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List what's terrible about DA:I


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#401
Elftimelady

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@DSiKn355 Yeah, i completely agree, the open world of DA:I just feels empty and useless. It's an open world for the sake of being an open world. For grandeur and "oh look at how huge our game is". The scenery is absolutely breathtaking, yes, but that's it. At some point, i just stopped exploring because it took too damn long to achieve anything. When i got to the Arbor Wilds, i just rushed through it because i just couldn't take anymore pointless exploring.

 

Another thing that bothered me was that i didn't really bond with the characters. I liked Blackwall and Iron Bull (@DSiKn355 i got over the fact that he didn't behave like a Qunari and liked him anyway) the most, but the rest, i really didn't care about. I remember the first time i played Origins, i defiled the Ashes with Wynne in my party, prompting her to turn on me and being forced to kill her. It hurt me. I felt like a monster for what i had done and i refused to finish the game knowing i killed Wynne, so i did the mission all over again. Every character in Origins left a mark on me in some way. Even Loghain, at the Landsmeet when he speaks to Anora after defeating him. I had hated him the whole game and now i was feeling sorry and trying to see from his perspective. And to be honest, DA2 also had good characters. Not as good as Origins, but still good. 

 

While in Inquisition, i really didn't care about the characters. I felt closer to my Hawke when she appeared than to any of the new ones. I was like "X greatly disapproves" meh so what? Whilst if in Origins those words appeared, i was close to having a panic attack and yelling at the screen "Why?? Forgive me!" because they were all so awesome in their own ways. I played Origins countless times and i still haven't managed to get the Warden dying&funeral ending because i can't bring myself to kill my Warden and see my companions suffer.


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#402
DSiKn355

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@DSiKn355 Yeah, i completely agree, the open world of DA:I just feels empty and useless. It's an open world for the sake of being an open world. For grandeur and "oh look at how huge our game is". The scenery is absolutely breathtaking, yes, but that's it. At some point, i just stopped exploring because it took too damn long to achieve anything. When i got to the Arbor Wilds, i just rushed through it because i just couldn't take anymore pointless exploring.

 

Another thing that bothered me was that i didn't really bond with the characters. I liked Blackwall and Iron Bull the most, but the rest, i really didn't care about. I remember the first time i played Origins, i defiled the Ashes with Wynne in my party, prompting her to turn on me and being forced to kill her. It hurt me. I felt like a monster for what i had done and i refused to finish the game knowing i killed Wynne, so i did the mission all over again. Every character in Origins left a mark on me in some way. Even Loghain, at the Landsmeet when he speaks to Anora after defeating him. I had hated him the whole game and now i was feeling sorry and trying to see from his perspective. And to be honest, DA2 also had good characters. Not as good as Origins, but still good. 

 

While in Inquisition, i really didn't care about the characters. I felt closer to my Hawke when she appeared than to any of the new ones. I was like "X greatly disapproves" meh so what? Whilst if in Origins those words appeared, i was close to having a panic attack and yelling at the screen "Why?? Forgive me!" because they were all so awesome in their own ways. I played Origins countless times and i still haven't managed to get the Warden dying&funeral ending because i can't bring myself to kill my Warden and see my companions suffer.

 

LMAO..... Your too funny but yeah I understand :D

 

The only reason I was interested in Cassandra was because I watched the "Dawn of the Seeker" movie.

But other than her and Varric the team was nothing to me.

Dorian's banter while in party was funny at times and Iron bull when he talks with Cassandra was cool too.

 

But that was it.

 

I didnt feel the need to be liked by them. And the story is so messed up that I just wanted to kill or disband every band of people or faction.

I felt I needed to just rid the world of all this stupidity and take over with an iron fist.

 

The game felt empty with a vast space of more empty added to a short 6 hour storyline which tries to encourage you to waste more time playing in that emptiness lol.

 

90% wtf with a 10% oh so this is what its about.

 

I mean the invisible walls are a complete kick in the balls to "Open world" lol.

