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would you pay $5 for unique items?


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#26
veramis

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That's an understatement! You could spend hundreds, thousands and still not get anything. I know there are a lot of people with over 1 mil gold spent and are missing a good chunk of items. If my math is right it's roughly $3700 to get as many chests via platinum.

 

My point is the current system is terrible for both players and for Bioware. To the people who say they don't like smooth_operator's idea because they don't like microtransactions, all I have to say to you is that his idea is much better than what currently exists. With smooth_operator's idea, it would take significantly less $$$ for people to get what they want, and people trolled by RNG and who are unable to get the last few remaining items they need (a large percentage of people with 1kk+ spent) will finally have an option to get those items.

 

As I said before, I just think smooth_operator's idea is much better than what exists now. That's not to say I consider it the best solution or even all that good of a solution if other options are on the table, but I am pessimistic about bioware addressing the issue properly because nothing has happened despite the many threads and posts  about the loot system and microtransaction system since the game came out. If bioware isn't going to properly address issues, then I'd be all for such a simple change to the microtransaction system, whether with $1/2/3/5/10/15/20 per item, and I'm sure they can see how profitable it could be and how easy it would be to implement.

 

Nah, but I would rather spend 50$ on knowing what I'd get, than buy 50$'s worth of plat, which I, for the record, have already done back when I started initially.

 

Many people would prefer smooth_operator's system over what we have now, and if anyone at bioware is reading, I really hope you guys take another look at your microtransaction system because I'm quite sure you ain't selling anywhere as much as you could. If bioware does implement some kind of buff to platinum or the microtransaction system, past purchasers ought to be compensated. And if someone wants to argue I must be someone who spent $$$, no I haven't put a penny into it through microtransactions, and have no intention to nor need to since I'm almost at 1kk gold saved up because I realized quite early it was a waste to buy chests with gold let alone platinum lol.


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#27
stribies

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Perhaps bioware doesn't want your money and also doesn't want players to have decent items.


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#28
hellbiter88

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I have two main reasons why I haven't bought platinum yet. 1st: The game was riddled with bugs. It still has them, too, but damn was it bad when I first started playing DAMP.  I won't throw additional money at something that's not fixed. 2nd: The current loot system makes it impossible to know if you'll even get anything good. You could easily blow $1000 of real-life money and not get anything but highland dirks, as mentioned previously.

 

As I've stated on another thread, I would very much like to see an NPC store of some kind in DAMP, with fixed items available for purchase, instead of a randomized system. It's not like they couldn't tack it on to the randomized loot chests. Even if the items are ridiculously expensive, I would prefer grinding my way to a guaranteed item than waste even more money on a bunch of junk that I have no use for. People may argue (but then the veteren players will have EVERY item and it will take the fun out of it). So what?! You think the leaderboards are that concerned with smashing pots at this point anyway?


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#29
Sulaco_7

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Gear obsession is what keeps people playing.  The RNG slows down gear progression so that people play so much longer, even though they hate it.

 

If you let people buy what they want, whether it's $5 or $50, a lot people will buy their items, test out the cool stuff for a week, and then drop off multiplayer entirely. 

 

People are driven to play this game for the gear, not because it's fun.



#30
DrKilledbyDeath

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snip

I hear you, just showing how ridiculous it is. To spend close to $4000 on a game and not even be guarenteed 1 item you want is crazy. At least in ME3MP the weapons progressed until you couldn't ever loot them again. Much better system, though we all already know and mostly agree on that.



#31
SpaceV3gan

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No. But I would easily pay 50~100k gold, maybe 200k if I get to choose the item.

 

Btw, how much does a regular Large Chest cost, three bucks?



#32
TormDK

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No. But I would easily pay 50~100k gold, maybe 200k if I get to choose the item.

 

Btw, how much does a regular Large Chest cost, three bucks?

 

Sounds about right, at least in my currency. I bought the 2000 plat offer a couple of times, which means each large chest costs 18,625DKK, which is about 2,5$ at this time of writing. Back then the currency rates were better though.



