OMG, you can't say ****** on here????
lol
WHAT
Guest_Draken_*
OMG, you can't say ****** on here????
lol
WHAT
-Terrible ending
-Story is sparse because of the open world nature of the game, yes you could just play it for the story and ignore the sidequests but the sidequests are meant to be played because of the power system
-power system sucks
-Lack of meaningful and well fleshed out side quests like in DAO and DA2
-Abundance of terribly designed fetch quests
-Barely any tactical elements, AI companion behaviours are limited to only 4 slots and the options with those slots are limited as well compared to DAO and DA2
-Static world even though it's open world
-Lack of cinematic dialogue
-Forgetable side characters; probably due to the fact that we had that horrible 3rd person camera angle dialogue compared to seeing the NPCs face with cinematic facial dialogue
-Cory is a boring villain and his boss fight was inferior to that of DA2 legacy
Anymore?
- The whole game
- Future Content
- Future Patches
- Life after Inquisition
- That fear in your heart that ME4 will be as awful as Inquisition
They took the exploits out that made the game more entertaining. Also that shite audio glitch and the constant crashes, and the fact that I CANT PICK MY OWN ATTRIBUTES!
- The whole game
- Future Content
- Future Patches
- Life after Inquisition
- That fear in your heart that ME4 will be as awful as Inquisition
Ok, this thread is seriously the best one I have visited in the last few days (Zobert + others and their god damn hair)
Thank you OP for creating it, thank you Zobert for making me laugh (Cassandra as Leonidas, Josephine biting the head off of a bat... oh my) and thank you Namea for providing something I can facepalm to (seriously, not being a game designer myself doesn't mean I can't criticize a game I paid for).
But yeah, pretty much agree with you OP, while the game as a whole was not completely terrible and the worst ever, it still managed to score as number 1 in my list of most disappointing games of all time.
I would also add:
- the bland protagonist character (seriously, where is the level of personality Hawke had in a game that was made in one year)
- no sense of threat or urgency (actually we were the bully all the time)
- bugs
- Keep import didn't do almost anything, from all those 150 choices, 5 of them mattered, 1 of them was bugged a bit (Connor placed the wrong monarchs on the throne) and 1 of them was bugged completely (I haven't slept with Morrigan, I romanced Leliana, made her my mistress and married Anora, forced Alistair to do the ritual, I then stabbed Morrigan... yet my Warden managed to be the father of her child and also her lover... at the same time he was Leliana's partner as well and Anora's husband, what a playa)
- upgrades to Skyhold were useless and even as far as cosmetic changes go, they were bad... also the fact sections of Skyhold stayed as ruins the whole game, basically every tower where Cullen hasn't lived was a mess
- and the fact that in the year 2014 we still didn't get animated hair (plastic helmets instead of hair are not cool anymore)
Guest_StreetMagic_*
Did anyone mention yet how bad the hair is in the game?
I will.. .. it's like they're all beta stage "placeholder" hairstyles.
Don't like the stripped down personal/origin story of the Inquisitor
Sidequests could be better. I think DA2 was much better in this respect.
I still can't stop playing it.
(Seriously. Last week, I accidentally stayed up all night finishing the Exalted Plains even though this is my third run. It's interfering with my vague attempts to behave like a responsible adult.)
The only thing terrible is the nasty feedback. I loved DA:I and never regretted spending 60€/50€ on it. Bashing on popular things is appearantly "in".
There's no desire demons who fill the role of spellcasters in combat.
Guest_StreetMagic_*
The only thing terrible is the nasty feedback. I loved DA:I and never regretted spending 60€/50€ on it. Bashing on popular things is appearantly "in".
There isn't a lot of that going on.. there's negative feedback, but a lot of it is civil. Not nasty. And people still talk about what they like too.
For one thing the armours look almost exactly the same. At least for a particular class, bottom tier mage's robe looks almost exactly like the top tier mage's robe.
But I cannot believe that no one put these ones down.
NO Auto-attack.
Hold button down to attack.
NO Tactics.
NO Run/Walk toggle. (For KB/M. But to be fair I haven't played since the last patch so maybe that was fixed)
Class locked /level locked gear that reduces character customization.
Want to sacrifice cunning for strength so your rogue can wear the heavier armor? Nope not only can you not distribute attribute points (as mentioned above) but the gear is also class locked.
Then in my opinion anyways, there is the Crafting System.
It takes too much time to collect the ingredients, thus making it into a farming expedition.
You get different bonuses depending on what materials you use, which although is a good idea feels like it replaces the attribute system instead of complimenting it.
Need more endurance, you don't assign your attribute at level up, instead you choose the proper material for the armor.
-not being able to administer attribute points into attributes
Why is this such a huge deal to everyone when they can be massively enhanced through crafting if you really want?
Sorry just not seeing why so many folks hate that system soo much. Really am curious here.
Why is this such a huge deal to everyone when they can be massively enhanced through crafting if you really want?
Sorry just not seeing why so many folks hate that system soo much. Really am curious here.
Basically crafting should enhance or compliment the attribute system. For instance, ressitance to fire or ice, or a resistance to blade weapons. It can even have attribute bonuses.
