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Is DAI supposed to be a Role-Playing Game ?


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#576
In Exile

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Yes it is, and we should encourage them to change that style.

 

Bioware IMO has the skeleton structure for a great non-combat rule-set. They've come up with an interesting delineation between classes (magic to alter the environment, force to break down obstacles, and lockpicking). I would expand lockpicking to mechanics (not just traps, but actually repairing damaged mechanisms that open up new areas) and expanding what one can use force/magic/mechanics for both in and outside of dialogue as quest solutions.

 

Non-combat skills are the best way for Bioware to address complaints about quests w/o investing proportionately greater resources.

 

Let's take a simple fetch quest. Local sheriff tells you some victims have been kidnapped. They're being held in a hut. The hut is guarded. In DA:I you're just rushing forward, killing everything, then fetching 2/5 prisoners. 

 

In a game with multiple non-combat skills, we can have stealth and non-stealth options to get at those people. For example, a warrior could shatter the back wall to the house, and a rogue could sneak in to free the prisoners. Or you could rush in and fight. Altering the guards could trigger a timer where they rush in to try and kill the prisoners, but you could prevent that from happening.

 

All of these can rely on pre-set mechanics that can be recycled to other quests but that create variety that comes primarily from level design, not dialogue. 


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#577
phantomrachie

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Why would they not make sense? I´m calling it from personal preference. I see attributes as one of the corner stones of a rpg. The trend of dropping the attributes is just a symptom of this general dumping down of games since gamers these days are supposed to be so stupid that thinking can actually cause brain damage. More flash, more action, less reading and thinking. Go figure. The system worked, why change it? To be honest I have not played any tabletops without attributes so I don´t know how that works. 

 

No attribute points at leveling

All Final Fantasy games, never played. Can´t say.

Skyrim, not a rpg for me.

All 3 Mass Effect games, not a rpg for me. Though ME1 was close.

All Zelda games, never played. Can´t say. Aren´t these more like mario jumpers?

Lost Odyssey, never played, Can´t say.

Jade Empire (If I'm remembering correctly, its been awhile), never played. Can´t say.

Baten Kaitos, never played. Can´t say.

 

More action based combat

Skyrim, like before.

Oblivion, like skyrim. Though I have it my library but haven´t taken the time to play it yet.

FF12 & FF 13, like before.

All 3 Mass Effect games, like before.

All Zelda games, like before.

Jade Empire, like before.

Alpha Protocol, never played. Can´t say.

Fallout 3, never played. Can´t say.

Fallout New Vegas, never played. Can´t say.

The Fable series., never played. Can´t say.

 

It makes no sense to me because about half of the rpgs I've played don't have attribute points or turn based combat. Saying that they are required for an RPG means that many of the most popular or beloved RPGs (both computer and pen & paper) are not RPGs, which is silly.

 

In my list I specifically included popular and well known RPGs but you haven't played most of them, so it seems to me like your opinion is coloured by your inexperience in playing RPGs.

 

Take my advice, expand your horizons, play a Fallout, Final Fantasy or Zelda game (which are definitely not platformers) and see what other types of RPGs are out there. 

 

Some suggested games

 

IMO Fallout 3 & NV are equally as good. With the upcoming hd release of FFX on the PS4 it's the perfect time to pick that up or FF7 both are excellent introductions to FF. Ocarina of Time is a great Zelda game.

 

Jade Empire is one of my favourite BioWare games, the story and the characters are both excellent and Lost Odyssey is an awesome JRPG that sits on the very small list of games that has made me cry.

 

 

Your narrow definition of RPGs is an unnecessary limit that you've placed on your own experiences. Like if an FPS fan had a definition that only fit games like Doom or Quake, so they never played really enjoyable modern FPSs like Spec Ops: The Line.

 

 

Edit: Thank you to everyone who reminded me that Jade Empire does indeed have something that is like attribute leveling. I must have forgotten about them because they are stats that are pretty specific to the game, unlike DA games that use generic attributes that a lot of RPGs use. :D



#578
Cyonan

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It makes no sense to me because about half of the rpgs I've played don't have attribute points or turn based combat. Saying that they are required for an RPG means that many of the most popular or beloved RPGs (both computer and pen & paper) are not RPGs, which is silly.

 

In my list I specifically included popular and well known RPGs but you haven't played most of them, so it seems to me like your opinion is coloured by your inexperience in playing RPGs.

