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List what's terrible about DA:I


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#476
TheOgre

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I would say the whiny little brat who consistently posts this exact same cra over, and over is the selfish childish, troll.. Your on the 8th page of people who dont like the game.. You knew that when you clicked view thread.. So, very immaturely, you decided to wave your crybaby flag, as you have so done 100s of other times.. The game sucks, we expected more when we were told we were buying somethng completely different.. tuck your tail between your legs, and go back to the Bioware office, tell them you failed to flip anyones negative opinion, of this terrible game.. Not just because its horribly ported, but because every, single aspect is bad, from the ground up.. Get over yourself, and your pathetic wannabe aggressive opinion.. 

 

Sheesh.. Nothing better to do thn whine, about whiners, whining.. Whos more pathetic?!?

 

Another one of the DADF, with a different angle.. They each have a different way to attempt to bait people into breaking ToS.. His is the rude, aggressive angle...The passive aggressive guy is the one where "the m+kb works just fine for me", or "glad it won goty".. You know who they are! Bioware payroll...

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#477
Elhanan

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The engine limitation is comparing apples to apples as they are all building thesegames for nextgen consoles. As far as im aware there were no mouse control issues in witcher 2 based on gopher youtube videos so im confident itwont be as buggy as Dai or as limited as da2
You can say well we can choosewhatever we want so therefore witcher has an unfair advantage for hair but that argument doesnt work for npcs

Another analogy- i buy a car, i can get it in any color, its pretty but for some reason it didnt come with power windows and the ac doesnt always work but they are working on it

Competitor- i can only get the car in white but it is advertised with better gas mileage and has more bells and whistles and customer service is fantastic

Even better theres a third company that has access to the new consoles and the hype for their product will be off the charts (fallout 4) come June. Yes its guns instead of swords but its an rpg

Now if an unpaid modder can make things such as hair work betteretc in dai then thats biowares fault


Sure; NPC's can have longer hair, but there is not the need to tailor X number of interactions between said NPC and varied number of PC's (eg; No height variations like Qunari and Dwarf).

Varied engines still apply; while both vehicles both have them, they were designed for differing tasks.

#478
Dinkledorf

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The real success of DAI will show up in the pre-orders (and release sales) of DA:4; once bitten, twice shy and all.


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#479
TheOgre

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Heard much the same about Skyrim (ie; Sound, CTD's, etc.) Many complaints are valid, and many were addressed over time; some were fixed by mods. It is also GOTY, and one I personally had few issues with at all; Vanilla or modded.

 

Fair point about Skyrim

 

Glad you have a lot of good experiences with this title. Those who did not, did not. So let them complain and make feedback suggestions without taunting about GOTY. 

 

Not like there was any criticism after DA2, ME3, or SWTOR to spoil such a theory.

However, DAI still set a record launch for Bioware. Feels like the naysayers may be getting lazy to me....
 
^_^

 

Like right here -- Usually you were much more 'relaxed' about counter pointing people here about your satisfaction with DA:I.

 

Again, you had a lot of fun with this game, and others did too. I'll avoid speaking for everyone or assuming a majority found the game bad. I was disappointed after I finished the game with how much content I was looking forward to, only to find out it was cut or downsized. To me, GOTY set a low standard and the next time I hear a game that's hyped gets GOTY, it'll be like 10/10 IGN or something. Something to make fun of rather than take seriously.


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#480
Torgette

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The real success of DAI will show up in the pre-orders (and release sales) of DA:4; once bitten, twice shy and all.

 

I suppose, for me DA2 was so forgettable and ME3's ending controversy so deflating that I didn't even bother to buy ME3 and pretty much avoided all Bioware games until DAI came out. Call me a reclamation project for Bioware, but taking that break was great - I even eventually played ME3 and enjoyed it. DAI may have warts but it's not scaring me away or anything, I can't speak for others though.



#481
Darkly Tranquil

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The real success of DAI will show up in the pre-orders (and release sales) of DA:4; once bitten, twice shy and all.


Well DAI has certainly not left me positively disposed to buying the next game. I thought DA2 was alright, faults and all, but DAI left me completely cold.
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#482
Terodil

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Yeah. And I take a little consolation at least in the fact that I didn't -- and won't -- purchase any DLC for DA:I. I know it's just a drop in the bucket, but still. I'll also put off buying the next BW game until proper (player) reviews are out, and not just those glowing 'we have to write positive reviews because otherwise we won't get preview versions any more' / 'we had to write and publish our reviews fast, so we couldn't actually test the game (properly)' excuses for gaming site / mag reviews.