I find a way to scale a cliff/mountain/whatever rather than spend x amount of hours finding the way or having to then use an operation to open an area and I am instead met with an invisible wall.

 

Its complete bs.


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#403
Elftimelady

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90% wtf with a 10% oh so this is what its about.

 

Lol one of the most accurate descriptions of the game i've ever read, so true.  :lol:


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#404
DSiKn355

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Lol one of the most accurate descriptions of the game i've ever read, so true.  :lol:

 

Thank you ;)

 

And graphically this game was supposed to be good!?

 

Yeah it has smooth textures but that it all it has.

 

Still crappy models.

 

Still crap movement

 

No hair blowing in the wind... probably why there is no long hair.

 

A kiss is done by a clash of avatars faces being pressed into each other.

 

Couldn't find any models to act out kissing bioware? Couldn't animate a mouth opening to kiss?


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#405
Bathead

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Nothing



#406
Gamescook

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  • There's one teenager and one child in all of Thedas, supposedly. Adults possibly too busy with Zumba classes, toning their identical rockin' bods, to rear more young'uns.
  • The Bad Guy just kind of... disappeared for a really long time after I found Skyhold. I just got powerful and stayed powerful from that point, with no major setbacks. The tension was just gone. :(
    • He didn't punch my heroes in their hero butts very hard or for very long in the final boss battle. I worked for the victory not in a tough series of fights atop a floatin', puzzle-filled doom dungeon without a chance to heal in-between, but by working the grind fields in Sidequest Mire without realizing it. I was on Nightmare difficulty and just had to slap him a few times and say "NO. No. Bad." to save the world.
  • Very good idea to open up the playable areas after DA2, but they're a scoooootch too big. Just a bit!
    • I love you when I say this, Bioware: Bigger isn't always better. But you know what's always better? Better is always better.
      Give a hoot, don't dilute! :)

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#407
Guest_john_sheparrd_*

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apart from a few good characters (like Cassandra, Dorian and the recurring one's like Morrigan + Leliana) there is almost nothing good in the game (in my opinion at least)

-the story was way too short and quite terrible (especially the ending)

-bland and boring protagonist

-bad villian who feels like a joke

-million fetch quests and the Inquisitor being a freaking Errand boy for most of the time

-huge lifeless areas, one of the worst open world ever

etc.


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#408
Kosmos Agamemnon

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Whats terrible about DA:I.....

 

The game is broken on PC with vast numbers of crashes straight to desktop with no warning. The game has significant performance issues when the Origin in game Overlay is enabled which is funny since multiplayer is kinda predicated on Origin Overlay. The game suffers significant texture and Tessellation flicker issues when you run it on a multi GPU system like mine with its Twin Titan X video cards. It has been nearly 7 months since launch, and we still do not have a functional product.

 

It would be simpler to list what works.

 

The soundtrack is nice.


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#409
Greetsme

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Having the cheek to have the words 'Dragon age' in the title of this cheap, ultra boring free-to-play mmo.   This thing is as far from dragon age as you could possibly get.

 

The dev's know all about the games short comings, they have always known.  They took a gamble that this would pull in the sheep and make them lots of easy money.  They sure got things wrong.  For every dollar they have conned out of people with this title, they will pay dearly for in the future.


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#410
Elhanan

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Having the cheek to have the words 'Dragon age' in the title of this cheap, ultra boring free-to-play mmo.   This thing is as far from dragon age as you could possibly get.
 
The dev's know all about the games short comings, they have always known.  They took a gamble that this would pull in the sheep and make them lots of easy money.  They sure got things wrong.  For every dollar they have conned out of people with this title, they will pay dearly for in the future.


Seems I may have heard this sentiment before (eg; DA2, ME3, SWTOR). And yet DAI has had the most successful launch anyway. Guess more are willing to forgive than others.

Personally enjoy the solo MMO approach; seems others do, too. What may be terrible is that there is so much content that it may be best to not be complete everything every campaign. Good thing is that I already learned this from Skyrim.