However the characters core attributes are always the base, the prerequsites for getting abilities or spells (if there were any) would come from that. The armor would just be a bonus.
However the way it currently is means that the attributes mean nothing and the levelling up process means nothing other than getting a new spell/ability. Instead EVERYTHING is determined by the armor.
Why bothering levelling the character at all when you can just wear armor that lets a level 5 character have all the attributes of a level 20 character?
The point is the two sytems, levelling and crafting, should compliment each other. Here they don't, the crafting system essentially replaces the levelling system rendering it pointless.
1) The art direction (most likely results from the SJW, liberal rights kick Bioware has been pushing hardcore lately) for overall in-game character design sucks when you compare this to DA 2, Mass Effect games. I couldn't believe I was playing a Bioware game when I 1st booted it up. Even the E3 demos had better looking character models.
2) Two loading screens. WTF? One with small font, tarot cards you have to be a speed reader in order to read in time before the next, all black loading screen pops up which lasts even longer than the tarot card screen.
3) Terrible mixing and mastering of audio, especially speech conversations from NPC's. It seems secondary NPC's got the shaft when it came to mixing down volume levels properly. I found myself many times, fiddling with volume controls because speech was either whisper quiet or way too loud.
Sometimes I would hear a loud beep noise after exiting a vendor screen. Good thing I didn't play this with headphones. Might have popped my eardrum.
4) Small subtitles. I know the new patch allows you to somewhat adjust the size, but still. Not everyone has pupils with built in magnifying lenses.
5) My main gripe with DAI is the random loot generator. It's way too time consuming and beyond ridiculous. Way too much farming and grinding required to craft gear you really want. And by the time you finally get what you need to deck your party out, the game is damn near over. Took me forever to unlock characters in MP because of this, even when playing on Perilous where I thought chest loot would yield better results.
And now with the new patches removing all the fun, time saving exploits which compensated for the ridiculous farming required, I'll probably sell or trade this in. I would like to do new playthroughs, but not at the expense of lottery loot, time consuming farming again. Once was enough.
The random loot is one reason crafting sucks. Another one is that you have to harvest a lot of plants or kill a lot of animals. But in the end it is exactly that, a lot of farming.
This combined with the fact that it seems to replace the attributes system, due to the stat bonuses. As I said the levelling system and crafting system should compliment each other. The crafting system here tends to replace the attribute/levelling system instead.
Oye.... I may be too tired for this ![]()
It's an entirely different system. Gotta let go of preconceptions of what every other game has done or you'll hate every minute of it. And leveling does nothing? Skills? ? Skills play a huge roll in this game.
And wtf is this..."Why bothering levelling the character at all when you can just wear armor that lets a level 5 character have all the attributes of a level 20 character"
We must be playing different games entirely here.
Just because it's a different system entirely doesn't meen its somehow wrong or even bad or good. Maybe they shoulda not called them base attributes eh? Would that make it easier somehow?
So peeps don't like the crafting system ither? Or is it really just the grinding for mats that's the issue?
I kinda like the crafting system because it's different and has quite a bit of actual tangible use once you get your head around it. It's much more usefull than I initally thought it would be so pretty much skipped it the first playthrough. I can see not liking the grindy part though.
Workaround for pc users is a simple mod that hugely increases outputs from the war table resource collections. Although everyone else is kinda boned.
So peeps don't like the crafting system ither? Or is it really just the grinding for mats that's the issue?
I kinda like the crafting system because it's different and has quite a bit of actual tangible use once you get your head around it. It's much more usefull than I initally thought it would be so pretty much skipped it the first playthrough. I can see not liking the grindy part though.
Workaround for pc users is a simple mod that hugely increases outputs from the war table resource collections. Although everyone else is kinda boned.
I was halfway bored with DAI to be honest because of farming for insane random loot drops. The exploits saved time and brought the focus back on having fun.
The crafting system kind of sucks, having to go to 4 different tables, switching screens to actually equip new gear could have definitely been better implemented.
The main issue with a lot of players I think, is the farming and grind time required to craft gear you want from the randomized loot drops. No one complained when the exploits were in place. Now for whatever crazy reason (upcoming microtransactions or new DLC I suppose), Bioware patched them and a lot of players are realizing how tedious the farming in DAI really is.
And the fact that Bioware goes dark and 'silent hill' when feedback from bonehead decisions like the exploit patching, after they advertised the crap out of a new game they want you to preorder and buy, pisses even more players off.
My complaints have dwindled over time but here are the ones that continue to drive me batsh!t crazy on every playthrough:
1. Scaling feels like it was done by a 10 year old at times.
2. I really wanna use those perty horses but uggg... too limiting with loot around every corner.
3. I purchased into a kickstarter still in beta for 60$ without being made aware by BW or any review I've seen to date.
4. still in beta with basic core functions not working as intended, bleed, some skills(too lazy to look up the names), and on and on and on etc.
