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Suggestion To Bioware: Combine THESE FEATURES of DA2 and DAI For Future Games


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#1
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DA2-

 

the bad:

reused maps

short gameplay

you were stuck in kirkwall and kirkwall's backyard (sunder mount etc.)

 

the good:

intimate storyline

you had a family/background/history

took place over many many many years

relationships were strong - probably the strongest in the entire series because of the time lapse

cinematic conversations

romantic conflicts of interests

no one is kissing your butt - some don't even know who the hell you are

lots of immersive, nuanced quests - little grinding

 

 

DAI - 

 

the bad:

no polyamory or jealous love interests/romantic conflicts of interests - and romances are brief and watered down

everyone kisses your butt from the start

you have no family, no background, no history, no roots except for what brief crap you read about your character prior to CC and on the war table

too many grinding quests, not enough nuanced/personal quests

conversations lost their cinematics

power fantasy trope - lame, boring, yawn, goodbye.

 

 

the good: 

CC is great

the size of the maps and the unique locations throughout

 

 

 

I would like to combine:

intimate storyline

you had a family/background/history

took place over many many many years

relationships were strong - probably the strongest in the entire series because of the time lapse

CC is great (RACE SELECTION!)

the size of the maps and the unique locations throughout

cinematic conversations

romantic conflicts of interests

no one is kissing your butt - some don't even know who the hell you are

lots of immersive, nuanced quests - little grinding


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#2
Lawrence0294

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leonardo-dicaprio-inception-movie-meme-f



#3
Wulfram

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There's lots of butt kissing in DA2.  Admittedly it takes a bit longer to get going.



#4
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There's lots of butt kissing in DA2.  Admittedly it takes a bit longer to get going.

 

that's a little more believable than, "HEY! You're the guy! I wanna be the guy too!" within minutes of being released from Seeker prison. :)

 

Plus not everyone kisses your butt in DA2. Magisters, politicians, the templars, the circle - they all talk down to you, telling you what to do. And oh god, the Arishok - he IS NOT IMPRESSED! Even when he says (eventually) that he is impressed, it's the most "hipster" impressed I've ever seen. haha


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#5
Lilithor

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In short, they could balance Inquisition megalomania with DA2 being more intimate, which is in short Origins. But yeah, it is better to put the way you did since even mentioning Origins is enough for people to come with axes to cut your head


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#6
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In short, they could balance Inquisition megalomania with DA2 being more intimate, which is in short Origins. But yeah, it is better to put the way you did since even mentioning Origins is enough for people to come with axes to cut your head

 

Yes. Plus I'm too  lazy to bullet list three games. lol!



#7
Lilithor

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Important to notice that DA2 had some interesting unique features like rivalry and other things. All three games have. But Origins just had a good balance, I did not mean it had all the best features, just the best balance between being too "big" and being too "small". Inquisition too have interesting things.



#8
Koneko Koji

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I actually dislike the overly stated family and background - with DA:O the Warden has always felt like my character because we were given a brief background and family history - and the rest was ours to fill in as we wanted; but with DA:2, Hawke has always felt to me like an established character that I'm just playing as because there was so much detail and information given.

That being said, I DO NOT like the codex approach given to the Inquisitor - especially with it being over specific in some places (i.e Dalish rogue - you're told they are a hunter and provider; which does not jive with the way I wanted to play my rogue), but it also fails to connect you to them in the way Origins did by letting you see a little of their life before.

I honestly wish they'd started the game with the character arriving at the conclave, discussing what they were doing with the people they were with (or talking outloud if they're on their own). Then getting to the door - hearing Cory speak, opening the door then BOOM! White screen making the player think OMG What did I do??! and THEN into the Fade.



#9
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I actually dislike the overly stated family and background - with DA:O the Warden has always felt like my character because we were given a brief background and family history - and the rest was ours to fill in as we wanted; but with DA:2, Hawke has always felt to me like an established character that I'm just playing as because there was so much detail and information given.

That being said, I DO NOT like the codex approach given to the Inquisitor - especially with it being over specific in some places (i.e Dalish rogue - you're told they are a hunter and provider; which does not jive with the way I wanted to play my rogue), but it also fails to connect you to them in the way Origins did by letting you see a little of their life before.

I honestly wish they'd started the game with the character arriving at the conclave, discussing what they were doing with the people they were with (or talking outloud if they're on their own). Then getting to the door - hearing Cory speak, opening the door then BOOM! White screen making the player think OMG What did I do??! and THEN into the Fade.