#33
SpaceV3gan

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I have two main reasons why I haven't bought platinum yet. 1st: The game was riddled with bugs. It still has them, too, but damn was it bad when I first started playing DAMP.  I won't throw additional money at something that's not fixed. 2nd: The current loot system makes it impossible to know if you'll even get anything good. You could easily blow $1000 of real-life money and not get anything but highland dirks, as mentioned previously.

 

As I've stated on another thread, I would very much like to see an NPC store of some kind in DAMP, with fixed items available for purchase, instead of a randomized system. It's not like they couldn't tack it on to the randomized loot chests. Even if the items are ridiculously expensive, I would prefer grinding my way to a guaranteed item than waste even more money on a bunch of junk that I have no use for. People may argue (but then the veteren players will have EVERY item and it will take the fun out of it). So what?! You think the leaderboards are that concerned with smashing pots at this point anyway?

I would never spend real money on RNG, but someone has to do it. The reason this game is dead and dying is because no one is doing it and Bioware probably doesnt have the cash nor the interest to give us qualitiy content. Had DAMP had a consistent looting system from the beginning, Bioware would be about to release the 3rd big DLC by now, as it was the case with ME3.


#34
Zachillios

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They did this with Unity and it was disgusting, so yeah I'm not on board. Microtransistions are never a good idea.



#35
AbyssMessiah

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..snip...

 

There is also a principle issue to this: the game IS in a poor state, at least the MP part of it, riddled with bugs, items that don`t work or buggy, skills that do nothing to buggy, crashes and all sorts of issues. On top of the "I didn`t do my job properly" issues, we have only 3 maps to play on.

 

So, one has to have an incredible thick cheek to come and say "You can spend additional 5 bucks on top of the PREMIUM price you paid for the client to get that certain item that you didn`t get at 1 mil+ spent, grinding your brains out, on a very poorly thought item progression ladder". 

 

They have the right to make a buck, sure, but I have the right to play without crashes and not run 10 times to the forums to see if that ring I got I can equip or I`m wasting a slot.

 

 

 

I would never spend real money on RNG, but someone has to do it. The reason this game is dead and dying is because no one is doing it and Bioware probably doesnt have the cash nor the interest to give us qualitiy content. 

 

Bioware needs to give me a stable and working client first, with no bugs. Alternatively, Bioware should think twice about how their games will be made, so they won`t be in such a situation. Either way, I am very offended that I have to pay for Bioware`s lack of interest.



#36
DrKilledbyDeath

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Bioware needs to give me a stable and working client first, with no bugs. Alternatively, Bioware should think twice about how their games will be made, so they won`t be in such a situation. Either way, I am very offended that I have to pay for Bioware`s lack of interest.

I've learned more about the game through the forums and the regular posters than from actually playing the game


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#37
jamdjedi

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I would


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#38
hellbiter88

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I've learned more about the game through the forums and the regular posters than from actually playing the game

 

lol i know right



#39
DrakeHasNoFlow

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Think about all the poor saps who have put down real cash for platinum, believing it would improve their chances about unique only to get silent Jenny's, dirks, lesser runes and of course duplicate serpent rages. This rng system is the reason why people can't stay motivated to play, and I wonder if biow are ever ran this through even the alpha stages of testing because all the problems tell me they never even gave damp much thought rather it was just something to boost sales.

#40
TormDK

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Think about all the poor saps who have put down real cash for platinum, believing it would improve their chances about unique only to get silent Jenny's, dirks, lesser runes and of course duplicate serpent rages. This rng system is the reason why people can't stay motivated to play, and I wonder if biow are ever ran this through even the alpha stages of testing because all the problems tell me they never even gave damp much thought rather it was just something to boost sales.

 

Improve? Nah, it was initially simply of ease of access. I have plenty of money, but not alot of time - why not purchase a few chests every now and then? The result is the same in the end. (Due to RNG)

 

You either pay for it in time spent, or money spent - either way, you pay.

