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The key to the Black city (Bioware response sorely wanted)


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#1
SomeoneStoleMyName

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Source: http://hdwallpapers....per-1586930.jpg

 

To quote the American scientist Linus Pauling:

 

"Satisfaction of one's curiosity is one of the greatest sources of happiness in life"

 

Yet the biggest curiosity in the DA world is denied us an answer in DA:I, even though we stand at the door to the answer, with the key in hand, and with the will and intent to walk through, no-matter the cost.

 

I honestly think Bioware owes us an explanation / response to this. Sorry if I feel entitled but its imo that much of a big deal!

 

I really cant put words to how much this aggravates, frustrates and bothers me. It is like a sour taste in my mouth every time I play DA:I again. Its not about the short main story or the way Corypheus was handled after Haven, these comes second and I've been very verbally dissatisfied with those. Just to add something important since this all seems a bit negative. I absolutely LOVE Dragon age: Inquisition, and I am extremely thankful for Bioware proceeding with this franchise. So, to the bit that troubles me.

Note: Major spoiler
 

You have the key to the black city in your hand. It is right there! YOU have the power to enter the black city.

 

It is already really bad that role-playing is to a large degree sabotaged by having forced morality on you. Like - you can not claim to support slavery or the Tevinter in dialogue - you are lucky to get off with a neutral response. For people like me who enjoys roleplaying a machiavellian and darker character this really sabotages our immersion. However the key to the black city is an issue with even more importance and a central, if not *THE* central piece of the story itself. 

1: Why can we not even ATTEMPT to try and enter the black city? I have the mark, I'm ready, I want to go! .... no?
 

2: Why is there no conversation options regarding trying to do so, like with Solas, EVEN if it is not possible?

 

3: It is not even a "dark choice", the most heroic and morally upstanding mage could want to do this out of benevolent intent. The saying "the road to hell is paved with good intentions" comes to mind. But the choice of wanting to enter the black city is not inherently evil (only if you believe in chantry propaganda). So even if you dont play what could be considered an "evil" or darker character, this is still something the Inquisitor definitely should be tempted to do!

 

When I discovered what the mark was, I had one thought ramming through my head constantly through the remaining game: "Please by the maker let my Necromancer enter the Black city and attempt to discover its secrets and claim its power!".

 

Yet... not only are we denied to attempt to do so, we are not even given a conversation option about us trying to do so. Not only is this imho the biggest letdown of DA:I, but in all RPGs to date (And I've played roleplaying games for 20 years). Because we are basically standing at the door, with the key - and we are denied opening the door. Worse - there is no role-playing reason we are denied this option. Final insult to injury - we are not even told why :(

I made this thread because I want to see how many others here feel the same. To see if Bioware can answer this. To see if someone can give an explanation, or tell me if I missed anything. Because frankly, despite the risk of sounding entitled, I think we DO deserve an explanation as to why this massive option was not only left out - but not even explained to us (as to why not). 


 



#2
AlexiaRevan

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while I don't believe in chantry BS , we can't forget that corny get his look from entering the black city . That face lift , and the darkspawn and everything . I doubt it be 'Go in , see an empty chair , plan to be the next God' without any consequences . Or the Tevinter would have made a move a long time ago dont you think ? 

 

And I understand your frustration . I felt the same in Nwn2 Mask of the Betrayer . Wanting to destroy the wall of the faithless and in The end we don't get to and some idiot God come stopping us just as we were right there dammit !! Let me break it! I have my Hammer and I do it for FREE!  :lol:

 

Maybe thats their plan , leave the whole 'Black city and the Maker' as an eternal tease in the background . While they lead you into something else...or maybe it's for a futur game..who know . 

 

I still think , while the Inquisitor have the 'key' (although how do ya know its the key to the black City ?) its the key to fade . Not necessarly to the city itself . It may have a Bigger lock /or need a different Key for all we know . I still think it will have dire consequences....



#3
leaguer of one

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*Looks at what it's done to Cory.

*Looks at what it's done to normal people with the dark spawn.

 

 

 

"Thanks but no thanks."

