Do you turn these off, and if so, how has your experience with Inquisition changed as a result?
Turning off pictures in dialogue wheel
#1
Posté 12 mars 2015 - 03:45
#2
Posté 12 mars 2015 - 04:23
#3
Posté 12 mars 2015 - 04:32
I turned them off, and have not played DAI with them on.Do you turn these off, and if so, how has your experience with Inquisition changed as a result?
However, I find I vastly prefer DAI's paraphrases to those in DA2 or the ME games, and that might be due to the lack of icons.
#4
Posté 12 mars 2015 - 06:11
#5
Posté 12 mars 2015 - 06:17
#6
Posté 12 mars 2015 - 06:48
Wait there's pictures with the dialogue wheel? Is it default off because I never remember seeing that option, or is it PC only?
#7
Posté 12 mars 2015 - 07:19
#8
Posté 12 mars 2015 - 07:20
Wait there's pictures with the dialogue wheel? Is it default off because I never remember seeing that option, or is it PC only?
I don't think it is default off because i didn't even know you could turn them on or off...but they were on when i first started playing..
#9
Posté 12 mars 2015 - 07:23
Unless I'm wildly off-base, we're talking about the icons listed on pages 12 and 13 of your manual.
I don't have a manual, PS3 version didn't come with one
- GreatBlueHeron aime ceci
#10
Posté 12 mars 2015 - 07:49
It's an online manual.
Not every dialogue option has an icon. For example, the very first option in the game does, the one with the Tear, the one showing Anger, etc.
I play with them on, because they're relatively rare. Only about 1/10 dialogue choices gives you a tone icon. The ones that move dialogue forward with companions, asks questions etc. generally don't have them.
#11
Posté 12 mars 2015 - 09:29
It's an online manual.
Not every dialogue option has an icon. For example, the very first option in the game does, the one with the Tear, the one showing Anger, etc.
I play with them on, because they're relatively rare. Only about 1/10 dialogue choices gives you a tone icon. The ones that move dialogue forward with companions, asks questions etc. generally don't have them.
And it's those options that IMO really need the icon since they're all about the emotional expression.
#12
Posté 12 mars 2015 - 11:20
Oh those things, ok. Ya I play with them on
#13
Posté 13 mars 2015 - 01:45
And it's those options that IMO really need the icon since they're all about the emotional expression.
But do these pictures also represent a fundamental flaw with the dialogue wheel that is not being addressed?
#14
Posté 13 mars 2015 - 01:58
No.But do these pictures also represent a fundamental flaw with the dialogue wheel that is not being addressed?
More specifically, the icons are there to make the paraphrases work better. One could make a case that the paraphrasing is a fundamental flaw -- fire away, Sylvius -- but that's not on the icons.
#15
Posté 13 mars 2015 - 02:07
But do these pictures also represent a fundamental flaw with the dialogue wheel that is not being addressed?
The fundamental flaw is not with the dialogue wheel but with the paraphrasing, IMO. As a previous poster said:
Many of the paraphrases are clear without the icons. Some aren't, but that's the price you pay if you turn them off.
#16
Posté 13 mars 2015 - 04:04
Not how I play them, they're not.And it's those options that IMO really need the icon since they're all about the emotional expression.
I'd like to be able to turn off all of the icons.
#17
Posté 13 mars 2015 - 04:10
I think the icons make the paraphrases work less well. They're ambiguous, and they likely influence how the paraphrase is written. Whatever the writer happens to think diplomatic means in this context might differ from that of a player, making the icons obfuscatory at best.No.
More specifically, the icons are there to make the paraphrases work better. One could make a case that the paraphrasing is a fundamental flaw -- fire away, Sylvius -- but that's not on the icons.
The paraphrases are awful, but they're better without the icons. With icons enabled, I spend way too much time trying to figure out what they mean. I did this in DA2 and the ME games, agonising over single dialogue choices for minutes each (only to have my ultimate choice contradicted by the line or delivery more than half the time).
DAI, without the tone icons (both because the game uses them differently and we can turn them off), doesn't have that problem.
#18
Posté 13 mars 2015 - 12:38
Yes I turn them off but have no idea how it changes the game as I have not played with them on.
But can you turn them off completely? I still get the special ones (eye with a tear, thumb up and so on) even though I have switched the tone icons off. Is this a bug?
#19
Posté 13 mars 2015 - 06:51
But can you turn them off completely? I still get the special ones (eye with a tear, thumb up and so on) even though I have switched the tone icons off. Is this a bug?
No, some still show like the heart icons but Bioware are frightened of turning them off.
- Caja aime ceci
#20
Posté 14 mars 2015 - 03:39
There are very few instances, comparatively, where the icons are actually used to pick an emotional response. Most of the options are of the neutral type, so I don't think you're missing much.
That said, I do think it's important to take note of the star options because these are typically "use or lose" dialog paths and if you don't take them when they appear you lose the opportunity forever.
Since I'm on PC I usually just select with the numbers anyway. When I first played I used the mouse more to see the
icons and determine the flirts. Now that I know them I rarely use the mouse anymore for dialog selection.





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