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How should our protagonist behave?


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35 réponses à ce sujet

#26
Drone223

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The morality system should be ditched altogether, it works for KOTOR because the light/dark side are significant parts of the star wars canon. The paragon/renegade morality system in ME on the other hand is just arbitrary.


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#27
Tython

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I'm a fan of the DAI dialogue choices. One nice, one comedy, one mean. They use this in SWTOR as well. I doubt they would want to go with something completely different for ME: Next but they could. As long as it fits to the story they are trying to tell, it should work just fine. It's when the dialogue choices don't fit the moment, that the player is pulled out of the story and lends itself to bad storytelling. That's what happened at the end of ME3 for example. There were a couple moments like that in other Bioware games but they've done a good of limiting them.


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#28
Linkenski

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Ideally, as much as possible like we want him/her to. We don't need another auto-protagonist unless it's really justified through some well done character development.

#29
javeart

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As much as I like a robust roleplaying experience, I don't think BioWare's cinematic approach to RPG storytelling lends itself to incredibly diverse dialog options. Given the scope of their games, it might not be feasible to form so many quality interactions with a consistent voiced PC. I think their best bet might be to replicate a character like Geralt from the Witcher series, who is a defined character, yet relatively open to player input.

 

I'd rather know up front that the character isn't exactly me, but one with my conscience. I don't mean reduce the number of dialog options, but reduce each choice's scope. For example: in a conversation, the PC will get emotional by his or herself and the options would work within that. The "renegade" option would be scathing (I'd actually like BioWare to get rid of simple P/R dichotomy, but the words are still good descriptors), the "neutral" option would try to hide the emotion, and the "paragon" option would try to calm everyone down (or not exist given the scenario). The choices are still there, but aren't polar opposites.

 

The downside is, of course, technically less freedom with the PC, but I think the benefit of a solid main character whose more than just a monotone with questions or a bipolar lunatic would fit nicely within the kind of games BioWare like to make. Since the scope is relatively small, the writers and actors don't need to be so nebulous and have a much easier time reacting to the player's attitude.

 

As I said, I'm not opposed to roleplaying, I'm only suggesting that realistically, it's hard to make good stories with a lot of choices in them. Very few games have effectively pulled off diverse a PC while maintaining a solid core narrative (I've only ever seen Obsidian do it very well). I also don't mind a blank android that merely telegraph's the player's decisions as long the supporting cast is good enough, but I don't see why BioWare couldn't play around with a more defined main character.

 

I'm starting to think like this after playing DAI. I've realised I enjoy a more defined character, like Hawke or Shepard, even if it's not that good for roleplaying.

 

Also, I'd rather have a morality system than one based on approval, if it's going to be like the one in DAO or DAI, because I hate to get locked out of content. Honestly, doesn't matter the name you give them, it's not like DA dialogue options are so far away from the good/bad dichotomy.

 

I do think that the extra options that you get in DAI (arcane, noble, race, class) are a great idea and the same goes for the reaction wheel. I'd be nice to have those in MEN too



#30
Tex

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I'm starting to think like this after playing DAI. I've realised I enjoy a more defined character, like Hawke or Shepard, even if it's not that good for roleplaying.
 
Also, I'd rather have a morality system than one based on approval, if it's going to be like the one in DAO or DAI, because I hate to get locked out of content. Honestly, doesn't matter the name you give them, it's not like DA dialogue options are so far away from the good/bad dichotomy.
 
I do think that the extra options that you get in DAI (arcane, noble, race, class) are a great idea and the same goes for the reaction wheel. I'd be nice to have those in MEN too



I Agree completely with the above "sigh" I miss my female purple hawk.
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#31
Lunch Box1912

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They should be our bestie right up until they stab us right in the back! waite a minute lol that's antagonist my b.



#32
aoibhealfae

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In ME1 and ME2, its seems quite straightforward Kotor's Jedi vs Sith lord moral compass. ME3 would have been a lot different if it continue Kotor's vein 



#33
Linkenski

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You know, for what it's worth, I actually really like ME1 Shepard within the first 2 hours of the game. I think he was a great player mirror and a believable character then, in his own right, and that was with just one single line of autodialogue and some unalterable lines despite the dialogue wheels. But guess what, I'd take that over autopilot dialogue any day.

#34
Guest_john_sheparrd_*

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I don't mind the paragon/renegade system as long as they go the ME3 route with having reputation 

 

I hated that options were locked out in ME1+2 because I wasn't renegade enough 



#35
Drone223

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I don't mind the paragon/renegade system as long as they go the ME3 route with having reputation 
 
I hated that options were locked out in ME1+2 because I wasn't renegade enough

I'd be much better if the paragon/renegade morality system is dropped altogether and instead have an approval system like DA:I. The whole paragon/renegade morality system is just too simplistic and arbitrary not to mention renegades options are inconsistent in all three games. That being said ME3's reputation system was a huge improvement over the separate paragon/renegade bars.



#36
Guest_john_sheparrd_*

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I'd be much better if the paragon/renegade morality system is dropped altogether and instead have an approval system like DA:I. The whole paragon/renegade morality system is just too simplistic and arbitrary not to mention renegades options are inconsistent in all three games. That being said ME3's reputation system was a huge improvement over the separate paragon/renegade bars.

DA:I isn't better if you ask me

its just the illusion because we have more dialogue options but they aren't really different

 

the Inquisitor can't even be ruthless 

he/she is always diplomatic as a renegade player I was disappointed with DA:I there are almost no RP possibilities