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I tried really hard to like DW rogues.


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#1
Incantrix

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But in the end, I just couldn't live with the class. 

 

It took me until fighting my first Crestwood dragon to realize DW rogues weren't for me. The jumping around was fun at first but after a certain point it started to become tedious. Fights were taking a tad too long due to my weaving in and out of fights to survive. 

 

Boss fights like dragons and two handed tanks became a nightmare with me jumping in throwing a hit in and jumping out...prolonging a fight that could have ended 2x faster as an archer or another class. 

 

Maybe it's just me?



#2
Jeremiah12LGeek

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Before too long, I never needed the evade skill that I had taken. Several of the Rogue's abilities allow for high DPS with stealth and survivability.



#3
Duelist

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I think you nailed it when you said they aren't for you and that's fine, I personally find mages tedious as hell.

As for prolonging fights, as a DW Rogue you have the means to end ANY fight very quickly.
Assassins get access to the Knockout Bomb + Hidden Blades combo and Mark of Death for dragon fights whereas Tempests get more use out of the flasks and Artificers have almost nonexistent cooldown times.

#4
Incantrix

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I think you nailed it when you said they aren't for you and that's fine, I personally find mages tedious as hell.

As for prolonging fights, as a DW Rogue you have the means to end ANY fight very quickly.
Assassins get access to the Knockout Bomb + Hidden Blades combo and Mark of Death for dragon fights whereas Tempests get more use out of the flasks and Artificers have almost nonexistent cooldown times.

 

See, against smaller mobs and a few bosses, I was ok. Pumping out massive DPS. 

 

The issue was when I starting fighting dragons and monsters with PbAOE. That's when things got dicey and I felt pretty helpless there. Getting into range was risky and I spent more time being fancy and dodging their AoE than actually dps'ing.

 

I'm used to playing a knight enchanter and a 2-hd templar so those things weren't always an issue. 



#5
Duelist

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See, against smaller mobs and a few bosses, I was ok. Pumping out massive DPS.

The issue was when I starting fighting dragons and monsters with PbAOE. That's when things got dicey and I felt pretty helpless there. Getting into range was risky and I spent more time being fancy and dodging their AoE than actually dps'ing.

I'm used to playing a knight enchanter and a 2-hd templar so those things weren't always an issue.


Fair enough.

I think Tempest might be more to your liking since it's the only Rogue spec where Stealth isn't necessary.
In truth however I think melee rogue just isn't for you.

Just my two cents.

#6
Incantrix

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Fair enough.

I think Tempest might be more to your liking since it's the only Rogue spec where Stealth isn't necessary.
In truth however I think melee rogue just isn't for you.

Just my two cents.

 

 

I'm going to give it another go. Maybe I'll just craft better equipment. I cannot lie and say I'm not having fun with the dagger rogue....I suppose that's what counts.



#7
Gothfather

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DW Rogues have the highest DPS in the game and with tiered crafted armour and weapons you can survive easy because you can kill things so fast. They can be a bit tough in the lower levels with aoe attacks but as you get to higher levels battles just don't last long enough to worry about them. There are numerous DW dragon kills in like 20 seconds on youtube.



#8
DomeWing333

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Tempests have much more of an in-your-face, slash-at-the-enemy-until-they-die fighting style than other rogues, so that might be more for you. I've used a DW Tempest rogue with pretty low-end gear to solo the Crestwood dragon without even using Thousand Cuts before. You just fill up the Tempest tree and spam those flasks one after the other while hacking away. I actually found it easier to solo that one than bringing a full party, since you don't have to worry about those annoying lightning glyphs that makes your melee attackers hurt each other whenever they're close.


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#9
Slevin424

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I can't stand the melee combat all together unless I'm the ONLY melee class in the group which makes the game a bit harder. Usually it's wise to have a melee tank and melee DPS to swap back and forward taking damage between two characters rather than just one.

 

But as a DW rogue I have a tank in the group and she just loves standing right in front of the way. Can't walk through allies in combat so I'm just attacking air because dumb dumb won't move over. If I do a the phase attack to hit their back she rotates around to their back which is smart AI considering if you just attack at the shield you'll deal less damage. But as a DW the back is my area and she just completely blocks me off.



#10
McPartyson

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Early on you want to use Flank Attack+upgrade, Twin Fangs and Stealth+upgrade. The stamina on kill passive is good too, then eventually grab Death Blow. That's all you need, then just stealth around and watch as things die.

 

If you're having survivability issues, get barrier on your mage. I personally don't run it because I think it's OP in this game.

 

I like running Winter's Grasp and Ice Mine on my mage because I love to Shatter with Twin Fangs! So those 2 spells give me lots of SHATTER! Plus lots of CC.

