Why would they not make sense? I´m calling it from personal preference. I see attributes as one of the corner stones of a rpg. The trend of dropping the attributes is just a symptom of this general dumping down of games since gamers these days are supposed to be so stupid that thinking can actually cause brain damage. More flash, more action, less reading and thinking. Go figure. The system worked, why change it? To be honest I have not played any tabletops without attributes so I don´t know how that works.
To clarify, are you going for not having attributes at all, or just not getting attribute points on level up?
A lot of games do the second one, including PnP games. Fallout doesn't give you attributes on level up. If I remember right, AD&D 2 actually didn't give attribute points on level up which is the system that games like Baldur's Gate used. You could assign them at the start of the game, but that was all you got outside of items.
Meanwhile, Jade Empire actually did have 3 stats that you could increase with each level with much more action oriented combat. Officially, the game is considered an ARPG.
Assuming you meant on level up(since you originally tied it with character leveling) it would seem really strange if you want to call Jade Empire and Diablo 1/2 proper RPGs but not Baldur's Gate.
A lot of games do also give you attributes on level up, but you don't get to assign them. Games like Fire Emblem(which is RNG based increases) or even Inquisition which gives you stats when you pick passive talents from the various trees.
On a side note I would also add that Origins didn't have a very interesting stat system anyway. 90% of my stats just got dumped into my primary damage dealing stat(or cunning if tank for defense). That's not a whole lot of thought that went into it.





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