#483
Torgette

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Well DAI has certainly not left me positively disposed to buying the next game. I thought DA2 was alright, faults and all, but DAI left me completely cold.

 

If DAI does to you what DA2 did for me, then just take a break and come back with low expectations whenever you feel like it. They're just video games.



#484
Dinkledorf

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Well DAI has certainly not left me positively disposed to buying the next game. I thought DA2 was alright, faults and all, but DAI left me completely cold.

My position is the same.  



#485
DSiKn355

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Those two things are not equivalent. A game might be worth buying that you nevertheless end up hating, because it is well-made and there is a pretty good chance you will like it. This distinction is relevant considering the very early embargo release for reviews of Inquisition, which at the very least informs customers that a lot of other people really liked the game, so maybe someone should give it a shot.

 

I'd be curious to see how sales of Inquisition have done post-launch, considering the amount of fan GOTY awards it has received as well.

 

Here is the closest I could get for you:

 

http://www.inquisitr...ng-mass-effect/

 

So you believe reviews say it all?

 

You remember Dragon Age 2?

 

Would you agree it was a bad game either from being rushed or just from being made poorly?

 

Here are the review results of DA2:

 

Review scores Publication Score 1UP.com B+[34] G4 3/5[35] Game Informer (PS3/X360) 8.25/10[36]
(PC) 7.75/10[37] GamePro 11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_empty.svg.png[38] GameSpot 8.0/10[39] GameSpy 11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_empty.svg.png[40] GameTrailers 9.2/10[41] IGN 8.5/10[42] Official Xbox Magazine 9/10[43] PC Gamer (UK) 94%[44] VideoGamer.com 7/10[45] The Escapist 11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_full.svg.png[46] Gaming HUD 8.7/10[4

 

I guess people thought DA2 was worth getting too due to it's predecessor and the reviews huh?

 

shame no-one ever shows figures for games that are part exchanged or sold back to stores lol.

 

Now THAT would be interesting :D



#486
Kosmos Agamemnon

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Greetings Elhanan,

 

Thank you for the considered response, I actually appreciate it. I would not claim to be the only person experiencing stability issues with DAI and for a fact I know that I am not. I have also gone to some extraordinary lengths to test the problem. You see I build custom PC's for select customers as such I have an array of hardware at my disposal that I can use for testing purposes... This is what I did...

 

My methodology was straightforward, I kept same/similar components but swapped them and then re-tested. After each swap a fresh OS installation was performed. This is what I did....

 

1. Drop all Overclock configurations including XMP.

 

Even though the 5960 supports 3,000Mhz RAM doing so requires a 125mhz strap with a sufficient multiplier applied to it, this constitutes an overclock and overclocks can incur some instability in in a system by exposing flaws in manufacturing processes. I suspect as well that not all applications benefit from overclocks so I dropped the seemingly stable config I was using and reverted to defaults, to no avail.

 

2. Memory swap.

 

The RAM sample I used initially was a 32GB 3,000Mhz Corsair DDR4 solution, I also had a brand new spare G.Skill 3,000Mhz DDR4 kit which I decided to use for testing purposes. The swap went satisfactorily, of course it is important to note that although the samples are designed to function at 3,000Mhz they only do so when XMP(AUTO) is enabled or a manual selected set of values are provided to the BIOS of course even if its only the RAM being targeted its still an implied overclock. Without XMP most DDR4 3000 modules default to 2133Mhz. The RAM swap resulted in no difference to DAI's stability.

 

3. GPU swap.

 

I used two GeForce Titans in this machine originally, and I hypothesised that despite only DAI crashing that perhaps an unknown fault was causing the application to trip. I swapped the two Titans for another pair and earned the same result DAI crashing to desktop. I have swapped both cards once more for a pair of Titan X's and have encountered the same result.

 

4. CPU swap.

 

The 8 Core Intel i7 5960X is one of the most powerful commercial market CPU's available but its also fairly new. I had decided to swap my CPU with a newer production run version with a higher stepping in case a flaw in manufacturing has not been documented sufficiently. This resulted in no discernible difference to the games stability.

 

5. Motherboard swap.

 

I use an Asus Rampage V Extreme motherboard in my computer. This mobo certainly lives up to its 'Extreme' monicker, however a complex device like this can suffer complex problems that may result from improperly applied firmware and microcode. I have witnessed some systems that have reported unsupported configurations because flashing their BIOS resulted in the erasure of the Management Engine Firmware  causing MEI to fail to communicate with the board. Despite the RVE having two system BIOS chips I decided to replace my motherboard with a spare just to see if this made a difference, much like CPU's different board revisions are produced over time and I sought a revision of the RVE that was later than my own. This resulted in no change to DAI and its stability.