 

*EDIT* I had the same streak in ME3MP, although I spent more money overall there, despite having played this game more. I dunno, I've found it easier to get gold here to buy chests, than getting it in ME3MP (Only ever made it to gold runs a few times, otherwise stayed mostly with silver when playing with friends). I suppose if they start making "spectre pack" chests that are more expensive, and have a higher chance of lewtz, I might start forking over $$$ again in DAIMP, simply because it would take me longer to save up to a chest due to limited playtime.



#41
Kalas Magnus

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yes, or i would have.

 

i got most things i want by now though. 



#42
hellbiter88

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I would never spend real money on RNG, but someone has to do it. The reason this game is dead and dying is because no one is doing it and Bioware probably doesnt have the cash nor the interest to give us qualitiy content. Had DAMP had a consistent looting system from the beginning, Bioware would be about to release the 3rd big DLC by now, as it was the case with ME3.

 

 

 

I feel like the microtransaction option was more to appease EA execs than for Bioware directly. I have no knowledge of this, but it's just my feeling. They went to great lengths to tell people that platinum is completely optional and that all the items you get in-game are awarded regardless of additional purchase. As for Bioware not having the cash, I don't see this being very likely. They made a killing on DA: I. Plus everything they've reaped from the Mass Effect series.

 

I think the lack of DLC might indeed having something to do with the DAMP population, or it could be because this whole time was spent hammering out bugs across the board. They're only now beginning to develop/release DLC for the SP game, afterall.



#43
DrakeHasNoFlow

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I still think through the sarcastic banter lines ("unbelievable, truly astounding, I can't believe what I'm seeing") when your character opens up a chest, that bioware and ea took a trollish cop out by artificially increasing repeatability through low level rng loot rather than meaningful alternatives for a player, the game has become a chore.

With all the crafting that went into sp with schematics, you would think it would carry over to damp but for some reason they took the easy road out and now with every passing patch the population keeps dwindling rather than increasing. Me3mp is still being played today, can we say the same about damp in even a year down the line?

#44
Guest_Mortiel_*

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Bioware has been very fair with DA: I, however. Every item is available in-game. Microtransactions optional. Plus they've patched in some added content for free, cool. Something I never would have expected today.

 

I applaud Bioware for breaking the norm.

 

I would disagree with you. BioWare picked like the worst implementation of microtransactions. MTs + RNG is a rather unethical business practice, as it is essentially unlicensed gambling. Games owned by Perfect World are infamous for their RNG locked chest (where you get the chest in random drops, but have to purchase a key with real money to open it), as attempts to mathematically work out the odds of winning were outrightly censored by Perfect World (it's a Chinese company operating outside of the SEZ, so they can do that).

Fortunately, BioWare does not censor us, but a company letting people pay money for a chance to win something without posting the odds of winning is illegal here, and in several other places I've been. Any Canadians feel free to chime in, but I thought I remember being told that it was illegal there as well.

 

Being a gamer for years, and seeing how the industry and gone from quality to quantity.  I have no problem paying $70 for my XB1 game.  I have no problem with paying for DLC or season pass if I truly like the game.  What I am not cool with is paying for a bugfest of a game, half the content that should be original release, and micro-transactions.  Also, yes I did buy the deluxe version od DAI and wish I hadn't, but that's on me—"lesson learned".

 

I cannot dispute that games have taken a downward turn with quality when looking at new game releases.

Large franchises like Call of Duty or Madden are too big to make drastic changes to their formula for risk of stopping the money train, so largely remain the same each year.

Titanfall and Evolve each introduced new spins on classic PvP play, but the games are otherwise shallow and lacking content, so they really feel like a proof of concept for which we are being charge $60 (full price). Of course, Evolve had a microtransaction store open in the beta for the game, which should tell you everything.

