Hey everyone, I just wanted to see if I can provide a bit of hard data regarding this. I can't confirm the gold amount per reward type or difficulty (I didn't balance the numbers), but I can confirm all the situations that rewards are given (since I implemented the scripting of when they are awarded). But first, some clarification:
- "Cursed Chests" provide the same loot award (per difficulty) that non cursed ones do
- Every level has the exact same number of loot awards (pots, chests, events, and completion)
- Each of the random events provide the same loot award (per difficulty)
Now to the details:
Pots - Each of the first 4 zones contain 4 pots in random locations. Each of these zones also contain access to a treasure room (the ones that have a chance to have guardians), these rooms contain 2 additional pots. This provides a grand total of 24 loot pots per level.
Chests - Each of the first 4 zones contains a treasure room with a chest (the ones that have a chance to have guardians). In addition to this 2 of those zones will contain an additional shortcut or treasure closet containing a chest (no guardians, you're welcome). This provides a grand total of 6 chests per level.
Golden Nug - Either zone 1 or zone 3 will contain a golden nug, 1 per level.
Events - Zones 2 & 4 contain a random event (escort, recovery, assassinate), completing the event grants the award. This provides a total of 2 event rewards per level.
Completion - Completing the battle in zone 5 grants the final award, 1 per level.
Hope this helps to answer a few questions.