-Inquisitor Ashalt Adaar

 

 

On a serious note , op we will get the answers to the black city, just not yet. You need to wait.


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#4
Abyss108

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How would you get to the Black City? You can physically enter the fade, but that doesn't get you too the city's doorstep...


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#5
X Equestris

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What's stopping you from getting turned into something like Cory? At least on his second try at godhood he was already tainted, so there wasn't much for him to lose.
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#6
p3891

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while I see your point, the main issue here is that considering what it did to Cory and the other Magisters I don't think any trip to the black city could result in anything but trouble. I don't even see a dark sided Inquisitor considering to make the trip because apart from being able to get in the fade, they don't seem to have the ability to access the black city itself and whose to say they even have the power to access the city and from what I remember the magisters sacrificed untold people just to empower themselves to enter the fade and access the city, whereas the Inquisitor had a mark that they only just started to control.



#7
phaonica

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IIRC, doesn't Morrigan ask you about using the mark to enter the Black City? I don't remember how you can respond, but I do remember her bringing it up. And I do kind of agree that it's aggravating for the devs to give you potentially a key to the Black City if they didn't want you to go there.



#8
riverbanks

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I honestly think Bioware owes us an explanation / response to this.

 

BioWare owes us nothing. It's their prerogative to tell the story they want to tell, and this was obviously not it for this game. They don't really have to tell us why, either. If this is something they plan to work into a later game, they don't have to spoil a major plotline right now just because we're curious about it.

 

Not only is this imho the biggest letdown of DA:I, but in all RPGs to date (And I've played roleplaying games for 20 years).

 

If you've really been playing RPGs for 20 years, you should be used by now to the notion that you are either the player or the dungeon master; you don't get to both play the story and control the world at the same time. BW is our DM here, and it's their job to keep the game interesting by setting limits, pacing the plot and not letting us do everything we want, whenever we want, just because we want to - nothing ruins a RPG session faster than the characters thinking they know better than the storyteller.


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#9
Caddius

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Apparently the Black City lacks stairs. The Inquisitor could have Iron Bull toss them up, but how did the Tevinter Magisters get up there? Could they float before they were blighted? Did they blast each other up with magic and bring a ladder for the last guy?

Riddles for the ages.



#10
Rekkampum

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Apparently the Black City lacks stairs. The Inquisitor could have Iron Bull toss them up, but how did the Tevinter Magisters get up there? Could they float before they were blighted? Did they blast each other up with magic and bring a ladder for the last guy?

Riddles for the ages.

 

You can levitate, etc., in the Fade. It would likely attract demons and other spirits though if you did.

 

OP, Bioware isn't obligated to tell or show us anything. This is their story, not ours. We are just being given, within the constraints of the narrative, an opportunity to roleplay our characters. Of course, there are naturally some elements that could use improvement, but they aren't necessarily forcing morality on you. It's clearly established via the narrative itself that entering the Black City would definitely not bode well and would likely cause even more chaos - akin to what happened when the Magisters first stormed the Golden City and unleashed the entire Blight upon the world - which I suspect would be very similar to what happened in the Mage questline mission. The Protagonist's primary concern involves stopping Corypheus from achieving his goal. It also is pertinent to point out that unlike the Inquisitor, Corypheus has the knowledge and means to reach the Black City as well as the magical understanding to achieve his goal. The Inquisitor barely understands how the Anchor works - let alone has nil knowledge of forbidden arts. The most they could possibly be is mildly interested, but hardly equipped. The Anchor also only allows a person to enter the Fade in physical form, not the Black City itself.

 

I imagine as it becomes necessary, more information will be given, but a good storyteller never reveals more than is necessary.



#11
Caddius

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I think Corypheus's logic behind entering the Black City is, "Well, I've already been tainted and thrown out of the Fade. While there were some nasty side-effects, it's a good power source. So, there is power there. And I'll take it, already blighted." It can't get worse for Cornflakes. Everyone who isn't an ancient blighted Magister though...

The Inquisitor would probably go through the same fate as the Magisters, unless the Anchor has particular powers we don't know of. Even then, I'm willing to bet that the Blight would still prove far too dangerous.