Some time ago when I was running out of bounds on Emprise du Lion, all the way to the end of the map (which was surprisingly far away), I finally came here to take a look at more than just patch notes. A while ago, again at Emprise du Lion, I found a spot where I got stuck in a limbo with my character trying to spawn and fall over and over again, not responding to anything - it even made an auto save there, making me restart twice. There I was with my pink staff, stuck, humping the floor. That was when I thought that now might be the time to write down some of these things that have been bothering me.
Too many filler quests - It's astounding how few actual quests there are. Rarely is there any choice involved at all. There were so many kill/fetch/whatever "quests" that I mostly forgot even the very few non-main storyline quests where anything mattered at all. Your companions might say a few words here and there, but again, there is barely anything to actually react to. Maybe 90% of the game content is just filler content made by the b-team to fill all the areas. Sometimes I was wondering why is there so many areas when there's barely anything worth doing in them. Not a great game for a completionist like me.
War table missions - Okay, I made a war table decision. Eventually I got back to the war table and my clan had died. The Inquisitors whole damn Dalish clan, among other elves, had just died. And what happened after that? Nothing. No one said anything, there was no following mission, no interaction with anyone involved, absolutely nothing. "You put your faith in the wrong advisor, sorry, you are an idiot." Yeah... uh, thanks, that's some quality effort put into this totally meaningful origin connection.
It seemed someone even thought it would be more meaningful if it was behind 20 hours. That doesn't really work when it has absolutely no consequences whatsoever. In the end it's a win/lose mission - you even get a mount for the win choice - that takes 20 hours to complete. That also describes the other war table missions quite well. And most regular quests. Well, you can't usually fail any quests and they have even less a choice.
Party AI - There's virtually no tactics for companions. Actually, your companions don't even attack anyone if you're not attacking - sometimes even in the middle of a battle. When I changed the so called tactics, they did even less. Terrible party AI and no tactics and you'll be either baysitting all your minions or just not caring (which probably is more likely with all the grinding). There were also many instances where I was just killing some lower level enemies alone with my mage, my whole gang stuck on higher ground behind a wooden wall or something similar. Also, it was not uncommon having three people fighting higher rank enemies since I couldn't be bothered to check out where Cassandra was stuck this time.
The world - The Inquisition could have been a bit more impacting thing, on the game world, on certain things, like I felt it was supposed to be before the game came out. Feeling of living world didn't quite hit it, on so many things.
No cities - There are no real cities and in that manner Val Royeaux is a joke. (On that note, whoever came up with some of the things about Orlais that came with this game or somewhere between definitely killed my interest in Orlais - even the architecture was not for me.)
Character system - Not a fan of some of the choices with what attributes do, and that they cannot be assigned as pleased. I didn't find the abilities very interesting and the amount is low. Quickbar having only 8 slots, which is not enough, seemed to be done for the wrong reasons - certainly considering other related issues. Also, enemies not giving any XP after two levels higher than them? That is a great idea! I'm sure everyone wanted the gruelling grinding forced on you to be even more pointless.
I don't really want to go into the story. On companions, though, there could've been even more interaction with them, even if just dialogue. Again, roleplaying in general should've been stronger. And since the romance was again such a thing, there probably could've been something, ANYTHING more to do with your chosen one. There were some technical things too, and certainly wouldn't have minded an in-game FOV option.
Still, some good things as well. I'm sure I will eventually be able to pay less attention to all the bad things and enjoy the game more, but I feel it really could have been much better.