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Things that don't make sense


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#451
Vazgen

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Using a Turian to teach kids about Biotics just after the first contact war.

 

A. He may or may not have been a veteran of the conflict himself.

B. He certainly held a grudge.

C. Turians in general are portrayed as "loyal to the cause" and very patriotic.

D. He had the personality of a Varren - Vorcha crossbreed.

 

In what scenario was this a better idea than paying extra to some Asari mercenaries / ex-military?

A. He was

B. Not necessarily. He was a merc during the conflict.

C. He is not, based on him being a merc when his species were fighting alien invaders.

D. Well, yeah :D

 

Overall yes, it was not the brightest idea :D



#452
Laughing_Man

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I mentioned something about this before, but here is a weapon comparison between real modern weapons and mass effect weapons.

Specifically Anti Material Rifles, light pistols and heavy pistols.

 

 

AMR (Anti material rifle) Comparison

 

Barrett M82 AMR (and its variants)

 

The Barrett is an Anti Material Rifle, capable of firing .50 Cal armor piercing / explosive rounds.

 

Fire Mode: Semi automatic.

Number of rounds in magazine: 10.

 

M-98 Widow Anti Material Rifle & Javelin

 

The widow and Javelin are both anti-material rifles and share the top spot (for SR) for the amount of damage they can inflict in a single shot.

 

Fire mode: Both rifles need to be reloaded after every single shot. In addition, the shooter is limited to carrying less than 10 rounds of ammunition.

(I'm aware of the concept of game mechanics, but, really? That broke my suspension of disbelief So. Hard.)

Number of rounds in magazine: 1.

 

Conclusion:

Mass Effect AMR's suck.

 

Other ME sniper rifles has for some inexplicable reason a bolt that needs to be operated after each shot...

I'm talking about sniper rifles that has a magnetic rail inside them and should have more in common with a high-tech scientific tool than with WW2 era sniper rifles.

 

 

"Service Pistol" comparison

 

M-3 Predator Heavy Pistol

 

The Predator is a reliable if not amazing handgun, calling it a "heavy pistol" is somewhat of a stretch.

 

Fire Mode: Semi Automatic.

Number of rounds in magazine: 15.

 

Baretta 92FS & Glock 19 / 17

 

Both guns are very reliable, and see heavy use in the US military and law enforcement agencies. They fire 9mm rounds.

 

Fire Mode: Semi Automatic.

Number of rounds in magazine: 15.

 

Conclusion:

Am I supposed to buy that space guns made of phlobontium are still in the same level of effectiveness as guns made in the distant past?

ME service pistols suck.

 

 

Heavy Pistol Comparison

 

M-6 Carnifex Heavy Pistol

 

The Carnifex is a relatively hard hitting heavy pistol, less powerful than the Paladin, and slower to fire than lighter pistols like the Predator.

 

Fire Mode: Semi automatic. (slow)

Number of rounds in magazine: 6.

 

M-77 Paladin Heavy Pistol

 

The paladin is the most damaging standard pistol in ME3, or at least among the most damaging.

It is also a weird hybrid between a pocket pistol made for concealment, and the most heavy hitting hand cannon aside from the single-shot executioner.

(which makes very little sense)

 

Fire Mode: Semi Automatic.

Number of rounds in magazine: 3.

 

IMI Desert Eagle

 

The Desert Eagle is the most powerful semi automatic non-revolver handgun in the world.

 

Fire Mod: Semi Automatic.

Number of rounds in magazine: 7-9 depends on the ammo used.

 

Smith & Wesson Model 500

 

The S&W 500 is the most powerful production revolver in the world.

 

Fire Mod: Single Action / Double Action. (essentially Semi Automatic.)

Number of rounds in cylinder: 5.

 

Conclusion:

ME heavy pistols suck. They have less ammo, and shoot slower.

 

 

 

To summarize: 250 years in the future, aliens and alien technologies have been discovered. Chemical propellent based weapons were replaced by railguns. But the overall effectiveness and reliability of weapons seems either worse, or unchanged.

