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would you pay $5 for unique items?


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#51
stribies

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I hear you, just showing how ridiculous it is. To spend close to $4000 on a game and not even be guarenteed 1 item you want is crazy. At least in ME3MP the weapons progressed until you couldn't ever loot them again. Much better system, though we all already know and mostly agree on that.

 

Mass effect's loot system actually wasn't that much better until more expensive chests arrived for better loot. The only difference is, seeing something like a top tier item multiple times was meaningful since it upgraded that item's stats.

 

I played A LOT of mass effect and quit trying to get a black widow 10. I stopped at 6 and had every other weapon maxed. That sucked to see so many useless chests. 



#52
coldflame

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It's better than what we have. And EA deserves to make at least some money.

Actually from ea's point of view what we've got right now is better for business. If you offer people the option to buy what they want then they are likely to just spend the money once, but if you offer them a "chance" to get what they want then they might spend the money more than once.



#53
scene_cachet

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Well I paid $60 for a broken multiplayer experience so would be nice if that was fixed first.

 

Released November and Stil broken 5 months later.

 

Just saying.


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#54
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My PC doesn`t crash. Never had, never will, excluding a one off with a series of buggy Nvidia drivers. I CAN and AM having a 99% lag free / crash free DAI:MP experience if I play on one of 2 hosts or I host myself. That implies the same 2 friends online, which isn`t always possible.

 

Of course MY experience is the only one that matters, especially since I have a very stable system - aged a bit but stable as a rock, proven time and time again and hours upon hours of DAI:MP gameplay, even with the dreaded x60 Nvidia series of cards.  

 

Also, obligation was used very liberally and I never questioned the price of the game as it is. But I did question the audacity of the following idea: ask money for something I SHOULD have already - not for free and not in the first 5 minutes of gameplay, but at the 1 mil gold mark. Personal and as subjective as you can find it, but this is not an MMO so grinding should be "light". Having a game that offers nothing else but gear grind and rerolls, it makes sense - to me - to give the gear in a reasonable fashion / timeframe. Asking money because you made the gear VERY hard to get on purpose is a very dishonest and douchey way of doing things. 

 

So, for me, being asked money for Bioware`s incompetence, both in making a better "loot" system and a better client, is unacceptable. 

 

Oh bloody hell, I am thinking you are trolling me now. Your experience is the only one that matters? Wow...

I actually already commented on the microtransaction system. Regardless of the unethical nature of what is essentially unlicensed gambling, BioWare is most certain not asking for money. In fact, they seem to almost dissuade you from it by offering no benefit other than saving a bit of time. The drops rates are the same with or without paying real money, which to me is not asking for anything.

Asking for money would be like the current mobile game trend of making you wait a certain period of time before you can perform the next action unless you pay money. Asking for money stops you, puts you on the spot, and forces you to decide yes or no. BioWare has done no such coercion, so the world you have created where BioWare is asking for your money is not real. Sorry.

They make things difficult to get so you play longer, not to get money off of you. You are seeing a very narrow window of the way things work. Sure, if you want to give them more money I am positive they will offer no objections, and when you play a game longer you are more likely to spend real money on it, but you misunderstand the reality of the situation: If BioWare can get X amount of people to play the MP for X amount of time, they can push for a larger budget from EA with their next title based upon past performance. That's the way that project leads and directors think about things like that.

 

Aside from that, I am not sure exactly what else there is to do in DAIMP other than grind, but it's hopefully less boring because you are playing with other people. I mean, once you have a million promotions and all the best gear, what real reason do you have to play other than to socialize? What difference is there to socializing with a longer versus shorter grind?

 

Well I paid $60 for a broken multiplayer experience so would be nice if that was fixed first.

 

Released November and Stil broken 5 months later.

 

Just saying.

 

The game is not worth $60 just for the multiplayer. In fact, the multiplayer alone is about 15% of the game, so in fact it isn't even worth $10. If you paid $60 just for that, you were ripped off. You should have found a Free2Play multiplayer experience like Warframe and been better off. Just saying...

