Aller au contenu

Photo

Is DAI supposed to be a Role-Playing Game ?


  • Veuillez vous connecter pour répondre
583 réponses à ce sujet

#26
99DP1982

99DP1982
  • Members
  • 133 messages

I wish I could give this more than one like. You are right. Some people debate like an RPG is the only type of good game, but I've played some terrible RPGs, they were definitely RPGs but just terrible.

 

 

What areas do you feel are lacking?

 

It has a character who you can create from scratch, pick their gender, race, class and choose what they say.

It has a story that the character can impact.

It has an environment that the character can impact.

It has companions to talk to and to develop a connection with or not as you choose.

It's got a leveling system.

Lots of skills to choose from

You can equip a variety of weapons and armour  

It's got a crafting system.

It's got places to explore.

 

It has all the elements that most people seem to agree makes an RPG, now whether or not it does those things well, is of course up for debate.

 

I for one really enjoy DA:I, but whether or not you liked the game doesn't prevent it from being an RPG.

 

As I said, I've played some really terrible RPGs before but they were definitely RPGs, not good games but definitely RPGs.

 

Ad 1) Does not make it an RPG, character creation =/ RPG

 

Ad 2/3) So far the only impact I've seen is either pick mages or templars. I did not finish the game, but from what I read there is no real meaning what you do in the side content, who you back, what you gather, how strong regions you make, etc, for the last part of the game. On a side note, i liked how the Hinterlands were changing when I cleared templars and mages, but nothing really beside that point, maybe also using the dam in one of the regions and closing a rift there that changed environment gave some satisfaction.

 

Ad 4) I have companions that I could not care less about. Most of them lack the character and what you say is sometimes different from what I would pick as a given option. I also heavily dislike the color coded dialog wheel... but I guess there is some merit to that, I just find all the characters dull, aside of Cassandra and Varric I could have a mabari dog in the place of all the others and it would be light years ahead of them.

 

Ad 5/6/7) So does almost every single game these days, does it make watchdogs an RPG? I hate the concept of class bound weapons... why cant I use dual wield as a warrior? or a sword as a mage? I understand the limition of magic staffs, due to their magical nature, but other than that I have no idea why to implement such thing

As a side note, the game severly lacks in the loot department. the items are generic and just bland even the boss battles with dragons drop nothing notable. Comparing that to for example well crafted loot drops and uniques from BG series makes this game looking really bad. I had more fun collecting various pieces of dwarven armor in the DA:O than I have checking the loot of this game whenever something drops. Again too much MMO in an SP game.

 

Ad 8) which is based on a really bad MMO design of crafting. I find it really bad, I'd rather have limited crafting like in BG 2 over this MMO piece of s... Even just marking nodes on the map like quarry or logger camps for all other types of resources and then gating the available crafts based on the amounts of nodes marked would be much better than just running around and wasting time grabbing every collectible in the map...

 

Ad 9) FarCry does to, or so does Tomb Raider and Assassins Creed. Explroation =/ RPG, it's what you can do in those places that differentiates it from other games with exploration feature.

 

I agree with the last point, while the game has the features, which COULD make it a good RPG, it is lacking on almost each of them.



#27
Jawzzus

Jawzzus
  • Members
  • 2 399 messages

So basically it sounds like you barely made it past the Hinterlands and think the whole game is this way.  Ok then


  • pdusen aime ceci

#28
99DP1982

99DP1982
  • Members
  • 133 messages

So basically it sounds like you barely made it past the Hinterlands and think the whole game is this way.  Ok then

 

I made it until magic mirrors and the assault mission, just did not go with it, because I wanted to check other content, but got bored enough with side maps and I really find it hard geting back to the game, because the combat is god awful and story is not that engaging either...



#29
Gold Dragon

Gold Dragon
  • Members
  • 2 399 messages

Was Skyrim an RPG?  I found it to be equally as "actiony" as you claim Inquisition to be.

 

I define "RPG" as a game where you take the role of an important person and deal with certain events (In Origins you are the Warden who must deal with the Blight, In Skyrim you are Dovakiin and deal with Alduin, etc....), so Yes, Inquisition is an RPG.

 

However, I highly advise you not to play X3: Terran Conflict.  It is on the opposite side of the Spectrum of RPGs.  Total Sandbox.



