List what's terrible about DA:I
#351
Posté 27 avril 2015 - 12:13
* While I am not a fan of the 8 slot limits, one may re-set the bar between combats. This taking additional abilities is not as wasteful as some may suppose.
* The Druffalo quest apparently can be used to do battle with the nearby Rift demons. This has been posted by a few other Players, so the quest does have other options.
#352
Posté 27 avril 2015 - 12:21
A couple points:
* While I am not a fan of the 8 slot limits, one may re-set the bar between combats. This taking additional abilities is not as wasteful as some may suppose.
...
For this you would have to know which enemy you are going to face in the near future. Witcher 2 had the same problem with use of potions. In Witcher 3 they changed the system it seems, which makes sense, because it was a bad design decision, just as the 8 slot limit is a bad design decision.
But even if there was a good reason for the 8 slot limit, it still annoys most people, which should be reason enough to change it.
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#353
Posté 27 avril 2015 - 12:31
For this you would have to know which enemy you are going to face in the near future. Witcher 2 had the same problem with use of potions. In Witcher 3 they changed the system it seems, which makes sense, because it was a bad design decision, just as the 8 slot limit is a bad design decision.
But even if there was a good reason for the 8 slot limit, it still annoys most people, which should be reason enough to change it.
As I recall, anyone going to the Druffalo would have to walk closely by the Rift. Now while I have not used the armored ally myself, many posters did have the insight to do so.
#354
Posté 27 avril 2015 - 12:55
The druffalo escort quest. That is, by far, the worst thing in this game.
+ the druffalo is immortal, just so the player's don't risk failing a quest.
#355
Posté 27 avril 2015 - 01:05
As I recall, anyone going to the Druffalo would have to walk closely by the Rift. Now while I have not used the armored ally myself, many posters did have the insight to do so.
I was solely talking about the 8 slot limit, not about the druffalo quest.
#356
Posté 27 avril 2015 - 02:46
Can I just add that I seem to be singular and unique in not having any issue with the druffalo quest. It followed me back to the field, the quest completed, the end.
I presume so many people had issues with it due to bugs?
#357
Posté 27 avril 2015 - 03:19
For this you would have to know which enemy you are going to face in the near future. Witcher 2 had the same problem with use of potions. In Witcher 3 they changed the system it seems, which makes sense, because it was a bad design decision, just as the 8 slot limit is a bad design decision.
But even if there was a good reason for the 8 slot limit, it still annoys most people, which should be reason enough to change it.
For indv battles; correct. But one may still choose varied abilities for different areas or encounters if they desire, so the Ability Trees are not as broken as the 'Never Useful' charge would seem.
#358
Posté 27 avril 2015 - 05:43
For indv battles; correct. But one may still choose varied abilities for different areas or encounters if they desire, so the Ability Trees are not as broken as the 'Never Useful' charge would seem.
Whereas in DA:O and DA2 you didn't have to change any abilities once you set up your actual working tactical AI. DAI's combat system plainly sucks compared to the previous two games.
- otis0310, Rawgrim, Baalthazar et 6 autres aiment ceci
#359
Posté 27 avril 2015 - 05:58
Can I just add that I seem to be singular and unique in not having any issue with the druffalo quest. It followed me back to the field, the quest completed, the end.
I presume so many people had issues with it due to bugs?
It's not for that.. it's just because it is long and it is boring. Basically you must travel to point A, wait for the Druffalo to kill the wolves because if you kill them you may trigger an AoE effect which makes her hostile (yes the druffalo is a she) which should mean game over since she wipes out all your party. Then from point A you have to walk to point B, be sure that the Druffalo won't stall against some rock. You have to hope that the way is free because if there are some npC (like your scouts) along the way the Druffalo just refuse to move and pass near them. Yes it is good because she also kills the rift but where is the fun then? The funny thing of "escorting quests" usually is to be able to reach the destination without having your escorted ones killed. If she is immortal where is the challenge then?
#360
Posté 27 avril 2015 - 06:03
It's not for that.. it's just because it is long and it is boring. Basically you must travel to point A, wait for the Druffalo to kill the wolves because if you kill them you may trigger an AoE effect which makes her hostile (yes the druffalo is a she) which should mean game over since she wipes out all your party. Then from point A you have to walk to point B, be sure that the Druffalo won't stall against some rock. You have to hope that the way is free because if there are some npC (like your scouts) along the way the Druffalo just refuse to move and pass near them. Yes it is good because she also kills the rift but where is the fun then? The funny thing of "escorting quests" usually is to be able to reach the destination without having your escorted ones killed. If she is immortal where is the challenge then?
