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Things that don't make sense


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#601
Laughing_Man

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Except the ship weapons appear to be metal slugs.  Maybe they can mess with the speed with which they are launched, but that's about all they can do as far as the force of the weapons.  They do not carry explosive payloads.

 

Which is something else that makes no sense. A penetrator that explodes a fraction of a second after the initial hit, can be even greater for destroying armored targets.

 

Ignoring all types of explosive weaponry just because they have magical rail guns is rather idiotic.

Different types of weapons are better for different targets and situations.



#602
Vortex13

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Which is something else that makes no sense. A penetrator that explodes a fraction of a second after the initial hit, can be even greater for destroying armored targets.

 

Ignoring all types of explosive weaponry just because they have magical rail guns is rather idiotic.

Different types of weapons are better for different targets and situations.

 

 

To add to that point, why is everyone using weapons that have defenses specifically built to withstand them; talking about the galaxy vs the Reapers here. Kinetic barriers are designed to defeat high velocity weapons, yet everyone keeps shooting at them with rail guns. What about low velocity payloads?

 

 

A smaller scale example here, but all the kinetic barriers in the universe won't protect the Reapers from, say the acidic spit of the Rachni, or their claws.


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#603
Treacherous J Slither

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Someone may have touched on this earlier but how is everyone communicating with each other so quickly and effectively if the omnitool has to translate?

Also, if the omnitool translates everything then how can Tali say "Bosh'tet" and it not get translated?

#604
Laughing_Man

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Someone may have touched on this earlier but how is everyone communicating with each other so quickly and effectively if the omnitool has to translate?

Also, if the omnitool translates everything then how can Tali say "Bosh'tet" and it not get translated?

 

Yeah, the the way "translation" works in the ME universe makes very little sense.

They just made everyone speak English and handwaved it away with "implanted translators".

 

Alien words like "bosh'tet" are supposed to imply that the aliens have an interesting culture / language / quirks, without actually having to deal with the hassle of creating a detailed culture.

 

Specifically the word "boshtet" sounds somewhat similar to "bastard" so everyone immediately knows that it's some kind of swear word / derogatory term.



#605
Vazgen

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I can imagine quarian language not being translated that well. But why doesn't it translate James's Spanish? 



#606
Cknarf

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For character reasons.

 

"Huevos Rancheros."

 

Aaaaand I'm pregnant.



#607
aoibhealfae

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Maybe its like SWTOR, aliens speaking in their own languages and you're just reading subtitles.



#608
Ahriman

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I don't know if it makes sense or not, but why nobody in the galaxy ever talks about the fact that asari developed universal sexual compability when there were no other sentient species on Thessia?


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#609
Laughing_Man

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I don't know if it makes sense or not, but why nobody in the galaxy ever talks about the fact that asari developed universal sexual compability when there were no other sentient species on Thessia?

 

Asari are an obvious case of a designed race. Mind meld, long lived, natural biotics, perhaps even the "Ardat Yakshi" gene.

 

The Protheans ruled the galaxy with an iron fist, the idea that they played with the genes of lesser species in order to create various slave species with useful abilities for them - is not unexpected. Hell, the humans may have been created by the Protheans as well - Have you watched the movie "Prometheus"?

 

And then we have the Hanar, which were uplifted probably for amusement.

 

I mean, it would make sense in the larger scheme of things, the story of Mass Effect is all about Creators and Created, right?


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#610
Vanilka

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This thread is gold. I love this franchise, I really do, but sometimes it drives me insane. In addition to what has been said...

 

Nirali Bhatia: They tell Shepard that her body is totally and absolutely required to develop countermeasures against geth weapons and if you decide to return the body to her husband, then in ME2 you can hear about the Alliance being unable to match geth technology. Despite the fact Eden Prime had dead geth and their weapons scattered all over the place.

 

Horizon: Why does Kaidan, a biotic, try to shoot the seeker swarm instead of using his biotics? We already know he has quite a self-preservation instinct. Vyrnnus could tell a story or two about that. Oops, wait. So why would a biotic ever shoot a swarm of insects? Actually, why would anyone? The only reason I can think of is a/ trying to scare them off (But still, really?), b/ trying to draw their attention while the colonists escape. (Which would have zero effect anyway as the colonists just stand there like a bunch of dodos and watch, despite being told to run.)

