Is origins any good on consoles? I think I still have the digital copy I dowloaed after playing DA2 and loving the story. I wasn't part og the crowd that played DAO so Im immune to the bitter hatred of DA2 by what seems to be the majority of Dragon Age Fans. Atleast so far in my experience. Im a fan of RPGs but ive long since grown tired of the final fantasies of my youth and never got into point and click loot simulators. I like my action and have a special place for RTS as well. I was hoping for DAI to be somewhat like small scale RTS and large scale RPG and It seemed, once i got my hands on it, like a game that could serve as a blueprint for the foundation of my dream game of RPG, open exploration, epic boss fights, loot, skilled action oriented combat GUIDED by the hand of tactical skill and the spirit of strategy both on the battlefield, in the war room, and during the masquerades of politics, cloaks, daggers, dancing, and assassination. Alo a story that gets told , not by you or even by the writers (although they would write the possibilities of a story told obviously). It would be like a game you can loose or win and loose or win in many different ways. In the open world genre there can be linear story with branching subplots and choose your own consequences via your own role playing decisions and pathfinding both metaphorical and literal.
The War Room would serve as your collective strategy of all things to do with the war aspect of the game and your job as inquisitor or reluctant leader and hero of the inquisition to fight the war while the rest of the world is caught up worried about their own loot and loting and scheming for themselves and not ny kind of greater good. Evil feeds off this but you stand against it and IT has a mind of its own (an A.I. mind that makes decisions on and off the battlefield as well. Sometimes made based on whatever you do and othe times based on whatever it needs to conquer its goal and win the endgame. This should come with a sense of urgency. When you stumbe upon a uest while rushing to save a life but a dying soldier says "The Keep has been captured. 30 of our men aregoing to be executed" and then Cassandra says "But we have to stop this evil guy from doing this very evil thing that may cost us the entire war and if Corypheus succeeds.... our lives.. our souls". Then Varric says, "The Keep is only a short distance from here and we have a head start on corypheus (Due to a strategic operation you choose to do by marking it as a priority and becase the game would feature a PRIORITY system so that all your war table priorities can be tracked and you can have your inquisition working round the clock and doing what you have to in order to gain funding. Thus you are stretched and pulled in several directions as a leader is and your character is formed not based on PERSSONALITY or romance choices, although they playa part, but by what you've done, what you reaped and what you sow that defines what you become at the end.)
You see the game has all of these story elements but doesn't put them into context. Its just content and the ROle playing is mostly rudimentary with no real build up of character thru an epic journey of hard choices, and hard fought victories, and heartbreaking defeats where, as the stakes rise, Danger becomes deceptive and with a perfect symbolism for smoke an mirrors, every decision is like walking thru a random eluvian without really knowing anymore what on the other side (Unless ouve educated yourself proper with the books and codex entries as well as the old library in the bowels of the Skyhold Keep. Im surprised there was no Night and Day cycle or the chance of one questline perishing because of a decision, a handful decisions that finally brough about that perishing, a weakness the enemy took advantage of before you reinforced it because instead you were in you quarters poop shootin with your companions. Beat the enemy defeat evil is your goal. But doing this without loosing integrity, becoming morally corrupt, oozing your soul (metaphorically and literally) and all manner of character pitfalls that would then make up the substance of the game once you've defeated evil. If ou bea ****** in 8 hours on nightmare mode than your a genius and cracked the games code but if you played the game, immersed in the game and beat it in 20 to 25 hours on normal then put it on hard you would find that the enemy is not well equipped with a billion gallons of blood to be shed before dying but rather a intelligent force to be reckoned with.
Theres the war and theres the world nd then there is your character. There are 10 quests that make up the narrative but for example if you beat corypheus with the decision to strike him down at haven (by some miracle or genius tactic or what have you BECAUSE of the games open design then the rest of the NARRATIVE would be something different with a new threat. Perhaps even a threat that could of teamed up or absorbed into corypheus' army maing it impossible to defeat in the end. You play the game to bet it the first time thru and once you do you play the game , role playing out this war and it should feel like everythin you've done is coming to a bitter end and you should feel heartbreak if you missed a critical strategic opportunity or let the enemy take advantage of one and then in the war room suddenly, while your advisors approach the table BOOM a dragon.archdemon comes threw te stained glass before the menu pops up. Or if your judging or somewhere else in the skyhold (Not in a menu) you might be facing an archdemon toe to toe in the curtyard before your forces can rally behind you so ou can..... get dressed and put on your whoop ass face because corypheus made a big mistake coming to face you at your home where your wife sleeps and your children play with their toys.








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