 

That, makes no sense whatsoever.


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#453
Fixers0

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If we put the gameplay aside, the codex actually does quite a decent in describing the advaced features of small arms in the me universe.

 

All modern infantry weapons from pistols to assault rifles use micro-scaled mass accelerator technology. Projectiles consist of tiny metal slugs suspended within a mass-reducing field, accelerated by magnetic force to speeds that inflict kinetic damage.

 

The ammo magazine is a simple block of metal. The gun's internal computer calculates the mass needed to reach the target based on distance, gravity, and atmospheric pressure, then shears off an appropriately sized slug from the block. A single block can supply thousands of rounds, making ammo a non-issue during any engagement.

 

Top-line weapons also feature smart targeting that allows them to correct for weather and environment. Firing on a target in a howling gale feels the same as it does on a calm day on a practice range. Smart targeting does not mean a bullet will automatically find the mark every time the trigger is pulled; it only makes it easier for the marksman to aim.


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#454
SuperJogi

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If we put the gameplay aside, the codex actually does quite a decent in describing the advaced features of small arms in the me universe.

 

Yes, pretty advanced, until they went full retard and introduced heat sinks.


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#455
Laughing_Man

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Yes, pretty advanced, until they went full retard and introduced heat sinks.

 

The funny thing is that they actually tried to explain this "logically"...

*facepalm*



#456
Han Shot First

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Totally wasting those Mercs at Hock's place without alerting everyone else.  I always imagined the Carnifex as being loud as ****.

 

Kasumi's ninja acrobatics on the moving gunship were the most nonsensical part of that DLC. I could buy that if she were were a Jedi or a Sith and this was a Star Wars game, but that shouldn't be possible for Mass Effect characters. I consider that to be the worst cutscene of the series.

 

Having said that, I love Kasumi as a character and enjoyed the DLC overall.


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#457
Vit246

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The funny thing is that they actually tried to explain this "logically"...

*facepalm*

 

I still cringe at the logic. The galaxy sacrificed never having to worry about ammo logistics, in exchange for a slightly higher rate of fire.

I would've accepted the thermal clips if the guns still had the ability to fire without them, relying back on the internal heat sink. Or have the thermal clips cool down. This one was in the early stages of ME2, but apparently the playtesters didn't like it.



#458
Arisugawa

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I still cringe at the logic. The galaxy sacrificed never having to worry about ammo logistics, in exchange for a slightly higher rate of fire.

I would've accepted the thermal clips if the guns still had the ability to fire without them, relying back on the internal heat sink. Or have the thermal clips cool down. This one was in the early stages of ME2, but apparently the playtesters didn't like it.

 

That's because the logistics of gameplay vs. real life problems eliminated the necessity for cooldowns.

 

If you have thermal clips scattered everywhere across the map, there is no need to have weapons cool down. If you don't run the very real threat of running out of ammunition, you don't see the necessity for allowing the weapon to cool, or to even having the cooling tech in the weapon to start with.

 

The games provide you a ludicrous amount of ammunition that you can just pick up and use without consequence - thus, the mechanic for self-cooling weapons became unnecessary.

 

I still think we should have had the option to use self-cooling weapons or, for contrast, to run into locations where you opponents were still using self cooling weapons and thus ammunition was precious. For example, Jacob's loyalty mission as the crew of a ship that crashed prior to the Battle of the Citadel would not have thermal clip weaponry; or Omega as self-cooling weapons would be precious there, since the poor could buy a single firearm and not have to worry about purchasing thermal clips.

 

The galactic market was flooded with self-cooling weapons two years prior to Mass Effect 2; these weapons would still be out there, still being used, and there would still be a market for them. Especially since nothing in the lore suggests that armor generated kinetic barriers have improved to accommodate the higher damage output of thermal clip weapons. The self-cooling weapons would still be effective against kinetic barriers.



#459
Iakus

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The funny thing is that they actually tried to explain this "logically"...

