Not trolling, but it seems I fail time and time again to point the crux of the argument. I`ll try in simpler words.
Bioware is giving items at a very steep price - up to 1 mil and people still didn`t get them. They also have a chance of spending another 1 mil and still don`t get them. That is a hell of a grind and not exactly pretty. Sure, you can get it in the first chest, but that`s just a nice story that happens only once in a blue moon.
To make a very long grind on purpose and then "offer a choice" of "for only 4.99 you too can buy this weapon you weren`t lucky enough to get in 1.3 mils" is not nice. Keep the long grind or make it easier, like those pleas for the people about 1 mil and above to have all the weapons, but not monetize what you KNOW it`s a grind.
For me this is where monetization comes from, in some games - we`ll make it so viciously long and hard that paying with real money will almost be a viable solution, via various mechanics. This is one of those games - let the RNG troll the hell out of `em, then, for only 4.99 ...
The above is my problem with the proposed individual pay for weapons. I am closing to 1 mil now and I decreed I should have them by 1 mil. I`ll move on fast enough, so why not make it 10 bucks? EA needs money, poor guys, so they make new RNG based games to milk the players.
Funny trivia - you get best gear in less time in SWTOR, which is a different studio`s MMO and BF4 offers RNG, but it never gives you duplicates, so they DO have different, more "humane" options already inside the great EA.. it`s just Bioware which is special. Those 5 bucks are almost the very definition of "Shameless Money Grab" and I`d have none of it - assuming it gets implemented, as it sounds like a great idea, sadly. And it WORKS, if you look at the same SWTOR.