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List what's terrible about DA:I


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#376
Baalthazar

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This is unrue. Autoattack function was added in patch 6.

 

I read somewhere that it was always available for console users, but for PC it's now in your key mappings menu. Using it causes your characters to lock onto a target, and chase them, same as the last two games, there's just an extra keypress involved.

 "Auto-attack" on the mouse and keyboard consists of pressing a key on the keyboard to initiate auto-attack after you have selected your target with the mouse.  This is slow, unnecessarily complicated, and clunky.  (I have to pause the game, click on the enemy, then click the auto-attack button to make sure everyone was doing what I wanted them to do.  For me, while somewhat better than no auto-attack at all, this was not fun.) Unless there is some other auto-attack you are referring to that wasn't mentioned in the manual, tutorial, or listed on the key-mapping page in the Option menu, and I'm not tracking.

 

DA:O and DA II auto-attack consisted of the selected character automatically attacking whichever enemy you clicked on.


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#377
elrofrost

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The main problem with that is that it takes forever to find the materials and the armor looks horrible, not to mention a lot of the bonuses are not that good.  Which brings me to the problems of gear in general.

 

The main problem with gear is that its class locked, you cannot have a mage or rogue wear heavy armor like they could in DA:O.  In addition most of them are level locked, again I have no idea why.  Finally a lot of the gear is useless, for example only a dwarf warrior can use it, well there are no dwarf warriors in the game because Varric, the only dwarf, is a rogue.  So unless I chose to be a dwarf warrior myself it is useless.  Finally a lot of the bonuses are crap, some of them only make one ability more useuful, what good is that if it is a crap ability.

 

 

This all adds up to an interconnected mess that makes the worse RPG system I have ever seen in my life.

 

Forgot about the loot system and armor. Armor looks like ****. Really. The worse looking armor I'v ever seen in any game. Really terrible. Also the loot system is just awful. I mean, why random drops in a single user game? This isn't warcraft where I'm gonna farm Timbermaw's for hours for  items.


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#378
OriginalTibs

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I'm not a professional writer, but I've read a fair few books, and am pretty certain I can improve on the current offering. In one day it will be better, especially the actual love scenes, and within a week, the whole story.

Now, if I had TWO years...

Most professionals, I believe, maintain the discipline to write a thousand words a day. That is a novel in 120 days or a third of a year. Then there is the first rewrite, which goes about half the rough-draft speed. So a year has gone by, and you have a novel's worth of words that you've gone over rather closely. Now they go to your editor. It takes an editor time to edit. How well your rewrite went may well affect your editor's task, but figure at least another three months or so. Now you have to rewrite again, this time guided by the words and arcane symbology of your editor.

 

Each romance isn't a novel, but all of them together with all their permutations surely do equal a novel.



#379
WolfForce99

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Almost everything is terrible in this game, to me. But if I were to those one thing, it would be that the Inquisitor feels like a minion rather then a leader.


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#380
LiaraShepard

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Hair and beards suck for male characters. They look very artificial to me. And I'd like to see longer hair styles, because I prefer dudes with long hair....but the short ones look already ugly, so maybe it's better I don't hope for anything like that.



#381
otis0310

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Forgot about the loot system and armor. Armor looks like ****. Really. The worse looking armor I'v ever seen in any game. Really terrible. Also the loot system is just awful. I mean, why random drops in a single user game? This isn't warcraft where I'm gonna farm Timbermaw's for hours for  items.

 

 

Random loot has been a part of RPGs since the 1980s.  I remember playing the Ultimas from GOG.  Way back in Ultima 1, which was actally in '79 I believe, they had random loot..  They have had random loot ever since then, it is nothing new and is usually well done.  In Ultima 3 you can get some chain mial or something useful like that,  or a two handed sword.

 

The problem in DAI is not that it has so much random loot.  The problem is that all the random loot is junk, there is nothing useful in it at all.  Not only that, but to the best of my knowledge there are no fixed drops.  In most RPGs the best loot is fixed, like the Sentintel Armor set in Dragon Age:Awakening, or the High Dragon set which you can have crafted from dragon hide in Dragon Age: Origins.

 

Here the best stuff is crafted, which is a fine way to to do it, but the crafting system is borked.  Not only that but you still have to have some some decent loot as well to balance it out.

 

Take for instance Skyrim, the best armor and weapons in the game are the ones you craft.  As a result you would think why bother going out find some great loot if you can always craft something better.  The reason for questing for loot is that one of the best amulets in the game, the Galdaur Amulet, is very hard to find and you cannot craft one better.  Not to mention some armor has some special enchantments that you do not have access to, this makes them useful loot because of the uniqe enchantment.   DAI lacks this balance, crafting is always better, and while I approve of that because I like crafting, there is nothing like the Galdaur Amulet to balance this out by having good loot.

