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Is DAI supposed to be a Role-Playing Game ?


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#151
ThreeF

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"Oh no big templar man what are you going to do with that sword!"

in a very squeaky voice


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#152
Elhanan

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Real RPGs are played in the bedroom.


nah; the dice do not roll well on beds, and battle-mats leave little room for the Players to sit....

:D
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#153
Farangbaa

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nah; the dice do not roll well on beds, and battle-mats leave little room for the Players to sit....

:D


But what I meant was...

"Oh no big templar man what are you going to do with that sword!"


But I'm sure you knew ;)
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#154
theluc76

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DAI is not a RPG, never was



#155
Nefla

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OP lost me at thinking the company that made DA:I is called "Origins." Here's a quick lesson OP:

 

-Company that made DA: BioWare

-Company that owns BioWare: EA Games

-EA's online game distribution service (kind of like Steam): Origin

-Dragon Age 1: Dragon Age Origins



#156
Elhanan

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But what I meant was...

But I'm sure you knew ;)


I know, but such things may be hazardous:

http://www.snopes.co.../kinky/hero.asp

:lol:

And DAI is a RPG.
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#157
MasterMold

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Bioware,

 

A lot of us grew up off of Skyrim where the gameplay was very unrestricting save for character creation.  Dual wielding, sword wielding mages and rouges was the norm for us for a very long time.  We like to see something that works and interestingly new and unrestricting.  We like to see some boundries boldly crossed like being able to wield great swords single handedly and with decent speed, or being able to wield body sized tower shields.  Or seeing a mage wielding magic without a staff, or seeing a rouge wielding hand to hand combat and having access to quick take down menuvers.  We also care about astetics like having a tremendous amounts of options when it come to character creation.  Like having WAAAY more hare styles, voices overs, eye shapes, even the inclusion of being able to change character height would be really awesome (Take ques from Dragon's Dogma in the character customization department)  Feeding your customers the same stuff all day, everyday, every game gets old real quick.  So please be innovative an be cognizent of what we the customer like to see, we can wait a little longer if great quality follows closely after.  



#158
Guest_john_sheparrd_*

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its a RPG but a very bad one 

 

reasons are:

the [...] fetch quests (that make up 80% of the game), the way too short story (no effort was put here that much is clear), the bland protagonist, having no interesting side quests at all, the laughable villian, the horrid last mission etc.

 

the only good thing about the game are the characters even though there is also a lot of wasted potential there

 

Bioware just [...] on the story and focused on the open world 

a very bad decision because they suck at that 


Modifié par BioWareMod02, 15 mars 2015 - 11:45 .
Removed inappropriate language

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#159
leaguer of one

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Bioware,

 

A lot of us grew up off of Skyrim where the gameplay was very unrestricting save for character creation.  Dual wielding, sword wielding mages and rouges was the norm for us for a very long time.  We like to see something that works and interestingly new and unrestricting.  We like to see some boundries boldly crossed like being able to wield great swords single handedly and with decent speed, or being able to wield body sized tower shields.  Or seeing a mage wielding magic without a staff, or seeing a rouge wielding hand to hand combat and having access to quick take down menuvers.  We also care about astetics like having a tremendous amounts of options when it come to character creation.  Like having WAAAY more hare styles, voices overs, eye shapes, even the inclusion of being able to change character height would be really awesome (Take ques from Dragon's Dogma in the character customization department)  Feeding your customers the same stuff all day, everyday, every game gets old real quick.  So please be innovative an be cognizent of what we the customer like to see, we can wait a little longer if great quality follows closely after.  

Grew up off of Skyrim? Dude that game is not that old.


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#160
Naphtali

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its a RPG but a very bad one 

 

reasons are:

the [...] fetch quests (that make up 80% of the game), the way too short story (no effort was put here that much is clear), the bland protagonist, having no interesting side quests at all, the laughable villian, the horrid last mission etc.

 

the only good thing about the game are the characters even though there is also a lot of wasted potential there

 

Bioware just [...] on the story and focused on the open world 

a very bad decision because they suck at that 

 

Agreed with most of this except characters being good, they used the same tricks over and over with a lot of their characters now, Cassandra-Avaleine for example. They felt very unorganic to me



#161
Mushashi7

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What is role play?

You play a role. Very simple.

Does Dragon Age Inquisition gives you that? Yes it does. It is a role playing game for sure.

The next debate is weather it gives you what you like? This is a completely different thing. And that is personal for each of us.

I think Dragon Age Inquisition definetely gives you role play. You can dig deep into each of the characters close to you.

