I think there is something we can all agree on, in spite of the vast array of things we mostly disagree on: We do not want fetch quests. It's bold of me to speak for everyone, because there will always be someone who, on the outskirts of the majority, will feel differently and will not hesitate to pipe up with, "But I am the exception! I love this thing that most people hate!" Ok, yes. I know you are out there. Hello. ::tips hat::
But let's be real. Fetch quests, to put it bluntly, are boring. They do not teach you as much about the game as the developers would like them to.
Why all the hate on fetch quests? Well, let's analyze that. For some, it can be said that it's not so much a hatred of fetch quests in general, but rather hating something that is typically mundane and typically yields little reward. In short, most fetch quests aren't worth the trouble.
Fetch quests have become "filler tasks" that request the player to mindlessly travel from point A to point B, obtain something, and then retrace one's steps to deliver it. This can happen repeatedly in one sitting.
Another thing that bugged me about the fetch quests - 'scuse me, "Requisitions" - was that as soon as I reported in a requisition, a brand new one would pop up. There was no feeling of completion and, as I mentioned earlier, I never felt like I was rewarded with very much. In addition to that, I didn't understand the necessity for requisitions that would give your soldiers better weapons, for example. I don't recall this ever having an impact on if whether or not you're prepared for a fight.
Some devs may argue that the reason for a fetch quest is to compel the player to explore an area. For some reason, that doesn't sit well with me. Forcing the player to explore an area because there's stuff to collect... it feels less carefree, and it makes me loathe that area more because now I'm associating it with chore upon chore upon chore.
Edit: I also wanted to add, does anyone else feel a little... mislead? The devs and promo folks went on and on and on about how many hours can be sunk into DA:I prior to release. We were all so very giddy to hear that it was a 50+ hour game. I don't want to call it "false advertising" but I can't find a better phrase for it. Regardless, all those devs who said, "I've sunk 80 hours into DA:I! So fun!" gave me the wrong idea. I had no idea that they meant, "The bulk of the many hours I've sunk into DA:I was spent doing fetch quests and grinding." I was stupid to think that there were THAT MANY side stories to experience along with the main plot. So, so stupid....
Well... that's really about it. If you have anything to add, feel free.
Modifié par Big Red, 12 mars 2015 - 09:26 .





Guest_Draken_*
Retour en haut