*facepalm*

Even Conrad Verner doesn't buy that "logic"   :pinched:


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#460
Laughing_Man

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Guys, self cooling Vs. heat sinks aside, 250 years in the future, and guns are worse than guns today...

I just can't wrap my head around that.

 

Hell, I can see the appeal of using actual magazines - current ones or similar - on ME weapons so you can fire bigger and meaner rounds for more effect.

 

But actually making weapons worse than current weapons?...



#461
KrrKs

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Guys, self cooling Vs. heat sinks aside, 250 years in the future, and guns are worse than guns today...

I can't really see how they are worse.

You shoot and things drop dead.

 

The Thermo mag sizes are a bit random, but game mechanics aside, there should be a reason to use railguns instead of weapons using chemical propelled projectiles. This reason is very likely that newer armour (and shields) are not harmed by the slower projectiles.

 

That a different technology has other drawbacks seems rather natural to me. Especially that organic enemies are not all that much effected by tiny tiny tiny fast particles seems to fit actually.

 

But name me a modern low calibre pistol that can take out helicopters...



#462
Laughing_Man

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I can't really see how they are worse.

 

Just see my comparison. They are either worse or the same. A heavy pistol has 3 rounds, like a tiny pocket gun.

 

And the tiny projectiles are all about delivering kinetic energy. You can shape them to deform / disintegrate and shred organics, or for pure armor penetration. And if you used explosive ammo, you could probably get away with still using the old chemical propellant weapons and still be effective.

 

Weapon development just doesn't work that way. Weapon developers are always looking for the next step, even in small arms.

 

That is what I mean by worse or the same: Today you have a 15 round pistol, capable of taking down an unarmored person in a shot or two. (mostly)

The future version is still the same, no actual improvement, and a larger frame...



#463
sH0tgUn jUliA

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Also considering the electronics involved in the future weapons can be neutralized by an EMP which would render them totally useless, something that wasn't considered when the wrote the game in 2005 because Boeing hadn't tested their latest invention in 2015.

 

Also damage from the tiny projectiles is caused by p = mv. Given the fact that the tiny projectiles are light, their velocity has to be extreme, several times the speed of sound making the weapons horrendously loud in order to be as effective as a contemporary chemical propellant slug weapon. Then there is air resistance with a small non-aerodynamic shaving losing velocity over a short distance or friction causing them to burn up.

 

Basically, mass effect weapons suck.

 

And when an EMP goes off and fries your MEU weapon?

 


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#464
sH0tgUn jUliA

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Lore says that the M-920 Cain fires a 25 gram slug at 5 km/sec. Now that's damned fast. Yet it looks like the slug is traveling at about 120 kph. In ME2, the Terminator can actually dodge it. If weapon worked as advertized it would hit the target instantaneously.

 

And ever notice the time it takes for your shots to hit their target with your other weapons? It's not instantaneous even at short distances. MEU weapons suck.


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#465
themikefest

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Lore says that the M-920 Cain fires a 25 gram slug at 5 km/sec. Now that's damned fast. Yet it looks like the slug is traveling at about 120 kph. In ME2, the Terminator can actually dodge it. If weapon worked as advertized it would hit the target instantaneously.

 

And ever notice the time it takes for your shots to hit their target with your other weapons? It's not instantaneous even at short distances. MEU weapons suck.

Yep. 

 

You can see the round flying towards the Hades Canon in London. Its like its in slow motion



#466
Silvair

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The REALLY stupid thing about thermal clips is the explanation is that the GETH came up with it first, then everyone else adopted it to keep up.

Why the heck would the ridiculously logical race of computer AIs ever consider that?  If anything they would have thought up removing guns altogether and having all weapons be onboard the platforms, like turrets and primes.

 

its horribly inefficient, so saying that the Geth, who ALREADY utilized the higher rate of fire with their weapons, dropped built in cooling for thermal clips, is just stupid.