You can create your own character as you see fit. Within limits of course. But you have different races, classes and specializations.

I think Bioware has managed a good job in general with this one. Wanting more is always an option, right?
We still don't know what the DLC's will bring us.

My 'role play life' started with an old game called 'Drakan - The Ancients Gate'. It was a pure PS2 game. But it was good.
I went on with the Witcher, Mass Effect, Dragon Age origins and Skyrim. Now I'm addicted for sure. My days of hack-n-slash is gone.

But I need more. A lot more. I want even more freedom.


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#162
Farangbaa

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I figure people go something like this:

'I like RPGs
I don't like DA:I
Ergo, DA:I is not an RPG


Which children are taught in in elementary school already is faulty reasoning.
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#163
Innsmouth Dweller

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@Mushashi7

not really. take a deep breath and try to actually read what people post in these forums, instead of patronizing, dismissing it because of always true 'you don't like the game so you must be a stupid troll' reasons.

 

in Half Life 2 you play a role as well - a role of Gordon Freeman. insert Bioshock if you want. he even has a backstory. the whole experience is extremaly immersive. is HL2 a RPG? no, it isn't, it's a FPS.

 

in EVE Online you can customize your PC's apperance. is this an RPG? nope, it's a scam simulator... in space.

 

in P:T you cannot change the apperance, you could play only one race, you don't know a crap about this guy when the journey begins. is it RPG? yes, it is.

 

i don't know what is the 'true' definition of RPG, i don't really care. I know it should let you create your character and shape him/her while playing to your own liking (wheter is your self insert or a role you want to play) - and i don't mean the length of the hair. DA:I doesn't give me that freedom.



#164
Lebanese Dude

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@Entire Thread

 

DAI allows you to play a customized character and have direct control over their actions, words, decisions, progression, and abilities.

 

Does that not qualify it to be an RPG?

 

You even get to form goddamn relationships with other characters. How many other games let you do that as a character?
 

Or are dice rolls and the ability to play an insane incredible douchebag the true qualifiers of whether a game is an RPG?

 

200_s.gif

 

This entire thread makes my head hurt. Next thing we're going to debate whether Mars is a planet.


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#165
Innsmouth Dweller

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What's funny is that you collate different facets of different games in an attempt to make a unified argument.

 

1: Not all RPGs allow you to customize your appearance. Not all RPGs give the choice of race selection either.

 

How are you so convinced of what you're saying? It makes absolutely no logical sense.

 

Despite all your delusions about what constitutes an RPG, DAI allows you to play a customized character and have direct control over their actions, words, abilities, and decisions.

That's what makes it an RPG. Christ...

that's the point i'm making to respond to post above mine, the point about 'not all rpgs allowing me to customize my apperance' part. i think you need some reading with comprehension class, funny man. not to mention me admitting to not knowing what is the dictionary meaning of rpg and acusing DA:I of not giving me the control over my PC actions.

 

i really don't fancy changing the theme of this discussion to petty bickering, but insulting post like yours demands a response on the only level you are able to understand.

Christ... talking about the target audience and games being too difficult. too many letters to read all, hmm? want some pictures?



#166
Lebanese Dude

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that's the point i'm making to respond to post above mine, the point about 'not all rpgs allowing me to customize my apperance' part. i think you need some reading with comprehension class, funny man. not to mention me admitting to not knowing what is the dictionary meaning of rpg and acusing DA:I of not giving me the control over my PC actions.

 

i really don't fancy changing the theme of this discussion to petty bickering, but insulting post like yours demands a response on the only level you are able to understand.

Christ... talking about the target audience and games being too difficult. too many letters to read all, hmm? want some pictures?

 

You're pointing to the wrong post then, cause none of what you just said applies to your previous post.

 

Also I would avoid commenting on people's reading comprehension skills when you can't even form a proper sentence.



#167
Innsmouth Dweller

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You're pointing to the wrong post.

 

Also I would avoid commenting on people's reading comprehension skills when you can't even form a proper sentence.

when you're right, you're right. pointing fixed


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#168
Lebanese Dude

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when you're right, you're right. pointing fixed

 

And I edited my post to remove the misunderstanding :P



#169
Innsmouth Dweller

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hmm.. didn't we have an argument and agree to disagree in a similar, civilised manner before?  :huh:



#170
Lebanese Dude

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:P

#171
Draining Dragon

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DAI is a mumorpuger.

#172
leaguer of one

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@Mushashi7

not really. take a deep breath and try to actually read what people post in these forums, instead of patronizing, dismissing it because of always true 'you don't like the game so you must be a stupid troll' reasons.

