Just play KOTOR if you want that system.
Why can't we have +1 Swords?
#26
Posté 14 mars 2015 - 10:49
#27
Posté 14 mars 2015 - 11:44
I just started up a game of Neverwinter Nights 2. I'm trying to go without a mage with a female Halfling Paladin with 14 Strength.
Did you know there's a game called Storm Coast Legends which is suppose to come out this year? I came across it because of this topic.
I also saw a Let's play of Pillars of Eternity. It isn't D&D though. The combat looked too hard for me, ha ha. I'll wait till it's 5 bucks or something.
#28
Posté 14 mars 2015 - 11:53
- pdusen aime ceci
#29
Posté 14 mars 2015 - 11:57
I hate dice rolls on hit or miss.You stand in front of enemies seeing the blade hit them but says miss.I always end up thinking what the hell.
If you swing a sword at done one, do you think they are going to stand there? No, they are going to try to dodge or parry your attack. Stats represent the skills of the combatants in opposition to each other; when you "miss", your opens has successfully evaded your attack. The graphics are not to be taken literally, they are a representation of the attack taking place, not of it's chances of success.
#30
Posté 15 mars 2015 - 12:07
If you swing a sword at done one, do you think they are going to stand there? No, they are going to try to dodge or parry your attack. Stats represent the skills of the combatants in opposition to each other; when you "miss", your opens has successfully evaded your attack. The graphics are not to be taken literally, they are a representation of the attack taking place, not of it's chances of success.
You expect too much from action lovers.
I just started up a game of Neverwinter Nights 2. I'm trying to go without a mage with a female Halfling Paladin with 14 Strength.
Did you know there's a game called Storm Coast Legends which is suppose to come out this year? I came across it because of this topic.
I also saw a Let's play of Pillars of Eternity. It isn't D&D though. The combat looked too hard for me, ha ha. I'll wait till it's 5 bucks or something.
NWN2 best for life I doubt they will release a game with so many races, classes and feats. Always playing ![]()
Edit: Pillars is epic. But Sword Coast Legends is what I'm looking for.
#31
Posté 15 mars 2015 - 12:29
I know they represent the fact with numbers & words.I just find it jarring & takes me out of immersion when they clearly are hit but it said miss.I have nothing against those types of games just would really appreciate it if they add consistent animations.You miss it shows you miss.You dodge it shows you dodge.Also, I know they won't just sit there just a visual gripe against it.If you swing a sword at done one, do you think they are going to stand there? No, they are going to try to dodge or parry your attack. Stats represent the skills of the combatants in opposition to each other; when you "miss", your opens has successfully evaded your attack. The graphics are not to be taken literally, they are a representation of the attack taking place, not of it's chances of success.
#32
Posté 15 mars 2015 - 02:30
I know they represent the fact with numbers & words.I just find it jarring & takes me out of immersion when they clearly are hit but it said miss.I have nothing against those types of games just would really appreciate it if they add consistent animations.You miss it shows you miss.You dodge it shows you dodge.Also, I know they won't just sit there just a visual gripe against it.
The hard thing is to synchronize the animations with player control. If the player ducks behind a wall while an arrow's in flight, does the arrow hit, or miss?
#33
Posté 15 mars 2015 - 02:39
There's nothing stopping you from naming a crafted weapon +1 sword.
- In Exile aime ceci
#34
Posté 15 mars 2015 - 05:09
There's nothing stopping you from naming a crafted weapon +1 sword.
Just like there's nothing stopping one from naming an action game an RPG.... ![]()
- bonenana aime ceci
#35
Posté 15 mars 2015 - 05:31
I rather not have a set of invisible dice determine if I hit something...I would like to determine that myself.
#36
Posté 15 mars 2015 - 08:49
The game has to determine some things. The dice determines who moves first, whether there's defense how much is the damage if their is a counter strike. How much damage do you take, what's your defense.I rather not have a set of invisible dice determine if I hit something...I would like to determine that myself.
The question mostly isn't whether the game will do these thing but if you can see it and understand the process.
You probably don't want a game where you hit all the time so the game will do it behind the scenes anyway.
#37
Posté 15 mars 2015 - 07:30
Dragon Age has discarded all connection to the RPG design principles of the past; it's an action beat 'em up now. If you want to play traditional CRPGs, look elsewhere, Bioware is catering to the console peasants now.