 

If you're running into lots of mines then take dispel on the mage. 

 

Your tank should have war cry+upgrade and challenge.



#11
SomeoneStoleMyName

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Even without cheap tricks like death mark and thousand cuts my DW rogue on nightmare absolutely obliterated with her high sustained damage including dragons and bruisers. 

The core ability for a rogue is evade. I used it like... all the time. Its all the mobility you need :)

Also we look good in black <3 

ScreenshotWin32_0080_Final_zps9lbtqea6.p

 

And daggers has insane dps!

ScreenshotWin32_0098_Final_zpsijbdbbrj.pScreenshotWin32_0100_Final_zpsueefl4db.p


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#12
cJohnOne

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I thought Dragons were optional



#13
Fredward

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I'm playing as one now and I miiiiisssssss my mages. Like a lot. It's fun to kill mooks with the stealth/twin blades/death blow combo but bosses? Anything with armor? So annoying. To really be the kind of ultimate death dealer they're depicted as you need near godly items and by that stage the game is pretty much over. Mages are pretty much useful from the start.



#14
deadkai

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But in the end, I just couldn't live with the class. 

 

It took me until fighting my first Crestwood dragon to realize DW rogues weren't for me. The jumping around was fun at first but after a certain point it started to become tedious. Fights were taking a tad too long due to my weaving in and out of fights to survive. 

 

Boss fights like dragons and two handed tanks became a nightmare with me jumping in throwing a hit in and jumping out...prolonging a fight that could have ended 2x faster as an archer or another class. 

 

Maybe it's just me?

 

Qunari for 25 percent melee defense. Guard on Hit on a weapon/armor and Temptest where Frost of Flask give 85 percent damage resitence. Two mages with Barrier . Problem solved. Rogue doesnt die that easily anymore.


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#15
Arvaarad

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To really be the kind of ultimate death dealer they're depicted as you need near godly items and by that stage the game is pretty much over.


Not for DW rogues.

DW rogues are balanced around upgraded Flank Attack. They progress slowly at the start, because they can steal liberate high-level schematics a lot sooner. Their core passives are 3-5 points deep into their trees, and often require sinking points into weak (Caltrops) or useless (Explosive Shot) abilities.

They start to progress normally around level 16, because that's when other classes would be getting endgame gear.

#16
Farangbaa

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They start to progress normally around level 16, because that's when other classes would be getting endgame gear.


Don't be ridiculous :P anyone can go to Hissing Wastes at level 11 and pick up at the very least the masterwork bow schematic. And I'm not sure, but as far as I recall the other tombes aren't that difficult to enter early as well, which includes a masterwork dagger schematic. By that time also everybody can go to the Merchant in the same area and buy tier 3 armor, and if they're lucky even get a superior version. Gold will be a problem for that though. (for gold you can exploit the same tombe where you got the bow, but don't tell anyone I told you this ;) :P)

Even without exploiting you can pretty much have everyone but mages with masterwork tier 3 weapons at level 11/12

#17
Arvaarad

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Don't be ridiculous :P anyone can go to Hissing Wastes at level 11 and pick up at the very least the masterwork bow schematic. And I'm not sure, but as far as I recall the other tombes aren't that difficult to enter early as well, which includes a masterwork dagger schematic. By that time also everybody can go to the Merchant in the same area and buy tier 3 armor, and if they're lucky even get a superior version. Gold will be a problem for that though. (for gold you can exploit the same tombe where you got the bow, but don't tell anyone I told you this ;) :P)

Even without exploiting you can pretty much have everyone but mages with masterwork tier 3 weapons at level 11/12


About half of the tombs have enemies around them. The poison spiders are especially dangerous at low levels, at least on Nightmare.

DW rogues also have more money for the dog merchant because they can grab shards (and progress through Solasan) without fighting. The only required fight is killing Kaltenzahn for the last 7 shards.

#18
Forsythia77

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In my play through with a DW rogue I was a tempest.  I never used the thousand cuts exploit - didn't even find out about it until I was playing as a mage and by then it was pretty much patched out of the single player game.  I spent a lot of time using flask of lightning.  It was good as an in your face sort of hybrid rogue style since when I melee I like to be all up in yo face about it.  Honestly by the end she was a complete beast, but at the beginning she was pretty squishy.  Wasn't until I was able to create masterworks with guard on hit that made her a lot less vulnerable to damage. 

 

I get the whole not liking to play as a certain class.  Two handed warriors (too slow) and archers (too far away from the action) have zero appeal to me.  And as a mage I always play as a battle mage/knight enchanter because I like to melee and be in the mix. 



