Maybe that's the point, and he wants games that are hard to learn but easy to master?
That is true.
Seems like a weird thing to want though. The whole principle of games is based gaining mastery by a process of learning.
If we use the four stages of a players journey in a game as a bases, the first one, discovery means that players need to be able to discover the rules of the game on their own, without being intimidated by the game itself.
That is why the first few levels of games, even the super hard ones, are always the easiest, with the least level of complexity. Complexity like new moves, more tactics, more powerful enemies etc are adding during the onboarding and scaffolding stages.