 

I think the Inquisitor was just handled so lazily. Sorry. I know that sounds farty of me. But I can't stand the whole, "read about your hero's background in 2 minutes!" thing. And then when they added the clan lavellan thing to the war table - yet I NEVER met them, not once - I was disappointed. 



#10
Koneko Koji

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I think the Inquisitor was just handled so lazily. Sorry. I know that sounds farty of me. But I can't stand the whole, "read about your hero's background in 2 minutes!" thing. And then when they added the clan lavellan thing to the war table - yet I NEVER met them, not once - I was disappointed. 

 

No, I get what you're saying - it did (to me at least) feel rushed and sort of, well this will do!

And yeah, never meeting any of the Clan is just odd - but then most of the War Table missions sound really awesome, but we don't get to experience any of them.



#11
hoechlbear

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Why did you leave DAO out though? If anything, DAO has better features than DA2.

 

 

DAO:

 

- Origins story for your character and later the main quest takes you back to the place you're from.

- Tactical camera and tactics.

- Skills like intimidation and persuasion which are ever so useful and can bring more choices.

- Variety of spells for mages.

- Enemies that can actually wipe you out if you aren't careful. (Remember the mages? Yikes.)

- Class diversity. Warriors that can dual wield or be archers. Mages that can use a sword if they're strong enough.

- Gifting system (not the random gifts that only give you approval, but the ones that trigger a cutscene).

- Dialogue with companions that is spread out throughout the game. (which was A LOT of dialogue compared to DAI. And they all had cutscenes)

- Companion reactions to encounters and sidequests. (Remember Morrigan in Lotherin/Redcliffe? If you were all nice to people and gave them money she would constantly complain about it and hate you.)

 

 

DA2:

 

- Ability to run with weapons drawn.

- A more personal story.

- Companions that really feel like your friends.

- A protagonist that has a personality and is treated by their name instead of some tittle.

 

 

DAI:

 

- CC and crafting system, but hopefully they will be better. Better presets and hair for CC and more armor variety and freedom of choosing color for crafting.

- Open worlds, but let's not exaggerate. A handful of worlds are more than enough, as long as they are incorporated into the main story.


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#12
Winged Silver

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I did like how origins were handled in the first game...It was present enough to give you a solid background, but not so in your face that you no longer felt like it was your character (I don't know if that makes sense XD)

 

But yeah, I like a lot of the things you have listed. Having seen Bioware try out a few different setups, I'm curious to see what direction they go in next. And while it seemed dramatic at times, I did like how if you had the 'wrong' (or right, depending on how you look at it :P) party make up in DA2, you could get so many opposing opinions...fun times ^.^



#13
TheRatPack55

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I agree with everything stated by the OP, except I kinda like people kissing my butt...  :whistle:

 

Actually, scratch that, I'd prefer for them to fear me. Eventually, of course, once my kill-count got significant enough. I find games that have random lvl3 mooks attacking you near the endgame just as immersion breaking as everyone kowtowing to you from the get-go. Unless I'm playing a noble. Which I usually am...

 

...ok, I don't know where I was going with this anymore, but overall, agreed, OP. 



#14
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Why did you leave DAO out though? If anything, DAO has better features than DA2.

 

 

DAO:

 

- Origins story for your character and later the main quest takes you back to the place you're from.

- Tactical camera and tactics.

- Skills like intimidation and persuasion which are ever so useful and can bring more choices.

- Variety of spells for mages.

- Enemies that can actually wipe you out if you aren't careful. (Remember the mages? Yikes.)

- Class diversity. Warriors that can dual wield or be archers. Mages that can use a sword if they're strong enough.

- Gifting system (not the random gifts that only give you approval, but the ones that trigger a cutscene).

- Dialogue with companions that is spread out throughout the game. (which was A LOT of dialogue compared to DAI. And they all had cutscenes)

- Companion reactions to encounters and sidequests. (Remember Morrigan in Lotherin/Redcliffe? If you were all nice to people and gave them money she would constantly complain about it and hate you.)

 

 

DA2:

 

- Ability to run with weapons drawn.

- A more personal story.

- Companions that really feel like your friends.

- A protagonist that has a personality and is treated by their name instead of some tittle.

 

 

DAI:

 

- CC and crafting system, but hopefully they will be better. Better presets and hair for CC and more armor variety and freedom of choosing color for crafting.

- Open worlds, but let's not exaggerate. A handful of worlds are more than enough, as long as they are incorporated into the main story.

 

Because I am lazy.

 

I love your list.


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#15
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No, I get what you're saying - it did (to me at least) feel rushed and sort of, well this will do!

