these problems.  They cannot understand a business model based on customer loyalty.  In fact they cannot understand the concept of customer loyalty at all, and their general attitude towards their own customers proves that.


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#315
Han Shot First

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Not all of these are terrible (some of them are), but all are misteps...

 

 

MMOish side content to fill the large open maps

 

Open world exploration detracting from the story

 

The lack of cinematic conversations with most NPCs, making the game feel less immersive than previous titles

 

The Skyrimization of Dragon Age (see all of the above)

 

The decision not use to the soundtrack while exploring. DA:I has the best soundtrack of the series IMO, but you hardly ever hear it.

 

Elf character models. They look unhealthy

 

The hair options in the character creator

 

Qunari having much softer features than their DA2 equivalents

 

The kinder gentler more politically correct retconning of the Qun

 

The Warden off on a personal quest to cure the taint while the world is being destroyed by a darkspawn magister, who also happened to cause a false Calling his/her fellow Wardens are hearing

 

That the Orlesian Civil War isn't explored more

 

Bad RNG loot system

 

Skyhold PJs

 

Skyhold never getting fully repaired



#316
Magdalena11

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1.  Change the sound shards makes or delete it entirely.  They can be referenced on the minimap and quest map.  The only reason I obsess over them is to shut them up.  I simply can't understand why someone would put a sound in a game that can only be silenced by hurling the PC repeatedly off cliffs, and make it so annoying it makes customers do it over 100 times.

 

2.  Have guide nugs lead a route up to a shard after the map marker has been on it for an hour and 6 of the 8 health potions have been consumed falling off cliffs.  They're a big help for those with no directional sense, but they only come out for highlighted quests.  

 

Some alternatives:  If only one or 2 shards are left in an area, allow them to be available for purchase (and removal from the map.)

                               Change the location of a couple shards to make them accessible to inquisitors born without wings.  The ones I have in mind are the one on the broken bridge by the wolf statue in the Exalted Plains and the one above the oasis camp in the Forbidden Oasis.

                               Make the shards come loose like the stuff that randomly explodes at the end of a fight.  Maybe a warrior could bash the cliff?



#317
Digger1967

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Ok, well all in all I really enjoy the game.  At the top of my list of things that went awry:

 

1.  Cole.  86 him.  Terrible cliche of a character and his annoying yoda speak and the fact that he doesn't seem to have a single cut scene that doesn't last an hour or more is bad enough.  The fact that he's pretty much shoved down your throat is just awful, when I give any other character their walking papers i don't get pestered by nag screens about poor Viv or misunderstood Blackwell for the rest of the game.  

 

2. The shards thing.  Dump it.  It's just awful, takes forever to collect the blasted things and frankly the payoff for it could be described as minimal at best.

 

3. Make the NPC's more viable when they should be.  Ok, if you take Sera to the winter palace you get a funny introduction and she actually has a special quest there, Viv on the other hand is just furniture.  Should be the other way around, completely.  Viv has connections, status, etc - taking her should influence things in the rest of the quest.  You guys bent over backwards to make sure that I have to take Solas with me on more than a couple of occasions to recruit people, etc - but most of the other NPC's don't really get this level of treatment and they should.

 

4. You need a lot more story to the story.  I only interact with Cory.. twice I think before the final battle, once at Haven (which was good, well the dialog options could be improved there.  The toughest thing I can think to say is "You'll get nothing out of me"?  Seriously?  The only other time I see him is when we go to the elven temple, and I don't really get to interact with him there much at all.  Other than that he's persona non-gratia until the final battle, and even then not much build up.  It's blah blah blah I'll crush you, I'll crush you and then attack attack attack.  I actually got a lot more personal satisfaction out of blasting the Lord Seeker into the ozone layer because that was far more personal.  Cory?  Eh, not so much.  By the time I get to the final battle the events at Haven are just too far removed and it just really doesn't feel like that big of deal.  He really needed to be more involved.. if you want me to really feel something when I take him down then you have to give me a reason to do that.  As it was he was just another practically nameless boss fight.

 

5. The tint armor thing is a great addition, but it would be nice to see some additonal armor styles as someone else mentioned.  The best armor I can seem to get as far as protective value makes me look like Fonzie.  Sorry guys, cloth and leather should not protect you anywhere near as well as metal, at least not verses the melee weapons of the period.  Defender, Vanguard and Battlemaster mail are your only choices, and frankly the all look almost identical but for minor variations.  Also your armor tint doesn't seem to affect the color of the leather on any of them, which is a big disappointment because that awful light colored skirting which serves zero purpose and just looks awful can't be demphasized, it stands out like a sore thumb against any color other than gold.  I really don't like running around in bright gold armor, just not really my style.  So please, add some better looking heavy armor options to the game and if you get a chance, fix the leather tinitng for the heavy armor that already exists.

 

6. The random loot system is awful.  Try putting stuff in that is meaningful and useful to the character out there every now and again.  And my goodness, why does there seem to be Qunari face paint that is poison to anyone who isn't Qunari in almost every other loot chest in the Hinterlands?  It just makes zero sense and really detracts from the ability to immerse yourself into the gaming world.  The character and level restrictions should go by the wayside as well.  Nothing is worse than getting some really cool armor from a foe I just vanquished, or some great new weapon, only to discover it can be 3,4, or sometimes 5 or more levels before I can use it.  The storage thing in Skyhold helps, a bit - but in Haven I'm stuck carrying it around for a coons age before I can use it, and it's annoying as hell.  Seriously?  I can figure out how to use Defender armor but not Vangaurd?  Even though they are practically identical?  Just makes zero sense and again detracts from the immersion factor.


