1) This is also true in the selection of the 3 party members. (refering to outcomes being the same)
2) Blurring the character types into just Warrior, Mage and Rogue is crazy.
3) Warfare in this game is automatic.
4) If that doesn’t work, reload and try again until you win. Easy and lazy!
5) What is the point of a team when three characters run around the fourth guy like headless chickens
6) Why can mages blast the hell out of 8 marauding wolves but are unable to knock a shard from the top of a ruined wall that is less than 3 meters high?
7) Amazing land Orlais! One part of its desert has perpetual daylight and the adjacent area has perpetual night.
8) My Inquisitor will suddenly highlight his hair, apply lip-gloss and either his dentures start falling out or he has decided to eat his teeth.
While I agree that the game has significant chunks are that do not involve an overarching story (anything outside main missions and companion quests), many "points" here are just complaints being flung at the game that could be flung at nearly every game.
1) Companions will affect the dialogues and therefore what happens; however, there is no gameplay difference. Same as Origins.
2) Literally exactly the same as Origins.
3) Actually, Origins was designed to make this happen if you wanted. Granted, this functionality was lost going to DAI, but it's still easier to play DAO on autopilot than DAI.
4) Every. Game. Ever. Well, ones that allow saving (i.e. Origins)
5) They're only running around like maniacs because you aren't controlling them. And if you want them to do stuff without direction, I'd like to refer you to point 3 where you didn't want things to be automatic.
6) It's supposed to be hard to get to. If all you had to do was go near it and use magic, then they would have made it hard to get close enough to use magic, taking you right back to square one. It's supposed to be hard to get to...
7) Many many games. Also exactly like Origins.
8) Show me any part of Origins that outdoes the graphics of Inquisition. Also, every game has graphical glitches, even Origins.
While I agree that Origins was much more focused on the roleplaying aspect than the combat (compared to DAI), many of your complaints can just as easily be directed at Origins which you apparently do regard as being a good RPG. I also agree that nearly all background NPCs are gone, there's no real good sidequests, and collecting crafting materials is quite annoying; HOWEVER, DAI is very much an RPG and much more similar to Origins than you seem to be ready to admit. If you're going to complain about Inquisition not being Origins, at least pick something that isn't the same as Origins.