5. That's about it. Those are the big nasties for me anyways.
I actually made an entire list of things that annoy me in Inquisition, as well as some proposed gameplay enhancements over at the Nexus Forums. I feel like the entire system need an overhaul, as right now it doesn't respect your time. Farming for herbs and ore is kinda stupid since as the Inquisitor you're supposed to have people working for you. Therefore, collecting materials should not be something you do yourself, which means the crafting system needs to change too.
I know that mechanics/gameplay > realism, but at this point it's just silly.
Things that annoy me:
• Loot/resource farming. Make the AoE scan auto-collect everything or mark them for collection. More on this in the crafting changes.
• Shards should be collected the moment they are detected through the Ocularum thing.
• Horses should be mounted faster.
• Horses should MOVE significantly faster. Like 3 times faster.
• Your party members should mount horses when you do so as to not lose opportunity for party banter.
• Low jump height is enough to be annoying when trying to leap up rocks.
• No fast travel node in Undercroft or Cullen's office.
• The War Room. This should be accissible via a menu - messengers exist in the Dragon Age, y'know? The Inquisition has messengers. Use them.
• Requisitions. Just... no.
• Inquisitor can't swim. What a hero.
• Deft hand perk. I don't want to have to wait until mid game to be able to open certain doors.
• Having to cycle through party member in your inventory instead of just having their icons visible in a corner to click on.
• Console-ish UI. At least change the UI for PC when your port the game, Bioware. C'mon. (But keep the console UI in for people who want to use controllers, so you can switch in the options menu)
• Only 8 skill slots. Ridiculous.
• Skills in the slots don't have tooltips/descriptions.
• THE TACTICAL CAMERA BUMPS INTO TERRAIN. WHY?????
Ideas to make the game better:
• Return to Origin's party AI system. Inquisition's is ridiculously lacking.
• Companion app for War Room, credit to Mr TotalBiscuit for the idea. Dying Light has a companion app, what's stopping Bioware?
• The ability for the inquisitor to interact with locked doors, smashable walls and energise prompts. Mages can magically unlock doors and blast down walls, and warriors can bash locks. Rogues should be able to kick down walls just like warriors. Warriors and Rogues use hand mark to energise.
• Better merchandise in stores. Val Royeaux becomes pointless after a while. So much for the most powerful nation in all of Thedas.
• 'Hide Helmet' feature per character instead of party-wide. I mean, Vivienne's crazy hats work well with her getup, but that cauldron on Cassandra's head needs to go.
• Better War Table: add sub-menus on the side for recurring missions like herb collection, or a radial menu that appears when clicking on a particular area with related recurring mission. (I will do a mock-up if I have the time to better illustrate my point, but don't hold your breath). Either that, or just make the icons on the War Table different to differentiate.
• Unlock all cosmetic upgrades for Skyhold, and maybe make them look like they make a visual difference? The vanilla ones are barely noticeable. Add more features to upgrade as well - all those quarries and lumber mills collected seem to serve no other purpose than to give you pathetic 'upgrade' choices for Skyhold. By the end-game, I still had a gaping hold in the wall above the stables. Instead, the game thought preferable to build a ring for people to fight in.
• Clothing change in Skyhold. Away with those ridiculous pajamas.
I was halfway bored with DAI to be honest because of farming for insane random loot drops. The exploits saved time and brought the focus back on having fun.
The crafting system kind of sucks, having to go to 4 different tables, switching screens to actually equip new gear could have definitely been better implemented.
The main issue with a lot of players I think, is the farming and grind time required to craft gear you want from the randomized loot drops. No one complained when the exploits were in place. Now for whatever crazy reason (upcoming microtransactions or new DLC I suppose), Bioware patched them and a lot of players are realizing how tedious the farming in DAI really is.
And the fact that Bioware goes dark and 'silent hill' when feedback from bonehead decisions like the exploit patching, after they advertised the crap out of a new game they want you to preorder and buy, pisses even more players off.
AAAHHH ok.... that all makes sense. Agreed crafting could be much more user friendly for sure... really no need for multiple tables just to work as furniture lol.
And the rest... I'm with ya now. Can't disagree with any of that actually.
For me there are like 3 major problems that do this game no good....
1. The Story is by far the weakest part of the game which is a big surprise considering it's a Bioware game... It's interesting until you close the breach but after that it feels rushed. I also think that the story suffers because Corypheus is not a very good villain, the worst Bioware villain to date.
2. The RNG loot system. Absolutely horrible.. No logic in it at all. I end up getting stuff I cannot use and the fetching and grinding is very annoying.
3. The Quests: I fail to remember one memorable side quest. I know that in DA2 we had fetch quests but a lot of side quests had cinematic dialogues and were much better. In DAI we have only fetch quests. Quests with multiple outcomes would have been nice and we also have a lack of memorable NPC's.
The music in the game is beautiful but for a world of this size there is isn't enough of it.... There is very little music playing while exploring and honestly, half of Skyrim's atmosphere was because of the music. It was playing all the time.
I also expected bigger armor variety int the game. Most armors are the same and the mobs have better looking armor.. Hopefully this will be improved with a future DLC.
The game is enjoyable but could have been a lot better and there is a lot of wasted potential in it.