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#467
SuperJogi

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Lore says that the M-920 Cain fires a 25 gram slug at 5 km/sec. Now that's damned fast. Yet it looks like the slug is traveling at about 120 kph. In ME2, the Terminator can actually dodge it. If weapon worked as advertized it would hit the target instantaneously.

 

Even if it worked as advertised its not really that impressive compared to todays anti armour munitions. A modern 120mm APFSDS penetrator reaches veloceties of up to 1.7 km/s, while having a mass of about 10 kg. Plus, it's higher mass and shape gives it a much better aerodynamic and penetrative capability than a simple 25g slug. And then of course you have the up to 10 km/s reached by the copper jet of a modern HEAT warhead, which again has much better penetration than a simple slug. So if a M-920 Cain is so effective against reaper vehicles, than any modern anti tank weapon could do the same, probably more.

So yeah, MEU weapons suck.


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#468
themikefest

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Even if it worked as advertised its not really that impressive compared to todays anti armour munitions. A modern 120mm APFSDS penetrator reaches veloceties of up to 1.7 km/s, while having a mass of about 10 kg. Plus, it's higher mass and shape gives it a much better aerodynamic and penetrative capability than a simple 25g slug. And then of course you have the up to 10 km/s reached by the copper jet of a modern HEAT warhead, which again has much better penetration than a simple slug. So if a M-920 Cain is so effective against reaper vehicles, than any modern anti tank weapon could do the same, probably more.

So yeah, MEU weapons suck.

The M1A2 Abrams  of today would do more damage to the reapers than what is seen in the games


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#469
SuperJogi

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The M1A2 Abrams  of today would do more damage to the reapers than what is seen in the games

 

As would any modern MBT.

Fun Fact: Even a shell fired by the good old trusty german (Acht-Acht!) 88mm gun has over ten times the kinetic energy of the cain projectile.

Conclusion: The Nazis would have been more succesful at defending earth than the Alliance.

 

Considering it's cost, the M-920 Cain is probably the biggest piece of crap weapon in the MEU.


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#470
Laughing_Man

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Does Bioware have any kind of experts on weapons, military history and tactics, technology and such?

 

Or is it only considered a good idea to receive advise from "experts" on gender politics?

("Experts": Radical feminists and their ilk.)


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#471
SuperJogi

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Does Bioware have any kind of experts on weapons, military history and tactics, technology and such?

 

Or is it only considered a good idea to receive advise from "experts" on gender politics?

("Experts": Radical feminists and their ilk.)

 

Yeah, but portraying modern militaries and weapons as the highly effective combat force that they are, would send the wrong political message :o

Also, science, history and actual politics is hard and requires you to actually know what you're talking about! Complaining about how unfair the world is, is much easier.

;)


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#472
Monica21

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Does Bioware have any kind of experts on weapons, military history and tactics, technology and such?

 

Or is it only considered a good idea to receive advise from "experts" on gender politics?

("Experts": Radical feminists and their ilk.)

 

Considering the Battle of Ostagar, I'd say they definitely do not.


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#473
Heimerdinger

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Technology. Here's a good one.

 

In a late 20th century - early 21st century setting, Call of Duty games have night vision goggles.

 

Nearly 200 years in the future, Mass Effect 3 has...flashlights.


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#474
Vazgen

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Well, they do have targeting VIs highlighting enemies so I guess that's better :) And there are night vision googles in MEU:

 

Umbra Visor

A next-generation night-vision device that assists targeting. By detecting the focal point of the wearer's eyes and enhancing the image at that location, the visor helps direct a biotic power or a shot from an omni-tool exactly where the wearer is looking.



#475
Laughing_Man

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Well, they do have targeting VIs highlighting enemies so I guess that's better :) And there are night vision googles in MEU:

 

Umbra Visor

A next-generation night-vision device that assists targeting. By detecting the focal point of the wearer's eyes and enhancing the image at that location, the visor helps direct a biotic power or a shot from an omni-tool exactly where the wearer is looking.

 

Hmm... missed this one. Still, this is completely ignored in-game. Maybe we'll see better equipment in ME:A.