#411
Greetsme

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I would say that content would be something useful or worth having.  99% of the content in DA:I is pure unsoiled junk.


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#412
DSiKn355

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A fair review I guess:

 

 

But if this is BioWare's future for its products then count me out as I prefer a story driven RPG where your actions are meaningful.



#413
tegraT

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Some time ago when I was running out of bounds on Emprise du Lion, all the way to the end of the map (which was surprisingly far away), I finally came here to take a look at more than just patch notes. A while ago, again at Emprise du Lion, I found a spot where I got stuck in a limbo with my character trying to spawn and fall over and over again, not responding to anything - it even made an auto save there, making me restart twice. There I was with my pink staff, stuck, humping the floor. That was when I thought that now might be the time to write down some of these things that have been bothering me.
 
 
Too many filler quests - It's astounding how few actual quests there are. Rarely is there any choice involved at all. There were so many kill/fetch/whatever "quests" that I mostly forgot even the very few non-main storyline quests where anything mattered at all. Your companions might say a few words here and there, but again, there is barely anything to actually react to. Maybe 90% of the game content is just filler content made by the b-team to fill all the areas. Sometimes I was wondering why is there so many areas when there's barely anything worth doing in them. Not a great game for a completionist like me.
 
War table missions - Okay, I made a war table decision. Eventually I got back to the war table and my clan had died. The Inquisitors whole damn Dalish clan, among other elves, had just died. And what happened after that? Nothing. No one said anything, there was no following mission, no interaction with anyone involved, absolutely nothing. "You put your faith in the wrong advisor, sorry, you are an idiot." Yeah... uh, thanks, that's some quality effort put into this totally meaningful origin connection.
It seemed someone even thought it would be more meaningful if it was behind 20 hours. That doesn't really work when it has absolutely no consequences whatsoever. In the end it's a win/lose mission - you even get a mount for the win choice - that takes 20 hours to complete. That also describes the other war table missions quite well. And most regular quests. Well, you can't usually fail any quests and they have even less a choice.
 
Party AI - There's virtually no tactics for companions. Actually, your companions don't even attack anyone if you're not attacking - sometimes even in the middle of a battle. When I changed the so called tactics, they did even less. Terrible party AI and no tactics and you'll be either baysitting all your minions or just not caring (which probably is more likely with all the grinding). There were also many instances where I was just killing some lower level enemies alone with my mage, my whole gang stuck on higher ground behind a wooden wall or something similar. Also, it was not uncommon having three people fighting higher rank enemies since I couldn't be bothered to check out where Cassandra was stuck this time.
 
The world - The Inquisition could have been a bit more impacting thing, on the game world, on certain things, like I felt it was supposed to be before the game came out. Feeling of living world didn't quite hit it, on so many things. 
 
No cities - There are no real cities and in that manner Val Royeaux is a joke. (On that note, whoever came up with some of the things about Orlais that came with this game or somewhere between definitely killed my interest in Orlais - even the architecture was not for me.)
 
Character system - Not a fan of some of the choices with what attributes do, and that they cannot be assigned as pleased. I didn't find the abilities very interesting and the amount is low. Quickbar having only 8 slots, which is not enough, seemed to be done for the wrong reasons - certainly considering other related issues. Also, enemies not giving any XP after two levels higher than them? That is a great idea! I'm sure everyone wanted the gruelling grinding forced on you to be even more pointless.
 
I don't really want to go into the story. On companions, though, there could've been even more interaction with them, even if just dialogue. Again, roleplaying in general should've been stronger. And since the romance was again such a thing, there probably could've been something, ANYTHING more to do with your chosen one. There were some technical things too, and certainly wouldn't have minded an in-game FOV option.
 
 
Still, some good things as well. I'm sure I will eventually be able to pay less attention to all the bad things and enjoy the game more, but I feel it really could have been much better.

