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To quote the American scientist Linus Pauling:
"Satisfaction of one's curiosity is one of the greatest sources of happiness in life"
Yet the biggest curiosity in the DA world is denied us an answer in DA:I, even though we stand at the door to the answer, with the key in hand, and with the will and intent to walk through, no-matter the cost.
I honestly think Bioware owes us an explanation / response to this. Sorry if I feel entitled but its imo that much of a big deal!
I really cant put words to how much this aggravates, frustrates and bothers me. It is like a sour taste in my mouth every time I play DA:I again. Its not about the short main story or the way Corypheus was handled after Haven, these comes second and I've been very verbally dissatisfied with those. Just to add something important since this all seems a bit negative. I absolutely LOVE Dragon age: Inquisition, and I am extremely thankful for Bioware proceeding with this franchise. So, to the bit that troubles me.
Note: Major spoiler
You have the key to the black city in your hand. It is right there! YOU have the power to enter the black city.
It is already really bad that role-playing is to a large degree sabotaged by having forced morality on you. Like - you can not claim to support slavery or the Tevinter in dialogue - you are lucky to get off with a neutral response. For people like me who enjoys roleplaying a machiavellian and darker character this really sabotages our immersion. However the key to the black city is an issue with even more importance and a central, if not *THE* central piece of the story itself.
1: Why can we not even ATTEMPT to try and enter the black city? I have the mark, I'm ready, I want to go! .... no?
2: Why is there no conversation options regarding trying to do so, like with Solas, EVEN if it is not possible?
3: It is not even a "dark choice", the most heroic and morally upstanding mage could want to do this out of benevolent intent. The saying "the road to hell is paved with good intentions" comes to mind. But the choice of wanting to enter the black city is not inherently evil (only if you believe in chantry propaganda). So even if you dont play what could be considered an "evil" or darker character, this is still something the Inquisitor definitely should be tempted to do!
When I discovered what the mark was, I had one thought ramming through my head constantly through the remaining game: "Please by the maker let my Necromancer enter the Black city and attempt to discover its secrets and claim its power!".
Yet... not only are we denied to attempt to do so, we are not even given a conversation option about us trying to do so. Not only is this imho the biggest letdown of DA:I, but in all RPGs to date (And I've played roleplaying games for 20 years). Because we are basically standing at the door, with the key - and we are denied opening the door. Worse - there is no role-playing reason we are denied this option. Final insult to injury - we are not even told why ![]()
I made this thread because I want to see how many others here feel the same. To see if Bioware can answer this. To see if someone can give an explanation, or tell me if I missed anything. Because frankly, despite the risk of sounding entitled, I think we DO deserve an explanation as to why this massive option was not only left out - but not even explained to us (as to why not).





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