[Build Guide] Archer Striker
#26
Posté 12 mars 2015 - 12:37
#27
Posté 12 mars 2015 - 12:44
#28
Posté 12 mars 2015 - 12:46
I also use Frost step on all my mages and combat roll on my Katari. The movement speed in this game really annoys me so I like anything that increases mobility/movment speed. A lot of people simply dont know how good Evade can be as an offensive power either unfortunatlyI'm with Altbouli on evade. I think it is awesome. I use it on/off host without problems and I now use it on EVERY rogue class.
Which is what I said, its not nearly as reliable off host which means that it does not always work consistently. You have essentially repeated what I said and finished by claiming its not usable because you and some other people had bad experiences with it off host. Your claim that it is not usable offhost is incorrect as I and RollTide have pointed out .That's... uh... not what I'd call reliable. Reliably means it works in a consistent manner. If you are hosting, it is consistent. If you are off-host, it may or may not be usable. Most often, though, it's not usable from the experience of myself and several other players with which I discussed the topic.
Aside, timing needs to be good regardless, especially if you want to make use of the upgrade.
- Jbrizzy84 aime ceci
#29
Posté 12 mars 2015 - 12:48
I liked Combat roll on my Templar for a time, but due to lack of slots I've moved away from it.
The Archer doesn't have that problem though, so will try and pick it up on my next promote just to toy around with it. I agree that Mobility is often key to survival.
#30
Posté 12 mars 2015 - 01:32
#32
Posté 12 mars 2015 - 01:50
I just got mistaken for a salad, nothing to see hereLooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool
I was hoping you and the other haters wouldnt notice that bit lol
- HeroicMass, ParthianShotX et Jbrizzy84 aiment ceci
#33
Posté 12 mars 2015 - 01:53
Boy I can't understand the hate for Explosive Shot. Damage + Knockdown (= CC), free ability, and its casting animation isn't any longer than Longshot's.
#34
Posté 12 mars 2015 - 02:05
I just got mistaken for a salad, nothing to see here
I was hoping you and the other haters wouldnt notice that bit lol
I'm assuming it was auto-correct at work, but man, that was hilarious.
- ALTBOULI aime ceci
#35
Posté 12 mars 2015 - 02:36
For me, the only hok item i have is bow of cruel redemption. So I use that instead of my lotg at level 1, once I get my necessary skills, i make the switch but it depends on who I'm partying with. I like evade though, it's more controlled than ls so I can stop drop and roll like a boss away from everything instead of leaping backwards into a wall or worse into the mobs you're trying to get away from. Which happens frequently when you're barrierless or taking aggro (which also happens frequently)
I just got Griffin and I am using Cruel Redemption and am trying to figure out the better one. The heal on CR is big, plus the grip slot. Griffon has 3 shots which is sorta cool but in my test runs with it those extra shots rarely hit anything.
#36
Posté 12 mars 2015 - 02:36
Looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool
I read his name "oldbully" ![]()
#37
Posté 12 mars 2015 - 02:41
Boy I can't understand the hate for Explosive Shot. Damage + Knockdown (= CC), free ability, and its casting animation isn't any longer than Longshot's.
I use it in between longshots. Since it is an aoe, it tends to build up a decent amount of hits for opportunity knocks and resets my longshot's cooldown. Not to mention each of those crits restores a fair amount of my stamina so that I can keep a constant rotation going without having to use normal hits. If your group has pull of the abyss or static cage, I'd probably say it's going to end up doing more damage than your longshot just because of how many mobs it's going to hit.
- Jbrizzy84 aime ceci
#38
Posté 12 mars 2015 - 02:53
I think you sold pincushion short a bit. You mentioned how the roughly 1 attack per second from autoattack would allow 50% more damage (10 stacks) on a high health target, but failed to mention how powerfully it works with leaping shot, which lets it stack up 12 times in about one second by itself. Not a bad guide besides that.
- Proto aime ceci
#39
Posté 12 mars 2015 - 02:54
I just got Griffin and I am using Cruel Redemption and am trying to figure out the better one. The heal on CR is big, plus the grip slot. Griffon has 3 shots which is sorta cool but in my test runs with it those extra shots rarely hit anything.
My regular promotion scheme was: first Routine (up to lvl4) with Griffon (and two HoK rings), then switch to the Maker's Punch up to lvl13 (on which I obtain Opportunity Knocks) and then to the CR. Now I have Cunning high enough to use CR from lvl4. Also CR can be upgraded to have +39% total critical hit bonus. It can be paired with superb critical hit bonus ring and Long Shot ring (i.e. heal from shots only) even on Perilous.
#40
Posté 12 mars 2015 - 03:52
I'm assuming it was auto-correct at work, but man, that was hilarious.
No, I was just having some fun
I love tabouli! (the salad)
- ALTBOULI et Kenny Bania aiment ceci
#41
Posté 12 mars 2015 - 04:00
My regular promotion scheme was: first Routine (up to lvl4) with Griffon (and two HoK rings), then switch to the Maker's Punch up to lvl13 (on which I obtain Opportunity Knocks) and then to the CR. Now I have Cunning high enough to use CR from lvl4. Also CR can be upgraded to have +39% total critical hit bonus. It can be paired with superb critical hit bonus ring and Long Shot ring (i.e. heal from shots only) even on Perilous.
For me, i utilize crit damage over more crits only because I have enough cunning promotions to not need more crit rate. Also, once you get opportunity knocks and tricks of the trade, crit dmg is what will make those crits count And hurt like being pinched by a school girl.
#42
Guest_Mortiel_*
Posté 12 mars 2015 - 10:46
Guest_Mortiel_*
I think you sold pincushion short a bit. You mentioned how the roughly 1 attack per second from autoattack would allow 50% more damage (10 stacks) on a high health target, but failed to mention how powerfully it works with leaping shot, which lets it stack up 12 times in about one second by itself. Not a bad guide besides that.
