I've been thinking about this in relation to the OP but, is combat necessary in an RPG? This may actually be what the Tell Tale GoT is, but conceptually I'd be on board with a politically-based game that largely revolves around using dialogue, alliances and betrayals and the ability to define a blank slate PC's personality to some extent as an RPG. I think I zeroed in on builds because historically that is what D&D and RPGs have focused on, but I'm not sure it's necessary for an RPG to have such.
Interesting, I overlooked builds!
You raise a good question (and an interesting concept with a politically based game; so your build could be less about your constitution, strength, etc, but more like cunning, public speaking, etc). We may be moving in a direction where combat isn't integral to an RPG, if we aren't there already. My go-to used to be "RPGs tell a sophisticated story" but that doesn't hold anymore. For example, Last of Us is considered action-adventure, not an RPG, but has a story I've heard described at a Ted Talk as worthy of literature (haven't played it as survival horror isn't my thing, but researched it a bit for a project). So if not story, is it combat? If not combat, is it character creation? If not character creation is it....honestly I don't have the answer.
I remember some noise a few years ago when Final Fantasy moved away from the standard lined up, turn based combat (which was, interestingly, inspired by American football) to a more real time, "action oriented" system. Some people were very upset, insisting it wasn't an RPG anymore. Thing is, with advancing graphics and engines, wouldn't two lines of foes on opposites side of the screen taking turns hitting each other look and feel totally ridiculous?
Video games as a medium are rapidly evolving (for the better, in my view) and I think genres should adapt to the games more than games should adapt to the genres.The problem with genre names is that they are static and confining. I think as video games advance, and particularly as all kinds of games get more sophisticated in their story telling, these genres and definitions will have to become more fluid. Personally, it's incredible to me that I don't even know what constitutes my favorite video game genre anymore. Really makes me think we need a new one.





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