 

So the problem in DAI is not that is has random loot, it that there there is no fixed loot at all, and all the loot you get is garbage.  This makes loot pointless, which is made worse when one takes into consideration the horrible crafting system.


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#382
Sifr

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The problem in DAI is not that it has so much random loot.  The problem is that all the random loot is junk, there is nothing useful in it at all.  Not only that, but to the best of my knowledge there are no fixed drops.  In most RPGs the best loot is fixed, like the Sentintel Armor set in Dragon Age:Origins, or the High Dragon set which you can have crafted from dragon hide come to mind.

 

There's a few fixed drops such as the Dragons, but they are few and far between.

 

Honestly, it bugs me that the random loot for schematics tends to be such that it's like playing rock-paper-scissors so that you always end up getting the loot that's not useable by your class? Or that even with all the perks, you can either farm or keep exit-reloading your game to refresh some of the merchants (which doesn't always work) to get the high end gear, which honestly I can't be bothered to put several hours into doing something that I should have been able to get legitimately?

 

The Black Emporium should just allow us to actually BUY the high tiered stuff when we get to a certain level or point in the game so that we can finally do away with all this rubbish random waiting and hoping that we might get the stuff we've been looking for but missed out on in several playthroughs?

 

Actually, does anyone else just wish we had levelled gear like some of the DLC stuff from DA2? I really miss being able to get something and use it forever, rather than have to throw it away because the stats suck because I found it far too late for it ever to be useful (like most of the loot in DAI) or find it weaker than my crafted stuff?



#383
otis0310

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In Dragon Age Orgins you get the Battlesuit of the Provacateur with one of the DLCs, Lelliana's song I believe.  I use that until I have high enough level to take on the High Dragon outside the temple then I usether armor Wade can craft me for the rest of the game.  I do this with every class.

 

You also get a mace in one of the DLCs, crap mace but worth a fortune.  I sell it to Bodahn and high tail it to the Wizard's Tower to buy the belt Andruil's Blessing, and buy the amulet Spellward from Bodahn, or use the High Regard of the Dace from the DLC if I play a rogue.   I then buy Lifegiver from Garin in Orzammar and the Ring Of Ages in the Wonders of Thedas.  These do me for the rest of the game, except for the Ring of Ages which I replace with They Key to the City later on.

 

I also always use Starfang, and if I'm a rogue I toss in Blightblood as well.  You can't dual wield swords in any other Dragon Age game, I still miss that.

As a mage I use Staff of the Magister Lord.

 

So yes it is very nice to have specific drops so you know where to find the things you want to use.  That way you can find them and use them for the rest of the game.

 

Heck it would still work for crafting if the resources you needed were fixed.  Need Dragon Bone, I know where to get that, need Iron, I know where to get that.  But not random things. 

 

And I know DAI is better that way, but Iron just sitting in the open rather than being in a mine? Skyrim did it better. They should have put a lot more thought and efffort into it than just having the resources lay around to be picked up.



#384
Elhanan

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I choose not to think of the iron and other minerals found by the Inq as being mined, but as being marked for mining by others in the Inquisition. And the Astra-puzzles also have fixed drops; use the item found on the Storm Coast for most of the first half of the game.

While I also prefer DAO over DAI, using the same accessories and gear for almost every one of the 20+ campaigns was not as appealing as crafting a tailored made weapon or set of armor in DAI. And in DA2, it rankled a little that one of the better sets of robes were the same style as those found on Sister Petrice; one of the more hated NPC's in the game.

#385
Akrabra

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There are bad parts, but the good parts make up for it and makes me like the game. Every game, book, movie, tv series etc has flaws, but when the good outshines the bad that is mostly just what you need. Tired of seeing people making lists over this and that, if you liked it then good for you if you didn't then also good for you?. 


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#386
ReinaHW

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The tiny text, oh they fixed the subtitle font size problem at last, but they still haven't fixed the tiny text for everything else.  All that lovely lore in the game and it can't be read because the text size is far too small.

 

I love the game, i really do, it would just be so nice to be able to read all that lovely lore without getting a nasty headache from the unreadable size of the text.



#387
Elhanan

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The tiny text, oh they fixed the subtitle font size problem at last, but they still haven't fixed the tiny text for everything else.  All that lovely lore in the game and it can't be read because the text size is far too small.
 
I love the game, i really do, it would just be so nice to be able to read all that lovely lore without getting a nasty headache from the unreadable size of the text.


