Hidden Blades.
#1
Posté 12 mars 2015 - 10:34
Thanks.
#2
Posté 12 mars 2015 - 10:51
#3
Posté 12 mars 2015 - 11:06
Does this apply to an archer or only to a DW rogue?
Thanks.
Hidden blades is actually a throwing knife which somehow attacks a target multiple times.
Even more curious is how archers use Thousand cuts. Do they sting enemies with their arrows at poin-blank range?
#4
Posté 12 mars 2015 - 11:12
Hidden blades is actually a throwing knife which somehow attacks a target multiple times.
Even more curious is how archers use Thousand cuts. Do they sting enemies with their arrows at poin-blank range?
A lot of the rogue animations are very lazy. The assassin animations especially. Sorta looks like the rogue is just softballing a knife at the enemy...very underwhelming.
#5
Posté 12 mars 2015 - 11:33
Hidden blades is actually a throwing knife which somehow attacks a target multiple times.
Even more curious is how archers use Thousand cuts. Do they sting enemies with their arrows at poin-blank range?
Play a Rogue Archer, take Throwing Blades and/or Shadow Strike and combine with Thousand Cuts or Hidden Blades, and you have a Legolas character deadly both at range and up close. Adds a bit of variety and realism to the one weapon-class system. ![]()
- SomeoneStoleMyName aime ceci
#6
Posté 13 mars 2015 - 05:55
Note the range for hidden blades is much shorter than bow range so you have to move closer if you are fighting from maximum range. But it just uses main hand damage as its base, it doesn't matter what the weapon is. For archers this is usually higher than for dagger rogues (daggers have the lowest base damage, thus their abilities often have the most hits). Any ability that does not specifically require a dagger can be used by an archer, and vice-versa.
So don't ignore the dual-wield tree as an archer. It has some nice passives down the right side of the tree.
#7
Posté 12 mai 2015 - 01:32
not necessary to open a new thread,i'll ask here
Using hidden blades you see your assassin hitting the enemy from different positions. Are those hits....
1) all flank
2) some flank some not,depending by the postion they are made
3) all flank or not,depending on the position you have respect to the enemy you attack with hidden blades
- Bigdawg13 aime ceci
#8
Posté 13 mai 2015 - 03:04
not necessary to open a new thread,i'll ask here
Using hidden blades you see your assassin hitting the enemy from different positions. Are those hits....
1) all flank
2) some flank some not,depending by the postion they are made
3) all flank or not,depending on the position you have respect to the enemy you attack with hidden blades
Good question. I've been trying to figure out the damage range of each hit, but I haven't been able to see the damage numbers in-game. Not sure if it's because I'm fighting a dragon or because it's a weapon proc instead of the skill, or what, particularly since Thousand Cuts does.
The same question could apply to Thousand Cuts. If the floating damage numbers (do those have an official name?) can be believed, crit chance and crit bonus damage appear to be applied per hit. Which would argue that the same should apply to HB, and if that's true, why not flanking damage?
#9
Posté 13 mai 2015 - 08:50
to check damage you should record and then watch the sequence at reduced speed.it's too much work for me
and yes,sometimes on dragons i don't see numbers and more than sometimes it doesn't even work,i don't know why
#10
Posté 13 mai 2015 - 03:31
I assumed hidden blades damage depends on state cast from. But as an assassin, I was mainly concerned with post stealth. The difference between getting auto crits and not getting them was usually readily apparent. The latter happened to me typically when I would throw from stealth, but target would move slightly and I would miss, wasting stealth.
#11
Posté 13 mai 2015 - 07:39
I assumed hidden blades damage depends on state cast from. But as an assassin, I was mainly concerned with post stealth. The difference between getting auto crits and not getting them was usually readily apparent. The latter happened to me typically when I would throw from stealth, but target would move slightly and I would miss, wasting stealth.
It's possible I imagined this, but there seems to be a very small grace period after leaving stealth. If my first Hidden Blades failed to connect, I usually tried throwing one immediately after.
- coldwetn0se aime ceci
#12
Posté 14 mai 2015 - 12:42
It's possible I imagined this, but there seems to be a very small grace period after leaving stealth. If my first Hidden Blades failed to connect, I usually tried throwing one immediately after.
There is, though I'm not sure how long it is. If you use hidden blades from a distance, the first few hits will crit but the later ones won't.
Not sure whether the frontal attack does less damage, but I seem to recall it does. I haven't used it for a while, so of course my musings on the issue are meaningless without testing it properly.
#13
Posté 19 mai 2015 - 04:38
(daggers have the lowest base damage, thus their abilities often have the most hits).
Technically Mage Staves have the lowest base damage. Also archers have Leaping Shot which is 12 hits. DW Rogues most hits/ability is Spinning Blades which when upgraded is 9 shots. A high crit rift mage with weakness up can chain cast Energy Barrage with 12 hits/ability. A high crit Artificer Rogue can chain cast Leaping Shot or Spinning Blades. The Artificer Dagger rogue needs higher crit to manage it and may mix in Flank Attack as well which helps keep the rogue close in. A dagger rogue can get three masterworks which is very nice.
Flanking does affect Hidden Blades. Assassins can play the dance from stealth game quite well if they are patient.
#14
Posté 19 mai 2015 - 09:05
Technically Mage Staves have the lowest base damage. Also archers have Leaping Shot which is 12 hits. DW Rogues most hits/ability is Spinning Blades which when upgraded is 9 shots. A high crit rift mage with weakness up can chain cast Energy Barrage with 12 hits/ability. A high crit Artificer Rogue can chain cast Leaping Shot or Spinning Blades. The Artificer Dagger rogue needs higher crit to manage it and may mix in Flank Attack as well which helps keep the rogue close in. A dagger rogue can get three masterworks which is very nice.
Flanking does affect Hidden Blades. Assassins can play the dance from stealth game quite well if they are patient.
how do you know?
#15
Posté 20 mai 2015 - 04:45
how do you know?
Flanking affects everything that isn't a DOT. There was a lot of testing from the author of this thread - http://forum.bioware...-and-mechanics/
I started a new assassin to verify as well but he is just now getting the mages to his side and it will be a day or two before I can get the assassin spec. I had deleted my previous assassin since I don't normally like the playstyle. I have personally verified that flanking works with "flank attack", "twin fangs" and "deathblow".
- PapaCharlie9 aime ceci
#16
Posté 21 mai 2015 - 02:51
I do think there is a range on hidden blades, because super long shots won't take, but for archery targets in direct line of sight at medium distance or less, it can't be beat. I played an archer assassin and liked the extra damage burst. I tend to use archery more for control than nuking, though. Hidden blades masterworks go to the 2H warrior and DWR. Thousand cuts is a lot like Isabela's AOE attack in DA2. An archer flash-teleports all over the area, pinging off anything in range. It's depicted as a figure backstabbing (very quickly), but it's ranged. At the end of the move, there also seems to be a detonation-type effect if a controlled character launches an ability at the same time the move finishes, but that might be just the dramatic finale to the move.
#17
Posté 21 mai 2015 - 07:21
Flanking affects everything that isn't a DOT. There was a lot of testing from the author of this thread - http://forum.bioware...-and-mechanics/
I started a new assassin to verify as well but he is just now getting the mages to his side and it will be a day or two before I can get the assassin spec. I had deleted my previous assassin since I don't normally like the playstyle. I have personally verified that flanking works with "flank attack", "twin fangs" and "deathblow".
oh waitl i know that flanking damage is added to hidden blades but the question was:is it added in any case because the "virtual" blades all attack from flanks (or behind) even if i use hidden blades when i'm facing the enemy?





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