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would you pay $5 for unique items?


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#76
TormDK

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I think the problem here is also partly about player entitlement. I see alot of people thinking they deserve it, why I'm not entirely sure, but there it is.

 

I don't expect to win the lottery, but I still purchase a ticket every now and then when the prize money is down right silly. I consider purchasing Platinum to buy chests the same deal. I might win, I might not, but I am certainly not entitled to anything in that process, other than the chance to roll.



#77
Zorinho20_CRO

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I think 70 euros is enough money for this game.



#78
TormDK

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I wouldn't know, I paid 80 euro in local currency for it. :)



#79
Zorinho20_CRO

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I wouldn't know, I paid 80 euro in local currency for it. :)

Deluxe?

Preorder on Origin was 69,99 euros.Maybe you had to pay some extra tax or something.



#80
N7 Tigger

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snip... this is whats wrong with gaming today aside from them being released in unfinished states.  Its making the problem worse and bending over for it is going to result in them trying more and more and more.

 

People don't even care that chunks of games are taken out and then offered as "pre order bonuses" anymore.  Majority of gamers are idiots these days.

 

If you're going to quote me you should give me credit.



#81
CrimsonN7

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No, I wouldn't pay for items in DAMP, never gave any money in ME3MP either, I'll earn the cash needed in game. I give enough of my money to Bioware as it is, games, books, DLCs, guides etc. My wallet has been emptied enough.


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#82
N7 Tigger

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I think the problem here is also partly about player entitlement. I see alot of people thinking they deserve it, why I'm not entirely sure, but there it is.

 

I don't expect to win the lottery, but I still purchase a ticket every now and then when the prize money is down right silly. I consider purchasing Platinum to buy chests the same deal. I might win, I might not, but I am certainly not entitled to anything in that process, other than the chance to roll.

 

I, on the other hand, don't buy lottery tickets because I know it's much more likely that I'll just waste my money and help make some complete douchebag rich.



#83
smooth_operator

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No, I wouldn't pay for items in DAMP, never gave any money in ME3MP either, I'll earn the cash needed in game. I give enough of my money to Bioware as it is, games, books, DLCs, guides etc. My wallet has been emptied enough.

 

But what if you see me getting a lot of kills and having fun with my powerful weapon?  You might not ever get that weapon, and time is a luxury not many of us have to grind for hundreds of hours. That powerful weapon can be yours for $5.  You spend more than that killing yourself at mcdonalds or with cigarettes.  You really wouldnt consider it?



#84
AbyssMessiah

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I understand what you're saying except one thing, it's not "only" $4.99 to me.  The reason I even suggested $5 was because that is a lot of money to me for only one item. Especially when you could get the same item for free in a chest. If it turns out that everyone will gladly pay $5 then make it $10.   In the end I don't really see the difference between my wallet and your luck.   I put in a lot of hours, and you put in a lot of hours, but only one of us got the item and none of it is based on skill. 

The price would be ok by itself. 

 

The price is not ok as a principle, as an alternative to a long grind. Shorten the grind or offer them for free in a timely fashion to people that DID grind to a certain extent, don`t monetize it.

 

I don`t like the idea of paying money for something it should be mine and for some players, should have been theirs a long time ago.

 

 

But what if you see me getting a lot of kills and having fun with my powerful weapon?  You might not ever get that weapon, and time is a luxury not many of us have to grind for hundreds of hours. That powerful weapon can be yours for $5.  You spend more than that killing yourself at mcdonalds or with cigarettes.  You really wouldnt consider it?

 

Most "hardcore" players have everything minus a very few of them, which category they likely have the next 10. So, it`s just a minor DPS difference which migth just be surpassed by the tens of promotions they have. So, it won`t hurt them one bit.

 

My case: while I didn`t promote as much, I am sitting on the top 15 bows and about top 7 staves + twin Wicked Graces AND one Red Birth - which I don`t use as I have an obsession with matching duals. I have 3rd best weapon as one hander and second shield + second best 2 hander. MOst good rings and a 2% HoK. You buying Sulevin or Caliban tomorrow won`t kill me one bit - hell, friend got Caliban 2 days ago :) . If anything, you`ll rush through Perilus as a newbie and kill everybody, prompting the next "The Wallet Warriors Witch Hunt".