 

6. PSU Swap

 

I ordinarily use a 1,475Watt Thermaltake Power Supply in my computer. This supply is an 80% Efficient Platinum rated PSU with excellent resilience. I decided to swap this supply for a Corsair supply of a similar power rating. Just in case an electrical fault is encountered when specific power conditions are reached. This resulted in no change either.

 

7. Audio

 

Generally speaking I UTTERLY despise onboard audio solutions, irrespective of whether or not they are 'good enough' to this end I use a Creative Sound Blaster ZxR for my audio and I swear by the quality of the audio that card produces. but in order to eliminate it as a possibility I swapped it for a spare Asus Xonar Essence STX that I had, which is also an absolutely superb audio solution. The card swap made no difference to the game.

 

8. Finally throughout all these tests I also ran Battlefield 4 without any issue at all. Which is significant since it uses the same engine, perhaps an earlier iteration.

 

I'm sure you would concur that my testing has been thorough. There isn't a single component in this machine that hasn't been swapped but irrespective of what has been swapped the outcome has been the same. I am leaning more to the notion that this title has an issue with higher end hardware. If this is the case however, then it poses a significant problem to PC gamers specifically since we do upgrade our machines regularly. All I can say is that the issue is not the computer and I'm not the only one experiencing it, but when I can happily get around GTAV, blow up ships in Homeworld Remastered (which incidentally uses OpenGL), Render heavy video workloads for work enjoy Elite dangerous and the other 90 odd games installed but have issues with DAI, well I have to wonder....


Modifié par Kosmos Agamemnon, 08 mai 2015 - 10:02 .

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#487
Ahriman

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1. Collect 30 something quests are not okay. Running back and forth because you couldn't see them without magic telescope are twice as not okay. Never do it again, Bioware, please. You've made my inner completionist to torture me.

 

2. Level design. It looks I'm the minority here, but it bugged me a lot in DA:I. Who the hell designed castle in Inner Lands with freaking giant walls but with a few meters wide side path which leads right into the castle's courtyard? I also wonder if someone got suspicious when mayor of Crestwood was making "Old Crestwood" signs before the flood. And many other little things.

 

3. Aggro-mechanic. I still believe it doesn't belong to games which pretend to have tactical combat. Can some shieldman aggro you? Then why you can?


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#488
Terodil

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3. Aggro-mechanic. I still believe it doesn't belong to games which pretend to have tactical combat. Can some shieldman aggro you? Then why you can?


Agree with all of your post except with the above... aggro seems to be a necessary evil to allow for meaningful class diversity. Otherwise the mage would have to be able to outtank the plate dude in front, and the plate dude in front would have to be able to outdamage the mage in the back in order to not be completely useless.

... or am I missing something? How would you make meaningful class diversity work without a "tank gets buffed aggro" mechanic without your mage either spending literally minutes on pre-buffing before every fight or spending the same amount of minutes on eating dirt after the first 2s of every fight?

(Maybe I'm just jaded from my few ventures into PvP, but let me tell you, playing a healer was hilariously comical since I ended up doing both a tank's and a healer's job -- and quite obviously failed at both in the end.)

#489
philippe willaume

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Agree with all of your post except with the above... aggro seems to be a necessary evil to allow for meaningful class diversity. Otherwise the mage would have to be able to outtank the plate dude in front, and the plate dude in front would have to be able to outdamage the mage in the back in order to not be completely useless.

... or am I missing something? How would you make meaningful class diversity work without a "tank gets buffed aggro" mechanic without your mage either spending literally minutes on pre-buffing before every fight or spending the same amount of minutes on eating dirt after the first 2s of every fight?

(Maybe I'm just jaded from my few ventures into PvP, but let me tell you, playing a healer was hilariously comical since I ended up doing both a tank's and a healer's job -- and quite obviously failed at both in the end.)

 

 

No i don't think so i think i the post is about the tactical part and what it means to different people.

 

in a lots of way aggro is the quick and dirty version of tactical positioning

 

IE put the warrior in a choke point and you have the same effect as aggro.  IE you have to get through the plated dude to get to the mage (the choke point can be in the decor or  crated with spell and or traps or both)

 

so like that you can have the mage having spell than enable him to be used to have the same effect as a the tank without have to be tank like.  IE having the mage using and maintaining a force/ fire wall spell  to prevent the opposition to pass through move in.

