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Is DAI supposed to be a Role-Playing Game ?


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#376
Monica83

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I know this is a waste of time, but...

Has it occurred to you that maybe Bioware doesn't make that kind of game anymore because they *don't really want to* make that kind of game again?

Would you actually force them to make a game they didn't want to make? Do you imagine the outcome of that would really be any good?

 

That is because they was not honest with the past community...

First creating Dragon age Origins claiming that will be the spiritual successor of baldur's gate.. as long i loved origin there was not so much bg feel on it but at least was a step in the right direction...

 

Then they surprised all with that supposed to be sequel called dragon age 2 tossing out the window all Origin features in order to create a sort of cinematic action game with few roleplay elements... Offending them people complaining addressing them as 4chan trolls or people afraid to change...

 

So in the end they created the franchise following a direction a loved one then they tossed everything blaming  the fanbase for not liking the game.

 

In answer on your question i had no problem if bioware created a new ip with action elements and cinematics. What i hated about it is they chosed to to change a well estabilished franchise and changing completely despite what the fan wanted then blaming them for not liking the game. 

 

That is why a lot of people are still angry with them and even i. Bioware lost credibility in my eyes...

 

After all the lies they told.. After the finger pointing at us.



#377
Maker Be Damned

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This definitely is an RPG. I haven't played the other games in the series but I still have fun. You have to learn to enjoy this game for what it is and not dwell on what its not. I'm sure most of us would like deeper RPG elements but its not like there are none. The combat and crafting is pretty fun. I'm still having a blast even though I can think of 100 things I'd like to be different.



#378
pdusen

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That is because they was not honest with the past community...

First creating Dragon age Origins claiming that will be the spiritual successor of baldur's gate.. as long i loved origin there was not so much bg feel on it but at least was a step in the right direction...

 

Then they surprised all with that supposed to be sequel called dragon age 2 tossing out the window all Origin features in order to create a sort of cinematic action game with few roleplay elements... Offending them people complaining addressing them as 4chan trolls or people afraid to change...

 

So in the end they created the franchise following a direction a loved one then they tossed everything blaming  the fanbase for not liking the game.

 

In answer on your question i had no problem if bioware created a new ip with action elements and cinematics. What i hated about it is they chosed to to change a well estabilished franchise and changing completely despite what the fan wanted then blaming them for not liking the game. 

 

That is why a lot of people are still angry with them and even i. Bioware lost credibility in my eyes...

 

After all the lies they told.. After the finger pointing at us.

 

Bioware doesn't owe you another game like DA:O. In fact, Bioware doesn't owe you anything. If reviews and videos lead you to believe you'll like a game, buy it; otherwise, don't. Don't buy a game and then pretend someone else is responsible for how you feel about it.


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#379
o Ventus

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Bioware doesn't owe you another game like DA:O. In fact, Bioware doesn't owe you anything. If reviews and videos lead you to believe you'll like a game, buy it; otherwise, don't. Don't buy a game and then pretend someone else is responsible for how you feel about it.

For the most part I agree, but Bioware are the ones that made the game the way it is, so they aren't entirely free of responsibility if people end up not liking their product. Reviews can be dishonest by glancing over flaws a game may have (like how GameInformer and IGN and plenty of other outlets all gave ME3 perfect ratings while ignoring the internal plot inconsistencies and giving it untold praise while never actually "reviewing" the game)/


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#380
Heimdall

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For the most part I agree, but Bioware are the ones that made the game the way it is, so they aren't entirely free of responsibility if people end up not liking their product. Reviews can be dishonest by glancing over flaws a game may have (like how GameInformer and IGN and plenty of other outlets all gave ME3 perfect ratings while ignoring the internal plot inconsistencies and giving it untold praise while never actually "reviewing" the game)/

Well, there's a difference between disliking a game because of bugs or flaws in its design and disliking it simply because it isn't the game you want it to be.


