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Is DAI supposed to be a Role-Playing Game ?


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#326
Cyonan

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I turned this into a Mass Effect thread, didn't I?

 

Although as far as sniping ranges go, I think it would have worked to keep more of it in ME2 if they gave non Infiltrator/Soldiers a long ranged option. Even if not as strong or coming at a cost, at least being able to attack something at that range would have been nice.

 

You could use Ashley/Garrus, but the teammate AI in that game couldn't hit the Citadel if they were standing on the presidium.



#327
o Ventus

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Yeah, one thing I loved about ME1 was that it actually made real use of the sniper rifle. In ME3, the only time I really bring it with me now is for Priority: Earth, to pick off the enemies that start coming in from a distance when defending the missiles. For every other mission, I can easily pick off enemies, and even score a few headshots, with my Mattock/Harrier from most ranges.

 

Too bad you couldn't really use your sniper rifle until a good 1/4 or 1/3 of the way through the game though, since the wobble was beyond terrible and you had to invest points into the sniper tree to make it stable.


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#328
Cyonan

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Too bad you couldn't really use your sniper rifle until a good 1/4 or 1/3 of the way through the game though, since the wobble was beyond terrible and you had to invest points into the sniper tree to make it stable.

 

As somebody who played a lot of fps before that, I actually enjoyed having the unstable sniper rifle since it made it more challenging =P



#329
o Ventus

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As somebody who played a lot of fps before that, I actually enjoyed having the unstable sniper rifle since it made it more challenging =P

It does beg the question as to why Shepard, a Lieutenant Commander in the Navy and newly-appointed Spectre, can't hold his/her arms steady. One would think that, as an infantryman, that would be the first skill to acquire and sharpen.

 

But no, Shepard apparently has Parkinson's.



#330
katzenkrimis

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...actually released to appeal to Arcade Video Action fanatics.

By both greed and stupidity, they have dismantled the RPG genre.


Pretty much sums it up. It's a cheeseball console game.

Though I wouldn't say they are stupid. They basically just sold their soul to the console crowd.

Bioware needs to start making games like Pillars of Eternity or Divinity: Original Sin to make RPG'ers like you happy.

#331
CronoDragoon

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Pretty much sums it up. It's a cheeseball console game.

Though I wouldn't say they are stupid. They basically just sold their soul to the console crowd.

Bioware needs to start making games like Pillars of Eternity or Divinity: Original Sin to make RPG'ers like you happy.

 

So...selling their soul to the PC grognard crowd instead?


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#332
Lebanese Dude

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Ah I love the smell of RPGer elitism in the morning.


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#333
Bayonet Hipshot

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DAI as a button mashing, console focused action game with a smattering of RPG elements. 

 

If you want an RPG game through and through, where you actually have diversity in choices, in playstyles, have stats that matter...Play Pillars of Eternity. 


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#334
Lebanese Dude

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**** I didn't realize this was the Pillars of Eternity forum.

 

O wait it's not.

 

Feel free to join us http://forums.obsidi...rs-of-eternity/



#335
Bayonet Hipshot

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The OP asked if DAI is a role playing game or not. 

 

I answered no, gave some reasons why it is not and pointed OP to a game that I think qualifies as an RPG.

 

Problem ?



#336
Lebanese Dude

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The OP asked if DAI is a role playing game or not. 

 

I answered no, gave some reasons why it is not and pointed OP to a game that I think qualifies as an RPG.

 

Problem ?

 

Considering your reasoning is hyperbolic and sensationalist then yes there is a problem.

I've seen previews of PoE and I'm going to play it given that it has many RPG elements I enjoy but claiming it's the next coming of RPG-esus is downright hilarious.

 

Too bad I'm all tapped out giving a damn. I'm just wondering why you're still here with the plebeians when the true master game is elsewhere.


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#337
o Ventus

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Problem ?

Yes, actually. You're passing off blatant hyperbole and exaggeration as inherent truth


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#338
AlanC9

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Yes, actually. You're passing off blatant hyperbole and exaggeration as inherent truth


Not that this isn't typical for this board, of course. But getting called on it is also typical.

#339
TheJester000

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Yes DAI is an rpg. It's a very watered down, shallow version of an rpg but still an rpg nonetheless.



#340
Sylvius the Mad

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Well, Mass Effect was never designed as a pure RPG so it was dropping some RPG ideals right out of the gate.

It was supposed to be a third person shooter/RPG hybrid, and the first game in my opinion failed pretty hard on the design of the shooter half of the game. The problem is that while fixing it over the course of the next two games, they sacrificed a lot of RPG.

What we need is a game with the gunplay of ME3 and the RPG of ME1.

I preferred the gunplay of ME1.

#341
KaiserShep

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Ah I love the smell of RPGer elitism in the morning.

 

RalphWiggum3.gifSmells like hot dogs.



#342
Sylvius the Mad

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Pre-release of ME1, I had the impression of a space RPG, not a shooter/RPG hybrid. That's what they advertised it as - a space opera RPG - and space just meant guns and biotics instead of swords and magic.

