Any squad-based game will prioritize player skill in character skill because there's a lot of interactions that need to be handled by the player to maximize the efficiency of the party.
I'm not really sure where you're going with this, but Baldur's Gate, KotOR, DA:O, DA 2, NWN. These are literally the games that BioWare has been known for and built their reputation on, none of them are Action RPGs like DA:I is, despite being squad-based.
Let alone RPGs like Ultima, Darklands, PS:T, Wizardry, M&M, IWD, Drakensang, or Divinity: Original Sin, Pillars of Eternity and Shadowrun Returns for some modern examples. Etc etc etc.
Comparing it to single player action RPGs is wholly unfair. Skyrim and New Vegas have very different combat approaches from DAI.
It's still an action RPG for the reasons listed. It plays somewhere in-between Diablo and an MMO. Action RPG territory for me. It's just easy to rattle off games like Deus Ex, Fallout and Skyrim because everyone knows them.
Also the twitch gameplay in DAI is a direct result of lack of bot healing. It's a system that's different from other RPGs as well. It's also mostly required by tanks (which can be automated) and melee characters ( get out of AOE ). The former is definitely reactionary (if only to make tanking actually fun as opposed to being a meatshield) but the latter is as reactionary as most RPGs are when it comes to boss ability threats.
I didn't say there weren't reasons for it, you're probably right. But it is what it is. And what it is, is an Action RPG. It doesn't make it a lesser game, I don't know why people feel like it does. I don't consider JRPGs to be 'lesser' RPGs for example, it's just what they are.
Frankly, I don't think DAI (or any modern BioWare game for that matter) can be pigeon-holed into any standard sub-genre of an RPG.
They're in a league of their own.
Lol okay well if that's how you feel, then I won't try and change your opinion.