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#381
pdusen

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For the most part I agree, but Bioware are the ones that made the game the way it is, so they aren't entirely free of responsibility if people end up not liking their product. Reviews can be dishonest by glancing over flaws a game may have (like how GameInformer and IGN and plenty of other outlets all gave ME3 perfect ratings while ignoring the internal plot inconsistencies and giving it untold praise while never actually "reviewing" the game)/

 

We live in the age of first-impressions reviews and let's plays. There is no game being made that you can't find reliable information on anymore.


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#382
ModernAcademic

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Well, just check the trailer where Cullen walks by shirtless and you'll get a good notion at what DA games have been focusing on lately...



#383
jedidotflow

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To the OP: Yes, it's a role-playing game. You play the role of the Inquisitor. You shape the role, class, and personality of the character. /thread


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#384
Lebanese Dude

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Well, just check the trailer where Cullen walks by shirtless and you'll get a good notion at what DA games have been focusing on lately...

 

Looking and being sexy and awesome?

 

tumblr_nhmhsv8oGB1qcxzu2o2_500.gif

 

Agreed.


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#385
Rolhir

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Then they surprised all with that supposed to be sequel called dragon age 2 tossing out the window all Origin features in order to create a sort of cinematic action game with few roleplay elements... Offending them people complaining addressing them as 4chan trolls or people afraid to change...

 

So in the end they created the franchise following a direction a loved one then they tossed everything blaming  the fanbase for not liking the game.

 

In answer on your question i had no problem if bioware created a new ip with action elements and cinematics. What i hated about it is they chosed to to change a well estabilished franchise and changing completely despite what the fan wanted then blaming them for not liking the game.

 

While I know this is an unpopular statement, but Dragon Age 2 is very noticeably a sequel to Origins as another Dragon Age RPG. In fact, I would venture to say that it has more "roleplay" than Origins since Hawke himself had character and things happen directly to him (that you chose) as opposed to everything coming out of the Warden's mouth had to do with other people since the Warden was so much in flux. Both function just fine as roleplaying elements; they're just different styles.

 

So, if you don't believe that DA2 counts are being a good Dragon Age rpg....how does one game make Dragon Age "a well established franchise?" I agree that it is, but that's because I believe that DA2 and DAI 100% continue the franchise, granted with their own flaws. The games weren't completely changed; they changed the pace in DA2 and the reduced emphasis on story in DAI. They are still very very similar games.


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#386
AlanC9

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Then they surprised all with that supposed to be sequel called dragon age 2 tossing out the window all Origin features in order to create a sort of cinematic action game with few roleplay elements... Offending them people complaining addressing them as 4chan trolls or people afraid to change...
 


What features are you talking about, exactly? The only action feature in DA2 that I can think of is that some bosses have attacks that can be actively dodged. Not a fan of that, but it hardly made DA2 an action game

#387
Legion of 1337

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What it NEEDS to be is a RPG-Strategy hybrid, to fit the role the Inquisitor is supposed to play in the story.



#388
Uccio

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No. DAI is not a rpg, last time DA was a rpg was with Origins.



#389
Lebanese Dude

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No. DAI is not a rpg, last time DA was a a rpg was with Origins.

 

You keep thinking that dear.

 

side-eye-blanche-gif.gif


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#390
o Ventus

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Well, there's a difference between disliking a game because of bugs or flaws in its design and disliking it simply because it isn't the game you want it to be.

 

There's also a difference between giving a game high marks because it's legitimately good, and giving it high marks while paying lip-service (at best) to any flaws in the game.

 

Guess which one I'm referring to.



#391
In Exile

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What features are you talking about, exactly? The only action feature in DA2 that I can think of is that some bosses have attacks that can be actively dodged. Not a fan of that, but it hardly made DA2 an action game

 

I would imagine it's more related to the silent PC and race-selection? Those aren't per se considered RPG features in the combat sense but they are in the character building sense. Of course DA re-introduced the latter.



#392
jclosed

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Hmm.. I think calling something an RPG is an bit arbitrary. There are possibly just at much opinions and definitions why an game is an RPG as there are players..