Then you have games like The Order: 1886 and Ryse: Son of Rome that feel more like tech demos that highlights the respective graphics capabilities of each's exclusive console, but lack so much content that they feel like those free demo discs we used to get for free with the PS1. Mind you, we also got charged $60 (full price) for those as well.

With that said, Dragon Age: Inquisition one of a few games released in the past couple of years that was a fully finished game and not a copy+paste of the last title in the series. In fact, some complained that there was almost too much to do in Inquisition! I would happily pay $70 for the digital deluxe edition when the game is legitimately giving me $70 worth of content. Inquisition does that. That is a rare commodity.

 

Bioware needs to give me a stable and working client first, with no bugs. Alternatively, Bioware should think twice about how their games will be made, so they won`t be in such a situation. Either way, I am very offended that I have to pay for Bioware`s lack of interest.

 

I am sorry, but you find me a 100% bug-free software launch, and I'll concede you the point. Yes, I did not just mean video games, I am saying for any piece of software. It doesn't happen. Ever.

 

So, you can be offended with BioWare's lack of interested (which I might add is a perception borne of extreme bias), but the rest of us can appreciate the fact that we did not get a 5 hour tech demo game like The Order or a shallow proof of concept game like Evolve (which both cost the same as Inquisition, I might add).

 

So, how about taking a step back from the conjecture and analyzing the situation a bit. Do you really think the people on the Dragon Age MP patch team are just staring at the ceiling all day, completely uninteresting in their game? I am not sure if you know what their job entails, but I do. You do not become a developer unless you sure as bloody hell love it with a passion, because otherwise you will end up taking a long walk off a short ledge of the nearest tall building.
 

 

TL;DR: When you stop using all conjecture, and start logically assessing the information, you realize that no game is bug free and it is impossible for BioWare to not have a vested interest in Inquisition.

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#45
DarkAmaranth1966

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Not for ONE item for ONE toon but, if it were bound to account, meaning any MP toon I started would have the equivalent item for that class, then sure, take my money. :)



#46
AbyssMessiah

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I am sorry, but you find me a 100% bug-free software launch, and I'll concede you the point. Yes, I did not just mean video games, I am saying for any piece of software. It doesn't happen. Ever.

 

So, you can be offended with BioWare's lack of interested (which I might add is a perception borne of extreme bias), but the rest of us can appreciate the fact that we did not get a 5 hour tech demo game like The Order or a shallow proof of concept game like Evolve (which both cost the same as Inquisition, I might add).

 

So, how about taking a step back from the conjecture and analyzing the situation a bit. Do you really think the people on the Dragon Age MP patch team are just staring at the ceiling all day, completely uninteresting in their game? I am not sure if you know what their job entails, but I do. You do not become a developer unless you sure as bloody hell love it with a passion, because otherwise you will end up taking a long walk off a short ledge of the nearest tall building.
 

The game crashes to desktop during host migration. Yes, you heard it right - IF the host leaves you have a very good chance to crash to desktop. Months after the game has launched, you can still be unable to move with no lag whatsoever in some games. That is a bit more than conjecture. SpaceV3gan still gets black screen loading on VERY good hosts as of last patch. That is not conjecture either. Had one case where RTC was invincible and we had to migrate to restart it, to be able to finish it, with the latest patch installed, no less. That is not conjecture either. Got Error message after finishing wave 5, with no money and no xp awarded. That ain`t conjecture either. 

 

All the above happened in the last 2 days, btw, minus SpaceV3gan`s great connect. All might be hunky dory for you, but it`s far from it where I`m sitting.

 

So, yes, I would be offended if they would have the gall to charge additional cash for a failed progression MP model, on top of an extremely buggy MP client. 1 mil ingame cash should be more than enough to get all the items, as it amounts to plenty of hours on average. I`d support SpaceV3gan`s idea, with a steep price, but never real money - not in this game, in its current state. [EDIT] I`ll be long gone from this game if / when that`ll happen anyway, so this is the last I`ll say about it - hell no!