Because D&D is the only rule set there has ever been, there has never been any other Pen & Paper rule sets. Apart from of course all of the other rule sets that exist. ![]()
Let's ignore that some of the first Video Game RPGs were released both on PC & Consoles at the same time (For example Zork ) and while western RPGs were based on D&D, Japanese RPGs coming out on consoles at around the same time were more 'action' orientated. Meaning that the traditional cRPG are both games like Baldurs Gate and games like Zelda.
Or that the PC & Console gaming have been around for about as long as each other.
Let's ignore the history of gaming, game development & RPGs so that you can have a false sense of superiority over people that don't use the same hardware as you.
- SolVita, Cigne, Pressedcat et 7 autres aiment ceci
#38
Posté 15 mars 2015 - 09:31
Because D&D is the only rule set there has ever been, there has never been any other Pen & Paper rule sets. Apart from of course all of the other rule sets that exist.
Let's ignore that some of the first Video Game RPGs were released both on PC & Consoles at the same time (For example Zork ) and while western RPGs were based on D&D, Japanese RPGs coming out on consoles at around the same time were more 'action' orientated. Meaning that the traditional cRPG are both games like Baldurs Gate and games like Zelda.
Or that the PC & Console gaming have been around for about as long as each other.
Let's ignore the history of gaming, game development & RPGs so that you can have a false sense of superiority over people that don't use the same hardware as you.
Like being around for more time meant anything.
It was never about this, it is being for dumbs or for people with brain. People with brains think and act people without brain act. So you can't have stats in zelda or inquisition because players have no brain, simple enough, if you play action **** you are too dumb to think, when you think action games make your brain starve, might as well work like a robot, thing for dumbs
#39
Posté 15 mars 2015 - 09:36
Like being around for more time meant anything.
It was never about this, it is being for dumbs or for people with brain. People with brains think and act people without brain act. So you can't have stats in zelda or inquisition because players have no brain, simple enough, if you play action **** you are too dumb to think, when you think action games make your brain starve, might as well work like a robot, thing for dumbs
Speaking of people without brains....
- SolVita et pdusen aiment ceci
#40
Posté 15 mars 2015 - 09:53
Like being around for more time meant anything.
It was never about this, it is being for dumbs or for people with brain. People with brains think and act people without brain act. So you can't have stats in zelda or inquisition because players have no brain, simple enough, if you play action **** you are too dumb to think, when you think action games make your brain starve, might as well work like a robot, thing for dumbs
wow, just wow. Condescending much.
You think a game having stats means that it is for people with 'brains' and games without stats are for dumb people?
That is a ridiculous statement, there are lots of games out there with really simple rules, that can be used to make incredibly complex moves.
Chess, MtG and PAC-Man are some examples of games that are easy to learn but difficult to master.
#41
Posté 15 mars 2015 - 09:56
Because D&D is the only rule set there has ever been, there has never been any other Pen & Paper rule sets. Apart from of course all of the other rule sets that exist.
Let's ignore that some of the first Video Game RPGs were released both on PC & Consoles at the same time (For example Zork ) and while western RPGs were based on D&D, Japanese RPGs coming out on consoles at around the same time were more 'action' orientated. Meaning that the traditional cRPG are both games like Baldurs Gate and games like Zelda.
Or that the PC & Console gaming have been around for about as long as each other.
Let's ignore the history of gaming, game development & RPGs so that you can have a false sense of superiority over people that don't use the same hardware as you.
I don't count JRPGs, they are an entire separate category of their own. They have almost nothing in common with Western RPGs. You might as well compare apples and oranges.
As for D&D, like it or not, it's the definitive RPG from which all others drew inspiration.
Yeah, PC and console have existed for the same amount of time, but their audiences diverged a while ago. PC became the niche for the hardcores, who valued optimal performance over convenience and cost, while consoles became the platform for people who just wanted to play games without hassles and at lower cost (casuals). As it happens, I've owned at least one console every generation since NES, so I've had a foot in both camps all along, and while consoles have convenience going for them, the optimal gaming experience is nearly always on a computer.
#42
Posté 15 mars 2015 - 10:18
I don't count JRPGs, they are an entire separate category of their own. They have almost nothing in common with Western RPGs. You might as well compare apples and oranges.
As for D&D, like it or not, it's the definitive RPG from which all others drew inspiration.