#19
AxholeRose

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See, against smaller mobs and a few bosses, I was ok. Pumping out massive DPS. 

 

The issue was when I starting fighting dragons and monsters with PbAOE. That's when things got dicey and I felt pretty helpless there. Getting into range was risky and I spent more time being fancy and dodging their AoE than actually dps'ing.

 

I'm used to playing a knight enchanter and a 2-hd templar so those things weren't always an issue. 

 

 

I'm playing as one now and I miiiiisssssss my mages. Like a lot. It's fun to kill mooks with the stealth/twin blades/death blow combo but bosses? Anything with armor? So annoying. To really be the kind of ultimate death dealer they're depicted as you need near godly items and by that stage the game is pretty much over. Mages are pretty much useful from the start.

 

As a canon mage I would agree, I think rogues are just not for us if mages were already our first love.  BW did very well to balance all there classes while still making them unique to play.  I do have a rogue save that I made just before choosing spec so one day I will play that.  I'm so used to having a diverse toolset as a mage, equipped to deal with virtually any situation.

 

I get the whole not liking to play as a certain class.  Two handed warriors (too slow) and archers (too far away from the action) have zero appeal to me.  And as a mage I always play as a battle mage/knight enchanter because I like to melee and be in the mix. 

 

If you ever give warrior another try someday, try 2H champion built around the Whirlwind skill.  2H warriors only basic attack to regain some stamina in a pinch, most of their dps comes from sustained Whirlwinds.



#20
happy_daiz

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I'm used to playing a knight enchanter

 

I call that "Cheese Fu". ;)

 

Rogue DWs are kinda wimpy early on, until you start getting tier 3 and tier 4 materials, and Masterwork Dual Curved Blades (schematics from Fairel's Tomb in Hissing Wastes). If you're not using the actual dual blades, you're really missing out. Two daggers just don't cut it.

 

For survivability, adding fade-touched +guard materials while crafting, (also +hidden blades), will make you a wrecking machine. Much death. And the guard will ensure that you'll never take much damage, because you'll constantly be building guard.

 

I usually pick Tempest for specialization, but tbh, I rarely ever use it, except for lulz.

 

If after all that, you still don't like rogue dw, go forth and prosper with what you do like. :)


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#21
arkngt

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Even without cheap tricks like death mark and thousand cuts my DW rogue on nightmare absolutely obliterated with her high sustained damage including dragons and bruisers. 

The core ability for a rogue is evade. I used it like... all the time. Its all the mobility you need :)

Also we look good in black <3 

ScreenshotWin32_0080_Final_zps9lbtqea6.p

 

And daggers has insane dps!

ScreenshotWin32_0098_Final_zpsijbdbbrj.pScreenshotWin32_0100_Final_zpsueefl4db.p

 

The same effect doesn't stack, so it's pointless to have Hidden Blades x4 on both daggers. Better to have x4 on one and x5 on the other.


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#22
Incantrix

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Well, for an update...

 

I think changing my party to two mage+rogue+warrior from two warriors+mage+rogue really helped. Just downed my first dragon as a DW rogue and almost never got hit (and when I did, my two barriers soaked it). Plus, the second mage really adds a nice cushion of CC for my protection.

 

Still not doing any of those crazy thousand cuts half health dragon kills like everyone raves about though. (my thousand cuts does like...1/5 of a dragons life bar)



#23
Elhanan

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FWIW, Evade is a great ability for simple tumbling rolls to cover more ground, or used as a way to dismount from a greater height for lesser damage.

In one area with a destroyed bridge, my Dwarven Inq was able to vault the space left vacant that a normal jump would not have covered. And in many areas, leaping from ladders , scaffolds, etc apparently worked more effectively than trying to utilize normal methods, esp during combat.

#24
Arvaarad

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Still not doing any of those crazy thousand cuts half health dragon kills like everyone raves about though. (my thousand cuts does like...1/5 of a dragons life bar)


Those kills rely on some very specific passives (Pincushion, Sneak Attack, Killer's Alchemy, Cheap Shot, Ambush), t3 focus, the melee flanking damage increase, the stealth damage increase, and a mighty offense tonic.

For TC one-shots, people usually wear Berserk gear. But that's overkill if you have an assassin in the party, since they can turn "half health" into "dead".

#25
Slevin424

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Is there something I'm doing wrong? Cause I'm stilling having the problem of AI melee characters getting in my way. On big enemies it's not a problem but tough humanoid enemies are the worst. I Fang mid air at my teammates backs because they just run right in front of my attacks. I move to the back, they move to the back. I go into tactical view and tell them to move over they do so only to attack their way right back in my line of attacks....