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#414
DSiKn355

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Some time ago when I was running out of bounds on Emprise du Lion, all the way to the end of the map (which was surprisingly far away), I finally came here to take a look at more than just patch notes. A while ago, again at Emprise du Lion, I found a spot where I got stuck in a limbo with my character trying to spawn and fall over and over again, not responding to anything - it even made an auto save there, making me restart twice. There I was with my pink staff, stuck, humping the floor. That was when I thought that now might be the time to write down some of these things that have been bothering me.


Too many filler quests - It's astounding how few actual quests there are. Rarely is there any choice involved at all. There were so many kill/fetch/whatever "quests" that I mostly forgot even the very few non-main storyline quests where anything mattered at all. Your companions might say a few words here and there, but again, there is barely anything to actually react to. Maybe 90% of the game content is just filler content made by the b-team to fill all the areas. Sometimes I was wondering why is there so many areas when there's barely anything worth doing in them. Not a great game for a completionist like me.

War table missions - Okay, I made a war table decision. Eventually I got back to the war table and my clan had died. The Inquisitors whole damn Dalish clan, among other elves, had just died. And what happened after that? Nothing. No one said anything, there was no following mission, no interaction with anyone involved, absolutely nothing. "You put your faith in the wrong advisor, sorry, you are an idiot." Yeah... uh, thanks, that's some quality effort put into this totally meaningful origin connection.
It seemed someone even thought it would be more meaningful if it was behind 20 hours. That doesn't really work when it has absolutely no consequences whatsoever. In the end it's a win/lose mission - you even get a mount for the win choice - that takes 20 hours to complete. That also describes the other war table missions quite well. And most regular quests. Well, you can't usually fail any quests and they have even less a choice.

Party AI - There's virtually no tactics for companions. Actually, your companions don't even attack anyone if you're not attacking - sometimes even in the middle of a battle. When I changed the so called tactics, they did even less. Terrible party AI and no tactics and you'll be either baysitting all your minions or just not caring (which probably is more likely with all the grinding). There were also many instances where I was just killing some lower level enemies alone with my mage, my whole gang stuck on higher ground behind a wooden wall or something similar. Also, it was not uncommon having three people fighting higher rank enemies since I couldn't be bothered to check out where Cassandra was stuck this time.

The world - The Inquisition could have been a bit more impacting thing, on the game world, on certain things, like I felt it was supposed to be before the game came out. Feeling of living world didn't quite hit it, on so many things.

No cities - There are no real cities and in that manner Val Royeaux is a joke. (On that note, whoever came up with some of the things about Orlais that came with this game or somewhere between definitely killed my interest in Orlais - even the architecture was not for me.)

Character system - Not a fan of some of the choices with what attributes do, and that they cannot be assigned as pleased. I didn't find the abilities very interesting and the amount is low. Quickbar having only 8 slots, which is not enough, seemed to be done for the wrong reasons - certainly considering other related issues. Also, enemies not giving any XP after two levels higher than them? That is a great idea! I'm sure everyone wanted the gruelling grinding forced on you to be even more pointless.

I don't really want to go into the story. On companions, though, there could've been even more interaction with them, even if just dialogue. Again, roleplaying in general should've been stronger. And since the romance was again such a thing, there probably could've been something, ANYTHING more to do with your chosen one. There were some technical things too, and certainly wouldn't have minded an in-game FOV option.


Still, some good things as well. I'm sure I will eventually be able to pay less attention to all the bad things and enjoy the game more, but I feel it really could have been much better.

Best detailed review yet!

Agreed totally and if this is BioWare's new standard for upcoming games then I would have to say goodbye to BioWare and I fear they will kill off their franchises as the once meaningful games become empty husks with no real connections for the players.

In DA:I it doesn't even matter to the story what race you are. No matter what its the same linear story which takes away any point of being another race, mite aswell just have had one race with different roles (warrior/mage/rogue).
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#415
Baalthazar

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In DA:I it doesn't even matter to the story what race you are. No matter what its the same linear story which takes away any point of being another race, mite aswell just have had one race with different roles (warrior/mage/rogue).