Yeah, PC and console have existed for the same amount of time, but their audiences diverged a while ago. PC became the niche for the hardcores, who valued optimal performance over convenience and cost, while consoles became the platform for people who just wanted to play games without hassles and at lower cost (casuals). As it happens, I've owned at least one console every generation since NES, so I've had a foot in both camps all along, and while consoles have convenience going for them, the optimal gaming experience is nearly always on a computer.
You not counting JRPGs doesn't mean they don't count.
JRPGs and Western RPGS have alot in common. The main differences are that JRPGs were never based around dice rolls, they tend center around one character that you can't change (were as most Western ones have a CC) and you have little to no impact on the plot.
Both types have
- equipment
- leveling
- story
- combat
- companions
- environments to explore
- etc
Wanting to play games without the hassle that PC gaming used to be, doesn't make a person a 'casual' gamer. Many Console gamers have put in the same hours on games as PC gamers, dedicated themselves in the same way.
Console gamers come in as many different varieties as PC gamers. I know some PC gamers who just play games like The Sims and some console gamers who spend most of their time playing strategy games or RPGs.
Gamers who play similar games tend to have more in common with each other then gamers who play on the same platform.
Why use platforms to draw a line in the sand and proclaim that everyone on one side is superior than the other?
- SolVita, Pressedcat et Lee T aiment ceci
#43
Posté 16 mars 2015 - 03:08
Because Dragon Age is not Dungeons and Dragons.
Thank Christ.
- pdusen aime ceci
#44
Posté 16 mars 2015 - 09:28
I don't count JRPGs, they are an entire separate category of their own. They have almost nothing in common with Western RPGs. You might as well compare apples and oranges.
As for D&D, like it or not, it's the definitive RPG from which all others drew inspiration.
Yeah, PC and console have existed for the same amount of time, but their audiences diverged a while ago. PC became the niche for the hardcores, who valued optimal performance over convenience and cost, while consoles became the platform for people who just wanted to play games without hassles and at lower cost (casuals). As it happens, I've owned at least one console every generation since NES, so I've had a foot in both camps all along, and while consoles have convenience going for them, the optimal gaming experience is nearly always on a computer.
Do I have to bring up Wizardry again? A few different starting points, winding into one entity, then diverging before becoming so intermingled that it's impossible to define. Kind of like my family tree.
The genres are closer than some think, or some others like to admit.
Let me also state, just for the record, that calling people peasants without a tinge of irony makes you come off like a massive tool. I'd suggest rectifying that if you have any intention of being taken seriously.
- Super Drone aime ceci
#45
Posté 16 mars 2015 - 09:32
What exactly would initiative do?
Its main function is to determine the turn order of a turn based game. It has no real use in a real time combat system.
real time combat system? in Dragon age? Where?
#46
Posté 16 mars 2015 - 09:37
I'd like to think that every time someone uses "Casual" as a serious term of derision, a grognard chokes on dice.
Like being around for more time meant anything.
It was never about this, it is being for dumbs or for people with brain. People with brains think and act people without brain act. So you can't have stats in zelda or inquisition because players have no brain, simple enough, if you play action **** you are too dumb to think, when you think action games make your brain starve, might as well work like a robot, thing for dumbs

...what a comment.
- In Exile et phantomrachie aiment ceci
#47
Posté 16 mars 2015 - 09:38
"+1" swords were more fun than "+20str +10con +chance to freeze +guard on hit +30% insert skill here duration +over 9000 awesomeness" swords
#48
Posté 16 mars 2015 - 09:41
There's nothing wrong with carrying that opinion. You're quite welcome to it. It doesn't make it a fact, unless you've found some way to quantify fun that I'm unaware of, but it's an opinion you're welcome to hold.
#49
Posté 16 mars 2015 - 09:55
welp, thank you very much for allowing me to hold an opinion, i guess?
#50
Posté 16 mars 2015 - 10:22
I only stressed it because you didn't put a qualifier in there. There was no "I prefer +1 swords", it was stated as fact. We disagree on this point, I prefer action-RPGs, you prefer +1 Swords. We disagree on a point, it happens, but qualifiers are a good thing, they let people know that what you're stating isn't fact, but indeed opinion. Until someone comes up with a universal fun scale we can all agree on, we'll have to deal opinions.





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