#30
99DP1982

99DP1982
  • Members
  • 133 messages

well Skyrim is rather boring too, and more of a SandBox exploration with dungeons, but at least it has a more engaging combat system. DA:I feels like it wants to do two things at a time for the combat and fails miserably at each of them due to that



#31
DarkAmaranth1966

DarkAmaranth1966
  • Members
  • 3 263 messages

to-each-his-own.jpeg?w=600


  • Cigne, Maconbar, cheydancer et 5 autres aiment ceci

#32
AlanC9

AlanC9
  • Members
  • 35 526 messages

I have companions that I could not care less about. Most of them lack the character and what you say is sometimes different from what I would pick as a given option. I also heavily dislike the color coded dialog wheel... but I guess there is some merit to that, I just find all the characters dull, aside of Cassandra and Varric I could have a mabari dog in the place of all the others and it would be light years ahead of them.

So it's an RPG if you like the characters, but not if you don't?

You make the same "argument" about loot and crafting; the only criterion is whether or not you like the system. Do you have a reason why catering to your tastes in these areas would make it more of an RPG?
  • SolVita, pdusen, Kali073 et 2 autres aiment ceci

#33
AlanC9

AlanC9
  • Members
  • 35 526 messages

to-each-his-own.jpeg?w=600


If we started believing that, it would depopulate this board.
  • Gold Dragon, bEVEsthda, Antmarch456 et 1 autre aiment ceci

#34
havox2

havox2
  • Members
  • 12 messages

It certainly is RPG as in, Role Playing Game. It's a game where you play the role of Inquisitor, leader of organisation created to save the world from demon invasion.

 

It's not a great game in my personal opinion, comparing unfavorably to the original Dragon Age Origins, but it certainly fits the criteria.



#35
99DP1982

99DP1982
  • Members
  • 133 messages

So it's an RPG if you like the characters, but not if you don't?

You make the same "argument" about loot and crafting; the only criterion is whether or not you like the system. Do you have a reason why catering to your tastes in these areas would make it more of an RPG?

 

It's a mix of action RPG with MMORPG, technically you can call it an RPG, but it has deviated from the core RPG concept which emerged from the PnP gaming.

 

I expect an RPG to be as near PnP experience as possible, for action RPG i expect the combat to be engaging and loot to be rewarding, and from MMORPG i expect to be an endless grind, vast areas of nice looking empty space filled with respawning level checking and gear checking enemies and randomized loot that can be ingored if you decide to hunt for crafting recipies and crafting materials.

 

in each of those I would expect at least a decent narrative, world and NPC, so the better they are the better the experience.

 

from the classic RPG I expect a game to be about me trying to fill in the shoes of my character from the narrative stand point, while I let the combat and non-combat activities be based in 95% by the stats of my character, and my only involvement is the tactical one and destination wise (both narrative and character build fitting the narrative). Levels and character build are more important than gear you have.

 

From an action RPG I expect engaging combat mechanics, with a lot of useful combat abilities and a good control schemtics (especially for PC in my case). level and skill build improtance equally important as gear upgrades.

 

from MMORPG i expect to be fully gear dependand with skills deriving dmg and defense from the gear you have, so you are always incentivized to search for upgrades.

 

So to classify:

 

BG series / old Fallouts / KOTOR (classic), Fallout: NV (somewhere in between of classic and action), Darksouls (action RPG), DA:I / Diablo 3 (somwhere between action RPG and MMO), and then you have MMORPGs like GW 2 / WoW / TES:O



#36
Dinkledorf

Dinkledorf
  • Members
  • 217 messages

Its a "Sort of RPG But Not As True To Form As Previous DA Games" so its a SO-RPG-BNATTFAPDAG.

 

Honestly though, the whole classification of RPG has been diluted over the years, all in the quest by AAAs for the almighty $, not that I necessarily blame them.  Classic RPGs have a niche market, a very loyal and passionate market but still limited in numbers due to the "approach-ability" factor to them.  So these guys decided to have a go at the big prize a'la Skyrim (which has also diluted its own TES form of RPG).  The cost of doing this is alienating a portion of your existing loyal fans that want that cRPG experience which DAI does not deliver, say some.  

 

Unfortunately, a bunch of us got DAI expecting (DA:0 + DA2)/2 (by Bio's hype).  Whether or not DAI delivered it is subjective and largely depends on your approach to the game.  It has not delivered it for me and apparently not for the OP either.  Everybody's mileage varies as does their personal interpretation of "RPG".



#37
bondari reloads.

bondari reloads.
  • Members
  • 419 messages
Yes yes, and over at RPGCodex they'll laugh at anyone so much as daring to consider DA:O a "true" cRPG. As far as their nomenclature is concerned Bioware stopped making RPGs right after BG2.
  • pdusen et blahblahblah aiment ceci

#38
Dinkledorf

Dinkledorf
  • Members
  • 217 messages

Pretty much.