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#318
Paul the Qunari

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-Lack of cinematic dialogue
-Forgetable side characters; probably due to the fact that we had that horrible 3rd person camera angle dialogue compared to seeing the NPCs face with cinematic facial dialogue
-Cory is a boring villain and his boss fight was inferior to that of DA2 legacy

Anymore?

-Edit-
-not being able to administer attribute points into attributes
 

 

Not being able to administer attribute points really sucks and makes me miss DAO and DAII a lot.



#319
Benman1964

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The € 69,95 i paid for DAI. :wacko:



#320
TheKat

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I'm new to DA, so I don't know if it's limited to DA:I, but having to micro-step all over an area to find something. The search function is not very intuative, and I've been very frustrated in taking 20 minutes or so to find something. Also, not having map references match with objective - when you're in that purple circle, the objective should be at the centre, not 5 steps out, or similar.

 

Abd yes... does this game engine not do flowing hair very well, or has the Maker decreed that people with long hair do not exist in his world? Is that what started off the first blight? Blizzard has made flowing hair look so realistic (even in a cartoony-type game) and the graphics, rendering of faces and landscapes in DA:I is superlative, so I don't know why this is lacking. Oh, and also the inside mouths of people. It's kind of... creepy when you watch them talk. >.<



#321
Headache

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The stupid Halla statue on the beam in the servants quarter. I am on an Xbox 360 and I cannot for the life of me get that stupid Halla that I need. Is there any way that Bioware can fix it?! I can't het the statue. It is incredibly difficult for me to get it and I don't quit until I can get it. I have had to restart so many times now. Bioware it is ridiculous. I hate the person who had the not so bright idea to put it there!!!!! Can't they have it fixed by patch six or seven?!



#322
Domiel Angelus

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I'll throw my hat in the ring on this one too, but only a small portion of what I find wrong:

 

  • Why can't warriors use bows and dual wielding anymore? Doesn't pretty much every elf you run into know how to use a bow? Isn't the noble art of archery something most nobles learn to hunt? Then why the heck can't my human or elf inquisitor use a bow? Seriously.
  1. On a secondary note here. Why did they totally ruin the Arcane Warrior and turn it into the Knight Enchanter? The Arcane Warrior should be using heavy plate and a sword/shield or a big honking sword. This whole destruction of a perfect specialization is silly.
  2. Where did all the good powers go? Honestly, templars used to hit like a truck on everyone. Not just casters and demons, they just did way way more if you fit into the latter categories. 
  3. Why did you cut the fun specializations and leave us with either hybrids or the ones that go meh? Champion is now half the old Champion and half Guardian, which makes it about as useful as breasts on a bull (and not talking about Iron Bull because his are fabulous.) 
  4. Where did all the bonuses go and why only one specialization? You got a bonus just for picking a spec in the previous two games, something to at least say here's something awesome just for being a reaver (which in DA 2 was 5% reduction on pretty much everything pertaining to damage). One specialization? That is why the Warden took first prize on the "Best team ever" the bugger could get 3 (4) specializations of the 6 available to him. 
  5. If you're going to throw new specializations out there, make them actually new, don't give us Necromancy and have it just be Blood Magic without the repercussions involved.
  6. Why did you get rid of Healing spells? Did the whole mage community collectively become dumber since the last game?
  7. Last one on here, BRING BACK THE SPIRIT WARRIOR! It would fit Cassandra as a Seeker better than the currently bunk Templar that you've given us.
  • Why give us all the races if you were going to screw them up so bad that no one else wants to play anything except humans? Really? I mean really? Elf males look like they both need to pee and are attempting to scratch their arse at the same time, stupid broken arms. Qunari can't look like Sten of the Beresaad because apparently they've all forgotten how to grow hair. Dwarves can't be anywhere near as 'pretty' as Varric and yet you still make it so I can make the perfect Ken doll Human. Are you preparing for DA 4 when you give us another Human only protagonist so we can breathe a collective sigh of relief that the big head elves are NPC only again?
  1. Why did you change the racial bonuses? The boost to a given stat was fine, if anything you should have given us the boost and the defense increase. 

End Rant A. Please turn over for Rant B.


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#323
Domiel Angelus

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I'm new to DA, so I don't know if it's limited to DA:I, but having to micro-step all over an area to find something. The search function is not very intuative, and I've been very frustrated in taking 20 minutes or so to find something. Also, not having map references match with objective - when you're in that purple circle, the objective should be at the centre, not 5 steps out, or similar.

 

Abd yes... does this game engine not do flowing hair very well, or has the Maker decreed that people with long hair do not exist in his world? Is that what started off the first blight? Blizzard has made flowing hair look so realistic (even in a cartoony-type game) and the graphics, rendering of faces and landscapes in DA:I is superlative, so I don't know why this is lacking. Oh, and also the inside mouths of people. It's kind of... creepy when you watch them talk. >.<

 

We didn't get a search function in previous games, things were better lit when you got near them.



#324
Exaltation

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Bugs.
Pajamas.
Formal Attire.
Mounts.
Hair.
Horns-hair combination.
Broken mods.
Can't craft accessories.
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#325
Elleria

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Did anyone mention yet how bad the hair is in the game? 

Oh yes I agree! There's no excuse for the bad hairstyles from a well known company(Bioware) that is known for its ingenuity... well, maybe making half of hair selections bald and shaved is the new ingenuity that Bioware has given us :lol:


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