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Is there a way to zoom out the camera?


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#1
cipher86

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It's so close to Shepard's back that I feel like I'm going bugeyed.  And also is there a way to disable the startup movies.

I am on PC btw.

Modifié par cipher86, 27 janvier 2010 - 03:19 .


#2
cipher86

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bump

#3
T1l

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No for the camera. The only way you could change it in ME1 was via console commands.



I'm not sure if we've got a dev console for ME2.

#4
cipher86

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Ah well. I got used to the camera, so it's not so bad now. Would be nice to have that option though, I prefer being zoomed out a bit more.

#5
BenXyan

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I find this really annoying. Would much prefer the more zoomed out view we had in ME1.

Edit: It seems this is actually due to me playing in widescreen resolution (because I have a new monitor). I reinstalled ME1 and I have the same camera view, where the camera cuts off your character at the waist if you try to view at 90 degrees to the vertical.

My bad! Although I would like it if we could see all of our character in widescreen resolutions...

Modifié par BenXyan, 11 février 2010 - 05:55 .


#6
scrtzn

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camera view is a lot worse than ME1, because it aims close at his head when you're trying to select targets at side angles. Shepherd already takes up a quarter of the screen, maybe they need to provide a broader POV on ME2 so it has less tunnel vision.

#7
BenXyan

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EDITED: See below.

Modifié par BenXyan, 22 février 2010 - 09:05 .


#8
BenXyan

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For Moderators: Right... so I already tried to post this once and though it was apparently submitted and appeared in this thread, it then 'disappeared'. If it 'reappears' then I'll edit this post....


Having played ME2 for longer, I have noticed that the camera view IS more zoomed out than in ME1 after all. Playing on my new 16:9 monitor, I can see three quarters of my Shephard in ME1. In ME2, I see half of my Shephard. I've heard that this is partially because 16:9 is not truly supported by the game engine, and therefore we have a 'zoomed in' view, rather than a larger field of vision. So I suppose this means it cannot be fixed by a patch in ME2. 

I do find it annoying seeing only half my character, and its ironic that since my upgrading from my 1600x1200 CRT monitor, and BioWare 'upgrading' ME (as in making ME2), that I see much less of my Shephard in ME2 than I did in ME1 with my old 'normal' aspect ratio monitor. In ME1 with my old monitor I could see my entire Shephard.

I hope BioWare can address this in ME3. I want to see my entire character again!

Modifié par BenXyan, 22 février 2010 - 09:16 .


#9
Atmosfear3

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Going to agree that Shepard is taking up way too much screen realestate. Would much prefer a smaller profile.

#10
LEYN0S

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Yup...it's true -- Shepard has NO legs.

#11
Sailears

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Yes I agree, although I have got used to it by now. I prefer slightly more zoomed out.

#12
lukandroll

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cipher86 wrote...

It's so close to Shepard's back that I feel like I'm going bugeyed.  And also is there a way to disable the startup movies.

I am on PC btw.


There is a mod that was posted on STEAM forums, IDK if i can post it here, if you want it i could give you the link via PM

#13
Pocketgb

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I like it more than in ME1. however, I recently had to get rid of my 16:10 widescreen monitor and go back to my small 4:3 one and the difference is pretty big. Used to be able to see a lot more on both sides.

#14
Phnx

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In ME 1 you could increase camera distance by editing

"m_fSelectionRangePlayer"

under

"[BIOC_Base.BioPlayerSelection]".

In ME 2 there is:

"SelectionCloseAngle"
"SelectionCloseRange"
"SelectionFarAngle"
"SelectionFarRange"

under

"SFX.GameBioPlayerSelection".

But editing these doesn't do anything. Does anyone know another way of increasing camera distance? :(

Modifié par Phnx, 28 mars 2010 - 03:27 .


#15
fLoki

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You can modify shared_aim binding to this in bioinput:
( Name="Shared_Aim", Command="SwapWeaponIfEmpty | TightAim | OnRelease StopTightAim | FOV 40 | OnRelease FOV 88" )

It will look better but cutscenes will have static camera zoom then..

Modifié par fLoki, 28 mars 2010 - 09:44 .


#16
Phnx

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fLoki wrote...

You can modify shared_aim binding to this in bioinput:
( Name="Shared_Aim", Command="SwapWeaponIfEmpty | TightAim | OnRelease StopTightAim | FOV 40 | OnRelease FOV 88" )

It will look better but cutscenes will have static camera zoom then..

Thanks for the help!

Actually I am looking for a way to move the camera away from Shepard without modifying the FOV. :)

#17
fLoki

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Was trying to find a way myself but nothing worked and this was the only way i found to make camera more like Me1. Setting FOV to 88 didn't distort the edges while i managed to see the legs and more of the world. I do hope someone will find a better way,but till then.. its a workaround

#18
We Are Harbinger

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no

#19
William Adama

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I agree that the camera should be zoomed out like it was in ME1 (for both exploration and combat).