 

The Virmire Survivor telling you that they came to Horizon in order to investigate Cerberus presence, but then they leave without interrogating Shepard.

 

The Alliance sending one person to deal with this problem. Actually, the Alliance basically doing nothing besides that, despite hundreds of people mysteriously disappearing.

 

Anderson not telling the VS that Shepard is alive. I understand he couldn't tell Shepard anything, but why keep the VS in the dark about it?

 

While I understand and approve of VS's reasons for not joining Shepard, the Horizon dialogue is just so badly written. Especially because Shepard barely explains anything, no matter your dialogue choices, and there's very little dialogue to be had in general.

 

Grunt: Shepard releasing Grunt from the tank without somebody backing them up.

 

ME2 and ME3 in general: Exposed skin and eyes in space. Plus, catsuits instead of armour.

 

Chestplates for ladies made of hard material with boobs moulded into them. What?

 

Mars: Watching the sexbot escape on the shuttle was extremely jarring for me as somebody playing a Soldier Shep that has grenades but does not even try to throw one into the vehicle despite the door being wide open.

 

Why does Shepard, an experienced soldier (My main is a Mindoir suvivor and Akuze survivor, on the top of that.), the N7, the Spectre, the hero of the Citadel, the destroyer of worlds, somebody who can fearlessly punch a yahg in the face, all freeze up when the sexbot attacks the Virmire Survivor? Like, the sexbot has enough time to call TIM and get instructions before it actually does anything! That's a lot of time. Shepard's natural reaction should be to goddamn gun it down and if it were too dangerous for the VS, we've just got a shiny new omni-weapon. Having Shepard stand there and watch like an idiot as the VS gets their ass handed to them makes zero sense and it reeks of an attempt to forcefully throw in some drama.

 

Speaking of which, the VS is more than capable to handle themselves. Hell, both Ash and Kaidan have had synthetics for breakfast in large numbers since the day one. Now they can't take out one half-fried robot? Plus, Kaidan is a Sentinel. That means that he can either overload it or freaking punch it from distance if he so wishes (and we even see him do such things in the Citadel DLC if romanced, which makes the Mars scene even more ridiculous).

 

Shepard being all drama queen after this happens and being uncooperative. "Kaidan got hurt. And what about Kaidan? I'm gonna check on Kaidan. *grumpy face*" I did romance him but, hell, stop it. I get it, you give a damn. But thousands of people are dying, pull yourself together, Shepard. I like that they tried to give Shepard more emotions and I do like some parts of it (Like Shepard standing over him in the medbay, looking shocked and distressed. That was enough to convey Shepard was worried about him, imho.), but turning them into a sulking love-struck teenager is too much. (I do think it got better from the end of the Mars mission on, though. At least I don't remember other instances of my Shepard going "KaidanKAIDANkaidanKaIDaNn").

 

Utukku: If you decide to save the queen, you never actually see her escaping or escape.

 

Why are we leaving Grunt to hold the rachni off all by himself? We've just shot through a whole army of those things. Plus, four people are more than one. PLUS, don't we need to make sure that the queen gets out all right since we've sacrificed people to allow her escape?

 

How does the queen get off the planet? I doubt the Kodiak took her.

 

Quarians: You know what the intergalactic war needed? More war!

 

Trying to shoot down a dreadnought with one of their most important representatives and one of the most important galaxy's representatives that is trying to ensure the survival of the whole galaxy aboard because it just couldn't wait a few minutes, especially after Tali and Shepard went through the pain to make sure to disable the dreadnought.

 

Krogan: Sorry, but being able to have 1000 babies per female a year is bull. Maybe insects can do that. I mean, how is that even supposed happen? Do they have several babies every few weeks or something? Or do they just pop out a few hundred kids now and then? Or do they simply produce a few babies a day? Damn, being a krogan woman must suck. Also, there's a reason animals have only so many babies. No mother and no parents are ever going to be able to feed and take care of 1000 children. Even less so if they're going to produce 1000 more every year. (Always having 1000 is an extreme scenario, but that's how it's presented to us in the game.) Most of those children would simply die of neglect, unless krogan babies are extremely self-sufficient since very young age. And if they were to survive, their planet would have got depleted of resources a long time ago and there would perhaps be very few surviving krogan to speak of. They wouldn't have even been able to get to the point where the salarians "uplifted" them. Look at what happened to the drell. I call bull****.