 

Take my advice, expand your horizons, play a Fallout, Final Fantasy or Zelda game (which are definitely not platformers) and see what other types of RPGs are out there. 

 

Some suggested games

 

IMO Fallout 3 & NV are equally as good. With the upcoming hd release of FFX on the PS4 it's the perfect time to pick that up or FF7 both are excellent introductions to FF. Ocarina of Time is a great Zelda game.

 

Jade Empire is one of my favourite BioWare games, the story and the characters are both excellent and Lost Odyssey is an awesome JRPG that sits on the very small list of games that has made me cry.

 

 

Your narrow definition of RPGs is an unnecessary limit that you've placed on your own experiences. Like if an FPS fan had a definition that only fit games like Doom or Quake, so they never played really enjoyable modern FPSs like Spec Ops: The Line.

 

 

Edit: Thank you to everyone who reminded me that Jade Empire does indeed have something that is like attribute leveling. I must have forgotten about them because they are stats that are pretty specific to the game, unlike DA games that use generic attributes that a lot of RPGs use. :D

 

The stats in Jade Empire were also pretty minimal. It was just health, focus, and chi with each one effecting two of three conversation stats. The game was designed to be less numbers based than a lot of other RPGs, which is why it gets called an action RPG a lot.

 

Although I do have to say that I am a FPS fan that doesn't like most modern FPS games =P

 

I have at least tried to play them, though,


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#579
pdusen

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By many of the definitions in this thread, my favorite RPG ever, Chrono Trigger, is not an RPG. This I cannot abide.



#580
Auztin

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It makes no sense to me because about half of the rpgs I've played don't have attribute points or turn based combat. Saying that they are required for an RPG means that many of the most popular or beloved RPGs (both computer and pen & paper) are not RPGs, which is silly.
 
In my list I specifically included popular and well known RPGs but you haven't played most of them, so it seems to me like your opinion is coloured by your inexperience in playing RPGs.
 
Take my advice, expand your horizons, play a Fallout, Final Fantasy or Zelda game (which are definitely not platformers) and see what other types of RPGs are out there. 
 
Some suggested games
 
IMO Fallout 3 & NV are equally as good. With the upcoming hd release of FFX on the PS4 it's the perfect time to pick that up or FF7 both are excellent introductions to FF. Ocarina of Time is a great Zelda game.
 
Jade Empire is one of my favourite BioWare games, the story and the characters are both excellent and Lost Odyssey is an awesome JRPG that sits on the very small list of games that has made me cry.
 
 
Your narrow definition of RPGs is an unnecessary limit that you've placed on your own experiences. Like if an FPS fan had a definition that only fit games like Doom or Quake, so they never played really enjoyable modern FPSs like Spec Ops: The Line.
 
 
Edit: Thank you to everyone who reminded me that Jade Empire does indeed have something that is like attribute leveling. I must have forgotten about them because they are stats that are pretty specific to the game, unlike DA games that use generic attributes that a lot of RPGs use. :D

I apologize but Spec Ops:The Line isn't a FPS.It is a TPS.Third Person Shooter not First Person Shooter.

#581
PhroXenGold

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By many of the definitions in this thread, my favorite RPG ever, Chrono Trigger, is not an RPG. This I cannot abide.

 

To be fair, I wouldn't really call it an RPG. It's an uttterly brilliant game, but there's very limited opportunity to actually role play in it....



#582
Guha sharan

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Dragon Age Inquisition is a decent introduction game I.e. One that caters to a wider market and attracts more attention. But in my opinion it's a game that tried too much and ended up decent instead of amazing. There were moments in Inquisition where I felt that magnificent stress you get when you have to make a hard choice. And the characters were IMO well developed.

It's failing is it's lack of atmosphere in the more populated areas. For example in Origins, as soon as I entered Denerim I knew I was back in civilization and the ambient noises and the NPCs reflected that. While the more remote areas in Inquisition the Fallow Mire for example were atmospheric, I found Skyhold, The Hinterlands and The Winter Palace lacking.

In conclusion I understand purists wanting to go back to traditional RPG style because it's lore and feel are more emotional but also know that the producers are going to keep moving towards open-world games which simply won't work in an traditional RPG context because it'll be to accurately capture the atmosphere the production will cost more than the profits the game will net.

#583
Lebanese Dude

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I found The Winter Palace lacking.
 

Not sure if srs.


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#584
JeffZero

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Is DAI supposed to be a Role-Playing Game ?

 

yes


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