 

Aside, I cannot really debate about your multiplayer experience being broken, however. While I myself experience only issues with the net code of the game, some experience far worse, and that is a problem to be sure.



#55
scene_cachet

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The game is not worth $60 just for the multiplayer. In fact, the multiplayer alone is about 15% of the game, so in fact it isn't even worth $10. If you paid $60 just for that, you were ripped off. You should have found a Free2Play multiplayer experience like Warframe and been better off. Just saying...

 

Aside, I cannot really debate about your multiplayer experience being broken, however. While I myself experience only issues with the net code of the game, some experience far worse, and that is a problem to be sure.

 

I have The Last of Us (another game of the year) that has perfect net coding and all weapons are well balanced and amazing match making so well worth my $60. 

 

You can defend this game all your want but at the end of the day people buy games for both MP and SP or just MP and ignore the SP and vice versa so you can't really compare the price of the MP or SP because if they are packaged together then they are equal price and don't work in percentages because I can say i have spent more time on the MP than the SP full campaign. 

 

I have never bought platinum but I'd consider it being cheated if you opened a chest full of items with broken item stats.

 

Don't tack on Multiplayer if you don't plan to support it and don't monetize it if you can't even release a working version of the game.

 

Just saying...

 

Man, I'm tempted to buy platinum so I can file a class action lawsuit because essentially anyone who is buying it is getting cheated out of money.


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#56
stevendeamon

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"Man, I'm tempted to buy platinum so I can file a class action lawsuit because essentially anyone who is buying it is getting cheated out of money."

 

That's like sueing the Lotery after you bought a ticket and won nothing. Hell, the Lotery can give you NOTHING for your money, at least Bioware is giving you potions and daggers. You don't have money to buy platinum, don't, nothing gained, nothing lost. You don't have time to spend on grinding, don't, again nothing gained nothing lost.

 

About the bugs and crashes, well, it's Frostbite, BF4 needed a whole year and then some to get stable and playable. What did you expect, really?



#57
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I have The Last of Us (another game of the year) that has perfect net coding and all weapons are well balanced and amazing match making so well worth my $60. 

 

You can defend this game all your want but at the end of the day people buy games for both MP and SP or just MP and ignore the SP and vice versa so you can't really compare the price of the MP or SP because if they are packaged together then they are equal price and don't work in percentages because I can say i have spent more time on the MP than the SP full campaign. 

 

I have never bought platinum but I'd consider it being cheated if you opened a chest full of items with broken item stats.

 

Don't tack on Multiplayer if you don't plan to support it and don't monetize it if you can't even release a working version of the game.

 

Just saying...

 

Man, I'm tempted to buy platinum so I can file a class action lawsuit because essentially anyone who is buying it is getting cheated out of money.

 

I base my percentages on how much literal content in is single player versus multiplayer. Maps, characters, abilities, and so on. Multiplayer is literally about 15% of the overall game based on raw data. That is a quantifiable means by which to determine price. The fact that some spend more time in one mode or the other is irrelevant. When you buy a Call of Duty game, you typically expect at least 50% of the content to be multiplayer, which is normal for a multiplayer-heavy AAA title. I am not basing this in opinion or conjecture, but rather making a rough estimation based upon hard data.

 

Generalization are not helpful either. I have not once "opened a chest full of items with broken item stats". There is broken content. There is working content. The percentage of working content vastly outweighs the percentage of broken content. Again, that is quantifiable data. Attempting to generalize "everything" as being broken is a fallacious argument. 

Furthermore, you imply that BioWare does not intend to support the game, despite the fact that they released a minor DLC and five patches. For you, the game is completely broken. That is your qualitative experience. For me, it works just fine, with hiccups here and there. That is my qualitative experience. Neither of those are "wrong", as qualitative data has no comparative control.