Avoided this by eliminating the Wolf quest first. And Big D never failed to follow correctly; one of my shorter quests for my helpful Inq's.
#361
Posté 27 avril 2015 - 06:18
Whereas in DA:O and DA2 you didn't have to change any abilities once you set up your actual working tactical AI. DAI's combat system plainly sucks compared to the previous two games.
You aren't supposed to use tactics in this game. Just button mash. Button mashing actually makes the combat less of a drag, believe me.
- DarkKnightHolmes aime ceci
#362
Posté 27 avril 2015 - 10:03
I find it strange and unusual that there is one person that feel they have to defend this game in every single thread pointing out issues that other gamers are experiencing, or aspects they do not like.
Mate, you don't have to defend this game like that. We get it, you had a good game experience. Now allow us to try and communicate our concerns to the people that matter, i.e. Bioware. Our hope here is that they will take a look at our concerns, and hopefully address the ones that affect the widest range of the audience.
Or, are you in fact in a position to address these issues for us?
- Notker_Biloba, Zikade et CDR Aedan Cousland aiment ceci
#364
Posté 27 avril 2015 - 10:49
The combat system is garbage. There is no auto-attack, your characters do not chase after the enemy like they did in the first two games. The combat mechanics are collision based, there is no attack or defense stats, if your sword physically connects it is a hit, that simple. Finally there are no tactics and the AI is crap.
Of course the combat is linked to the abilities/spells, most of which are plain awful or are "upgrades" that essentially just gobble up an extra point for no good reason (I guess it takes less effort to code an upgrade to a fireball than it does to make a new spell and animation to spend that point on).
Of course it is also linked to the stats, or more precisely the inability to distribute them. This of course brings us to crafting which seems to make up for that by adding stat bonuses to the armor/weapons instead.
The main problem with that is that it takes forever to find the materials and the armor looks horrible, not to mention a lot of the bonuses are not that good. Which brings me to the problems of gear in general.
The main problem with gear is that its class locked, you cannot have a mage or rogue wear heavy armor like they could in DA:O. In addition most of them are level locked, again I have no idea why. Finally a lot of the gear is useless, for example only a dwarf warrior can use it, well there are no dwarf warriors in the game because Varric, the only dwarf, is a rogue. So unless I chose to be a dwarf warrior myself it is useless. Finally a lot of the bonuses are crap, some of them only make one ability more useuful, what good is that if it is a crap ability.
This all adds up to an interconnected mess that makes the worse RPG system I have ever seen in my life.
- dirk5027, Rawgrim, Baalthazar et 6 autres aiment ceci
#365
Posté 28 avril 2015 - 06:00
this list is going to be really long, you may want to get a drink or a snack or go to the bathroom before reading.
character customization
the inability to keep track of your relationships with other characters
the multiplayer just being a grind fest with no point
the lack of options to fix skyhold
the lack of consequences for your actions and decisions
the glitches
the boring story
the empty world
lack of substance to this game on every level
all the cut content
how the mount system was handled
the fetch quests
the fact that my minions go on more interesting quests through the war table then I do
the total lack of engaging side quests
the lack of a good loot system
the poor companion AI
the limiting of abilities
the poor fighting system
the removal of permanent activatable abilities
how most of your companions look
the way the previous games impact on this game was handled (no warden and to much hawk)
the fact that this game is about a war that you are waging but never see
the lack of any real intrigue.
the removal of blood magic
the nerfing and general removal of large amounts of magic from the game.
the lack of interaction with other races
the removal of desire demons
the complete lack of customization of your army
the complete lack of impact taking over smaller keeps
the removal of the idea of actually controlling your army in a tactical battle system
the way main character backstory was handled
the fact that this game feels like an aborted MMO that was designed by committees and focus groups
I could go on but my hands are starting to cramp.
- NasChoka, otis0310, Baalthazar et 2 autres aiment ceci
#366
Posté 28 avril 2015 - 11:33
this list is going to be really long, you may want to get a drink or a snack or go to the bathroom before reading.
