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WTF moment: Sword and shield is actually not only fun but extremely good


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#1
SomeoneStoleMyName

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Making a reaver tank as my main character and although I'm only in the hinterlands and my only skills are SnS+Vanguards, SnS is extremely fun atm. Far beyond what I thought. Note that I'm playing on nightmare.

Charging bull into a crowd of mobs just wrecks them and sends them flying. Once they get back up on their feet? Shield bash their face in so hard you can almost hear their teeth being crushed as their broken bodies are slammed back into the ground a second time. Payback strike also seems to consistently knock down everyone in melee range. When these 3 skills have been used and you warcry to taunt and build guard, your charging bull with its low CD is already back in action.

 

As the mobs are trying to get up and ... well, do something again - anything. You charge forth again and obliterate their ranks a 2nd time. I feel that with my warrior alone, despite being a tank, I do massive damage and have tons of crowd control. Normally on nightmare that witch coven in hinterlands always makes for a reload or three on NM mode, this time SnS showed me that the offensive powers of a SnS warrior in player hands really wrecks. I simply charged in with bull charge and sent 4 mages to the ground, and proceeded to chain-knockdown them to shreds. 

Never before have I used this low amount of potions and reloads on a nightmare play-through. Normally IMO the hardest part of nightmare is the first 10 levels, then it gets more manageable. 
 

Anyway, just wanted to share this for anyone that has considered rolling a SnS warrior but feels it is vanilla or boring. Not only is it surprisingly fun, It is very - very powerful and effective. Many games has failed using shield based characters or tanks as something which is fun gameplay-wise. I am however utterly convinced and I'm just lvl6.  

Another BIG factor is that with my mage and rogue, I usually have to shift around to my tank for the combat initiation. With you as the tank, you can safely use your main character alone 80%+ of the time without worrying about micromanaging your party. They will follow and do their job while you can spearhead into the enemy ranks and cause strife and discord. 

Sorry if this post is kinda "bloggy" but I too have always been stopped from playing a SnS warrior due to my own misconception of how strong or fun it is. I always considered SnS warrior boring/vanilla with low damage with no fun, thinking I'd miss playing a rogue or mage instantly and just reroll. 

In my case, I dont even want to touch my mages and rogues anymore :D The sound of shield bash crushing their face in while it sends them flying and then bull charging the enemy ranks into chaos is <3. "Oh, you wanted room to breathe? I'm terribly sorry but I'm not giving you guys one moment on your feet!" And that goes for terror demons too. Good luck getting off a single scream.


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#2
ANDY5151

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I've done 2 S and S guys and it does rock. The vanguard + armor skills are now working for frontal as well. Upgraded war cry will make you invincible for 10 seconds. Trust the Steel and untouchable defense are also fixed and are now really good talents
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#3
SomeoneStoleMyName

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I've done 2 S and S guys and it does rock. The vanguard + armor skills are now working for frontal as well. Upgraded war cry will make you invincible for 10 seconds. Trust the Steel and untouchable defense are also fixed and are now really good talents

Oh glad you said so because I skipped these due to those not working earlier :)



#4
actionhero112

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Yeah the game gives you 4 35 stamina abilities on an 8 second cooldown as an S&S warrior. It's pretty crazy. 



#5
Farangbaa

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I'm currently playing a non-tank S&S. No Vanguard skills, but dipping into Battlemaster instead.

It's really fun. Grapling Chain as battle starter, obviously ;)

#6
ANDY5151

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No vanguard skills now that vanguard talents are working with frontal armor makes you pretty squish but I like different types of builds and you really have to be on your toes with yours.



#7
Farangbaa

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Not that much, really. I've set up the tactics in such a way that Cassandra will always be the one to draw aggro, only when there's a ton of enemies I might get attacked.

That and I have 2 closing skills (Lunge and Slash, Grappling Chain) and 2 knockdown skills (Upgraded Grapling Chain, Shield Bash), so when they do it's just a matter of closing the distance and knocking them down. Cassandra will target them afterwards and draw aggro again

And Shield Wall is an absolute beast of a skill.

#8
PhroXenGold

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My issue with SS warriors in DA:I is not in any way related tot hem being bad or boring, but that they're one of the few builds I actually trust the AI to use in an even vaguely sensible way, so I tend to end up playing other things ;)


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#9
Lukas Trevelyan

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My issue with SS warriors in DA:I is not in any way related tot hem being bad or boring, but that they're one of the few builds I actually trust the AI to use in an even vaguely sensible way, so I tend to end up playing other things ;)

 

Agreed, SS's AI is actually really good, if I ever make a warrior I'm going two-handed.



#10
Aaleel

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My issue with SS warriors in DA:I is not in any way related tot hem being bad or boring, but that they're one of the few builds I actually trust the AI to use in an even vaguely sensible way, so I tend to end up playing other things ;)

 

I didn't care one game. I rolled with Cassandra anyway, and just destroyed everything.



#11
SomeoneStoleMyName

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I didn't care one game. I rolled with Cassandra anyway, and just destroyed everything.

