Not sure why I bother, but eh.
First, cut out the personal attacks. There's really no need to call anyone cowards over their preference in video games.
Second, as someone with an autistic brother, I ask you to stop using ''retarded'' in such a casual manner. This isn't 4chan.
Third, to actually answer my point, does this mean that XCOM, Company of Heroes, World of Warcraft and FTL are automatically RPGs because they have a To Hit mechanic?
Fourth, I am not a tabletop expert, but I understand that D&D is far from the only one in existence, that others may easily have drastically different gameplay mechanics, and that people play tabletop for a variety of reasons. Some might prefer gameplay, others story, and others to just be with their friends.
Fifth, to use your Sonic example, when could you take control of Sonic and give him motivations, backstory, emotions, etc. via actions or dialog options? Side activities exist in every single genre. RPGs are special in that they link it to the story in a way others don't. Alternate endings are just the tip of the iceberg of what sidequests in RPGs can offer. Sonic's interactions with the setting also limit themselves to jumping on bad people and avoiding obstacles.
Your definitions simply don't hold up to reality, and based on your rude and/or hyperbolic comments, I suspect that I am spot on that you are less interested in defining what is an RPG than in saying Inquisition is a bad game because it doesn't fit your own idea of an RPG.
First, yes those games are automatically RPGs, I never played but if to hit is governed by stats it is the very definition of RPGs. I mean, if no player skill or other controls are involved of course. It is simple, if it is like DnD where you have to hit and enemy have AC and you pick a random number and this says if you hit or not, it is RPG regardless of being a soccer game or a dressign game, SERIOUSLY. Deadly serious.
At Sonic, you just described Inquisition for me, no connection of side quests to main story, jumping on bad people and avoiding obstacles. You really made my day with that.
No I am totally honest on what is RPG for me. And happily I have friends that share this with me, we laugh at GM attempts to create interesting stories and plan our next amazing builds. This is RPG. To give a more precise definition here is what RPG is: STR/DEX/CON/INT/WIS/CHA with actions, skills and feats depending on those. The end. And they lived happily ever after. You can cut the story and interactive world bullshit. I created modules on NWN1 and NWN2 with empty rooms just to test my builds, best RPG experience I had in my life, with no need of dumb dialogues and boring worlds.





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