#39
leaguer of one

leaguer of one
  • Members
  • 9 995 messages

*Looks at op's post.

too%20long_zpsyfnlm8lv.jpg


  • pace675, Antmarch456, Jawzzus et 1 autre aiment ceci

#40
Jawzzus

Jawzzus
  • Members
  • 2 399 messages
 

I made it until magic mirrors and the assault mission, just did not go with it, because I wanted to check other content, but got bored enough with side maps and I really find it hard geting back to the game, because the combat is god awful and story is not that engaging either...

 

Fair enough, I disagree personally, but I can't fault you making it through 75% of the main story and coming away with your opinion on it.

#41
thats1evildude

thats1evildude
  • Members
  • 10 972 messages

 


 

I expect an RPG to be as near PnP experience as possible

 

 

 I hate the concept of class bound weapons... why cant I use dual wield as a warrior? or a sword as a mage? 

 

As far back as the early editions of Dungeons and Dragons, PnP games have had class-based weapons and armour. 1E clerics could not use edged weapons, for instance, and had to use maces, hammers and cudgels.


  • SolVita, cheydancer et phantomrachie aiment ceci

#42
AresKeith

AresKeith
  • Members
  • 34 124 messages

I swear it must be the same person making all these threads


  • SolVita, cheydancer, pdusen et 3 autres aiment ceci

#43
99DP1982

99DP1982
  • Members
  • 133 messages

 

 

 

 

As far back as the early editions of Dungeons and Dragons, PnP games have had class-based weapons and armour. 1E clerics could not use edged weapons, for instance, and had to use maces, hammers and cudgels.

 

 

yes, and it was later removed as it was nonsensical, you could use all weapons but you had penalties if you were not proficient in them, same goes for armor. You could earn proficiency to facilitate the build you wanted and were no limited to initial specializations.


  • Lilithor aime ceci

#44
MaxxSteele

MaxxSteele
  • Members
  • 33 messages

DAI is definitely an RPG, now it definitely is not the same as Baldur's Gate series or Planescape Torment if that is what your definition of RPG is. If anything I think DAI's big downfall is it tries to be too much. It is part RPG\Action game\Open World Exploration\Crafting\Collecting\Char Creator\Story to name a few, but to me it just isn't great at any of those things. My gf spends most of her play time in the char creator and has yet to get a character to Skyhold. Even the char creator Bioware could have just added some decent hairs to make it way better.



#45
leaguer of one

leaguer of one
  • Members
  • 9 995 messages

DAI is definitely an RPG, now it definitely is not the same as Baldur's Gate series or Planescape Torment if that is what your definition of RPG is. If anything I think DAI's big downfall is it tries to be too much. It is part RPG\Action game\Open World Exploration\Crafting\Collecting\Char Creator\Story to name a few, but to me it just isn't great at any of those things. My gf spends most of her play time in the char creator and has yet to get a character to Skyhold. Even the char creator Bioware could have just added some decent hairs to make it way better.

Weren't classic rpgs open world with loads of exploration?



#46
coldflame

coldflame
  • Members
  • 2 195 messages

So it's that time of the week again that we have our debate on what the term "RPG" means I suppose.

 

 

What is there to debate about? RPG stands for Rocket Propelled Grenades.


  • Gold Dragon aime ceci

#47
Lilithor

Lilithor
  • Members
  • 300 messages

Weren't classic rpgs open world with loads of exploration?

Only the ones with interesting combat and character development... and the other you avoided to play because you had self-esteem



#48
AlanC9

AlanC9
  • Members
  • 35 526 messages

Only the ones with interesting combat and character development... and the other you avoided to play because you had self-esteem


I don't follow you here. What two groups of games are you talking about?

#49
metatheurgist

metatheurgist
  • Members
  • 2 429 messages

That's actually an accurate deffinition of RPG these days. If it doesn't fit somewhere else it must be RPG. Even when it fits it is still called RPG sometimes. So, watch out, you may in fact play with a rocket propelled grenade labelled RPG.


Now I want to make an RPG where you play a rocket propelled grenade. It will of course be an action game though, everyone knows RPG mechanics are dated and don't sell.
  • eyezonlyii et Lilithor aiment ceci

#50
NextGenCowboy

NextGenCowboy
  • Members
  • 361 messages

Okay, if you defined RPG, and this game doesn't meet your criteria, why did you ask the question? If you were were coming into this already knowing the answer, as it pertained to you, then you should have said that up front in your essay, instead of hiding that fact behind a question, you should have just said "DA:I does not fit my criteria for an RPG.", or "DA:I isn't an RPG, here's why".


  • Cigne aime ceci