#47
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The game crashes to desktop during host migration. Yes, you heard it right - IF the host leaves you have a very good chance to crash to desktop. Months after the game has launched, you can still be unable to move with no lag whatsoever in some games. That is a bit more than conjecture. SpaceV3gan still gets black screen loading on VERY good hosts as of last patch. That is not conjecture either. Had one case where RTC was invincible and we had to migrate to restart it, to be able to finish it, with the latest patch installed, no less. That is not conjecture either. Got Error message after finishing wave 5, with no money and no xp awarded. That ain`t conjecture either. 

 

All the above happened in the last 2 days, btw, minus SpaceV3gan`s great connect. All might be hunky dory for you, but it`s far from it where I`m sitting.

 

So, yes, I would be offended if they would have the gall to charge additional cash for a failed progression MP model, on top of an extremely buggy MP client. 1 mil ingame cash should be more than enough to get all the items, as it amounts to plenty of hours on average. I`d support SpaceV3gan`s idea, with a steep price, but never real money - not in this game, in its current state.

 

Actually, that is the essence of conjecture. It's an opinion or conclusion based off incomplete information. I say incomplete because it is the experience of only you and not the community as a whole. Current gen consoles have one experience, last gen consoles have another, nVidia PC gamers have another, AMD PC gamers have yet another, and so on.

The point is that implying that your experience is expected to be completely bug free as if that is the norm (which it is not) and claiming that BioWare has no interest in this game is nothing but conjecture. I am not saying there are not bugs, nor am I saying that those bugs should be ignored. I am simply saying that you are arriving at a conclusion without all the data.

Furthermore, like ME3MP, regarding paying for things, BioWare will likely follow the same scheme of offering all MP DLC for free, so you are under no obligation to spend a single bit of money after the purchase of the original game, which itself is worth it's price for as much as you can quantify such a thing.



#48
ComedicSociopathy

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Story DLC or go home. 


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#49
Guest_Mortiel_*

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Story DLC or go home. 

 

I want the equivalent of Awakening for Inquisition. I'm just saying...


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#50
AbyssMessiah

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Actually, that is the essence of conjecture. It's an opinion or conclusion based off incomplete information. I say incomplete because it is the experience of only you and not the community as a whole. Current gen consoles have one experience, last gen consoles have another, nVidia PC gamers have another, AMD PC gamers have yet another, and so on.

The point is that implying that your experience is expected to be completely bug free as if that is the norm (which it is not) and claiming that BioWare has no interest in this game is nothing but conjecture. I am not saying there are not bugs, nor am I saying that those bugs should be ignored. I am simply saying that you are arriving at a conclusion without all the data.

Furthermore, like ME3MP, regarding paying for things, BioWare will likely follow the same scheme of offering all MP DLC for free, so you are under no obligation to spend a single bit of money after the purchase of the original game, which itself is worth it's price for as much as you can quantify such a thing.

My PC doesn`t crash. Never had, never will, excluding a one off with a series of buggy Nvidia drivers. I CAN and AM having a 99% lag free / crash free DAI:MP experience if I play on one of 2 hosts or I host myself. That implies the same 2 friends online, which isn`t always possible.

 

Of course MY experience is the only one that matters, especially since I have a very stable system - aged a bit but stable as a rock, proven time and time again and hours upon hours of DAI:MP gameplay, even with the dreaded x60 Nvidia series of cards.  

 

Also, obligation was used very liberally and I never questioned the price of the game as it is. But I did question the audacity of the following idea: ask money for something I SHOULD have already - not for free and not in the first 5 minutes of gameplay, but at the 1 mil gold mark. Personal and as subjective as you can find it, but this is not an MMO so grinding should be "light". Having a game that offers nothing else but gear grind and rerolls, it makes sense - to me - to give the gear in a reasonable fashion / timeframe. Asking money because you made the gear VERY hard to get on purpose is a very dishonest and douchey way of doing things. 

 

So, for me, being asked money for Bioware`s incompetence, both in making a better "loot" system and a better client, is unacceptable.