 

I seem to remember a couple of years ago BioWare stating that humans would be the only playable race in DA III, as they were in DA II.  There was some fan backlash, because the disappointment with DA II was still reasonably fresh, and BioWare relented, announcing more playable races.

 

I suspect that the story was written with a human in mind, and that the other playable races were just tacked on as an after-though to address the backlash.



#416
Torgette

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LMAO..... Your too funny but yeah I understand :D

 

The only reason I was interested in Cassandra was because I watched the "Dawn of the Seeker" movie.

But other than her and Varric the team was nothing to me.

Dorian's banter while in party was funny at times and Iron bull when he talks with Cassandra was cool too.

 

But that was it.

 

I didnt feel the need to be liked by them. And the story is so messed up that I just wanted to kill or disband every band of people or faction.

I felt I needed to just rid the world of all this stupidity and take over with an iron fist.

 

The game felt empty with a vast space of more empty added to a short 6 hour storyline which tries to encourage you to waste more time playing in that emptiness lol.

 

90% wtf with a 10% oh so this is what its about.

 

I mean the invisible walls are a complete kick in the balls to "Open world" lol.

I find a way to scale a cliff/mountain/whatever rather than spend x amount of hours finding the way or having to then use an operation to open an area and I am instead met with an invisible wall.

 

Its complete bs.

 

Invisible walls is something I run into with most open world games, there's actually a pretty funny story bit in Sunset Overdrive that uses invisible walls to progress the story.  :D



#417
Torgette

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I seem to remember a couple of years ago BioWare stating that humans would be the only playable race in DA III, as they were in DA II.  There was some fan backlash, because the disappointment with DA II was still reasonably fresh, and BioWare relented, announcing more playable races.

 

I suspect that the story was written with a human in mind, and that the other playable races were just tacked on as an after-though to address the backlash.

 

I do like how much unique dialogue there is to being a Dalish Elf, I felt a lot less connected in my first playthrough playing as a Qunari. For the most part the uniqueness of each race is only in the dialogue though, I was hoping for at least some unique quests per each race rather than just unique dialogue, or at least unique differences depending on your race and the Well choice. I definitely wasn't expecting a DAO style unique intro though - it wouldn't work with how the story begins.



#418
MoonblaDAI

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Having the cheek to have the words 'Dragon age' in the title of this cheap, ultra boring free-to-play mmo.   This thing is as far from dragon age as you could possibly get.

 

The dev's know all about the games short comings, they have always known.  They took a gamble that this would pull in the sheep and make them lots of easy money.  They sure got things wrong.  For every dollar they have conned out of people with this title, they will pay dearly for in the future.

 

I usually don't post in these threads (the highlight is mine), but mmo = Massive Multiplayer Online. It happens that none of the DA titles fit that description, you have been playing the wrong games all along and you weren't aware of it! Now I see why you find them boring!



#419
Elhanan

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I usually don't post in these threads (the highlight is mine), but mmo = Massive Multiplayer Online. It happens that none of the DA titles fit that description, you have been playing the wrong games all along and you weren't aware of it! Now I see why you find them boring!


To be fair, DAI plays almost like SWTOR, at least from this solo player's POV. And a solo MMO is exactly what I called the game in my own personal review.

However, I am far from bored with either game, and am pleased that the Multi-player aspect is removed from the main quest line; the worst part of the MMO experience, IMO.

#420
DSiKn355

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I seem to remember a couple of years ago BioWare stating that humans would be the only playable race in DA III, as they were in DA II.  There was some fan backlash, because the disappointment with DA II was still reasonably fresh, and BioWare relented, announcing more playable races.

 

I suspect that the story was written with a human in mind, and that the other playable races were just tacked on as an after-thought to address the backlash.

 

And that is worrying.

The races are made pointless due to no consideration for them even being in the game and the story itself is so short and lackluster that it feels like the story was rushed and then to try make up for it the game is given this expansive world with menial quests that matter nothing to any real intentions of your story.