With that said, I do not "defend" this game, as you may think. I have been saying the entire time that there are definitely problems that need addressing. I mention the net code in the game as not only is that what lessens the experience for me most, but also a frequent complaint I hear from others. There are other bugs that need fixed as well, and the loot system is definitely abysmal.

Instead, my only argument is for people to at least try to use a bit of logic before making sweeping declarations that are just plain misleading. It's almost as bad as the unending flow of copypasta urban legends that get spread around Facebook as if they were true when a small amount of logic would have debunked them immediately. Most people think the movie Idiocracy was a comedy, but I think it is a horror movie. Savvy?



#58
SpaceV3gan

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Well I paid $60 for a broken multiplayer experience so would be nice if that was fixed first.

 

Released November and Stil broken 5 months later.

 

Just saying.

 

I fortunately had played almost 300 hours of SP before I began venturing into MP, so I can't said that I didn't get my money's worth. The SP part of the game is pretty decent, and I would never recommended anyone to buy this game if they were not going to play it.



#59
Cribbian

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I have spent money for items in games before
 
tumblr_lm846lFrH91qj4mrbo1_500.gif



#60
scene_cachet

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"Man, I'm tempted to buy platinum so I can file a class action lawsuit because essentially anyone who is buying it is getting cheated out of money."

 

That's like sueing the Lotery after you bought a ticket and won nothing. Hell, the Lotery can give you NOTHING for your money, at least Bioware is giving you potions and daggers. You don't have money to buy platinum, don't, nothing gained, nothing lost. You don't have time to spend on grinding, don't, again nothing gained nothing lost.

 

About the bugs and crashes, well, it's Frostbite, BF4 needed a whole year and then some to get stable and playable. What did you expect, really?

 

Actually you are completely wrong, lottery is government regulated gambling, if you are comparing this to lottery and see it as a form of gambling then EA/Bioware should be under the same gambling regulation guidelines and law and a percentage of their proceedings should be going to community enrinchment programs. It is the same reason why Square Enix can't sell currency for their Manderville Golden Saucer expansion in FFXIV. 

 

Another major difference is they are not selling lottery tickets that are broken. 

 

If I bought something from a store that didn't work the way it is intended or advertised then I could return it or get it replaced under warranty. 

 

So it's a cash grab, plain and simple.



#61
monicasubzero

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Solas says it better than me:

 

u1NLMTr.gif



#62
Zorinho20_CRO

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Solas says it better than me:

 

u1NLMTr.gif

That is one ugly bastard


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#63
ALTBOULI

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That is one ugly bastard


Leave Solas alone you bully! I like Solas (mostly because of his Welsh accent :P but also because he is one of the more interesting companions)

#64
Zorinho20_CRO

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Leave Solas alone you bully! I like Solas (mostly because of his Welsh accent :P but also because he is one of the more interesting companions)

Don't mind me.I am just pissed at Biower for turning proud elven race into martians.

He is interesting for sure(must give him more time next playthrough),but he is a bit downer.



#65
EVILFLUFFMONSTER

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I typically hate microtransactions, apart from the rare cases where it provides an incentive for developers to keep adding rich content to an already fleshed out and complete game. This said, I need to feel like I am actually rewarded for spending my money as an incentive - the current chest system does not appeal to me in th slightest - I even laughed out loud when I worked out how quickly it took me to earn the same amount of gold for chests.

I do happen to be hopelessly addicted to Warframe, a game that is full of microtransactions. I mention this because I believe their f2p model is excellent as it incorporates RNG and specific item crafting, there is always a sense of progression, and most importantly, fresh new content is consistently churned out, new game modes weapons and enemies. The entire game has had major overhauls a few times, which is great as it shows they are not afraid to make big changes to improve. Its not perfect, but I am sure there is a lot Bioware can learn from in regards to the store and crafting system. Exclusive items for quests ans public events are also excellent incentives to keep people playing.

I play DAIMP because I still find it tremendously fun, I cant play space ninja all the time, I love some good old school dungeon crawling swords and sorcery. I am a huge Bioware fanboy - ill admit it. I just want it to be better.