 

Leviathan: Once upon a time, there was this omnipotent race that realised that the synthetics will always turn against the organics (Who cares that Shepard can prove that to be total crap.) and with this knowledge, what do they do? They create a synthetic to handle the problem and they do not monitor its activities. Their explanation? "Well, crap, we thought we were too badass and cool so that the rule didn't apply to us."

 

So, the reason the harvest and the cycles and the Reapers exist, as explained by the Leviathan, is basically, "Oops, we f'd up. Our antivirus went kinda bonkers there. Sorry, not sorry, LMAO." Legit.

 

Leviathan sitting at the bottom of the ocean for devil knows how many cycles and doing absolutely nothing to at least try getting rid of the Reapers during the 50k year breaks they have between each harvest. Talk about being passive.

 

I really like the Leviathan DLC, but come on. Desperate attempt to justify ME3's completely messed up ending providing absolutely laughable explanation for the existence of the star brat.

 

The Reapers: THERE IS NO WAR. THERE IS ONLY HARVEST. *proceed to fry everything and everyone to dust instead of, you know, actually harvesting*

 

"We can't beat the Reapers conventionally." I don't know how many times Hackett shoves that down out throat. Then Shepard proceeds to destroy a few Reapers, then you hear about some of the capital ships being taken down on the news (Like on Feros! The Feros colonists actually took down a Reaper capital ship. I don't know how but go, Feros.), then we enter the Reaper controlled space to take back Earth and we see a Reaper capital ship being shot apart right in front of our very eyes. "Can't beat the Reapers conventionally" my foot. I'm not saying that means victory for the galaxy; I'm just saying that the Reapers can be and are being conventionally fought and destroyed.

 

London: Humans engaging ravagers and other Reaper zombies from up close. Have they not studied and analysed how the individual Reaper monster types fight in order to develop strategies against them? Pretty sure those guns can shoot farther than 10 metres, too, so no need to get into immediate distance.

 

The Harbinger patiently waiting for Shepard to tell their love interest that they love them before evacuating them. I guess the Reapers have a thing for drama. Maybe that's the whole point of the harvest. They like to see some blood and tears. Would still make more sense than the original ending. Perhaps the harvest is just a major troll attempt to get a rise out of the organics.

 

Going to the beam on foot when we are shown that we could've used the Normandy.

 

Hackett not sending people in after the Citadel's arms open and relying on Shepard to do it on their own. We don't know what's in there. There could be a Reaper army ready to attack, for all we know. What kind of admiral is Hackett? All we get to hear from him at that point is, "Oh, ****, she/he did it!" and "OMG, SHEPARD, IT'S NOT DOING ANYTHING!"

 

The ME3's ending: Everything. I have no words to even begin describing the complete and utter pile of bull that is the ME3's ending.

 

 

EDIT: Well, I went a little overboard...


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#611
Treacherous J Slither

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@Vanilka:

I like the catsuits for the women. These girls look amazing and I don't mind them showing it off. I just think there should be an armor option as well. I'm probably still gonna pick the catsuits anyway but it's nice to have the option. I mean, you've seen Mirandas alternate black catsuit right? How could I not pick that? I'm only human. There's a biological imperative at work here and i'm compelled to obey it.

I think the krogan lay eggs. If they do give birth to live young then they must have some pretty sturdy lady parts lol. Also the rate of death on Tuchanka for the krogan was really high before being uplifted and 1000 young a year enabled the species to not only survive but flourish. Kind of.

For everything else you've posted I give you a high five: *gives Vanilka a high five*

Good stuff.

#612
Vanilka

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@Treacherous J Slither

 

*high-five*
 

I guess the suits are a matter of opinion. I'm the kind of person who likes to use badass armour - well, depending on the genre. I'm not saying the ladies (And the guys. Because Jacob and Thane dress similarly to that.) don't look great, though! I'd just prefer the catsuits to be their casual outfits. I kind of laughed to myself when Jacob got shot during the Gellix mission. See, Jacob, that's what you get for going for the sexeh over actual armour. (Him completely forgetting his barriers is another thing. That's not how I levelled you up in the previous game, Taylor. And then there's the classic no-shields-during-most-cutscenes rule.) And it really gave me trouble to believe Jack would be okay after that trip to the planet with thick green mist.

 

So, yeah, I like pretty stuff, too. I can understand the notion. It's just that I have my limits when it comes to what I can believe, I guess.