 

In my opinion DA:I is certainly an RPG. It's not an RPG in the sense that you have total freedom to do whatever you like, but at the other hand you are not an characterless FPS walking fireblaster on an iron guided rail from start to end. I have played many games (mys first "computer" game was Tic, Tac, Toe on an self-build contraption made from SN7400 series TTL-logic that acted as an "central processor" with some primitive memory that was used as program storage), and when I compare DA:I to many other games it qualifies (for me) as an RPG game.

 

But as said, probably ther are as much "RPG definitions" as there are players...



#393
Lebanese Dude

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It's not an RPG in the sense that you have total freedom to do whatever you like

The only RPGs that allow this are pen and paper.

 

DAI is definitely not a traditional RPG in that sense.



#394
In Exile

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The only RPGs that allow this are pen and paper.

 

DAI is definitely not a traditional RPG in that sense.

 

I don't know what DM you've dealt with, but most tend to work really hard at keeping the players from totally running roughshod over the plot, and most players tend to (sort of but not really) go along with it.



#395
StanojeZ

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I don't know what DM you've dealt with, but most tend to work really hard at keeping the players from totally running roughshod over the plot, and most players tend to (sort of but not really) go along with it.

 

I believe the other person's point is that you CAN'T have all the freedom in a video game. A pen & paper RPG is the only situation where you MIGHT have near-limitless freedom. Whether you have it or not, in practice, is another question.


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#396
In Exile

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I believe the other person's point is that you CAN'T have all the freedom in a video game. A pen & paper RPG is the only situation where you MIGHT have near-limitless freedom. Whether you have it or not, in practice, is another question.


My point is that not even P&P is that free. It's more reactive to you and you can try whatever, but you often don't get to do it. The DM just has an on-the-fly reason to shut you down.
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#397
Lebanese Dude

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I don't know what DM you've dealt with, but most tend to work really hard at keeping the players from totally running roughshod over the plot, and most players tend to (sort of but not really) go along with it.


What stanojez said :)

#398
Lebanese Dude

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My point is that not even P&P is that free. It's more reactive to you and you can try whatever, but you often don't get to do it. The DM just has an on-the-fly reason to shut you down.


The point is that you CAN, which is why I used the word "allow". :P

#399
Fiskrens

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As a former DM (something I assume a lot of you other participants here also have experience with), I totally agree with the statements above. You can't allow "total freedom" in PnP RPGs; you prepare for some freedom of choice (how much depending on setting and situation), and your main task is to guide the players across the possible paths with as little direct intervention as possible. Players wanting to deviate too much should be "nudged" in a better direction, and if they don't follow this advice, they have to pay the consequences - sometimes meaning death of their character.

In this case, I'd say joining Coryphiepants definitely would be steering too far away from the course, ultimately resulting in some kind of game over. Why? Because it totally ruins the world of Thedas as we know it - and at the same time most possibilities of future DA games. Good luck explaining that to the fans.

I think Dragon Age Keep perfectly displays the pros and cons here ; there are a lot of choices in every DA game, it's just that in order to keep it possible to make the world coherent for future games, these choices have to be on a more detailed scale. Just think of all possible effects from the ending(s) in DA:O and how much "cleaning" that had to be done to keep the world intact.

I have enjoyed every DA game very much so far, and expect to do so in the future as well. The "price" of not having full control over the possibilities is one I'm willing to pay every day, as long as the story is as good as this - and keeps getting better and better.
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#400
phantomrachie

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No. DAI is not a rpg, last time DA was a rpg was with Origins.

 

So you come into a thread where people are debating certain aspects of RPGs and just say 'No' without saying why.

 

You either didn't read any of this thread or you are in the 'I didn't like DA2 or DA:I so they are not RPGs' camp 

 

It its the former, why bother commenting when you didn't read the thread? if its the latter I'm guessing you turn into the 'I'm taking my ball and going home' kid when things don't go your way. 

 

I and others in this thread have listened out why DA:I is an RPG, if you have a real reason for thinking its not, please tell us, so you can add to the conversation. 


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