From a powergaming perspective I'd argue that Cassandra is a much stronger tank than Blackwall. Blackwall simply takes strong tank to invincible tank. But Cassandra's party buffs/passives and added +1 dispel to the team is IMO an overall much stronger pick on Nightmare. 

If your main issue in the game is the tank dying all the time, then the tank is not the actual problem imo (unless severely undergeared).



#12
ThirteenthJester13

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My issue with SS warriors in DA:I is not in any way related tot hem being bad or boring, but that they're one of the few builds I actually trust the AI to use in an even vaguely sensible way, so I tend to end up playing other things ;)

Yea Cassandra never seems to die when I leave her onher own but Iron bull my supposed tank to handed warior is dead in seconds unless I babysit.



#13
SuperNose

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From a powergaming perspective I'd argue that Cassandra is a much stronger tank than Blackwall. Blackwall simply takes strong tank to invincible tank. But Cassandra's party buffs/passives and added +1 dispel to the team is IMO an overall much stronger pick on Nightmare. 

If your main issue in the game is the tank dying all the time, then the tank is not the actual problem imo (unless severely undergeared).

 

If this is true, then I might have to swap out Blackwall for Cassandra on my Nightmare play through. I used Cassandra on my first(Casual) play through, but then saw that Blackwall was a Champion and figured he would inherently make the BETTER tank. Hmmmmm......I was planning on romancing Blackwall this play through.....dangit!



#14
sillymonkboy

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Yeah, Cassandra is pretty beast. She always works just as well, if not better than Blackwall. By the time they get their specializations, you are past the hard levels and don't really need the added durability of Champion anyway (unless you rush to Skyhold asap). Templar adds lots of offensive and defensive ability to the entire party.

I'm starting a playthrough now with myself as SnS, romancing Cassandra respecced as a 2H warrior with emphasis in Battlemaster.

#15
SuperNose

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Yeah, Cassandra is pretty beast. She always works just as well, if not better than Blackwall. By the time they get their specializations, you are past the hard levels and don't really need the added durability of Champion anyway (unless you rush to Skyhold asap). Templar adds lots of offensive and defensive ability to the entire party.

I'm starting a playthrough now with myself as SnS, romancing Cassandra respecced as a 2H warrior with emphasis in Battlemaster.

 

On my NM play through, I made it to Skyhold at level 8, or 9.....something like that. Exceedingly early. How hard is it to romance a character if they're not in your party? Still pretty doable, right? I'm probably still gonna swap them out, just so I can play as Cassandra and a SnS Templar. It just sounds all kinds of fun now!



#16
Farangbaa

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Make Cassandra a 2 handed Templar, use Blackwall as tank.

#17
capn233

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I haven't used Blackwall all that much, but when I did I preferred 2 handed weapons on him with Champion.

 

I agree that Cassandra is much better for certain things though, mainly when Spell Purge comes in handy (like closing rifts).



#18
Tharkun

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Cassandra's Focus ability is superior as well.  It is pure clutch if anything goes wrong.  Heck if Cassandra dies she buffs the entire team.  And I play with Dorian now and he has Life Ward the upgrade to Revival.  Cassandra dying is a boon for the party.  And she is still fighting.  Note you can spec Dorian to be immortal as well.  So now you have two party members that don't really die, and one of those can bring the team back up.



#19
sillymonkboy

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On my NM play through, I made it to Skyhold at level 8, or 9.....something like that. Exceedingly early. How hard is it to romance a character if they're not in your party? Still pretty doable, right? I'm probably still gonna swap them out, just so I can play as Cassandra and a SnS Templar. It just sounds all kinds of fun now!


It's not hard at all. Having them on your team just gives you easier access to approval/disapproval, more dialogue/banter and more cutscenes.

#20
SomeoneStoleMyName

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If this is true, then I might have to swap out Blackwall for Cassandra on my Nightmare play through. I used Cassandra on my first(Casual) play through, but then saw that Blackwall was a Champion and figured he would inherently make the BETTER tank. Hmmmmm......I was planning on romancing Blackwall this play through.....dangit!

Well someone can argue with me if they want but basicly:

Cassandra: AOE stun + AOE dispel + AOE insane damage, gives party +50% bonus damage when she dies for 10 seconds, +10% all resistances for the entire team, +resource regen + guard for whole team with her ulti, + damage vs demons, gives weaken to whole party. 

Blackwall: Strong tank even stronger. Kinda redundant. Tank can reach physical immunity with ease anyway. Blackwall's ulti is also nowhere NEAR Cassandras. 

 



#21
draken-heart

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weapon and shield is fun, and good. Near immortality and decent damage, plus knockdown power and resistance and a decent stamina regen passive for reavers. and @SomeoneStoleMyName: I never tried templar fully, but I agree that it is rather overpowered. Great ultimate/focus ability, good bonuses, plus with the right gear and build, can become a near invulnerable tank. Plus Bull can be a pretty decent tank if you build and gear right.