 

Also, funny thing, that. We get all that sexy attire on ladies, Miranda's/EDI's suit is almost painted on, Samara makes me question how breasts work despite having a pair of my own, Jack gives me empathetic pains (I really wish she didn't have those metal things on her boob straps.), we can even see banshees'... well... everything, but then characters shower and have sex in their underwear. Not to sound like some drooling lecher, but maybe, please, no.

 

As for the krogan, I agree. I definitely over-exaggerated. If they did have so many babies, it would probably ensure their survival despite high death rate. Good point.

 

Still, that's really a lot of kids. I mean, what kind of creature does that? Some kind of ants that have one queen to handle all the breeding with an army of her own to take care of all her offspring and whose life is dedicated to nothing but reproduction, maybe? I'm not saying that it's impossible for them to have many children, but 1000? For such a big and advanced species?

 

I do remember the krogan talking about their babies being "born" and "stillborn" and them "giving birth". But maybe that's just a figure of speech. Also, I'm not a native speaker of English so I might misunderstand/misinterpret.



#613
Dantriges

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No, the 1000 babies/eggs a year is way too high. Even if you assume, EDI talked ybout the Tuchanka year which is.. wow 16,7 Earth years. 60 Kids every earth year is still quite a lot.

 

The Mars affair: It´s Cerberus. If you do a drinking game and take a shot every time Cerberus does something silly, weird, ridiculous or totally over the top, you would be drunk the whole game. Add in take a shot every time someone says "at all costs" and you die from alcohol poisoning. ;) 


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#614
Vanilka

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@Dantriges

 

Damn, I completely forgot to take Tuchanka's year into account. That's much more time. That would make the number much less ridiculous. But as you say, that would be an assumption. There's no reason for EDI to use the krogan year while talking to a human. 60 kids every year would be definitely more believable, though. Still way too many for parents to take care of, provided that the krogan do take care of their children (Given our visits of Tuchanka, I would say they do.), but, hey, at least it's not a thousand. I give up. Maybe they just... I don't know... eat each other. They're krogan after all. (I'm just half-serious here, okay? I think.)

 

Maybe, one day, EDI will come to Shepard and be like, "Shepard. Do you remember that time I told you the krogan females were capable of having as many as 1000 children a year? ... That was a joke." Goddamnit, EDI! I've been had.

 

Cerberus... Yeah, I guess you have a point, too. Funny stuff happens when Cerberus is around. I mean, this is the organisation that thought that making an infiltration unit with that bombshell body was a good idea... and it actually worked. Let's face it, if there's a lady with such a body and outfit running around, well, she'd probably be under constant... "surveillance".  :P



#615
Dantriges

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@Dantriges

 

Damn, I completely forgot to take Tuchanka's year into account. That's much more time. That would make the number much less ridiculous. But as you say, that would be an assumption. There's no reason for EDI to use the krogan year while talking to a human. 60 kids every year would be definitely more believable, though. Still way too many for parents to take care of, provided that the krogan do take care of their children (Given our visits of Tuchanka, I would say they do.), but, hey, at least it's not a thousand. I give up. Maybe they just... I don't know... eat each other. They're krogan after all. (I'm just half-serious here, okay? I think.)

 

Yeah, there´s no reason to believe that EDI wouldn´t auto correct unless she thinks that it´s obvious that she would use the krogan year when talking about krogans. Or that the texts about it were using the krogan year instead of galstandard and the researchers were a bit sloppy. Do we actually have a galstandard year? Every date they use, is based on the human calendar. I mean it could be. Some researcher wrote it down and most people used it as a source. That´s stuff that happened around the time of the battle of Poitiers and the Franks.

 

But that´s real deep in headcanon territory.   

I wonder how big these eggs are supposed to be. The baby in the cutscene looked like it´s the size of a human infant. Imagine a female popping out 2,74 eggs the size of a human infant every day a year.

 

Yeah would be funny. Bakara lays her first batch of a hundred eggs or so and they revert back to behaviour from before the genophage when they hatch.

Oh look Wrex, our lovely children, how they...aggressively try to eat each other. :o



#616
Vanilka

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@Dantriges

 

:o Well, they do look like little chubby dinosaurs.  :D

 

Seriously, krogan reproduction is turning scarier and scarier as we speak.