Big Snip
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the complete lack of customization of your army
the complete lack of impact taking over smaller keeps
the removal of the idea of actually controlling your army in a tactical battle system
snip
<<<<<<<<<<>>>>>>>>>>
Aahh.. yes.. the war and the armies. About that.
Laidlaw, Mike.. our Bio Creative Director had a 2015 interview with Eurogamer.
1. Lots of promo content and other content cut due to old-gen hardware limitations
2. Did not want to create a war-simulation game.
3. Game flow issues warranted content cuts.
Full wordy article:
source: http://www.eurogamer...s-of-dragon-age
#367
Posté 28 avril 2015 - 01:25
All of the above and a few things no one has mentioned.
I didn't like DA2. DAO was brilliant. I agonised as I let Morrigan go at the mirror. I felt so engaged in the story. But in DA2 I was affronted by the most biased and illogical argument I have heard since Nazi Germany. "Mages were inherently evil." This completely ignored the fact that murder, whether committed by someone using a fireball, blood magic or a really sharp sword was murder and should be punished equally. Someone born with abilities, regardless of what they are, should never be locked away or butchered because the MIGHT pose a danger and to protect these innocents from the fascist fanatics I had to kill Fenris. This whole
"support the mages or support the templars" was not a legitimate choice for those who could see its roots in Salem. I could honestly say I hated DA2. And, apparantly, I wasn't alone. The sales for DA2 and the reviews told Bioware that DAO was their crowning achievement and not DA2.
However, DAI (named after the Spanish Inquisition... ARE THEY KIDDING?) appeared to do as much as possible to upset as many people as they could...
1. The foppery. I'm not homophobic but that quest where you meet the queen and spend HOURS running around the castle, dancing and listening to crap... The Dragon guy that goes on and on with his whoopsi woo... Did anyone find him engagingly amusing?
2. The romance options... I'm sorry Sera only likes women? Cullen doesn't like elves? This one only likes that? That one likes someone else? Not on the game I payed $80 for. On my game, everyone of them is dieing to fall in love with ME!!! I wasn't attracted to Cassandra and I really wanted to pat Josephine on the head... scratch her behind the ears perhaps.
3. The companions. Booting a companion because he or she is a total pain is a lost opportunity. Each carries content with them. But the problem was that I didn't care about any of them and some of them, like Sera and Vivienne, I disliked intensely. They were both really nasty people. And the only two people in the game I liked from DAO, Leliana and Morrigan had both undergone some kind of labotomy treatment and were nothing like their namesakes.
4. The religion. Right, they worship the maker and that's great but every time I went around a corner I'd hear some woman droning on in a sing-song voice about the golden city and "I am the fire." When you listened to the entire rap it was quite nonsensical but it was just something else that was annoying and kept me away from Haven.
5. No Mods. People will still be buying Oblivion and Skyrim in 10 years time not because they were great games - the loot and economic systems didn't even work - but because with mods there are hundreds of thousands of different Oblivions and Skyrims out there each tailor made for its player. Nexus has accumulated almost 200 mods for DAI but every time Bioware patches DAI the ModManager and the mods fail. Since the last patch at the beginning of April none of the mods have worked.
I can forgive bad decisions and mistakes but I cannot forgive Bioware's flagrant disregard for its fans and customers. We saw this as they ran to fix the exploits. We see this in chest after chest full of grey stuff that isn't worth a bean. Did they run out of green of something? Make the crap green so it looks like it might be good. But grey in our culture like the words "greyed out" mean "To be ignored", "of no value", "not applicable", etc. So did they think we would be challenged by not knowing the difference between good stuff and bad so they had to signpost it? Or is it that the idea of fun is an alien concept to these developers and they thought it would be fun opening endless chests full of grey crap?
- dirk5027, Baalthazar et SACanuckin Oz aiment ceci
#368
Posté 28 avril 2015 - 06:11
I realize all of that Sartoz, but there are some easy fixes for most of that.
first if you did not want an army simulator then don't make a game about a war. but a just as easy fix is to take inspiration from DA:O which did a good job of not being an army simulator while still making you feel like you were the driving force of an army to fight darkspawn. or you could take inspiration from games like suikoden which manages to be a great RPG series with the occasional army battle.
as for the ps3/xbox360 hardware limitation, you either don't make the game for the old consoles, don't start development for both old and new gen systems knowing full well you will have to cut stuff (you know save money to spend on things that will actually make it in game), or you hold off on releasing it on new consoles and releasing it as a directors cut a year or 2 later. like what was done with the first fable game after so many people complained about what was advertised and what was delivered.