You may wish to dble-check the Option settings and Resolution both in the game and on your system. I have not experienced this problem with DAI, and have been playing w/o glasses due to altering vision issues. However, this was a problem for me in some past games until I made some of these changes.

#388
SACanuckin Oz

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Hm, Elhanan, I don't believe you are allowed to post here you know.

 

This is about listing TERRIBLE things about DA:I.

 

I got the distinct impression in every other thread you posted that in you opinion it's the best thing since sliced bread. No?



#389
Thelzar

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Terrible?

 

- Short main story.

- Lackluster ending.

- No big city.

- Companions incapable of pushing me up even the smallest rocks.

- I'm saving the world, and still I'm picking herbs like mad. I should have people to do that.

- Tactical camera still needs work.

- Party tactics lacking.


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#390
DSiKn355

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-Terrible ending
-Story is sparse because of the open world nature of the game, yes you could just play it for the story and ignore the sidequests but the sidequests are meant to be played because of the power system
-power system sucks
-Lack of meaningful and well fleshed out side quests like in DAO and DA2
-Abundance of terribly designed fetch quests
-Barely any tactical elements, AI companion behaviours are limited to only 4 slots and the options with those slots are limited as well compared to DAO and DA2
-Static world even though it's open world
-Lack of cinematic dialogue
-Forgetable side characters; probably due to the fact that we had that horrible 3rd person camera angle dialogue compared to seeing the NPCs face with cinematic facial dialogue
-Cory is a boring villain and his boss fight was inferior to that of DA2 legacy

Anymore?

-Edit-
-not being able to administer attribute points into attributes
-audio bugs and other unresolved glitches and bugs

Please bioware, I encourage you to read and take account for the failures you've made with this game and hope that you avoid them with your future ones.

 

Terrible hair choices (still)

 

Terrible partner AI and AI choices

 

Open world with invisible barriers lol.

 

The fact its a rpg game and there is no healing spell

 

The slow ass speed you move on foot or on horse is ridiculous. You can travel faster by hopping like a kangaroo lmfao.

 

Only 6hrs approx of actual main storyline.

 

Tons of repeated NPC's and NPC masks.

 

Side quests shouldn't feel so boring and pointless.

 

Everything feels like a long process.

 

Terrible quick travel system


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#391
Hugh Salamando Filth

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war table operations.

 

those bloody war table operations...

 

since a few days i am desperately trying to start the final mission (for the first time),

and out of "nowhere" operations keep popping up starting at 6h to 15h.

 

who thought of those gods damned long operations?

i want to have "everything complete" before starting the final mission.

but i have to wait hours, days even, in real life.

 

in a gods damned single player campaign.

 

i like DA:I much.

couldn't care less about a lacking healing spell (you get enough pots and supply caches),

even the missing tactics (yea, would've liked those, too), but if you give it some time, it's easier than you think.

could also name lots of other things.

 

but those gods damned bloody 15h war table operations in a single player campagin?

why the fkk?!


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#392
Elhanan

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Can recommend advancing the clock and back again to bypass lengthy time periods for the War Table. Just be careful not to Save until the system has been reset properly; like if one was using Debug Mode from the days of old. For ease of use, I use a full day; then reverse it before checking on WT progress.

#393
DSiKn355

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war table operations.

 

those bloody war table operations...

 

since a few days i am desperately trying to start the final mission (for the first time),

and out of "nowhere" operations keep popping up starting at 6h to 15h.

 

who thought of those gods damned long operations?

i want to have "everything complete" before starting the final mission.

but i have to wait hours, days even, in real life.

 

in a gods damned single player campaign.

 

i like DA:I much.

couldn't care less about a lacking healing spell (you get enough pots and supply caches),

even the missing tactics (yea, would've liked those, too), but if you give it some time, it's easier than you think.

could also name lots of other things.

 

but those gods damned bloody 15h war table operations in a single player campagin?

why the fkk?!h

 

It is easy once you get to a certain level and make certain equipment yes I know.

 

But when facing something challenging you might aswell solo the challenge as your team's AI is pis$ poor and having limited healing items makes you not want to waste healing on useless AI.

 

Because of this terrible mechanic I had to solo the dragon in Crestwood with Cassandra after letting everyone die.

It took hours as I was only level 12 but I did it so I know the game is not hard but it is just stupid with stupid mechanics which makes everything long or stretched out when it really doesn't need to be.

 

22hr operation I am looking at you 0_0 lol.

 

A game should be enjoyable and not feel so damn long especially when concerning side missions that aint that relevant to plot.

Sure some need to be done to unlock areas but again that is only relevant to more side missions or collection building.