 

bacially it gives more diversity/flexibililty of game play and not at the expense of class diversity 

 

 

Phil


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#490
Ahriman

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Agree with all of your post except with the above... aggro seems to be a necessary evil to allow for meaningful class diversity. 

Uhm, perhaps I was unclear. I'm not against roles in combat. It's just there are lots of other more believable mechanics. A guy with a shield must protect a guy with a staff, but he doesn't need to send rays of hate to enemies, he just blocks their way and draws them into close combat.



#491
DSiKn355

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Can't Knight enchanter mages tank? :ph34r:



#492
Terodil

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I get what you mean, but it'd require extensive rework of other classes to make it work (so yeah, 'threat' is kinda quick-and-dirty). E.g. give mages proper barrier spells (need to be circular in an open world), and rogues some other tools to avoid getting smushed by that two-handed warrior for being like a pesky mosquito in their back (because that's what I'd do: rogue = insane backstab damage, kill asap)... the latter could invite accusations of 'rogue magic' though. Not easy. =/

#493
philippe willaume

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yes it is much easier for mages, the array of spell is quite versatile so  with a little tweaking and creativity from the player.

 

it is more tricky for rogues and warrior because according to who you are talking the function are pretty blurred

I e for some a rogue is really what other would qualify as a light armored dual welding warrior.

 

I like how it is doe in Bound by flame, basically the character can switch between the two modes (though it is better for you to develop only one style). since it is an action game the class/style comes from the way you fight

the rogue uses doges a lot and the warrior uses interrupt and parry a lot. so they are quite different visually and how you play them

as well a can use stealth even with a two handed weapons but you can only get back stab damage with daggers

Since it is an action game, you need to time your defense but that can be modified to be used for group based game 



#494
Felya87

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What's terrible in DAI:

Haistyles. There is no excuse For the lack of braided styles and For balding women.

The skyhold outfit. I can't find the strenght to continue the game post Haven with my new characters. I can't stand having most of the companion scene with that beige horror on. We need a toggle to wear our armour. At least.

No town. The areas are Great, but we really need more civilation.

Zoom in For dialogues. Or more cutscene. I want to see People in the face. For now most of the People I talk are faceless because I can't even see cleary their face.

More missions for the principal one. The game feel short because there are just optional sidequest and the main quest have few mission. Many side quest should be more developed and related to the principal one.
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#495
DreamSever

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im going to get flamed for this but the creator itself ive never had trouble on the last 2 games making someone decent, it may be the rubbish hairstyles but the presets are bad, not one unique decent looking one, when you think you make someone decent voila, derp face 3 minutes in and the vanderloo eye derps minutes later, theres no middle ground no uniqueness to it, my one decent character had a beard, says it all, since then they all look like they escaped the asylum


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#496
Guest_john_sheparrd_*

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How about almost everything?

Apart from a few good characters (Cassandra, Dorian etc.) and a few good moments (Cory attacking Haven) there is nothing good in this game in my opinion

 

Its just too much to list


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#497
Aren

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1) The main protagonist, the Inquisitor is a Tranquil.
 
2)What is the point of having multi race if there are no armors for races?
 
3) The ending is rushed and combined with the elfy stuff at the temple,the whole thing doesn't make sense.
 
 
4)My inquisitor is more fast than his horses.
 
 
5) Morrigan still refuse to die and unlike DAO i cannot kick her out of my Fortress instead i must see again the non sense at the temple "take the risk or allow to her to have more power" sort of DR, please Bioware enough with this nightmare i will take any risk so long i will deny something to your mary sue pet, you can't tempt me.

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#498
Rawgrim

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How about almost everything?

Apart from a few good characters (Cassandra, Dorian etc.) and a few good moments (Cory attacking Haven) there is nothing good in this game in my opinion

 

Its just too much to list

 

Still wondering where my companions went after Cory showed up. One second they were right next to me, and in the cutscene the second after, they were gone.


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#499
luna1124

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Hairstyles, Hairstyles, some of the female animations (slumping, walking like a bow-legged ape man) and lack of a DRESS for female Inky's to wear at the ball


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#500
DSiKn355

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Hairstyles, Hairstyles, some of the female animations (slumping, walking like a bow-legged ape man) and lack of a DRESS for female Inky's to wear at the ball

 

LMAO Morrigan walking down those stairs killed me as she looked like something that had just arisen from the dead lol.

 

And Leilana was walking like she was super tough but under closer inspection I noticed her head is too small for her body because she has a man's body lmfao.

 

Maybe BioWare has no female models :blink:

 


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