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[Feedback] Why so long to fix Stone Fist and Mage passives?


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#1
Lyvewyrez

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So back at release we had a slew of skills that for one reason or another did not work. Over the patches this has been corrected one by one, so most of the skills are now WAI. However, months now after release, one of the major skills for mages (Stone Fist), made important by being the only impact detonator, is still bugged as it is not doing combo damage. Exploits and balance changes aplenty in patches that have come and gone, but this is still not fixed. 

 

Now some/most might presume "but Stone Fist works fine, it detonates no worries" - to whit, yes it detonates. It had one up on Immolate back in the day for that, but it does no detonation damage. You may as well not detonate with it, as there is no benefit to doing so other than breaking your CC early. You'd be better served casting a non detonate skill to get more damage in while the mob is CC'd.

 

Other culprits that do not seem to be working yet such as Gathering Storm and Stormbringer are also noteworthy, but at the end of the day they can simply not be picked, as they are not a core playstyle. Stone Fist with it's impact detonator is a core playstyle, and there are no alternatives for it (mage impact detonators), so I would have thought fixing it be more important than say nerfing spirit blade.

 

I hope you guys can fix it soon, I have a mage that has been waiting patiently since patch 1 for this fix, and would have happily suffered every other bug in the game if my Stone Fist worked properly.

 

NB: Last tested on PC today. You can test by using Lightning bolt/ Winter Grasp. When detonating, a detonation damage of that element should show. Using Stone fist, this never occurs.  

 

Edit 24/03/15: Patch 6 out, still has not been fixed.



#2
coldflame

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I am pretty sure stormbringer is working and I think gathering storm has a hidden cap at 16% of cooldown. Is immolate detonation glitch fixed? Becasue the last time I used it, which was back when you had to do combos for DAMP weekend event it didn't register as combo.

#3
Lyvewyrez

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I am pretty sure stormbringer is working and I think gathering storm has a hidden cap at 16% of cooldown. Is immolate detonation glitch fixed? Becasue the last time I used it, which was back when you had to do combos for DAMP weekend event it didn't register as combo.

 

Yeah Immolate has been fixed. From what I can tell, of the broken detonators, only Stone Fist is left after they fixed Immolate and Two-handers in patch 4. I was hoping that meant Stone Fist would see some attention in patch 5 but alas not.



#4
wepeel_

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They might be pondering whether stonefist should remain an impact detonator. Cross-class comboing might not be something the rift mage is in need of.



#5
Sartoz

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Low on Bio's priority list, perhaps? Whereas fixing exploits is very high.



#6
Lyvewyrez

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They might be pondering whether stonefist should remain an impact detonator. Cross-class comboing might not be something the rift mage is in need of.

 

While I agree to an extent that RM is already 'powerful' in it's own right, there is no reason not to limit the potential of it. While Spell Surge (templar ability) remains, and is objectively more powerful (it has the same 1200% as mage detonators while using Warrior DPS weapons, big numbers), there is no reason to take the combo potential away from RM. If I want to combo discharge/shatter but also want to play a mage, why punish when the warriors have the same thing but better?

 

Also, if we talk power capability, while Tempests, Assassins and Reavers can remain with 1-shot-dragon potential damage, I don't see why the RM should be reconsidered. I won't bring out the 'why nerf my single player' argument, because spirit blade. That to me still makes no sense, other than decoupling a eldritch det from a spammable ability. Which again, Stone Fist is not.

 

Even when looking at MP, no elementalists take Stonefist anyway due to the powerful aoe builds, so giving them an impact det would mean little.

 

Lastly, remember that Stone Fist actually already detonates. It is just that it does not do any detonate damage. Rift Mages while having great utility, are in no danger of doing excessive damage if Stone Fist did detonate damage. It would just bring it back in line with all the other working specializations (except poor Necros. Their two broken abilities need a rework, not a bug fix).



#7
Lyvewyrez

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bump for (hopeful) exposure. Really want to get this fixed.



#8
Dai Grepher

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Immolate has detonation on mine. I use Static Cage and Immolate all the time. It also builds focus. As for Stonefist, I do believe I have seen "Shattered" from it on frozen enemies.



#9
devSin

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Immolate has detonation on mine. I use Static Cage and Immolate all the time. It also builds focus. As for Stonefist, I do believe I have seen "Shattered" from it on frozen enemies.

Immolate was fixed in Patch 3.

Stonefist detonates, but it does no damage (some of the warrior abilities behaved this way too, but they were all fixed in Patch 3 along with Immolate).

All the passives should work, though their effects don't always match the descriptions.

#10
Lyvewyrez

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Immolate was fixed in Patch 3.

Stonefist detonates, but it does no damage (some of the warrior abilities behaved this way too, but they were all fixed in Patch 3 along with Immolate).

All the passives should work, though their effects don't always match the descriptions.

 

Correct, all the broken skills in this regard have been fixed (immolate, warrior abilities etc) but Stone fist has not. 

 

TLDR for clarity: Stone fist will "shatter" but do no added cold damage like every other impact detonator would. It will say "Discharge" but no area of affect lightning damage is done like every other impact detonator. Finally, it will say rupture, but no DoT damage is applied.