 

As for the galactic year, I have a feeling there was a codex for it or something... but... I'm unable to find anything and my memory is hazy. It might be I'm confusing it with something else. But it seems the game generally uses Earth years, days, etc. I assume that's mostly for the player/humans, though. It's likely they have their own system or perhaps even more of them - fat chance the whole galaxy adopted humans' ways as universal just a few decades after they showed up in the Citadel space. But given what you said, I guess anything can happen. OR, maybe the auto-translators are just that good. Immediately converting units of measurement. How awesome would that be? No more confusion between Celsius and Fahrenheit or feet and metres! Where do I get this thing? (I'm kidding, but you never know what everything can be blamed on technology in the Mass Effect universe.)



#617
sH0tgUn jUliA

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Good stuff, Vanilka!

 

* like how Shepard and company could have simply knocked down a few brews on the Citadel and waited for Saren in ME1 instead of chasing him all around the galaxy, and  when he came through the "Conduit," just busted a cap in his ass. End of story.

 

* I love the Krogan birth rate. It gives a whole new meaning to overpopulation. The Salarians did them a favor and they mope about it. Even at 2 live births per 1000, given that the females lay a clutch of 1000 eggs per year, remember that  Krogan live for a very very long time. This  means population growth. Sci-fi writers can't do math.

 

* I'm sure you read elsewhere in the thread our rant about how mass effect weapons suck, and our modern day weapons are far superior. Bullets people.

 

* and Leviathan.... I wonder how relevant they felt being reduced to a plot device?

 

* the ending and why I chose synthesis - because it made as much sense as Anderson sending Shepard up the middle where the resistence was heaviest, and it's the only one where Shepard would never have to listen to anyone raz her about asari reproduction again.

 

* finally, why do we love this game and story so much when it is so full of holes and ass pulls? Ah yes, the renegade interrupts!


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#618
Vanilka

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@sH0tgUn jUliA

 

I'm relatively new to the franchise so it's not long ago I shook the damage the ending had done off. I mean, it was... I don't even... *insert Jackie Chan meme* If I were to really complain about everything that doesn't make sense, I'd be here for a week. It would result in an absolutely terrifying wall of text. And I'm pretty sure people have gone through it over and over and over already and now it's beating a dead horse.

 

To me, it's as if during the most intense moment, everything just... stops and you spend the rest, the last precious twenty minutes or so, stuck in absolutely inane downward spiral of nonsense conversation where Shepard is allowed barely any input at all. There's nothing exciting or epic about it. It's boring! This is Mass Effect - where's all the cool stuff? Where we actually do things? And finish and win the game by gameplay, only to have a small victory speech acknowledging what we have (not) done at the end? You start wondering when the ordeal is going to be done and also think about whether they're actually serious with this. Putting a deus ex machina character at the end of a franchise like Mass Effect... That thing goes back to... like... Ancient Greece. Wow. Well, I certainly didn't see that coming. It's as if during what's supposed to be the climax of a story, you run into three doors and a drunk doorman that pats you on the head, tells you everything's gonna be okay and asks you which way you want to go. And then the game just... ends... with powerpoint slides... I have no words.

 

When I got there the first time, I was so totally dumbfounded I just thought, "Whatever. Who cares any more? One broken ending or another? Guess I'll pick the rainbows and unicorns one, hurr durr." Well, turns out that the synthesis ending is the most ridiculous of them all. When the narration of the ending got to the point everybody was glowing green and "... maybe one day we may life forever."  :sick: I reloaded in horror from what I had so carelessly done and now Destroy is my preferred ending (if you can have a preferred ending here) solely because that way I can kill them all, the horrid erratic abomination of what the Leviathan called the "intelligence" including.

 

And now I'm beating the dead horse. I'd better stop now before I get worse. Let's just say I like to pretend the game ended right after Anderson died (That was a good place to stop, BW. Why on Earth would you forcefully drag it further?), the Crucible simply fired because why the hell not, made the Reapers DEAD, the end. Or something along those lines. Then I play the Citadel DLC and pretend that embarrassing thing with a glowing magical space boy talking nonsense never happened. Because it's not like it's going to matter in MEA anyway.

 

At... at least I didn't ask the thing about the asari... (Is that line really a thing? Wow.)