 

in Half Life 2 you play a role as well - a role of Gordon Freeman. insert Bioshock if you want. he even has a backstory. the whole experience is extremaly immersive. is HL2 a RPG? no, it isn't, it's a FPS.

 

in EVE Online you can customize your PC's apperance. is this an RPG? nope, it's a scam simulator... in space.

 

in P:T you cannot change the apperance, you could play only one race, you don't know a crap about this guy when the journey begins. is it RPG? yes, it is.

 

i don't know what is the 'true' definition of RPG, i don't really care. I know it should let you create your character and shape him/her while playing to your own liking (wheter is your self insert or a role you want to play) - and i don't mean the length of the hair. DA:I doesn't give me that freedom.

No. Sorry you don't control Gordon's thought or feeling nor are they reflected to the game. You're just moving a mute muppet with no way to up grade it's abilities from point a to b to action shoot out to cut scene...That's a rpg.



#173
Cyonan

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No. Sorry you don't control Gordon's thought or feeling nor are they reflected to the game. You're just moving a mute muppet with no way to up grade it's abilities from point a to b to action shoot out to cut scene...That's a rpg.

 

I think that's the point.

 

Despite being extremely similar in wording there is a difference between "playing a role in something" and actual "role-playing".

 

Virtually everything you actively take part in you have a role in, but obviously not everything in life is role playing.



#174
SomeUsername

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I would describe DAI as a shallow RPG with no direction.


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#175
Eternal Phoenix

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It's supposed to be a traditional role-playing game? It feels more like an action-RPG to me where the only real role-playing is through making up your own "head-canon" for the player character and also through dialogue.

 

However there are very few instances and situations in-game where you get to express your character's personality very well through actions. You may very well be able to talk about your character's beliefs and their personality to Josephine but good luck playing them out.

 

Even Skyrim was more of an RPG traditional wise especially when it allows me to roleplay a thief, murderer, leader or simply a plain hero. Inquisition (unlike Origins) doesn't allow me to roleplay any of those things. No matter how ruthless I want to be or how benevolent, I'm forced down the linear path of "Inquisitor" where at most I get to make a few choices in a chair that count for nothing.

 

Bioware,

 

A lot of us grew up off of Skyrim where the gameplay was very unrestricting save for character creation.  Dual wielding, sword wielding mages and rouges was the norm for us for a very long time.  We like to see something that works and interestingly new and unrestricting.  We like to see some boundries boldly crossed like being able to wield great swords single handedly and with decent speed, or being able to wield body sized tower shields.  Or seeing a mage wielding magic without a staff, or seeing a rouge wielding hand to hand combat and having access to quick take down menuvers.  We also care about astetics like having a tremendous amounts of options when it come to character creation.  Like having WAAAY more hare styles, voices overs, eye shapes, even the inclusion of being able to change character height would be really awesome (Take ques from Dragon's Dogma in the character customization department)  Feeding your customers the same stuff all day, everyday, every game gets old real quick.  So please be innovative an be cognizent of what we the customer like to see, we can wait a little longer if great quality follows closely after.  

 

Who the hell grew up off of Skyrim? It came out four years ago! LOL Maybe it was an entrance into the RPG genre for many but most RPG players (especially fans of Bioware games) "grew up off" older Bioware titles, if not Baldur's Gate and NWN then Jade Empire or Mass Effect. I'd wager most fans of Dragon Age are also so because of Origins.

 

Well with that being said I do agree with most of what you said. I would like to see far more class customization where I can make a warrior who had access to a huge arsenal of weapons with different skill trees and fighting styles including dual wielding again or a mage who can wield a sword again. Bioware should look at the Souls series where every traditional class has a variety of different builds possible based on the weaponry.

 

More importantly though I want to see more role-playing opportunities. Allow me to be ruthless and demand resources for my group from the locals. Allow me to be charitable and open up shelter for the poor. At the very least I want to see my actions impacting the world. Inquisition had the perfect set-up for this what with us being the leader of an inquisition but we got very little choices.

 

Also what good is it having an open world when it feels empty? Inquisition was a missed opportunity there. When the Venatori revealed themselves we could have had a new gameplay mechanic where we fight to control territory against them and where strategic movement and placement of our troops can lead us to gain new ground. We should have been able to see this in actual gameplay too where we come across Inquisition forces engaging with enemies or later see our troops protecting places (something that can be dynamic where if you don't spare enough troops to defend a location, they can loose it to the Venatori and having Venatori control areas makes exploration through such areas more dangerous as there would be more of their troops).