The entire problem with this discussion is that everybody has their own definition of RPG and they know a RPG when they see one, but most people can't really give an actually written definition that doesn't have a bunch of exceptions to it .
Unless you're okay with Baldur's Gate not being a RPG under your definition.
Half the reason why I keep mentioning XCOM is that the game is actually a turn based strategy game, but can still fit into most definitions that focus entirely on gameplay mechanics.
Similarly if it focuses too much on story I can start pulling in those visual novels filled with QTEs, and nobody want to have to admit that just claimed David Cage is making RPGs.
BG is whatever. I couldn't care less. There is no RPG out of PnP, but there are some that approach in specific aspects, when it comes to combat FFT and other tactical turn based games. When it comes to decisions there are a lot, Origins is a good one. When it comes to story, none, PnP is a lot less hollywood writters and a lot more raw imagination+desire. Electronic RPGs started right but like 2 decades ago they went the wrong way, all the way down. They could have become good games, more options and complexity to get closer to offering "freedom of choice", but instead they went on developing graphics, action combat and hollywood script.
No single electronic RPG features what is needed to be called RPG but sometimes they go right in one or other feature. The problem is that they are not trying anymore. They are more interested in other things like expanding the setting, the franchise, the sales and so on. While 99% people I know play PnP RPG because they offer the ability to create your character. I know one or two that would play whatever character you gave them, but most like the idea of filling the character sheet even more than playing the game, sometimes we fill the sheet even knowing it won't go beyong 3 or 4 sessions, it is worthy, mostly because while we fill it we talk about the character building and the system.
So that's it, Baldur's Gate was interesting somehow, but deffinetly not RPG, fixed starting point and a lot of other problems. When it comes to story and decisions Origins offered me the best mix and match, I'd say the right amount of story to allow a good amount of decisions which DA2 and DAI removed. In this particular case it is better than any previous RPG because of the different Origins. On other characteristics I wouldn't say the game was particularly good or better than other, but deffinetly better than DA2 and DAI.