 

 

As for the rest of the game and the franchise as a whole, I'm fine as long as I'm having fun and the issues aren't too jarring. For example, Eva Core escaping on Mars (Okay, whatever.) vs Ash/Kaidan getting stupidly beaten up while Shepard watches. (That's just... no.) Hell, I'm still having a great time with this franchise - the companions and story, even if flawed, make it for me. I like the gameplay, too. But I guess I also like ranting about it. Shows I actually care about the damn thing, I guess.

 

 

PS: Sorry for rambling so awfully much!



#619
themikefest

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I'm relatively new to the franchise 

Here's a thread you can post your playthrough. If you run into problems or have a question, that thread would be a good thread to ask. Someone will have an answer

 

Here's another  thread of things people discovered in the trilogy WARNING *MAJOR SPOILERS*


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#620
Vanilka

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@themikefest

 

Thank you! That's very kind of you. Those look like a lot of fun. (I already see I've missed a scene on Eden Prime, hah.) Well, I know where I'm spending my time next.


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#621
sH0tgUn jUliA

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@sH0tgUn jUliA

 

I'm relatively new to the franchise so it's not long ago I shook the damage the ending had done off. I mean, it was... I don't even... *insert Jackie Chan meme* If I were to really complain about everything that doesn't make sense, I'd be here for a week. It would result in an absolutely terrifying wall of text. And I'm pretty sure people have gone through it over and over and over already and now it's beating a dead horse.

 

To me, it's as if during the most intense moment, everything just... stops and you spend the rest, the last precious twenty minutes or so, stuck in absolutely inane downward spiral of nonsense conversation where Shepard is allowed barely any input at all. There's nothing exciting or epic about it. It's boring! This is Mass Effect - where's all the cool stuff? Where we actually do things? And finish and win the game by gameplay, only to have a small victory speech acknowledging what we have (not) done at the end? You start wondering when the ordeal is going to be done and also think about whether they're actually serious with this. Putting a deus ex machina character at the end of a franchise like Mass Effect... That thing goes back to... like... Ancient Greece. Wow. Well, I certainly didn't see that coming. It's as if during what's supposed to be the climax of a story, you run into three doors and a drunk doorman that pats you on the head, tells you everything's gonna be okay and asks you which way you want to go. And then the game just... ends... with powerpoint slides... I have no words.

 

When I got there the first time, I was so totally dumbfounded I just thought, "Whatever. Who cares any more? One broken ending or another? Guess I'll pick the rainbows and unicorns one, hurr durr." Well, turns out that the synthesis ending is the most ridiculous of them all. When the narration of the ending got to the point everybody was glowing green and "... maybe one day we may life forever."  :sick: I reloaded in horror from what I had so carelessly done and now Destroy is my preferred ending (if you can have a preferred ending here) solely because that way I can kill them all, the horrid erratic abomination of what the Leviathan called the "intelligence" including.

 

And now I'm beating the dead horse. I'd better stop now before I get worse. Let's just say I like to pretend the game ended right after Anderson died (That was a good place to stop, BW. Why on Earth would you forcefully drag it further?), the Crucible simply fired because why the hell not, made the Reapers DEAD, the end. Or something along those lines. Then I play the Citadel DLC and pretend that embarrassing thing with a glowing magical space boy talking nonsense never happened. Because it's not like it's going to matter in MEA anyway.

 

At... at least I didn't ask the thing about the asari... (Is that line really a thing? Wow.)

 

 

As for the rest of the game and the franchise as a whole, I'm fine as long as I'm having fun and the issues aren't too jarring. For example, Eva Core escaping on Mars (Okay, whatever.) vs Ash/Kaidan getting stupidly beaten up while Shepard watches. (That's just... no.) Hell, I'm still having a great time with this franchise - the companions and story, even if flawed, make it for me. I like the gameplay, too. But I guess I also like ranting about it. Shows I actually care about the damn thing, I guess.

 

 

PS: Sorry for rambling so awfully much!

 

Yes, in Mass Effect 1:

 

Shepard: "I thought asari needed other species to reproduce."

Liara: "Think, Shepard. Our species would have died out long ago if we couldn't reproduce with our own kind. It wasn't until we developed interstellar flight that we discovered reproducing with other species was possible."