And yeah, never meeting any of the Clan is just odd - but then most of the War Table missions sound really awesome, but we don't get to experience any of them.

 

The war table missions sound incredible. Those were also disappointing to only read in text and never fully experience. 



#16
Auztin

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I don't understand how a origin story in origins compared to Inquistions background makes the inquistor any less your character.Honestly,if you take out 2 choices to main quests in Origins you would have an action-adventure game.
DA4 needs to pick up off DA:I mechanics & improve them with.......
if-then tactics or better AI
Healer tree(very mana consuming & not spammable)
Individual pieces of HUD can be turned off.
Add auto-attack option like DA2.(Less annoying complaints)
Make game impossible to beat on nightmare so people can stop complaining it is to easy.(As if Origins was tactical or hard)

My wish list for DA:4
War table missions get a cutscene or two.
Allow helmets during dialogue
More customization of characters & crafting.

#17
Saphiron123

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DA2-

 

the bad:

reused maps

short gameplay

you were stuck in kirkwall and kirkwall's backyard (sunder mount etc.)

 

the good:

intimate storyline

you had a family/background/history

took place over many many many years

relationships were strong - probably the strongest in the entire series because of the time lapse

cinematic conversations

romantic conflicts of interests

no one is kissing your butt - some don't even know who the hell you are

lots of immersive, nuanced quests - little grinding

 

 

DAI - 

 

the bad:

no polyamory or jealous love interests/romantic conflicts of interests - and romances are brief and watered down

everyone kisses your butt from the start

you have no family, no background, no history, no roots except for what brief crap you read about your character prior to CC and on the war table

too many grinding quests, not enough nuanced/personal quests

conversations lost their cinematics

power fantasy trope - lame, boring, yawn, goodbye.

 

 

the good: 

CC is great

the size of the maps and the unique locations throughout

 

 

 

I would like to combine:

intimate storyline

you had a family/background/history

took place over many many many years

relationships were strong - probably the strongest in the entire series because of the time lapse

CC is great (RACE SELECTION!)

the size of the maps and the unique locations throughout

cinematic conversations

romantic conflicts of interests

no one is kissing your butt - some don't even know who the hell you are

lots of immersive, nuanced quests - little grinding

Don't forget cities.... jesus it's like the dev heard we wouldn't want to be stuck in one city for the entire game and decided not to include cities at all!

What kind of rpg doesn't have cities or people?

The bear population outweighs the humans in this game.



#18
TaHol

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Does anyone else find it stupid that you can't talk to your party? Like you could in DAO, I miss that. I wish I could talk to them in camps at least. Not being able to talk to them when we are on the field has led me not talking them at all. I talk them if I absolutely must, for quest, and LI I have to talk, but others...never. And being able to talk with your party would make exploring at least little bit less boring.

 

And I agree with OP.


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#19
Saphiron123

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Does anyone else find it stupid that you can't talk to your party? Like you could in DAO, I miss that. I wish I could talk to them in camps at least. Not being able to talk to them when we are on the field has led me not talking them at all. I talk them if I absolutely must, for quest, and LI I have to talk, but others...never. And being able to talk with your party would make exploring at least little bit less boring.

 

And I agree with OP.

I really, really do.



#20
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Don't forget cities.... jesus it's like the dev heard we wouldn't want to be stuck in one city for the entire game and decided not to include cities at all!

What kind of rpg doesn't have cities or people?

The bear population outweighs the humans in this game.

omg - those bears........  :o



#21
Hiemoth

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While I do hope that Bioware looks more at DA2 and what it did than they seem to have done during the development of DAI, something I do find myself skeptical on though, there is a pet peeve in OP's list that always bugs me.

 

I do not feel it realistic to ask for both the race/background selection with an intimate storyline that incorporates the character history/family as from a resource and logistic point of view that would be a nightmare to actually implement. There's a reason why the position held by the PC in both DAO and DAI was so ultimately generic, as it needed to be a position and a function a character from variability of backgrounds can reasonably hold, such as the Warden or the leader of the Inquisition, an organization that for some reason is still allowed to have a functional military despite having already fulfilled its purpose. The only way I can see the race selection working with the intimate storyline is that if the background is constrained and works for all races. An example would be an escaped Tevinter slave, where the family/history references would be for their former fellow slaves and owners.

 

The reason I harp on this isn't because I want everyone to realize how correct I am, although that would be awesome, but rather that when discussing which one would rather have, the racial choice or the intimate storyline, I often see the discussion harrowed by the insistance that it should be both even though it is not a realistic choice.


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