Oh, you are not wrong at all. It was intentional. I gave people the worst example, and even then 50% is a bloody good damage bonus. I've stacked three Leaping Shots back-to-back, and the following Rolling Draw looked like a Long Shot.
#43
Posté 13 mars 2015 - 05:45
I must say, I find this very informative. Great video, Mortiel. Nice voice over. I usually find explanation videos trying on my patience, and you got a good thing going there. Perhaps relax your speech a bit, it often seems as though every word is emphasized. (Sorry for being a critic, I'm a voice coach)
Tried out your build today, and it's fantastic! Knockout Bomb is very flavorful, and can really help out with the bigger group pulls, and insanely good vs Red Templar Commander. I never used it before, and I may keep it around in future builds.
I find having to stop shooting to cast Knockout Bomb annoying (seems like you have to wait 1 sec before it becomes available). More likely for my future builds, since you get Explosive Shot for free, and it's a nice aoe/cc ability that can really save your butt when Leaping shot isn't up, I may forgo the bomb, and stick with ES. When grouping with Keepers with SC, or Arcane Warriors with PotA, ES is really quite nice, and I feel it synergizes more with Opportunity Knocks.
Mark of Death just pwnz0rs the boss, chest guardians, and whatever big target you want to take down, for Perilous, you really need it.
Longshot hitting 2-3 or more enemies depending on your positioning, getting mad kill streaks.
Leaping Shot is just well, a must have on any Archer build.
I think the general question for my own personal builds is, do I keep Explosive Shot and upgrade it, or get better at using Knockout Bomb? I liked it, but my 1st build with it on Perilous Runs, I found myself not using it a bunch (I also seemed to get unlucky and get Demons a lot)
Also, I too have the 3 bows, Griffon, Punched and CR. Not sure which I like better. I'm more often using Punched. Definitely using Long Shot ring, and a 10% HoK ring.
- Angelus_de_Mortiel et WhiskeyGuyMT aiment ceci
#44
Posté 06 avril 2015 - 06:29
I'm seeing my Longshot do more damage using Punched by the Maker, over Griffon Bow. Also, have been using more Explosive Shot (the flanking bonus damage and crit chance is so good, especially when you have a nice group of enemies) and skipping Knockout Bomb.
ES works efficiently with Opportunity Knocks, creating multiple quick crits, and does a great job getting the cooldown of Longshot up fast. I'm basically spamming both abilities, and using Leaping Shot when I'm in melee range of an enemy and want to bug out. I'm finding that ES is worth it over KB.
#45
Posté 06 avril 2015 - 01:11
I'm seeing my Longshot do more damage using Punched by the Maker, over Griffon Bow. Also, have been using more Explosive Shot (the flanking bonus damage and crit chance is so good, especially when you have a nice group of enemies) and skipping Knockout Bomb.
ES works efficiently with Opportunity Knocks, creating multiple quick crits, and does a great job getting the cooldown of Longshot up fast. I'm basically spamming both abilities, and using Leaping Shot when I'm in melee range of an enemy and want to bug out. I'm finding that ES is worth it over KB.
Yeah, I don't know what it is but the Longshot damage with PbtM is sickening. Leaping Shot for Ohforf moments and Explosive Shot for when Lolshot is on cooldown. Evade is for.. well, evasion.
If everything goes as planned I'm just spamming lolshot watching everyone die.
#46
Posté 06 avril 2015 - 01:16
If so, which one and why?
(I'm thinking crit damage is more valuable because of + dmg on every crit on all skills as opposed to just + long shot dmg)
Help please
#47
Posté 06 avril 2015 - 01:30
I just picked up a long shot ring and currently have a superb hok ring and superb crit damage ring with bow of cr... Is it worth switching one of the rings out with the ls ring?
If so, which one and why?
(I'm thinking crit damage is more valuable because of + dmg on every crit on all skills as opposed to just + long shot dmg)
Help please
Keep the longshot ring, it's definitely worth it. Whether you want to replace HoK with critical damage is up to you. If you're going for more survivability then HoK is definitely the way to go. But then again CR restores 1% HP per hit and that works really well with leaping shot. If you're spamming leaping shot and longshot you'll find your HP topped up most of the time and it's easy to regain whatever health you lose. Personally I use longshot and crit damage rings ![]()
#48
Posté 06 avril 2015 - 02:40
Keep the longshot ring, it's definitely worth it. Whether you want to replace HoK with critical damage is up to you. If you're going for more survivability then HoK is definitely the way to go. But then again CR restores 1% HP per hit and that works really well with leaping shot. If you're spamming leaping shot and longshot you'll find your HP topped up most of the time and it's easy to regain whatever health you lose. Personally I use longshot and crit damage rings
If you don't have PbtM or Griffon, then yeah, I'd say use CR and skip the HoK ring and go with crit damage. However, if you have the unique bows, I think it's better to go with those and a HoK ring/Long Shot Ring. I tried out CR with the extra crit damage bonus, and it just doesn't do as much dmg as PbtM.
#49
Posté 06 avril 2015 - 02:43
If you don't have PbtM or Griffon, then yeah, I'd say use CR and skip the HoK ring and go with crit damage. However, if you have the unique bows, it's better to go with those and a HoK ring/Long Shot Ring.
CR's Long Shot is strongest even without crit damage ring. It's best bow for Archer atm.
- hanoobken aime ceci
#50
Posté 06 avril 2015 - 03:10
CR's Long Shot is strongest even without crit damage ring. It's best bow for Archer atm.
I have griffon too, but I find myself scoring better with cr . + heal on hit is a blessing for archers .





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