 

This game for me is like Orzammar back in DA:O and that was annoying even more so than the circle of magi.

The running around doing side missions that then unlocked more main quest was just so damn long it killed any reason to play through the game again for me.

 

And this game DA:I is like Orzammar all over but they tried to make it more interesting with Dragons or needed by stopping your ability to create decent weapons/armor unless you go around collecting materials.

 

But it still felt long so 9 Dragon's defeated and a ton of operations left to do I said enough is enough and completed it after 67hrs of gameplay.

 

To 100% this game you would need to put in more hrs than the entire Mass Effect series combined lol.

That's just too long especially when there are only 10 main quests.

The game is 90% side quests, that aint balanced at all.



#394
Elftimelady

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I know it's been mentioned a thousand times already, but really...The Qunari hair is just horrible. Beyond horrible. I mean, before the game was released, we had so many artworks and pictures with Qunari, both male and female, with awesome horns and long, white hair. Seriously now, even Bioware's Qunari artworks show the race having LONG hair. Ever the damn tarot card in-game shows the Qunari having long hair. Oh, right, and the Qunari in the previous games HAD LONG HAIR. 

We expected something like that. We expected a plethora of hair options and we got a big, hard slap on the cheek instead in the form of three terrifyingly ugly hairstyles, which share the same slider with horns. Really?

 

The first time i played the game, i rushed into cc DYING to create a Qunari, and i'm sure i wasn't the only one. In fact, i'm sure most of the players wanted to play Qunari because they were still mysterious for us, a whole new race we've never played with before, a whole new experience none of the previous games could offer. The big, badass, horned creatures with a strange philosophy, finally we get play as them. So, i selected the female Qunari and guess what...utter and complete disappointment. It might sound shallow, but it really ruined the game for me at that moment. Bioware knew exactly what the fans were expecting. And they gave us this instead. 

 

I'll agree this is small compared to the other things bad about this game, but i'm just saying.



#395
Hugh Salamando Filth

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@Elhanan yea, already thought about doing that. but i don't want to mess things up if not done right.

 

@DSiKn355 oh, i actually kind of like the crafting system. can do whatever i want. fem elf rogue placing traps in the midst of battle while having actual guard to be protected is nice. (fade-touched obsidian, anyone? ^^)

 

@Elftimelady well, did not mentioned that because anyone else already did, but yes, so right. appearances in a game is very important to me just like sound and story.

could never understand people playing games without BGM or SFX. ^^


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#396
Kevorka

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The only things I hate are what I loved in the first game. Changing weapons and armor during a fight, and the out fits that the girl characters could ware. Like the sexy witch or short leather skirt.  



#397
DSiKn355

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@DSiKn355 oh, i actually kind of like the crafting system. can do whatever i want. fem elf rogue placing traps in the midst of battle while having actual guard to be protected is nice. (fade-touched obsidian, anyone? ^^)


You mean you control each member? So you don't use the AI which still supports my claim of the AI being poor lol. Any DA game you could take control of each party member so it isnt something exclusively good to DA:I.

The crafting system wasnt too bad but its bs when you can pick up equipment with special abilities (7% bonus to attack dependant on amount of surrounding enemies) but when crafting you have no such option to create these abilities.

But its the feel of the game overall that sucks at it just feels long to get anything done and that you have to do all that long searching and exploring just to better yourself and not to actually progress the story as the story is not reliant on the open world feature.

That is why the open world is useless on this game as it does not support the game. Its just an added feature for spending time on

#398
trevelyan_shep

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I just don't understand why some war table missions are 16-22 hours long. WHY. It makes no sense to me whatsoever. 



#399
Guest_EmmyDupre_*

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The change of the Qunari in CC and in story. 

 

The decision to go PC ruined the game for me.

 

No diversity, no clash of faiths, everyone just gets along, and it is forced on you to be tolerant of a religion that your character may not agree with. 

 

 not enough clothing and armor options.


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#400
DSiKn355

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The change of the Qunari in CC and in story. 

 

The decision to go PC ruined the game for me.

 

No diversity, no clash of faiths, everyone just gets along, and it's forced on you to be tolerant of going along with a religion that your character may not agree with. 

 

 not enough clothing and armor options.

 

Yeah tbh the Qunari have changed so damn much.

Originally bulky bald warriors.

Then horned bulky warriors STILL talking in a strange way to show their difference in culture and upbringing.

Now..?

Horns more resembling a bull and personalities you would likely meet in your local pub lol.

The speech of Iron Bull is just outright shocking.

It had me like "No way this guy follows the Qun, He doesn't even speak like he was raised by Qunari!"