#369
Posté 28 avril 2015 - 07:42
The utterly empty vast beautiful expanse known as Thedas. Seriously, there's barely anyone with a name out there, let alone people to interact with. I can think of Fairbanks, the dragon researcher guy (who says the same line every time as you walk past), and the horsemaster and that's it. It's not that these were memorable characters; they're just the only conversations I recall having with npcs out in the world that were more than "Please, find this and/or kill that."
Overleveling content without trying to. This shouldn't be a thing. I've never played through the Exalted Plains because I'm always overleveled for it when I have extra power to spend on it to open it up. I shouldn't have to look up a guide on how to get through each zone without accidentally bypassing an entire zone of content. Granted, the content is sadly described above.
2. The romance options... I'm sorry Sera only likes women? Cullen doesn't like elves? This one only likes that? That one likes someone else? Not on the game I payed $80 for. On my game, everyone of them is dieing to fall in love with ME!!! I wasn't attracted to Cassandra and I really wanted to pat Josephine on the head... scratch her behind the ears perhaps.
3. The companions. Booting a companion because he or she is a total pain is a lost opportunity. Each carries content with them. But the problem was that I didn't care about any of them and some of them, like Sera and Vivienne, I disliked intensely.
2. Let me get this straight: you want every character to be utterly crazy about you just cuz? Heaven forbid they have actually are a character with their own personality with their own preferences. Plus, Cullen does like elves...
3. Ok, this one is kinda your own problem, no offense intended though. All the content carried with them? It's 100% about them. If you don't like them, you won't like the content. The only required companions are Cass, Varric, and Solas. You could have rejected the rest just fine. You can even boot out Sera at any time; you could do her content and then kick her out if you wanted.
#370
Posté 28 avril 2015 - 08:16
def the sound bugs, theres constant lag in the hinterlands and other areas, and its nothing to do with connection(other games work fine)
and all the areas may aswell be barren and pointless, theres no life there, instead of boring fetch quests, make, 5-10 quests in each area but all that are unique with loads of dialogue, and at least 1 town or village in each area, its dead and I feel like I might aswell be in the fade, hang on even the fade had more people to interact with in there, that's my biggest gripe
#371
Posté 28 avril 2015 - 10:07
this list is going to be really long, you may want to get a drink or a snack or go to the bathroom before reading.
_______________________________________________________
the inability to keep track of your relationships with other characters
the multiplayer just being a grind fest with no point
the lack of consequences for your actions and decisions
all the cut content
the lack of a good loot system
the removal of permanent activatable abilities
how most of your companions look
the removal of blood magic
the lack of interaction with other races
the fact that this game feels like an aborted MMO that was designed by committees and focus groups
________________________________________________________________________________
I'm going to field these complaints because there are logical reasons behind each of these:
1. It feels far more realistic to not know the exact way a person feels about you, you cant just go "I need three more gifts for this person to love me" or "I need 4 more hateful remarks to get this person to be my rival". Also with the removal of the rival/friend part of the game, there isn't much of a point to having a bar that tells you just how someone will affect the games outcome. At least with that in place you got different kinds of dialogue and new abilities acquired through gaining either rival or ally status.
2. They resorted to the multi-player having no correlation with the main game due to the snaffoo over the ME multi-player having such a massive impact over the different 'endings'. They didn't want people to be forced to play it to increase the possibility of success and only made it a side game instead of making it a mandatory bit that people hated. It could have been handled better by making you acquire different agents through it and being able to share crafted gear that your Inquisitor makes as rewards for certain completions but they went another way.
3. You have at least the option for Mages or Templars which decides which secondary villain you'll be dealing with, how to handle them and what main antagonists you'll be dealing with throughout the world. Unlike in DA 2 where the ending was always: Chantry destroyed no matter how you handled Anders, kill Meredith and then Orsino or kill Orsino then Meredith and it didn't matter who you sided with because they both ended up as schmucks. It felt like character assassination on both Anders and Orsino because Anders felt like he was turning around and Orsino was very anti-blood magic even though he was carrying around that staff.
