If you do all the "side-quests" from Sonic to get the emeralds you have different boss and/or endings thus shaping the world.
Fifth, to use your Sonic example, when could you take control of Sonic and give him motivations, backstory, emotions, etc. via actions or dialog options? Side activities exist in every single genre. RPGs are special in that they link it to the story in a way others don't. Alternate endings are just the tip of the iceberg of what sidequests in RPGs can offer. Sonic's interactions with the setting also limit themselves to jumping on bad people and avoiding obstacles.
I was arguing if Inquisition is RPG or not and well I was saying that even in Sonic you have side quests with effect. Replying to explain how is it that Sonic differs from RPG this dude described Inquisition PERFECTLY!
Inqusition is a game where side quests have no connection at all to the main quest and you interaction with the setting limits you to jumping on bad people and avoiding obstacles! PERFECT! SONIQUISITION! If you get all "Chaos Emeralds" you open a secret door to fight a Pride Demon! *o*





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