#66
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I typically hate microtransactions, apart from the rare cases where it provides an incentive for developers to keep adding rich content to an already fleshed out and complete game. This said, I need to feel like I am actually rewarded for spending my money as an incentive - the current chest system does not appeal to me in th slightest - I even laughed out loud when I worked out how quickly it took me to earn the same amount of gold for chests.

I do happen to be hopelessly addicted to Warframe, a game that is full of microtransactions. I mention this because I believe their f2p model is excellent as it incorporates RNG and specific item crafting, there is always a sense of progression, and most importantly, fresh new content is consistently churned out, new game modes weapons and enemies. The entire game has had major overhauls a few times, which is great as it shows they are not afraid to make big changes to improve. Its not perfect, but I am sure there is a lot Bioware can learn from in regards to the store and crafting system. Exclusive items for quests ans public events are also excellent incentives to keep people playing.

I play DAIMP because I still find it tremendously fun, I cant play space ninja all the time, I love some good old school dungeon crawling swords and sorcery. I am a huge Bioware fanboy - ill admit it. I just want it to be better.

 

Now, if Digital Extremes would actually finish the game narrative, then fill in lore around that, it actually could be considered something more than a proof-of-concept. 

 

Ok, to be fair that was a brash exaggeration. Warframe has a brilliant amount of complexity and depth. I am just infuriated that Digital Extremes seem to employ literally no writers, and think that tidbits of lore are adequate substitutes for a game narrative.

Also, recently I have seen signs that said aggravation may be coming to end.


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#67
EVILFLUFFMONSTER

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If only we could all band together and make a game ourselves..It could be magnificent!(in a hypothetical world where good intentions and space magic was all we need, not years of painstaking hard work)



Only we would then probably have a bunch of dudes on the forums telling us how we should have made it..
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#68
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Only we would then probably have a bunch of dudes on the forums telling us how we should have made it..

 

I'm a security software engineer and a Youtuber, so I already have two "audiences" telling me how I should have done something. 

 

I would honestly not mind being a video game writer though. However, that would be a horrible career choice since I have a problem with actually finishing a story.

 

I am sure that is a ME3 joke waiting to happen...


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#69
Zorinho20_CRO

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I'm a security software engineer and a Youtuber, so I already have two "audiences" telling me how I should have done something. 

 

I would honestly not mind being a video game writer though. However, that would be a horrible career choice since I have a problem with actually finishing a story.

 

I am sure that is a ME3 joke waiting to happen...

I am working with software programmers and that is  similar experience like this forum.

We(users) have some great ideas and devs just have to listen,take some ideas,edit them to fit into the game and voila.

that's***load of brainstorming,no matter what some may think about BSN.



#70
TormDK

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The problem with users is that there are as many opinions as there are users.



#71
Zorinho20_CRO

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The problem with users is that there are as many opinions as there are users.

Yeah,that's true,but ...

Take from an example thread from MofoJoker:there is a ton of ideas.Some are good,some are meh,but point is that someone(MJ and others) invested their time about stuff for making this game more interesting.

That is great help for devs,imo.



#72
TormDK

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Well, user feedback is good if you have the resources at hand to gather, analyse and test it, and if you have the budget to implement it.

 

It's the reason it's mostly done in the pilot/prototype phase.

 

I mean, no offense to the people giving suggestions, but I would assume Bioware devs are competent in their job role, so they have already evaluated most angles during Development which were feasable within the budget that they had. Likely some corners were cut, and desired featured turned out as not happening in the end due to constraints on either the time to implement, or the cost.

 

I work for a multinational software company, and I see such examples all the time. At the end of the day, it's a business and the business side does not always go hand in hand with user feedback.



#73
Zorinho20_CRO

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Well, user feedback is good if you have the resources at hand to gather, analyse and test it, and if you have the budget to implement it.

 

It's the reason it's mostly done in the pilot/prototype phase.