 

I wouldn`t consider it, as I have alternatives and I am best in slot geared on at least Rogues and Mages. I BET most in here are missing even less than I do. 



#85
Kinom001

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I don't think I'd spend money on a game that I paid for. In a F2P model, maybe, but in a SP game with a multiplayer attached? More than likely not. Hell, I never spent money on ME3MP either.



#86
smooth_operator

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The price would be ok by itself. 

 

The price is not ok as a principle, as an alternative to a long grind. Shorten the grind or offer them for free in a timely fashion to people that DID grind to a certain extent, don`t monetize it.

 

I don`t like the idea of paying money for something it should be mine and for some players, should have been theirs a long time ago.

 

I don't think they should just give the items away for free either though.  How about the pay option unlocks for players that spent a certain amount of in game gold.  The gold spent should reflect how much time a player put in and invested in buying chests.  For each 100k gold spent you can buy an item for $5.  Do you love it or what!!



#87
TormDK

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Zorinho, yes the deluxe version. It cost 599DKK at that time.

 

N7 Tigger - thats cool, whatever floats your boat. I don't buy them that often either, but I do buy them from time to time (1 or 2 times a year), just on the off chance that I'm the lucky guy. In either case, it's not a huge amount to me to participate , so YMMW :)



#88
scene_cachet

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I'd pay $5 for them to raise all uniques to level 20+ so when you do get uniques you can actually use them.



#89
AbyssMessiah

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I don't think they should just give the items away for free either though.  How about the pay option unlocks for players that spent a certain amount of in game gold.  The gold spent should reflect how much time a player put in and invested in buying chests.  For each 100k gold spent you can buy an item for $5.  Do you love it or what!!

2 ideas:

 

1. Do it SWTOR like, only change the payment from sub with gold - each 100k gold can be quantified as 1$, so you can buy items at a fixed 500k. 500k is not easy to get, btw.

 

2. Take SpaceV3gan`s idea - straight each 250k gold earned gives you a 5$ token to get the weapon - easier and more fair at this point, with previous grinds and people that have 1+ mils already.

 

Throwing ideas here, but all the monetization SHOULD have an equivalent in ingame gold and not astromonomically high neither. Exclusive for cash is just not nice. [EDIT] This way everybody wins - you can buy your weapon, I can earn my weapon with some effort and EA gets some money out of this.



#90
CrimsonN7

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But what if you see me getting a lot of kills and having fun with my powerful weapon?  You might not ever get that weapon, and time is a luxury not many of us have to grind for hundreds of hours. That powerful weapon can be yours for $5.  You spend more than that killing yourself at mcdonalds or with cigarettes.  You really wouldnt consider it?

 

No, still wouldn't pay for unique items in MP, I'm used to the RNG system, I'll unlock em eventually for free. Weirdly enough I've been having more luck with DAMP than I had with ME3MP manifest. I already have some of the better weapons in the game and I've only being playing it with a month or so.



#91
Robbiesan

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With that said, Dragon Age: Inquisition one of a few games released in the past couple of years that was a fully finished game and not a copy+paste of the last title in the series. In fact, some complained that there was almost too much to do in Inquisition! I would happily pay $70 for the digital deluxe edition when the game is legitimately giving me $70 worth of content. Inquisition does that. That is a rare commodity.

 

No argument with this.  In fact, BW is one of the devs I look at (or used to) with gratitude.  I really enjoyed my time and experience with the ME Series, and felt I got bang for my buck.  DAI:SP is no exception.  They provided a game with many hours of play, and potential playthroughs; not many games provide that.  I have heard from others however that the SP is not so much content, and plenty of filler to expand time played; also we have to account for subjective perspective here (opinions are not facts).  I cannot comment on that specifically, with only 12hr in SP to date.  I do feel I got my money's worth overall, albeit with a great deal of frustration with DAIMP.

 

As I said, I have no problem paying for quality DLC.  However there is a difference between actual game expansions of quality, and being beat to death with microtransactions.

 

MP on the other hand.  For all the effort they put into the game, MP seems to be a somewhat neglected child.  We have seen plenty of posts about DAIMP here on BSN, enough to know that BW could have—and really should have—put in far more thought and effort into DAIMP.  All those years of experience, and this is what they churned out?