 

This led me to this rewrite in my ME1 play through:

 

Spoiler

 

And yeah, synthesis doesn't make a lot of sense. Neither does getting standing at ground zero of a plasma detonation that blows up the Citadel and surviving. And Control the Reapers? Or you can go full retard and refuse. I mean they killed Shepard about 5 times in the series. Look at it: ME1 - the Disney Death at the end; ME2: Death and reanimation; and at boss fight - wobbly platform when the Terminator blew up? No one could have survived that; ME3: try Harbinger's Beam; Bleeding out; And if you chose destroy being blown to bits and taking a breath and waking up in the hospital (if you played the iOS app it used to send you a message saying that your loved one visited you in intensive care with high EMS destroy). That's five deaths. lol.

 

I used to stop after playing Citadel DLC. I used to have Destroy all the time, but I needed closure, so on a lark chose synthesis. I got closure and an XBox One.

 

Now I await ME: Andromeda. We're going to Andromeda because the writers messed up the ending of ME3 so bad the Milky Way is in such a mess it can't be fixed. This is their way of weaseling out of making one of the endings canon. Mass Effect: Weasel. The Meta-reapers harvest  our money.


  • Laughing_Man, KrrKs, Vanilka et 1 autre aiment ceci

#622
Vanilka

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@sH0tgUn jUliA

 

I love how Liara's reaction is, "Think, Shepard."  :lol: Well, that's... embarrassing. I've always assumed a lot of the dumb questions are there for the player because some of them are really... well... dumb, and there's no way Shepard doesn't know some of those things when they've lived in the world for almost three decades. It's literally the I'm-new-here kind of questions. Like when Shepard asks Anderson about the Protheans at the beginning of ME1. You know, it's "just" the civilisation that helped them get where they are now to begin with. But when the player is new, they're not going to know that. That same conversation also provides a way to avoid asking that question and later a good example of how to not make Shepard look incompetent while still allowing the player to ask questions - like when the player can ask about the Terminus and Shepard basically starts explaining it herself. Or, hell, just explain it right away without Shepard having to ask "Why?" every time. I mean, often the "Why?" comes automatically without the player's input, so why have it? Shepard doesn't have to be the sharpest tool in the shed, but it would be cool not to have them look like they woke up after 100 years of cryogenic sleep or something.

 

As you say, there's really no point in pondering which option is the best when they're all broken and the whole sequence looks like Shepard is tripping balls. So it's up to every individual to cope in their own way.

 

Hah, it's true Shepard is hilariously indestructible and I admit all those ridiculous stunts they pull off and survive are kind of my guilty pleasure. So I guess destroy kind of makes the final absurd stunt that she shouldn't have survived but she did for my Shepard. I did not know about the app. Picking the game up as late as I did, most of the stuff is long time gone. That's interesting, though! I'd never heard of that before. (That again raises more questions. But... you know what? I'm... I'm just not gonna question it any more...) I agree, however, that Shepard has quite the plot armour. No arguing about that.

 

Speaking of ridiculous and nonsensical stunts. Anybody noticed how Shepard always tends to stand "conveniently" near edges, only to end up falling on their ass? I think the one on Rannoch is my favourite:

 

Spoiler

It's not like EDI told Shepard to get into safe distance and stuff. I guess they really needed to get Shep on them lower platforms. Fast.

 

The one on the elevator in the geth dreadnought is also amazing - Shepard really couldn't be standing in the least safe place.

 

And, yeah, my thoughts about MEA are exactly the same. They butchered the original franchise and its universe so much they have to start in a different galaxy. Before the info was revealed, I thought the only chance to have a ME game would be before or during Shepard's story. I think that says something... Well, I would lie if I said I'm not curious about it. But I feel somewhat distrustful now...


  • Ahriman, KrrKs et Flaine1996 aiment ceci

#623
themikefest

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And yeah, synthesis doesn't make a lot of sense.

Synthesis is for comedians to use for their opening act to warm up the audience
 

I mean they killed Shepard about 5 times in the series. Look at it: ME1 - the Disney Death at the end;

Shepard surviving can be explained. Look at people who survive in earthquakes with rubble surrounding them. Its hard to believe they survive, but they do. Even some of them just have cuts and bruises

 

 

One thing that doesn't make sense is Anderson's plan to destroy the destroyer in London. My Shepard would've asked him if it was necessary to destroy it. Why not sneak a small group past the thing to get to the beam?


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#624
Dantriges

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So you can play Shoot the Pyjak with Harbinger with all that´s left of your ground forces.


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#625
themikefest

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So you can play Shoot the Pyjak with Harbinger with all that´s left of your ground forces.

Here's a thread about Priority Earth that may interest you. 

 

This is  what I posted from that thread