Agree with this, two days late. ME2 was a well-executed game, but it was not a well designed one. It sacrificed many of the RPG ideals ME1 brought to the table, even if it did so in a package that was genuinely well received.
Nearly everything wrong with ME3 can be traced back to poor design decisions made in ME2. They just did a much more terrible job at covering them up in ME3.
Well, Mass Effect was never designed as a pure RPG so it was dropping some RPG ideals right out of the gate.
It was supposed to be a third person shooter/RPG hybrid, and the first game in my opinion failed pretty hard on the design of the shooter half of the game. The problem is that while fixing it over the course of the next two games, they sacrificed a lot of RPG.
What we need is a game with the gunplay of ME3 and the RPG of ME1.





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