4. A large portion of content was cut because they wanted to make a baseline game that would run easily on all five platforms (including PC) instead of making people resent having the older console and getting a worse game than they received (I've read the long list of bugs). Also I have a sneaking suspicion that similar to Destiny and finding the areas they're using for DLC in the game, if someone snuck through all the code you'd at least find the remnants of each DLC thing within the game itself.
5. They changed the loot system to accommodate the crafting system. Simplest answer I've got on that one. I like building weapons that are better than what I'd find, which a lot of games ruin by making the crafting system completely useless because the crafted stuff will never stand up to the end game found stuff.
6. You don't need activated permanent powers when they give you baked in passives that give you a similar effect.
7. All the companions at least look different and unique in their own way, When you look through the multi-player characters they used the least amount of effort in making a character, giving them the ugliest features of a given race possible.
8. You got Necromancy instead, which is the goody two shoes version of Blood Magic. When the best your hero can be is indifferently grey neutral, there's very little room for Blood Magic. It would also feel tacked on with all of the issues the game was supposed to be involving (like that war people keep uttering about), we also got the Rift Lord which should have been exclusive to Solas (I miss exclusive trees).
9. You do get reactions with other races but they're Inquisitor dependent which is really bogus, I miss being able to deal with more than one tiny group of elves which just resorts to being a bit of side quests to get one person.
10. There are a lot of footprints in the game that seem to allude to a larger multi-player experience that we were supposed to get. Instead we got the version that as you said is just a "grindfest with no point.
I agree with many of your other points, good on you for keeping it in simple words as well.
@Wurm_King I loved the Suikoden series and all of the iterations got more and more involved combat systems when dealing with the mass combat areas. Suikoden 3 would have fit DAI rather well, moving your various units about and when you and an opponent hit on the board you would have a smaller scene open for you to fight out the combat yourself.
@djwolf and Rohljir In reference to romances, I liked that you were able to deal with many people and have sexual tension without it coming to fruition. I was against it at first but now that I was able to actually deal with it. I'm okay with it. What I'm not okay with is that there are far more interesting characters you could romance but aren't allowed to: Lace Harding, Krem, Leliana and Morrigan (if you hadn't romanced one in the first game), Varric (even though you meet the woman behind his crossbow) and a few of the others that you meet. They however let you be a man-****** and bed the Judge in Orlais and it doesn't adversely affect any romance you're already engaged in.
- CDR Aedan Cousland aime ceci
#372
Posté 29 avril 2015 - 06:12
Avoided this by eliminating the Wolf quest first. And Big D never failed to follow correctly; one of my shorter quests for my helpful Inq's.
Yeah I also did the wolf quest first, so I never had to worry about aggroing anything. Glad I did now.
As for the rift, I avoided it entirely by leading druffalow down the escarpment well to the left of it .
Actually I had far more trouble yesterday evening, trying to herd that golden halla. That really was a pain.
- Elhanan aime ceci
#373
Posté 29 avril 2015 - 06:17
The combat system is garbage. There is no auto-attack, your characters do not chase after the enemy like they did in the first two games.
This is unrue. Autoattack function was added in patch 6.
I read somewhere that it was always available for console users, but for PC it's now in your key mappings menu. Using it causes your characters to lock onto a target, and chase them, same as the last two games, there's just an extra keypress involved.
#374
Posté 29 avril 2015 - 12:06
This is unrue. Autoattack function was added in patch 6.
I read somewhere that it was always available for console users, but for PC it's now in your key mappings menu. Using it causes your characters to lock onto a target, and chase them, same as the last two games, there's just an extra keypress involved.
Didn't they add autoattack for DA2 in a patch too? Because of complaints about it not being a feature in the game. And now they have to do the same thing again. Not a fan of learning from past mistakes, it seems.
- DarkKnightHolmes aime ceci
#375
Posté 29 avril 2015 - 12:44
This is unrue. Autoattack function was added in patch 6.
I read somewhere that it was always available for console users, but for PC it's now in your key mappings menu. Using it causes your characters to lock onto a target, and chase them, same as the last two games, there's just an extra keypress involved.
It still does not work properly on the PC and is buggy as hell.





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