 

 

Invisible walls is something I run into with most open world games, there's actually a pretty funny story bit in Sunset Overdrive that uses invisible walls to progress the story.  :D

 

Nah I aint run into invisible walls mid scenery until this game.

Skyrim I could literally run/jump over maintains without bumping into invisible walls, whereas this game stops you scaling certain areas with invisible walls just to limit how you can travel and insure that you have to take the long way around kmt.

 

The game lacks substance like an MMO which tries to rely on player interaction to make the game more interesting but this game is solo player so not even that can help it lol.



#421
Erstus

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A fair review I guess:
 

 
But if this is BioWare's future for its products then count me out as I prefer a story driven RPG where your actions are meaningful.

Yeah. Inquisition killed my interest in the series and almost the lore of the universe.

I hope Bioware does take note of the negative criticism and improve upon it. Otherwise I'll be finished with this universe. Witcher 3 and the TES series will keep my interest instead

#422
Torgette

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Nah I aint run into invisible walls mid scenery until this game.

Skyrim I could literally run/jump over maintains without bumping into invisible walls, whereas this game stops you scaling certain areas with invisible walls just to limit how you can travel and insure that you have to take the long way around kmt.

 

I actually ran into quite a few invisible walls in Skyrim, you have to cheese jump to get to them but it's very doable.  :D



#423
otis0310

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To be fair, DAI plays almost like SWTOR, at least from this solo player's POV. And a solo MMO is exactly what I called the game in my own personal review.
 

 

I have very strong feeling that an MMO was what this game was supposed to be.  As you said it plays like SWTOR, the main story lines would be like the class "instances" in SWTOR where you had to enter solo for your own personal story. The worlds of SWTOR have a couple of small villages with NPcs just standing there giving out quests and the rest of the world just being an endless see of bad guys. We see exactly the same thing here.

 

The lack of  decent AI could easily be a result of it being added in late in development, and the combat with its lack of auto attack (even though it was patched in) would probably feel more at home in a multiplayer environment.

 

I honestly think what we have here is an MMO that was refurbished and thrown at the customers in an attempt to recoup their losses and please shareholders.



#424
DSiKn355

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Yeah. Inquisition killed my interest in the series and almost the lore of the universe.

I hope Bioware does take note of the negative criticism and improve upon it. Otherwise I'll be finished with this universe. Witcher 3 and the TES series will keep my interest instead

 

Yeah mate I got my copy of Witcher 3 ready on steam.

I expect it to be done miles better than Inquisition.

 

I actually ran into quite a few invisible walls in Skyrim, you have to cheese jump to get to them but it's very doable.  :D

 

You did? I've played 96hrs and I haven't found one yet lol. :D

 

guess how many I found in 67hrs of Inquisition? <_<  lol



#425
Elhanan

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I have very strong feeling that an MMO was what this game was supposed to be.  As you said it plays like SWTOR, the main story lines would be like the class "instances" in SWTOR where you had to enter solo for your own personal story. The worlds of SWTOR have a couple of small villages with NPcs just standing there giving out quests and the rest of the world just being an endless see of bad guys. We see exactly the same thing here.
 
The lack of  decent AI could easily be a result of it being added in late in development, and the combat with its lack of auto attack (even though it was patched in) would probably feel more at home in a multiplayer environment.
 
I honestly think what we have here is an MMO that was refurbished and thrown at the customers in an attempt to recoup their losses and please shareholders.


It is confirmed that DAI was originally going to be a M/P setting, though possibly not a MMO:

http://www.gamespot....y/1100-6423362/

But much like I played SWTOR solo, DAI offered a more improved setting for myself with no throngs of other Players, and the inclusion of Pause and Tac-Cam. And while others seem bored with secondary quests, I find the ones both in DAI and SWTOR superior to locating Torn Pants and the like in DA2; a marked improvement.

While I would prefer more Player control over Abilities, Attributes, and more Quickslots, the game itself is not terrible.