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Exploring the world isn't meaningful in any way.
a. There is nothing rewarding about collecting 19919919 shards or completing easy puzzles. In origins there were a few puzzles, but most of the time they had some meaningful payout or were used as a way to advance the story through narrative. Examples being the Stone Prisoner DLC where upon completing a puzzle I had to choose whether to let a girl get possessed or not or the Trials of Andraste that I had to complete to get the ashes. These were obstacles to my goal.
Shards and Astariums however, are meaningless time wasting exercises. Because they're not important to my current objective or the story in general. There is a reason that I beat this game seven times before I got the achievement for collecting a shard.
It's a little disrespectful to your audience that you think collecting bs shards is in any way entertaining whatsoever to us.
b. Rewards you receive are worthless. Every single armor or weapon you get is outclassed by a schematic and your crafting system. Why am I spending all this time doing quests if I'm not rewarded for it meaningfully and the quests in general consist of “go kill this unimportant thing” or “go collect x amount of this.” Origins had it's level of crappy quests too, but at least it had meaningful rewards and I had the option to tell the game to go f*** itself if I didn't want to do them.
For example I don't do the quests in Lothering because I care about the faceless towns people. I do them to get the sweet oathkeeper. That is a meaningful reward that I use in the game. The best part is that I don't have to do those quests at all, I can immediately leave lothering if I feel like it.
In Inquisition, I have a bs power level which you raise with these stupid fetch quests. It angers me that you're forcing me to complete this boring content. Imagine that you had to complete a certain amount of chanter's board quests before advancing the story in Origins. I'd have told the game to go to hell and I wouldn't have 2k hours in it. That's how I feel about the bs quests in this game.
It's not that fetch quests exist in this game, it's a combination of the fact that I'm not rewarded for completing them (either in equipment or character interaction) and that I have to do a number of them to advance the story.
Solution: Reward me for exploring in your world through impact on the story and actual quest rewards not outclassed by chest rng items or merchant items.
Speaking of RNG, which isn't part of the original premise for this post, but I'll explain why I hate it too.
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RNG
Whoever had the great idea of having chest RNG in a single player game, my liver hates you, because one factor remained the same through 8 playthroughs. I drank every time I grinded chests. And I ground chests a lot.
See I get why chest RNG exists. In a subscription based model, it's a way of keeping the gamer playing your content by lengthening the time it takes to get an item you want. This means they spend more time playing your game and you get more money. In a single player game usually it's either meant to specialize a playthrough through unique variable (like the Binding of Isaac) or to provide meaning to repeating fun content (Borderlands 2)
Inquisition does none of these things. You are not getting more money by screwing me out of gear. I am not specializing my playthrough in a meaningful way. I am not repeating fun content by reloading quicksaves and traveling to and from Skyhold. The entire point of a game like borderlands is killing things with guns. From the time I've spent grinding chests you'd think this was a chest opening simulator. And not the fun surgeon kind.
Let's make a strawman: Wah wah, you don't have to reload chests.
I do if I want the best gear. And I want the best gear in an RPG. Shocking concept.
Solution: Make the best items in the game have either a guaranteed drop from certain bosses (oh wow and if you could do it in a way that encouraged me to explore your maps wouldn't that be nifty) or a reward for doing quests. Like a normal RPG.
And that's it.
TL;DR
I don't like the chest RNG because chest reloading is not fun or interesting. I don't like shards because they only exist to lengthen game time, and I don't like stupid fetch quests which I'm forced to do if I'm not receiving a meaningful reward through narrative or items.





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