 

So no, overall I am in no way interested in the microtransactional model of the current gaming industry.  I will not participate in showing the industry that it is acceptable to sell the consumer sub-par product, and then insult us with microtransactions on top of it.  I personally consider the microtransactions business an unacceptable practice, and I see I am not alone in this.


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#92
smooth_operator

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2 ideas:

 

1. Do it SWTOR like, only change the payment from sub with gold - each 100k gold can be quantified as 1$, so you can buy items at a fixed 500k. 500k is not easy to get, btw.

 

2. Take SpaceV3gan`s idea - straight each 250k gold earned gives you a 5$ token to get the weapon - easier and more fair at this point, with previous grinds and people that have 1+ mils already.

 

Throwing ideas here, but all the monetization SHOULD have an equivalent in ingame gold and not astromonomically high neither. Exclusive for cash is just not nice. [EDIT] This way everybody wins - you can buy your weapon, I can earn my weapon with some effort and EA gets some money out of this.

 

For option 2 I thought his idea was to buy the item of your choice with 250k gold going forward. If thats the case it wouldnt benefit anybody who previously spent 1 million gold. In any case I like the idea of purchase options unlocking based on how much gold was spent.



#93
TormDK

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Why would a paid system carter to those that have the most playtime? Thats not logical, please put your sense of entitlement aside.

 

The system exists in it's current form to entice players who do not have 1+M gold spent, those players for whom 5K gold is alot of gold, and the result of a week of playing. While everyone has the option to purchase chests, it is those with more money than time that will be those regular buyers. Thus that broad catagory of players should be catered to, not the 200+ hour crowd that is busy speed running perilous and have 50+ promotions already.



#94
Dieb

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Absolutely not.

 

I love DLC as in the concept of my favourite game getting additional content, without having to wait for another one to drop, or to finish existing subplots etc.

 

Shortcuts for my own benefit has nothing to do with that. Yes, I hate the fact I don't get good items often, but paying for them is out of the question. Hell, whenever I play GOTY editions of RPGs, the first thing I do is delete/drop/sell all the super-mega-weapons that once were part of a priced super-mega-weapons-pack. It feels dirty, but not in the good way.



#95
bunniebean

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Spoken like a true WOW player :/

#96
CelticRanger275

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I never spend real money on in-game items but I'd gladly save up a few hundred thousand gold of in-game currency to purchase something I really want and haven't recieved yet.  Once you near or surpass the million gold earned mark and you still have a wish list that's about the same as when you first started playing MP, you begin to feel straight fukked.



#97
AbyssMessiah

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For option 2 I thought his idea was to buy the item of your choice with 250k gold going forward. If thats the case it wouldnt benefit anybody who previously spent 1 million gold. In any case I like the idea of purchase options unlocking based on how much gold was spent.

I twisted it a bit, so it comes free as it is, without any attachments to previous landmarks, such as being gated to buy something only if you are far enough into the game. It is only fair that, just as a guy that draws 5 uniques with his first 1200 gold, ANYBODY with 5 bucks has the same choice. So, 2 has to be read as is written, rather than word for word from SpaceV3gan`s idea - I can choose to save 250k gold and buy me an ingame  token for 5$, which I can use to get me one top purple of my choice. Fair to grinders, as it is fair to the newcomer that shells 5$ and gets it.

 

 

Why would a paid system carter to those that have the most playtime? Thats not logical, please put your sense of entitlement aside.

 

The system exists in it's current form to entice players who do not have 1+M gold spent, those players for whom 5K gold is alot of gold, and the result of a week of playing. While everyone has the option to purchase chests, it is those with more money than time that will be those regular buyers. Thus that broad catagory of players should be catered to, not the 200+ hour crowd that is busy speed running perilous and have 50+ promotions already.

 

My proposal doesn`t take into account previous game experience. You can straight up pay the 5 bucks and have your shiny. The rest is gold earned so we don`t end up with exclusive for money microtransactions. Neither proposals "1" and "2" have nothing to do with any previous time spent in the game.



#98
McPartyson

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no



#99
Sulaco_7

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I find it interesting (if a little odd), that if given the following:

 

You can buy any item for either $5 or 250k gold, that most people here would actually choose to grind out 250k instead of paying $5.  Is $5 really that much money?  Even if you are speedrunning perilous day in and day out, grinding out 250k takes quite a bit of effort, no?



#100
TormDK

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I would drop 5€ in a heartbeat, I grind maybe 20K a week as it is right now.