I wish I could give this more than one like. You are right. Some people debate like an RPG is the only type of good game, but I've played some terrible RPGs, they were definitely RPGs but just terrible.
What areas do you feel are lacking?
It has a character who you can create from scratch, pick their gender, race, class and choose what they say.
It has a story that the character can impact.
It has an environment that the character can impact.
It has companions to talk to and to develop a connection with or not as you choose.
It's got a leveling system.
Lots of skills to choose from
You can equip a variety of weapons and armour
It's got a crafting system.
It's got places to explore.
It has all the elements that most people seem to agree makes an RPG, now whether or not it does those things well, is of course up for debate.
I for one really enjoy DA:I, but whether or not you liked the game doesn't prevent it from being an RPG.
As I said, I've played some really terrible RPGs before but they were definitely RPGs, not good games but definitely RPGs.
Ad 1) Does not make it an RPG, character creation =/ RPG
Ad 2/3) So far the only impact I've seen is either pick mages or templars. I did not finish the game, but from what I read there is no real meaning what you do in the side content, who you back, what you gather, how strong regions you make, etc, for the last part of the game. On a side note, i liked how the Hinterlands were changing when I cleared templars and mages, but nothing really beside that point, maybe also using the dam in one of the regions and closing a rift there that changed environment gave some satisfaction.
Ad 4) I have companions that I could not care less about. Most of them lack the character and what you say is sometimes different from what I would pick as a given option. I also heavily dislike the color coded dialog wheel... but I guess there is some merit to that, I just find all the characters dull, aside of Cassandra and Varric I could have a mabari dog in the place of all the others and it would be light years ahead of them.
Ad 5/6/7) So does almost every single game these days, does it make watchdogs an RPG? I hate the concept of class bound weapons... why cant I use dual wield as a warrior? or a sword as a mage? I understand the limition of magic staffs, due to their magical nature, but other than that I have no idea why to implement such thing
As a side note, the game severly lacks in the loot department. the items are generic and just bland even the boss battles with dragons drop nothing notable. Comparing that to for example well crafted loot drops and uniques from BG series makes this game looking really bad. I had more fun collecting various pieces of dwarven armor in the DA:O than I have checking the loot of this game whenever something drops. Again too much MMO in an SP game.
Ad 8) which is based on a really bad MMO design of crafting. I find it really bad, I'd rather have limited crafting like in BG 2 over this MMO piece of s... Even just marking nodes on the map like quarry or logger camps for all other types of resources and then gating the available crafts based on the amounts of nodes marked would be much better than just running around and wasting time grabbing every collectible in the map...
Ad 9) FarCry does to, or so does Tomb Raider and Assassins Creed. Explroation =/ RPG, it's what you can do in those places that differentiates it from other games with exploration feature.
I agree with the last point, while the game has the features, which COULD make it a good RPG, it is lacking on almost each of them.





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