 

I mean, no offense to the people giving suggestions, but I would assume Bioware devs are competent in their job role, so they have already evaluated most angles during Development which were feasable within the budget that they had. Likely some corners were cut, and desired featured turned out as not happening in the end due to constraints on either the time to implement, or the cost.

 

I work for a multinational software company, and I see such examples all the time. At the end of the day, it's a business and the business side does not always go hand in hand with user feedback.

I won't say my opinion about gaming industry of today,'cos it isn't nice to eat and s*it in the same place.



#74
AbyssMessiah

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..snip...

Not trolling, but it seems I fail time and time again to point the crux of the argument. I`ll try in simpler words.

 

Bioware is giving items at a very steep price - up to 1 mil and people still didn`t get them. They also have a chance of spending another 1 mil and still don`t get them. That is a hell of a grind and not exactly pretty. Sure, you can get it in the first chest, but that`s just a nice story that happens only once in a blue moon.

 

To make a very long grind on purpose and then "offer a choice" of "for only 4.99 you too can buy this weapon you weren`t lucky enough to get in 1.3 mils" is not nice. Keep the long grind or make it easier, like those pleas for the people about 1 mil and above to have all the weapons, but not monetize what you KNOW it`s a grind.

 

For me this is where monetization comes from, in some games - we`ll make it so viciously long and hard that paying with real money will almost be a viable solution, via various mechanics. This is one of those games - let the RNG troll the hell out of `em, then, for only 4.99 ... 

 

The above is my problem with the proposed individual pay for weapons. I am closing to 1 mil now and I decreed I should have them by 1 mil. I`ll move on fast enough, so why not make it 10 bucks? EA needs money, poor guys, so they make new RNG based games to milk the players. 

 

Funny trivia - you get best gear in less time in SWTOR, which is a different studio`s MMO and BF4 offers RNG, but it never gives you duplicates, so they DO have different, more "humane" options already inside the great EA.. it`s just Bioware which is special. Those 5 bucks are almost the very definition of "Shameless Money Grab" and I`d have none of it - assuming it gets implemented, as it sounds like a great idea, sadly. And it WORKS, if you look at the same SWTOR.



#75
smooth_operator

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Not trolling, but it seems I fail time and time again to point the crux of the argument. I`ll try in simpler words.

 

Bioware is giving items at a very steep price - up to 1 mil and people still didn`t get them. They also have a chance of spending another 1 mil and still don`t get them. That is a hell of a grind and not exactly pretty. Sure, you can get it in the first chest, but that`s just a nice story that happens only once in a blue moon.

 

To make a very long grind on purpose and then "offer a choice" of "for only 4.99 you too can buy this weapon you weren`t lucky enough to get in 1.3 mils" is not nice. Keep the long grind or make it easier, like those pleas for the people about 1 mil and above to have all the weapons, but not monetize what you KNOW it`s a grind.

 

For me this is where monetization comes from, in some games - we`ll make it so viciously long and hard that paying with real money will almost be a viable solution, via various mechanics. This is one of those games - let the RNG troll the hell out of `em, then, for only 4.99 ... 

 

The above is my problem with the proposed individual pay for weapons. I am closing to 1 mil now and I decreed I should have them by 1 mil. I`ll move on fast enough, so why not make it 10 bucks? EA needs money, poor guys, so they make new RNG based games to milk the players. 

 

Funny trivia - you get best gear in less time in SWTOR, which is a different studio`s MMO and BF4 offers RNG, but it never gives you duplicates, so they DO have different, more "humane" options already inside the great EA.. it`s just Bioware which is special. Those 5 bucks are almost the very definition of "Shameless Money Grab" and I`d have none of it.

 

 

I understand what you're saying except one thing, it's not "only" $4.99 to me.  The reason I even suggested $5 was because that is a lot of money to me for only one item. Especially when you could get the same item for free in a chest. If it turns out that everyone will gladly pay $5 then make it $10.   In the end I don't really see the difference between my wallet and your luck.   I put in a lot of hours, and you put in a lot of hours, but only one of us got the item and none of it is based on skill.