On the heels of the disaster of the other thread, I'd like to propose a thread wherein we actually discuss what an RPG is, and whether DA: I fits the criteria. I'd appreciate it if we could try and frame the discussion in a way wherein a necessary condition(s) for an RPG is listed, and an examination of whether DA: I fits the bill. It doesn't mean "here's something that's in a lot of RPGs and DAI sucks."
(Oh, and if you already have a sufficient set of conditions, go for it)
On the heels of my debate with SomeoneStoleMyName, I'd like to propose one condition in rough form so we can maybe refine it:
An RPG is a game that provides the framework to express different types of characters within the player-character.
The phrase "type" here is vague. What I want the phrase to mean is that through dialogue or action, the game provides different avenues of "progression" either through a conversation, quest, or otherwise. A game that only provides one way to proceed through a conversation (ie, no input from the player) AND one way to proceed through the quest/mission structure is not an RPG. The interesting part there is whether a game that provides one or the other is an RPG.
DA: I does both, in my opinion, whether it does them satisfactorily or not. Certainly there are multiple avenues of progressing through a conversation, in a way that allows you to consistently maintain a character. It also provides multiple avenues of completion through the content, though this usually takes the form of what kind of build you make, less so alternate ways to complete a quest than combat.
Suggestions?





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