If the mechanics of ME had been more in line with what you see in DA:O, where attacking a unit simply meant selecting them instead of using a aiming reticule, then the game could have been billed as a full fledged RPG.

Aiming was analog rather than digital. I quite liked how ME did that. it was a really creative way to maintain RPG mechanics within a shooter interface.*

You decided where you wanted Shepard to aim, and then she aimed there, and her accuracy (governed my the size of the reticule) was stat-based.

The only thing that interfered with ME being a proper RPG was the voice+paraphrase. The rest of the game worked really well.

* That some people ignored the cleverness of this design and elected to aim in real time is no fault of the game's.

#343
CronoDragoon

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* That some people ignored the cleverness of this design and elected to aim in real time is no fault of the game's.

 

I honestly didn't even know you could do this when I played ME1. Does anyone know if that works for consoles as well?



#344
Fast Jimmy

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I honestly didn't even know you could do this when I played ME1. Does anyone know if that works for consoles as well?


On consoles, I believe it worked differently, with a "wobbly" mechanic, that made aiming the reticule harder.

I played the game on the 360 and could snipe enemies at max range with zero skills in sniper rifle and just a lot of patience.

#345
CronoDragoon

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On consoles, I believe it worked differently, with a "wobbly" mechanic, that made aiming the reticule harder.

 

Oh, so PC didn't have this? That's probably no small part why I enjoyed my PC playthrough a lot more.



#346
Sylvius the Mad

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Likewise with planet exploration. I actually don't think ME2 took this far enough and should have removed all planet scanning/minerals completely.

The uncharted worlds were my favourite part of ME.

What ME2 did was take out my favourite parts of ME (stat-based aiming, exploration, long-range combat, class flexibility), add in a bunch of new features I didn't like (ammo, cooldown-based mechanics), and made the parts of ME I didn't like worse (adding the interrupt system to further ruin conversations).

ME was a pretty good game. I liked it. It had potential. ME2 threw away all of that potential and made something unrelentingly awful.

#347
Sylvius the Mad

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On consoles, I believe it worked differently, with a "wobbly" mechanic, that made aiming the reticule harder.

I played the game on the 360 and could snipe enemies at max range with zero skills in sniper rifle and just a lot of patience.

I did not know that.

I really like how the PC version worked. If it had worked the way you describe the console version, I would have hated it.

#348
Il Divo

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The uncharted worlds were my favourite part of ME.

What ME2 did was take out my favourite parts of ME (stat-based aiming, exploration, long-range combat, class flexibility), add in a bunch of new features I didn't like (ammo, cooldown-based mechanics), and made the parts of ME I didn't like worse (adding the interrupt system to further ruin conversations).

ME was a pretty good game. I liked it. It had potential. ME2 threw away all of that potential and made something unrelentingly awful.

 

Understandable, but we also seem to seek very different things from our RPG's.

 

Even if I were willing to sacrifice my desire for a focused storyline in favor of wandering, I'd still consider Mass Effect's planet exploration terrible however. I much prefer TES's or Dark Soul's approach, rather than Mass Effect's homogenized presentation, with very few things of interest to engage in (Salarian medallions, anyone?). The concept essentially destroyed any effort of having a focused narrative.  



#349
AlanC9

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I believe those are two different problems. Exploration tends to unfocus the narrative even if it's good exploration. This isn't much of a problem if the narrative is unfocused by design, such as ME2 and ME3's episodic structure, but it's a poor fit for a plot that claims to be a "race against time."

The second thing is that ME1's exploration isn't very good, as you say. There's the thing you're on the planet to find, the thing you'd land at in the ME2 implementation. And then there's a crashed probe that gives you a shot at the items RNG, an anomaly that goes towards a dopey collection mission, some random mineral deposits that pay off in pretty much worthless credits, and..... not much else.
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#350
Cyonan

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I preferred the gunplay of ME1.

 

For me, the stat based aiming didn't help much as you couldn't make a non sniper rifle very accurate even with high accuracy rating. The targeting circle only got so small and at some point accuracy rating stopped meaning much and I just had to accept that the game was going to arbitrarily decide I missed x% of my shots.

 

I know it's standard for a RPG to use RNG to hit, but it's never been a mechanic that sat well with me in a game where I'm also expected to manually aim the weapon before I get a shot at the RNG.

 

The Sniper Rifle went the other way entirely and was always pin point which effectively made it a skill based weapon where the accuracy stat made it require less skill to use in the form of making it less wobbly.

 

Plus the fact that every weapon in a class might as well be the same damn weapon with the damage number adjusted didn't help. The game feels like it only actually has 4 guns, which Mass Effect 3 hit on a nice variety even if the balance of them is off.

 

and while it's still one of my favourite games of all time I am going to fault it for that. If you include the option to use real time shooting then I'm going to criticize it if it feels clunky.

 

I did actually like the heat mechanic though. It just needed some balance so that certain weapons didn't have near infinite heat.