Meaningful? Being forced to pick a particular attribute in order to choose abilities that had to be taken at a specific level and in a specific order is meaningful?
DAO is good at many things. Unfortunately one of the things it's really good at is the illusion of choice when it comes to attributes.
Did you honestly spend your points in anything other than the main stats and the occasional point in constitution?
By all means do that, but claiming that DAO is a better game for allowing your warrior to take magic and consequently hit like a wet noodle with no access to abilities or gear is pretty funny.
Also after level 12 or so, stat allocation becomes more of a chore on levelup.
"OOOh that extra 3 points of strength on top of my already existing 131 points! That extra ability I'll never use!!! yay!!"
At least DAI doesn't reach that point of saturation until relatively late in the game when you're out of ability slots (unless you take a REALLY inefficient build with no upgrades), and even then the useless abilities (til you change your spec and try a new one since you actually CAN) you pick up are offset by access to more passives that actually have a tangible impact on gameplay.
BUT IT GIVES YOU AN OPTION. your damage output is based on the skill set and attribute points, not on weapon DPS metrics. this is the critical difference. There is also an array of non-combat skills, which are completely cut off from the later iterations of the game. this is a shared featrue among MMO games.
you are forgetting that it is not about stating what is better and what is not, it is about genre placement and these differences is what places on the axis between action RPG and MMORPG, while DA:O is on the axis near the classic RPG design due to the machanics, etc.





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