Aller au contenu

Photo

Turning off pictures in dialogue wheel


  • Veuillez vous connecter pour répondre
19 réponses à ce sujet

#1
Riven326

Riven326
  • Members
  • 1 284 messages

Do you turn these off, and if so, how has your experience with Inquisition changed as a result?



#2
fchopin

fchopin
  • Members
  • 5 060 messages
Yes I turn them off but have no idea how it changes the game as I have not played with them on.

#3
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

Do you turn these off, and if so, how has your experience with Inquisition changed as a result?

I turned them off, and have not played DAI with them on.

However, I find I vastly prefer DAI's paraphrases to those in DA2 or the ME games, and that might be due to the lack of icons.

#4
In Exile

In Exile
  • Members
  • 28 738 messages
It frustrated me that the default dialogue didn't have options given that they do acquire a tone occasionally.

#5
AlanC9

AlanC9
  • Members
  • 35 624 messages
Many of the paraphrases are clear without the icons. Some aren't, but that's the price you pay if you turn them off.

#6
Jawzzus

Jawzzus
  • Members
  • 2 399 messages

Wait there's pictures with the dialogue wheel?  Is it default off because I never remember seeing that option, or is it PC only?



#7
AlanC9

AlanC9
  • Members
  • 35 624 messages
Unless I'm wildly off-base, we're talking about the icons listed on pages 12 and 13 of your manual.

#8
Miss Quisitor

Miss Quisitor
  • Members
  • 188 messages

Wait there's pictures with the dialogue wheel?  Is it default off because I never remember seeing that option, or is it PC only?

 

I don't think it is default off because i didn't even know you could turn them on or off...but they were on when i first started playing.. 



#9
Jawzzus

Jawzzus
  • Members
  • 2 399 messages

Unless I'm wildly off-base, we're talking about the icons listed on pages 12 and 13 of your manual.

 

I don't have a manual, PS3 version didn't come with one


  • GreatBlueHeron aime ceci

#10
NextGenCowboy

NextGenCowboy
  • Members
  • 361 messages

It's an online manual.

 

Not every dialogue option has an icon. For example, the very first option in the game does, the one with the Tear, the one showing Anger, etc.

 

I play with them on, because they're relatively rare. Only about 1/10 dialogue choices gives you a tone icon. The ones that move dialogue forward with companions, asks questions etc. generally don't have them.



#11
In Exile

In Exile
  • Members
  • 28 738 messages

It's an online manual.

Not every dialogue option has an icon. For example, the very first option in the game does, the one with the Tear, the one showing Anger, etc.

I play with them on, because they're relatively rare. Only about 1/10 dialogue choices gives you a tone icon. The ones that move dialogue forward with companions, asks questions etc. generally don't have them.


And it's those options that IMO really need the icon since they're all about the emotional expression.

#12
Jawzzus

Jawzzus
  • Members
  • 2 399 messages

Oh those things, ok.  Ya I play with them on



#13
Riven326

Riven326
  • Members
  • 1 284 messages

And it's those options that IMO really need the icon since they're all about the emotional expression.

But do these pictures also represent a fundamental flaw with the dialogue wheel that is not being addressed?



#14
AlanC9

AlanC9
  • Members
  • 35 624 messages

But do these pictures also represent a fundamental flaw with the dialogue wheel that is not being addressed?

No.

More specifically, the icons are there to make the paraphrases work better. One could make a case that the paraphrasing is a fundamental flaw -- fire away, Sylvius -- but that's not on the icons.

#15
Joneleth

Joneleth
  • Members
  • 12 messages

But do these pictures also represent a fundamental flaw with the dialogue wheel that is not being addressed?

The fundamental flaw is not with the dialogue wheel but with the paraphrasing, IMO. As a previous poster said:

 

Many of the paraphrases are clear without the icons. Some aren't, but that's the price you pay if you turn them off.



#16
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

And it's those options that IMO really need the icon since they're all about the emotional expression.

Not how I play them, they're not.

I'd like to be able to turn off all of the icons.

#17
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

No.

More specifically, the icons are there to make the paraphrases work better. One could make a case that the paraphrasing is a fundamental flaw -- fire away, Sylvius -- but that's not on the icons.

I think the icons make the paraphrases work less well. They're ambiguous, and they likely influence how the paraphrase is written. Whatever the writer happens to think diplomatic means in this context might differ from that of a player, making the icons obfuscatory at best.

The paraphrases are awful, but they're better without the icons. With icons enabled, I spend way too much time trying to figure out what they mean. I did this in DA2 and the ME games, agonising over single dialogue choices for minutes each (only to have my ultimate choice contradicted by the line or delivery more than half the time).

DAI, without the tone icons (both because the game uses them differently and we can turn them off), doesn't have that problem.

#18
Caja

Caja
  • Members
  • 1 994 messages

Yes I turn them off but have no idea how it changes the game as I have not played with them on.

But can you turn them off completely? I still get the special ones (eye with a tear, thumb up and so on) even though I have switched the tone icons off. Is this a bug?



#19
fchopin

fchopin
  • Members
  • 5 060 messages

But can you turn them off completely? I still get the special ones (eye with a tear, thumb up and so on) even though I have switched the tone icons off. Is this a bug?


No, some still show like the heart icons but Bioware are frightened of turning them off.
  • Caja aime ceci

#20
nightscrawl

nightscrawl
  • Members
  • 7 469 messages

There are very few instances, comparatively, where the icons are actually used to pick an emotional response. Most of the options are of the neutral type, so I don't think you're missing much.

 

That said, I do think it's important to take note of the star options because these are typically "use or lose" dialog paths and if you don't take them when they appear you lose the opportunity forever.

 

Since I'm on PC I usually just select with the numbers anyway. When I first played I used the mouse more to see the <3 icons and determine the flirts. Now that I know them I rarely use the mouse anymore for dialog selection.